sprite gui render
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5
Makefile
5
Makefile
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@ -52,15 +52,10 @@ endef
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edirs != find source -type d -name include
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subengs = sound 3d
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ifeq ($(ED), 1)
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subengs += editor
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endif
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ifeq ($(DBG), 1)
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subengs += debug
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endif
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edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear
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ehead != find source/engine source/engine/sound source/engine/debug source/engine/editor -maxdepth 1 -type f -name *.h
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eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs
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@ -210,11 +210,10 @@ void sprite_setanim(struct sprite *sprite, struct TexAnim *anim, int frame) {
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sprite->frame = anim->st_frames[frame];
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}
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void gui_draw_img(const char *img, float x, float y) {
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void gui_draw_img(const char *img, HMM_Vec2 pos, float scale, float angle) {
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sg_apply_pipeline(pip_sprite);
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struct Texture *tex = texture_loadfromfile(img);
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HMM_Vec2 pos = {x, y};
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HMM_Vec2 size = {1.f, 1.f};
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HMM_Vec2 size = {scale, scale};
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HMM_Vec2 offset = {0.f, 0.f};
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tex_draw(tex, pos, 0.f, size, offset, tex_get_rect(tex), color_white);
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}
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@ -41,7 +41,7 @@ void sprite_draw_all();
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unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
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void sprite_flush();
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void gui_draw_img(const char *img, float x, float y);
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void gui_draw_img(const char *img, HMM_Vec2 pos);
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#endif
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@ -2,6 +2,7 @@
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layout (location = 0) in vec4 vertex;
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out vec2 texcoords;
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uniform mat4 proj;
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uniform mat4 mpv;
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void main()
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