John Alanbrook
|
9fb36f5df3
|
spline
|
2023-12-11 14:36:45 +00:00 |
|
John Alanbrook
|
5ad3219379
|
time
|
2023-12-10 04:09:15 +00:00 |
|
John Alanbrook
|
cb0fa34743
|
catmull-rom spline custom
|
2023-12-04 19:38:37 +00:00 |
|
John Alanbrook
|
de8c8c9168
|
transforms
|
2023-11-30 22:24:26 +00:00 |
|
John Alanbrook
|
6b28e60e3a
|
scene graph
|
2023-11-30 16:47:59 +00:00 |
|
John Alanbrook
|
03fb016fbc
|
actor delay
|
2023-11-29 23:31:41 +00:00 |
|
John Alanbrook
|
b9db31c84e
|
nodes,gameobjects cleanup
|
2023-11-29 18:40:13 +00:00 |
|
John Alanbrook
|
7e7514f5d7
|
dsp node js objects
|
2023-11-29 13:32:32 +00:00 |
|
John Alanbrook
|
f47b6ece21
|
node free; pitch shift; time scale
|
2023-11-29 04:48:32 +00:00 |
|
John Alanbrook
|
e092599816
|
freelist
|
2023-11-28 23:17:40 +00:00 |
|
John Alanbrook
|
1d491e694a
|
Fix race condition for sound ending
|
2023-11-27 23:04:04 +00:00 |
|
John Alanbrook
|
44febe1c6d
|
audio reworked
|
2023-11-27 20:29:55 +00:00 |
|
John Alanbrook
|
d047ceb07b
|
events
|
2023-11-22 09:51:43 +00:00 |
|
John Alanbrook
|
811d8bb708
|
gameobject 3d transform
|
2023-11-21 23:05:06 +00:00 |
|
John Alanbrook
|
6193bceb74
|
music stop; sprite alpha blending; sprite sorting; change to anim
|
2023-11-21 07:07:50 +00:00 |
|
John Alanbrook
|
051d8653fb
|
svg support; reworking of sounds; steam integration and building
|
2023-11-20 21:57:23 +00:00 |
|
John Alanbrook
|
ec8b3c97c4
|
start steam integration; bug fixes
|
2023-11-20 13:49:14 +00:00 |
|
John Alanbrook
|
cccd472f12
|
Tween and delay fixes now entity lifetime; spline symmetry
|
2023-11-17 21:16:13 +00:00 |
|
John Alanbrook
|
e712d06244
|
Fix separation trigger; fix timers; add geometry creation; fix transform errors
|
2023-11-16 15:27:04 +00:00 |
|
John Alanbrook
|
563bacdb9c
|
flip replaced with mirroring'
|
2023-11-15 22:42:39 +00:00 |
|
John Alanbrook
|
f6161d04b0
|
transform work
|
2023-11-14 15:20:09 +00:00 |
|
John Alanbrook
|
51438a5328
|
update docs
|
2023-11-12 02:01:42 +00:00 |
|
John Alanbrook
|
21464c44fb
|
Support fat macos binaries; rudimentary support for ios
|
2023-11-11 15:56:57 +00:00 |
|
John Alanbrook
|
8265eb658f
|
Initial add of proper transforms
|
2023-11-09 22:44:33 +00:00 |
|
John Alanbrook
|
8bef401be4
|
fix timer freeing; add window resolution compensation on play; device testing
|
2023-11-08 07:39:10 +00:00 |
|
John Alanbrook
|
83851ef272
|
collision layers
|
2023-11-07 23:24:26 +00:00 |
|
John Alanbrook
|
8c3e8aa539
|
timers fixed
|
2023-11-07 18:45:52 +00:00 |
|
John Alanbrook
|
1a6dbfaa88
|
Add vector swizzling; custom velocity function; per object gravity disabling; max velocities
|
2023-11-06 13:05:27 +00:00 |
|
John Alanbrook
|
5ee444465e
|
cgltf glb texture pulling
|
2023-11-04 03:01:30 +00:00 |
|
John Alanbrook
|
366a20e7ed
|
3d rendering
|
2023-11-03 13:31:06 +00:00 |
|
John Alanbrook
|
71d5ae7619
|
Update sokol
|
2023-11-01 20:33:22 +00:00 |
|
John Alanbrook
|
05a596746e
|
sprite color mixing; make timers and tweens workable
|
2023-10-31 17:38:23 +00:00 |
|
John Alanbrook
|
ecd31eeafa
|
Add enabling and disabling colliders; fix bug related to it
|
2023-10-31 13:31:56 +00:00 |
|
John Alanbrook
|
92ccb72c04
|
Add update and physics timings; add instance reversion on save urtype
