prosperon/source/engine
2023-11-29 23:31:41 +00:00
..
3d dsp node js objects 2023-11-29 13:32:32 +00:00
debug start steam integration; bug fixes 2023-11-20 13:49:14 +00:00
sound nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
thirdparty audio reworked 2023-11-27 20:29:55 +00:00
2dphysics.c start steam integration; bug fixes 2023-11-20 13:49:14 +00:00
2dphysics.h flip replaced with mirroring' 2023-11-15 22:42:39 +00:00
anim.c shaders 2023-05-12 18:22:05 +00:00
anim.h shaders 2023-05-12 18:22:05 +00:00
camera.c imroved circle shaders 2023-05-25 01:45:50 +00:00
camera.h imroved circle shaders 2023-05-25 01:45:50 +00:00
cbuf.h audio reworked 2023-11-27 20:29:55 +00:00
config.c audio reworked 2023-11-27 20:29:55 +00:00
config.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
datastream.c node free; pitch shift; time scale 2023-11-29 04:48:32 +00:00
datastream.h Fix race condition for sound ending 2023-11-27 23:04:04 +00:00
font.c transform work 2023-11-14 15:20:09 +00:00
font.h repl tab completion; rgb text coloring 2023-10-09 18:03:12 +00:00
freelist.h freelist 2023-11-28 23:17:40 +00:00
gameobject.c nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
gameobject.h nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
HandmadeMath.h transform work 2023-11-14 15:20:09 +00:00
input.c nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
input.h transform work 2023-11-14 15:20:09 +00:00
jsffi.c actor delay 2023-11-29 23:31:41 +00:00
jsffi.h transform work 2023-11-14 15:20:09 +00:00
level.c shaders 2023-05-12 18:22:05 +00:00
level.h shaders 2023-05-12 18:22:05 +00:00
msf_gif.h Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
nanosvg.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
nanosvgrast.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
parson.c shaders 2023-05-12 18:22:05 +00:00
parson.h shaders 2023-05-12 18:22:05 +00:00
particle.c freelist 2023-11-28 23:17:40 +00:00
particle.h freelist 2023-11-28 23:17:40 +00:00
pocketmod.h audio reworked 2023-11-27 20:29:55 +00:00
qoa.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
qoi.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
render.c events 2023-11-22 09:51:43 +00:00
render.h events 2023-11-22 09:51:43 +00:00
resources.c Tween and delay fixes now entity lifetime; spline symmetry 2023-11-17 21:16:13 +00:00
resources.h Tween and delay fixes now entity lifetime; spline symmetry 2023-11-17 21:16:13 +00:00
script.c nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
script.h Fix race condition for sound ending 2023-11-27 23:04:04 +00:00
shader.c Prototype duplication fixes; split out engine.js into multiple components 2023-09-07 21:46:35 +00:00
shader.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
sprite.c nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
sprite.h music stop; sprite alpha blending; sprite sorting; change to anim 2023-11-21 07:07:50 +00:00
steamffi.cpp svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
steamffi.h svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
texture.c events 2023-11-22 09:51:43 +00:00
texture.h transform work 2023-11-14 15:20:09 +00:00
timer.c audio reworked 2023-11-27 20:29:55 +00:00
timer.h actor delay 2023-11-29 23:31:41 +00:00
tinyphysicsengine.h dashed lines 2023-05-16 18:31:19 +00:00
tinyspline.c shaders 2023-05-12 18:22:05 +00:00
tinyspline.h splines 2023-01-27 18:06:16 +00:00
tml.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
transform.c removed nuke; restored quickjs due to mem leaks 2023-10-03 22:16:38 +00:00
transform.h imroved circle shaders 2023-05-25 01:45:50 +00:00
tsf.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
window.c cgltf glb texture pulling 2023-11-04 03:01:30 +00:00
window.h Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL 2023-09-19 02:55:37 +00:00
yugine.c actor delay 2023-11-29 23:31:41 +00:00
yugine.h Add update and physics timings; add instance reversion on save urtype 2023-10-30 22:41:32 +00:00