Add spacebar input; add shape enabling/disablg and sensors

This commit is contained in:
John Alanbrook 2023-01-16 23:18:09 +00:00
parent 4ee6e1683b
commit 5085597eeb
6 changed files with 23 additions and 166 deletions

View file

@ -115,7 +115,7 @@ $(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE)
$(CC) $< $(LINK) -o $(BIN)$(NAME)
@echo Finished build
$(BIN)$(DIST): $(BIN)$(NAME) source/scripts/* source/shaders/*
$(BIN)$(DIST): $(BIN)$(NAME) source/shaders/*
@echo Creating distribution $(DIST)
@mkdir -p $(BIN)dist
@cp $(BIN)$(NAME) $(BIN)dist

View file

@ -467,6 +467,11 @@ void phys2d_dbgdrawedge(struct phys2d_edge *edge)
}
}
cpShape *id2shape(int id)
{
return NULL;
}
void phys2d_reindex_body(cpBody *body) {
cpSpaceReindexShapesForBody(space, body);
}

View file

@ -97,6 +97,8 @@ void phys2d_add_handler_type(int cmd, int go, struct callee c);
void register_collide(void *sym);
void phys2d_set_gravity(cpVect v);
cpShape *id2shape(int id);
struct color {
unsigned char r;
unsigned char g;

View file

@ -152,6 +152,17 @@ duk_ret_t duk_cmd(duk_context *duk) {
set_trigger_color(duk2color(duk, 1));
break;
case 18:
cpShapeSetSensor(id2shape(duk_to_int(duk, 1)), duk_to_boolean(duk, 2));
break;
case 19:
if (id2shape(duk_to_int(duk, 1)))
duk_push_boolean(duk, cpShapeGetSensor(id2shape(duk_to_int(duk, 1))));
else
duk_push_undefined(duk);
return 1;
}
return 0;

View file

@ -127,6 +127,10 @@ const char *keyname_extd(int key, int scancode) {
case GLFW_KEY_RIGHT_ALT:
kkey= "ralt";
break;
case GLFW_KEY_SPACE:
kkey = "space";
break;
}
if (kkey) return kkey;

View file

@ -1,165 +0,0 @@
(define-macro (time expr)
`(let ((start (*s7* 'cpu-time)))
(let ((res (list ,expr)))
(list (car res)
(- (*s7* 'cpu-time) start)))))
(define-macro (funcinfo func info)
`(*function* (funclet ,func) ,info))
(define-macro (funcloc func)
`(format #f "~A:~A" (funcinfo ,func 'file) (funcinfo ,func 'line)))
(define-macro (funcsrc func)
`(funcinfo ,func 'source))
(define (objects->string . objs)
(apply string-append (map (lambda (obj) (object->string obj #f)) objs)))
(define-bacro (glog data lvl)
(let ((file (port-filename))
(line (port-line-number)))
`(log ,lvl ,data
(if (equal? ,file "*stdin*") (*function* (outlet (curlet)) 'file) ,file)
(if (equal? ,file "*stdin*") (*function* (outlet (curlet)) 'line) ,line))))
(define-bacro (loginfo . data)
`(glog (objects->string ,@data) 0))
(define-bacro (logwarn . data)
`(glog (objects->string ,@data) 1))
(define-bacro (logerr . data)
`(glog (objects->string ,@data) 2))
(define-bacro (logcrit . data)
`(glog (objects->string ,@data) 3))
(define (set_fps fps) (settings_cmd 0 (/ 1 fps)))
(define (set_update fps) (settings_cmd 1 (/ 1 fps)))
(define (set_phys fps) (settings_cmd 2 (/ 1 fps)))
(define (zoom! amt) (settings_cmd 5 amt))
(define (win_fulltoggle) (win_cmd 0 0))
(define (win_fullscreen) (win_cmd 0 1))
(define (win_unfullscreen) (win_cmd 0 2))
(define (win_w) (win_cmd 0 3))
(define (win_h) (win_cmd 0 4))
(define (load_level s) (gen_cmd 0 s))
(define (load_prefab s) (gen_cmd 1 s))
(define (newobject) (sys_cmd 7))
(define (clear_level) (sys_cmd 9))
(define (fps) (sys_cmd 8))
(define (quit) (sys_cmd 0))
(define (exit) (quit))
(define (sound_play sound) (sound_cmd sound 0))
(define (sound_pause sound) (sound_cmd sound 1))
(define (sound_stop sound) (sound_cmd sound 2))
(define (sound_restart sound) (sound_cmd sound 3))
(define-macro (anim_play anim)
`(anim_cmd 0 body ,anim))
(define-macro (registertype type . expr)
(let ((f (gensym)))
`(begin
(define (,f) (begin . ,expr))
(register ,(case type
((update) 0)
((gui) 1)) ,f))))
(define-macro (update . expr)
(let ((f (gensym)))
`(begin
(define (,f dt) (begin . ,expr))
(register 0 ,f))))
(define-macro (gui . expr)
`(registertype gui
(let ((pos #(0 0))) ,@expr)))
(define-macro (while condition . body)
(let ((loop (gensym)))
`(let ,loop ()
(cond (,condition
(begin . ,body)
(,loop))))))
(define (clamp val min max)
(cond ((< val min) min)
((> val max) max)
(else val)))
(define (lerp s f dt)
(+ s (* (clamp dt 0 1) (- f s))))
(define (deg2rad deg)
(* deg 0.01745329252))
(define-macro (body_type! body type)
`(set_body ,body 1 ,(case type
((static) 2)
((dynamic) 0)
((kinematic) 1))))
(define (body_angle! body angle) (set_body body 0 angle))
(define (body_pos! body pos) (set_body body 2 pos))
(define (body_move! body vec) (set_body body 3 vec))
(define (body_flipx! body flip) (set_body body 5 flip))
(define (body_flipy! body flip) (set_body body 6 flip))
(define (gravity! x y) (phys_set 0 x y))
(define (b2i val) (if (eq? val #f) 0 1))
(define (dbg_draw_phys val) (settings_cmd 3 (b2i val)))
(define (timescale! val) (settings_cmd 4 val))
(define (sim_play) (sys_cmd 1))
(define (sim_stop) (sys_cmd 2))
(define (sim_pause) (sys_cmd 3))
(define (sim_step) (sys_cmd 4))
(define (sim_play?) (sys_cmd 5))
(define (sim_pause?) (sys_cmd 6))
(define (camera! body) (int_cmd 0 body))
(define (bodytype? body) (phys_q body 0))
(define-macro (register-phys type . expr)
(let ((f (gensym)))
`(begin
(define (,f hit norm) (begin . ,expr))
(phys_cmd body ,(case type
((collide) 0)
((separate) 3)) ,f))))
(define-macro (collide . expr)
`(register-phys collide ,@expr))
(define-macro (separate . expr)
`(register-phys separate ,@expr))
(define-macro (not! var)
`(set! ,var (not ,var)))
(define-macro* (define-script name (lets ()) . expr )
`(define* (,name (gameobject -1))
(let ((body gameobject)
,@lets)
,@expr
(curlet))))
(define-macro (input key . expr)
`(define (,(symbol "input_" (symbol->string key))) (begin . ,expr)))
(define-macro (+=! var amt)
`(set! ,var (+ ,var ,amt)))
(define-macro (-=! var amt)
`(set! ,var (- ,var ,amt)))
(define (attach-script script object)
(let-set! script 'body object))