|
2023-10-30 22:41:32 +00:00 |
|
John Alanbrook
|
6eefa95546
|
spline editing works; hollow, etc; add M-g for move all points
|
2023-10-29 21:39:45 +00:00 |
|
John Alanbrook
|
0fcc2286fa
|
instance saving
|
2023-10-26 16:48:02 +00:00 |
|
John Alanbrook
|
264a365a1a
|
Reconfigure logging; add markdown output for input controls and important api
|
2023-10-23 13:08:11 +00:00 |
|
John Alanbrook
|
b87cd41e70
|
Add console object; add intuitive object view; console clear; add play hooks
|
2023-10-17 17:22:06 +00:00 |
|
John Alanbrook
|
567691edce
|
Bug fixes for input, cleanup on engine exit
|
2023-10-16 14:40:43 +00:00 |
|
John Alanbrook
|
8229c94a5b
|
fix debug draw shapes
|
2023-10-12 22:05:49 +00:00 |
|
John Alanbrook
|
8f455476f1
|
Start and restart play mode
|
2023-10-11 22:22:41 +00:00 |
|
John Alanbrook
|
cff5483325
|
proper saving
|
2023-10-10 22:37:58 +00:00 |
|
John Alanbrook
|
661d29a01c
|
level saving
|
2023-10-09 23:10:10 +00:00 |
|
John Alanbrook
|
5db00e9019
|
repl tab completion; rgb text coloring
|
2023-10-09 18:03:12 +00:00 |
|
John Alanbrook
|
9701cd2b4a
|
Mum padding and text wrap; save as works
|
2023-10-06 17:38:49 +00:00 |
|
John Alanbrook
|
272719736c
|
easier saving
|
2023-10-05 22:30:17 +00:00 |
|
John Alanbrook
|
03f209ddef
|
proper proto chaining in ur construction
|
2023-10-05 18:33:43 +00:00 |
|
John Alanbrook
|
8c69dfd71f
|
font caret underlining; repl line editing
|
2023-10-05 13:02:12 +00:00 |
|
John Alanbrook
|
5578b0f7e4
|
ur reworking; mum improvements
|
2023-10-04 22:57:37 +00:00 |
|
John Alanbrook
|
e02054bd10
|
Mum gui init
|
2023-10-04 13:18:09 +00:00 |
|
John Alanbrook
|
2b402d7a2d
|
removed nuke; restored quickjs due to mem leaks
|
2023-10-03 22:16:38 +00:00 |
|
John Alanbrook
|
ac91e0742a
|
level object saving; transform and physics objects
|
2023-10-02 12:58:17 +00:00 |
|
John Alanbrook
|
0168e81ffe
|
unify grabbing controls
|
2023-09-29 13:27:34 +00:00 |
|
John Alanbrook
|
70e4105e1b
|
bucket renamed to edge2d and saves now; proper input blocking with reversed()
|
2023-09-27 22:40:04 +00:00 |
|
John Alanbrook
|
98ba229c9c
|
correct polygon2d saving and editing
|
2023-09-27 17:36:32 +00:00 |
|
John Alanbrook
|
7984c90140
|
remove ur from components
|
2023-09-27 14:37:20 +00:00 |
|
John Alanbrook
|
1143b9b3dc
|
circle and sprites work with saves
|
2023-09-26 22:07:51 +00:00 |
|
John Alanbrook
|
fe21b84785
|
Ur saving, ur subtyping
|
2023-09-26 18:34:02 +00:00 |
|
John Alanbrook
|
db8e59a8eb
|
improved UR loading
|
2023-09-26 13:37:19 +00:00 |
|
John Alanbrook
|
9a1f1408a6
|
Simplify reparenting; fix deleting objects and copying objects
|
2023-09-25 21:34:48 +00:00 |
|
John Alanbrook
|
3c43a1fad8
|
D3D11 build for windows; gif making works everywhere & gif names are now dates
|
2023-09-25 17:29:04 +00:00 |
|
John Alanbrook
|
d52b15e1be
|
aseprite importer
|
2023-09-25 13:21:02 +00:00 |
|
John Alanbrook
|
0256f4cd15
|
add gif for animations; unique anim types
|
2023-09-24 16:26:44 +00:00 |
|
John Alanbrook
|
174a9ed586
|
Fix Object.merge; add many color palettes, normalize color fns
|
2023-09-23 17:35:02 +00:00 |
|
John Alanbrook
|
a8eb444991
|
add object merging
|
2023-09-22 00:51:38 +00:00 |
|
John Alanbrook
