Sync physics properties
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@ -727,7 +727,18 @@ duk_ret_t duk_cmd(duk_context *duk) {
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case 71:
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vect2duk(go2world(id2go(duk_to_int(duk,1)),duk2vec2(duk,2)));
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return 1;
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case 72:
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vect2duk(cpSpaceGetGravity(space));
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return 1;
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case 73:
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cpSpaceSetDamping(space, duk_to_number(duk,1));
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return 0;
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case 74:
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duk_push_number(duk, cpSpaceGetDamping(space));
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return 1;
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}
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return 0;
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@ -872,6 +883,7 @@ duk_ret_t duk_set_body(duk_context *duk) {
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int cmd = duk_to_int(duk, 0);
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int id = duk_to_int(duk, 1);
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struct gameobject *go = get_gameobject_from_id(id);
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if (!go) return 0;
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/* TODO: Possible that reindexing shapes only needs done for static shapes? */
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switch (cmd) {
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@ -915,6 +927,14 @@ duk_ret_t duk_set_body(duk_context *duk) {
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cpBodySetVelocity(go->body, duk2vec2(duk, 2));
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break;
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case 10:
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go->e = fmax(duk_to_number(duk,2), 0);
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break;
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case 11:
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go->f = fmax(duk_to_number(duk,2),0);
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break;
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}
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cpSpaceReindexShapesForBody(space, go->body);
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@ -1094,6 +1114,8 @@ duk_ret_t duk_cmd_poly2d(duk_context *duk)
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{
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int cmd = duk_to_int(duk,0);
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struct phys2d_poly *poly = duk_to_pointer(duk,1);
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if (!poly) return 0;
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switch(cmd) {
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case 0:
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@ -1137,6 +1159,8 @@ duk_ret_t duk_cmd_edge2d(duk_context *duk)
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int cmd = duk_to_int(duk, 0);
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struct phys2d_edge *edge = duk_to_pointer(duk, 1);
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if (!edge) return 0;
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switch(cmd) {
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case 0:
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phys2d_edge_clearverts(edge);
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