|
14d743e704
|
added colors; repl works
|
2023-09-21 17:50:39 +00:00 |
|
John Alanbrook
|
47dc6aa1fe
|
flip, scale, angle works for subobject movement
|
2023-09-21 13:38:23 +00:00 |
|
John Alanbrook
|
f6d491b142
|
tojson for ur and entity separation
|
2023-09-20 18:33:11 +00:00 |
|
John Alanbrook
|
31331af57d
|
merge made functions into original prototype
|
2023-09-20 13:11:14 +00:00 |
|
John Alanbrook
|
266ad65ba7
|
Removed more Javascript "features"; simplified ur with closures
|
2023-09-19 22:37:54 +00:00 |
|
John Alanbrook
|
a57aaeb5d5
|
Windows now compiles with directx; separated out ur and entity methods
|
2023-09-19 17:35:12 +00:00 |
|
John Alanbrook
|
45a1b2dfb3
|
Add config.c for all implementations of headers
|
2023-09-19 13:36:39 +00:00 |
|
John Alanbrook
|
24a3ee20c6
|
Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing
|
2023-09-19 06:10:00 +00:00 |
|
John Alanbrook
|
27aaa8e05d
|
Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
|
2023-09-19 02:55:37 +00:00 |
|
John Alanbrook
|
03c9f0c93d
|
Fix web build; make all file searching fns look through slurp/the CDBs first
|
2023-09-18 17:35:40 +00:00 |
|
John Alanbrook
|
60d078321c
|
Fix Linux and Windows build issues; texture looks in CDBs first
|
2023-09-18 15:45:51 +00:00 |
|
John Alanbrook
|
c9c05d931d
|
JSO compiler; packer; update CDB to 0.80; assets now packed into binary
|
2023-09-18 12:36:07 +00:00 |
|
John Alanbrook
|
97483d4ce5
|
Add touchpad controls to editor; move dup to entity after spawned
|
2023-09-16 03:40:19 +00:00 |
|
John Alanbrook
|
d15c4ec6d1
|
Fix rendering regressions; update image and screen pixel pulling
|
2023-09-15 17:31:31 +00:00 |
|
John Alanbrook
|
d86133a317
|
Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol
|
2023-09-15 08:37:07 +00:00 |
|
John Alanbrook
|
e392f65485
|
Vastly simplified entity stringifying and diffing
|
2023-09-14 22:37:04 +00:00 |
|
John Alanbrook
|
772c12af0e
|
Editor rotation, scale, grabbing fixed and simplified
|
2023-09-14 17:49:29 +00:00 |
|
John Alanbrook
|
513a9ac618
|
Fix gui texture rendering; add input post callback; editor bugs
|
2023-09-13 21:49:22 +00:00 |
|
John Alanbrook
|
681fb27ae4
|
Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
|
2023-09-13 12:31:00 +00:00 |
|
John Alanbrook
|
94c2a3c143
|
JS globbing; remove glob b/c windows; pregame script hooks
|
2023-09-13 06:08:32 +00:00 |
|
John Alanbrook
|
009609458b
|
Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl
|
2023-09-13 04:32:14 +00:00 |
|
John Alanbrook
|
e6ef147c40
|
Editor camera zoom and pan; fix mouse input signals; tex editor to own file; fix grid drawing
|
2023-09-12 22:19:46 +00:00 |
|
John Alanbrook
|
ef95b233e2
|
gif creation time limit; stretch or scale option
|
2023-09-12 17:45:54 +00:00 |
|
John Alanbrook
|
0763783284
|
Gif making controllable from script
|
2023-09-12 12:56:40 +00:00 |
|
John Alanbrook
|
1ac0c7693d
|
GPU gif creation
|
2023-09-12 05:02:57 +00:00 |
|
John Alanbrook
|
b9316dbbe6
|
Editor mouse works; remove level.js
|
2023-09-11 22:09:21 +00:00 |
|
John Alanbrook
|
6b73624c12
|
Extremely slow gif rendering
|
2023-09-11 20:07:36 +00:00 |
|
John Alanbrook
|
35c0337837
|
proper CPU timing; ur type extensions
|
2023-09-11 07:46:12 +00:00 |
|
John Alanbrook
|
cc879746e3
|
Add ur prototype idea
|
2023-09-08 06:26:48 +00:00 |
|
John Alanbrook
|
a4111b01a5
|
Prototype duplication fixes; split out engine.js into multiple components
|
2023-09-07 21:46:35 +00:00 |
|
John Alanbrook
|
acecf2fde9
|
Fix grid drawing; add energy efficient editing; add input down detection
|
2023-09-06 22:48:08 +00:00 |
|
John Alanbrook
|
e78e673576
|
Quicjs optimizes similar to engine; objects lerp from their prototype
|
2023-09-06 17:17:16 +00:00 |
|
John Alanbrook
|
7ddf807efd
|
Command line arguments, err messages, help; remove Proxy functions from JS
|
2023-09-05 22:09:25 +00:00 |
|
John Alanbrook
|
4d577dadb7
|
Constrained nuklear.h to nuke.c
|
2023-09-05 14:38:52 +00:00 |
|
John Alanbrook
|
075b9950e0
|
Replace SQLite3 with TinyCDB; javascript compile output
|
2023-09-05 15:44:52 +00:00 |
|
John Alanbrook
|
40974a5261
|
Makefile simplification
|
2023-09-04 21:27:30 +00:00 |
|
John Alanbrook
|
008458c7f1
|
Add Sqlite packing; merge render and openglrender; remove ftw from web builds
|
2023-09-04 14:48:44 +00:00 |
|
John Alanbrook
|
f41f547f63
|
Clang warning fixes; remove unneeded nuklear files; remove assumed window size
|
2023-09-04 06:20:55 +00:00 |
|
John Alanbrook
|
467f7b29ea
|
Makefile fix to easily make linux, windows, web; DBG flag set correctly
|
2023-09-03 17:50:02 +00:00 |
|
John Alanbrook
|
3e0dc30645
|
fix log windows bug; remove unneeded third party files
|
2023-09-02 11:53:52 +00:00 |
|
John Alanbrook
|
1b1d080528
|
Compilation targets of WIN, WEB, and LINUX; ftw to nftw for emscripten [2deca9ddb9]
|
2023-08-31 22:23:24 +00:00 |
|
John Alanbrook
|
a58da54994
|
Remove engine file; add icon support; add QOI and QOA support
|
2023-08-31 18:00:33 +00:00 |
|
John Alanbrook
|
53ceb9bbf7
|
Merge sokol app; fix basic input
|
2023-08-31 08:10:30 +00:00 |
|
John Alanbrook
|
6e4e529541
|
Clean up window and input, integrate sokol [2deca9ddb9]
|
2023-08-31 07:05:06 +00:00 |
|
John Alanbrook
|
f5f5c16f56
|
flac, mp3, wav playing
|
2023-08-30 23:22:32 +00:00 |
|
John Alanbrook
|
6dbfb2afd3
|
corrected level fn registering; initial move to sokol_audio w/ 32bit float sound [57d84de51f509035]
|
2023-08-29 22:11:36 +00:00 |
|
John Alanbrook
|
a3c6292eb2
|
Add script compile; level load eval environments
|
2023-08-29 14:41:40 +00:00 |
|
John Alanbrook
|
9dc04f6ce7
|
Rework Register and Player objects to remove some global functions
|
2023-08-28 22:00:53 +00:00 |
|
John Alanbrook
|
aad89926d9
|
Remove vec.h; add editor start, step, pause controls
|
2023-08-28 02:57:19 +00:00 |
|
John Alanbrook
|
2a79182cac
|
Component, text editor, debug controls; editor modes; input blocking; cmdline docstring output to markdown [8d85349744c4d40a]
|
2023-08-25 06:30:39 +00:00 |
|
John Alanbrook
|
6ad4fd3ee8
|
Editor and debug controls more uniform, with docstrings [8d85349744c4d40a]
|
2023-08-24 21:22:52 +00:00 |
|
John Alanbrook
|
f94c62c5c0
|
Fix grid draw, circle draw, most editor drawing
|
2023-08-23 22:18:34 +00:00 |
|
John Alanbrook
|
09765f5336
|
merge sokol
|
2023-08-23 04:34:36 +00:00 |
|
John Alanbrook
|
54e247433f
|
nuklear input fixed
|
2023-08-23 04:19:09 +00:00 |
|
John Alanbrook
|
77895c7a45
|
start sokol integration.
|
2023-08-23 03:44:09 +00:00 |
|
John Alanbrook
|
3f2ae7ff82
|
Nuklear renders in GUI pass
|
2023-08-22 22:15:39 +00:00 |
|
John Alanbrook
|
f17c746162
|
d
|
2023-08-18 01:13:17 +00:00 |
|
John Alanbrook
|
eab7cd0976
|
d
|
2023-08-17 01:17:18 +00:00 |
|
John Alanbrook
|
e6e4d7ae20
|
up
|
2023-07-03 04:05:21 +00:00 |
|
John Alanbrook
|
c81c0f22f2
|
upstairs
|
2023-06-28 16:35:41 +00:00 |
|
John Alanbrook
|
09b1d46986
|
pinball
|
2023-06-08 22:27:37 +00:00 |
|
John Alanbrook
|
6c0e850180
|
increase draw buffers
|
2023-06-07 13:41:09 +00:00 |
|
John Alanbrook
|
6a1a06be76
|
texture scrolling
|
2023-06-06 20:49:55 +00:00 |
|
John Alanbrook
|
c56d8637cc
|
tweens
|
2023-06-05 22:19:43 +00:00 |
|
John Alanbrook
|
ea6c8417aa
|
text after debug
|
2023-06-05 17:50:19 +00:00 |
|
John Alanbrook
|
5a6a27772e
|
9 slice
|
2023-06-05 15:32:45 +00:00 |
|
John Alanbrook
|
17fcbd26e7
|
gui
|
2023-06-01 20:58:56 +00:00 |
|
John Alanbrook
|
33a56e4dc5
|
down
|
2023-05-31 22:33:04 +00:00 |
|
John Alanbrook
|
5d7b7880ef
|
upstairs
|
2023-05-31 19:52:30 +00:00 |
|
John Alanbrook
|
aa08815e7c
|
sprite gui render
|
2023-05-31 17:09:02 +00:00 |
|
John Alanbrook
|
ba7fd6560e
|
text positioning
|
2023-05-30 20:41:02 +00:00 |
|
John Alanbrook
|
5f3bbbc582
|
font bb
|
2023-05-30 18:07:18 +00:00 |
|
John Alanbrook
|
16f7a28c23
|
removed edtior
|
2023-05-30 16:39:22 +00:00 |
|
John Alanbrook
|
9cb53b04af
|
stability
|
2023-05-29 15:47:30 +00:00 |
|
John Alanbrook
|
591f48c703
|
physics fixes
|
2023-05-27 15:13:20 +00:00 |
|
John Alanbrook
|
a8f7f20d6e
|
rendering
|
2023-05-27 12:01:17 +00:00 |
|
John Alanbrook
|
8172620214
|
debug draw fix
|
2023-05-26 02:55:55 +00:00 |
|
John Alanbrook
|
9045f435a0
|
imroved circle shaders
|
2023-05-25 01:45:50 +00:00 |
|
John Alanbrook
|
c16a0332a5
|
render update
|
2023-05-22 05:08:08 +00:00 |
|
John Alanbrook
|
49271b4a5d
|
video rendering
|
2023-05-19 14:55:57 +00:00 |
|
John Alanbrook
|
630d823591
|
dashed lines
|
2023-05-16 18:31:19 +00:00 |
|
John Alanbrook
|
d662d9e2fa
|
efficient opengl rendering
|
2023-05-16 06:31:13 +00:00 |
|
John Alanbrook
|
0b6566ff8b
|
line rendering
|
2023-05-14 03:01:53 +00:00 |
|
John Alanbrook
|
9a325543ae
|
par and mipmaps
|
2023-05-13 03:21:11 +00:00 |
|
John Alanbrook
|
e0f3985b00
|
shaders
|
2023-05-12 18:22:05 +00:00 |
|
John Alanbrook
|
eb3e576521
|
instanced text
|
2023-05-08 00:47:49 +00:00 |
|
John Alanbrook
|
7fc02062c0
|
text rendering woiks
|
2023-05-07 16:11:33 +00:00 |
|
John Alanbrook
|
8552d6a1df
|
ok'
|
2023-05-07 02:16:10 +00:00 |
|
John Alanbrook
|
0f8a466354
|
wk
|
2023-05-05 03:39:23 +00:00 |
|
John Alanbrook
|
ae0f41539b
|
sokol sprite render
|
2023-05-04 22:07:00 +00:00 |
|
John Alanbrook
|
1408c05103
|
sokol
|
2023-05-04 05:03:36 +00:00 |
|
John Alanbrook
|
bbbfb97b60
|
clz
|
2023-05-03 18:50:37 +00:00 |
|
John Alanbrook
|
d3cb9278a9
|
work
|
2023-05-02 01:58:10 +00:00 |
|
John Alanbrook
|
0bf7d419e0
|
fix compiler warnings
|
2023-04-29 01:55:24 +00:00 |
|
John Alanbrook
|
8ca1ab4384
|
editor fixes
|
2023-04-28 17:49:18 +00:00 |
|
John Alanbrook
|
02707a9ada
|
Add action mapping
|
2023-04-25 21:59:12 +00:00 |
|
John Alanbrook
|
dc1fda6611
|
Add gamepad support
|
2023-04-25 19:59:26 +00:00 |
|
John Alanbrook
|
9b1cead91e
|
Fix free C string bugs in ffi
|
2023-04-25 16:55:33 +00:00 |
|
John Alanbrook
|
a39aee66f5
|
stack trace on error and critical logs; set logging level
|
2023-04-24 22:22:18 +00:00 |
|
John Alanbrook
|
2ab0f33d3f
|
Add all files needed for engine into main branch
|
2023-04-22 21:44:26 +00:00 |
|
John Alanbrook
|
1e8d76961d
|
Add quickjs to tree
|
2023-04-22 19:07:37 +00:00 |
|
John Alanbrook
|
653e80cae8
|
Using TCC again; add clang-format
|
2023-04-21 21:57:30 +00:00 |
|
John Alanbrook
|
1f3a0091bb
|
fixed quickjs memory leaks
|
2023-04-19 21:58:17 +00:00 |
|
John Alanbrook
|
879ab0fc05
|
Compiles and working
|
2023-04-19 20:16:35 +00:00 |
|
John Alanbrook
|
86211aecb8
|
compiles
|
2023-04-18 22:58:44 +00:00 |
|
John Alanbrook
|
27d15f1e81
|
Before SED
|
2023-04-18 19:49:17 +00:00 |
|
John Alanbrook
|
4358e34aa7
|
work changes
|
2023-04-10 14:53:01 +00:00 |
|
John Alanbrook
|
b4c2625371
|
font fix
|
2023-04-07 17:52:35 +00:00 |
|
John Alanbrook
|
5ca3629406
|
audio change
|
2023-03-24 19:01:01 +00:00 |
|
John Alanbrook
|
a170d88ccc
|
Add point inflation functions
|
2023-03-20 01:33:05 +00:00 |
|
John Alanbrook
|
6d69566857
|
Bug fixing
|
2023-03-17 15:25:35 +00:00 |
|
John Alanbrook
|
35a00c96ee
|
Nuke fixes
|
2023-03-13 14:27:32 +00:00 |
|
John Alanbrook
|
3018a1a188
|
Many fixes
|
2023-03-10 19:13:48 +00:00 |
|
John Alanbrook
|
0826197b91
|
timer deaths
|
2023-03-06 04:05:22 +00:00 |
|
John Alanbrook
|
ac3ce97b80
|
Add color options to draw box
|
2023-03-03 19:07:59 +00:00 |
|
John Alanbrook
|
0832441c91
|
Nuke trees
|
2023-03-01 20:42:44 +00:00 |
|
John Alanbrook
|
f5e73b96d3
|
Fixed object deletion during physics calcs
|
2023-02-28 23:03:28 +00:00 |
|
John Alanbrook
|
f05e0e59f0
|
Fix windows build
|
2023-02-28 15:40:53 +00:00 |
|
John Alanbrook
|
4aa6780a8e
|
Add libsamplerate to source tree
|
2023-02-28 15:40:46 +00:00 |
|
John Alanbrook
|
b6788e25b1
|
polygon MOI
|
2023-02-27 14:50:36 +00:00 |
|
John Alanbrook
|
4510543aaf
|
Text outlining; circle shader radius now in terms of pixels
|
2023-02-26 14:03:21 +00:00 |
|
John Alanbrook
|
b2b54ddce9
|
Fixing circle shader
|
2023-02-26 17:28:52 +00:00 |
|
John Alanbrook
|
186c83659c
|
boundingbox functions
|
2023-02-26 16:24:21 +00:00 |
|
John Alanbrook
|
a3428f0d36
|
Add MOI calculations for gameobject sync
|
2023-02-24 18:11:36 +00:00 |
|
John Alanbrook
|
a613e19ffa
|
Sync physics properties
|
2023-02-24 20:13:35 +00:00 |
|
John Alanbrook
|
8e0c4948a6
|
Add Nuke radio buttons; fixed edge memory leak
|
2023-02-23 23:03:58 +00:00 |
|
John Alanbrook
|
d1c87b38ac
|
Grid rendering
|
2023-02-20 22:28:07 +00:00 |
|
John Alanbrook
|
49a17e0d59
|
add position calculations 2d
|
2023-02-20 17:10:03 +00:00 |
|
John Alanbrook
|
c3b1988fb7
|
Clean up collider point transformations
|
2023-02-19 17:16:35 +00:00 |
|
John Alanbrook
|
b4734bba37
|
Polygon 2d colliders
|
2023-02-18 04:32:23 +00:00 |
|
John Alanbrook
|
a401dbb9d4
|
Gameobject level sensor setting
|
2023-02-17 19:15:56 +00:00 |
|
John Alanbrook
|
afa9f963ef
|
Shape specific collision handling
|
2023-02-17 07:16:52 +00:00 |
|
John Alanbrook
|
260374c14d
|
Wireframe display mode
|
2023-02-16 22:13:07 +00:00 |
|
John Alanbrook
|
7c0f7ef46f
|
line thicknesses
|
2023-02-16 07:56:22 +00:00 |
|
John Alanbrook
|
e3100e0221
|
line inflation
|
2023-02-15 23:54:05 +00:00 |
|
John Alanbrook
|
570169ff15
|
asset viewer ffi
|
2023-02-14 03:02:14 +00:00 |
|
John Alanbrook
|
93393be85b
|
text input
|
2023-02-13 19:35:01 +00:00 |
|
John Alanbrook
|
fceb68a910
|
line
|
2023-02-13 14:30:35 +00:00 |
|
John Alanbrook
|
8155bddb5e
|
sprite layers
|
2023-02-10 20:31:59 +00:00 |
|
John Alanbrook
|
1fcdae17ba
|
spline and edge commands
|
2023-02-10 20:31:58 +00:00 |
|
John Alanbrook
|
99e9807552
|
spline and edge commands
|
2023-02-08 21:30:12 +00:00 |
|
John Alanbrook
|
4d7d665a5e
|
Removed saving and loading on play/pause
|
2023-02-06 23:21:00 +00:00 |
|
John Alanbrook
|
cdff383a7a
|
refined controls
|
2023-02-06 22:41:47 +00:00 |
|
John Alanbrook
|
f4d08bcacb
|
box selection
|
2023-02-05 23:42:36 +00:00 |
|
John Alanbrook
|
01eb56d42d
|
add grid, window ffi commands
|
2023-02-05 17:40:59 +00:00 |
|
John Alanbrook
|
32ccc02a93
|
editor scaling and rotation
|
2023-02-05 04:53:54 +00:00 |
|
John Alanbrook
|
229e86a56a
|
lll
|
2023-02-04 04:18:19 +00:00 |
|
John Alanbrook
|
bea49b5e64
|
level saving and loading
|
2023-02-03 19:41:53 +00:00 |
|
John Alanbrook
|
7e1eaaae64
|
Mouse position & selection; warning fixes
|
2023-02-02 23:52:15 +00:00 |
|
John Alanbrook
|
fcf6f76949
|
logging compataibility with emacs
|
2023-01-31 23:41:09 +00:00 |
|
John Alanbrook
|
35b9482928
|
Tiny physics engine
|
2023-01-28 04:35:08 +00:00 |
|
John Alanbrook
|
38da3627e7
|
splines
|
2023-01-27 18:06:16 +00:00 |
|
John Alanbrook
|
68850b558a
|
Physics edges
|
2023-01-26 03:32:58 +00:00 |
|
John Alanbrook
|
9303fb63cf
|
prefab syncing
|
2023-01-20 00:30:23 +00:00 |
|
John Alanbrook
|
5ecab600e0
|
nuke GUI bindings
|
2023-01-19 22:43:29 +00:00 |
|
John Alanbrook
|
4eeb16ec48
|
Nuklear bindings
|
2023-01-19 19:06:32 +00:00 |
|
John Alanbrook
|
63eb212dcd
|
Extended timer functions
|
2023-01-19 16:44:29 +00:00 |
|
John Alanbrook
|
695c102ce3
|
2D sprite animations; timers
|
2023-01-18 23:15:36 +00:00 |
|
John Alanbrook
|
600426be8f
|
2d animation restructure
|
2023-01-18 20:43:07 +00:00 |
|
John Alanbrook
|
1a1884f61a
|
collider sensor and enabled query; color swapping functions
|
2023-01-18 16:45:43 +00:00 |
|
John Alanbrook
|
7639b7a781
|
Shape debug color based on type and enabled
|
2023-01-18 14:45:42 +00:00 |
|
John Alanbrook
|
6e794848a4
|
Collider commands
|
2023-01-17 21:09:14 +00:00 |
|
John Alanbrook
|
16ad36d4ce
|
Sprite and collider enabling
|
2023-01-17 19:04:08 +00:00 |
|
John Alanbrook
|
db0a099509
|
Draw gameobject pos when debug draw enabled
|
2023-01-17 06:46:40 +00:00 |
|
John Alanbrook
|
5085597eeb
|
Add spacebar input; add shape enabling/disablg and sensors
|
2023-01-16 23:18:09 +00:00 |
|
John Alanbrook
|
4ee6e1683b
|
Fixed anim2d bug; fixed sound bug; free oneshots now
|
2023-01-16 19:20:07 +00:00 |
|
John Alanbrook
|
01256542b6
|
Animations in; working poorly
|
2023-01-16 08:16:39 +00:00 |
|
John Alanbrook
|
5da19ec407
|
Optimize busses; add samplerate changing library
|
2023-01-16 05:27:28 +00:00 |
|
John Alanbrook
|
8f6c8774de
|
Optimize busses
|
2023-01-15 17:16:25 +00:00 |
|
John Alanbrook
|
2731d01bc1
|
Music and sound
|
2023-01-15 15:53:50 +00:00 |
|
John Alanbrook
|
b8f67a8f9e
|
Logging and much better debugging info
|
2023-01-14 04:08:39 +00:00 |
|
John Alanbrook
|
d6797a7f24
|
File reloading start
|
2023-01-13 19:07:44 +00:00 |
|
John Alanbrook
|
d2cbc61164
|
Properly kill gameobjects, sprites, physics shapes
|
2023-01-13 14:05:36 +00:00 |
|
John Alanbrook
|
e0b7d6459d
|
Removed registry
|
2023-01-12 23:41:54 +00:00 |
|
John Alanbrook
|
f0ce69f957
|
Javascript collisions
|
2023-01-11 22:57:34 +00:00 |
|
John Alanbrook
|
469b955d97
|
javasrcript update & phys update
|
2023-01-11 14:57:15 +00:00 |
|
John Alanbrook
|
3baec775a8
|
java
|
2023-01-10 23:23:11 +00:00 |
|
John Alanbrook
|
3e4edf1ea3
|
java
|
2023-01-10 21:41:43 +00:00 |
|
John Alanbrook
|
bdde403a66
|
javascript
|
2023-01-10 20:02:24 +00:00 |
|
John Alanbrook
|
8e8af65125
|
duktape
|
2023-01-10 13:13:00 +00:00 |
|
John Alanbrook
|
248456fd9e
|
PROTO
|
2023-01-09 21:35:05 +00:00 |
|
John Alanbrook
|
a2c9d1163a
|
Prototype updates
|
2023-01-09 13:21:45 +00:00 |
|
John Alanbrook
|
e24eef6c8f
|
Add gameobject flipping; prefabs autoload
|
2023-01-05 21:34:15 +00:00 |
|
John Alanbrook
|
1521593269
|
S7 header config & prototyping support
|
2023-01-05 00:09:42 +00:00 |
|
John Alanbrook
|
740077fae3
|
scheme
|
2023-01-03 23:13:31 +00:00 |
|