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3d
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Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol
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2023-09-15 08:37:07 +00:00 |
debug
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Ur saving, ur subtyping
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2023-09-26 18:34:02 +00:00 |
sound
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
thirdparty
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D3D11 build for windows; gif making works everywhere & gif names are now dates
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2023-09-25 17:29:04 +00:00 |
2dphysics.c
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Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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2023-09-13 12:31:00 +00:00 |
2dphysics.h
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tojson for ur and entity separation
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2023-09-20 18:33:11 +00:00 |
anim.c
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shaders
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2023-05-12 18:22:05 +00:00 |
anim.h
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shaders
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2023-05-12 18:22:05 +00:00 |
camera.c
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
camera.h
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
cbuf.h
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Merge sokol app; fix basic input
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2023-08-31 08:10:30 +00:00 |
config.c
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
config.h
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Clang warning fixes; remove unneeded nuklear files; remove assumed window size
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2023-09-04 06:20:55 +00:00 |
datastream.c
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
datastream.h
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Clang warning fixes; remove unneeded nuklear files; remove assumed window size
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2023-09-04 06:20:55 +00:00 |
ffi.c
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add gif for animations; unique anim types
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2023-09-24 16:26:44 +00:00 |
ffi.h
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
font.c
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improved UR loading
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2023-09-26 13:37:19 +00:00 |
font.h
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Add Sqlite packing; merge render and openglrender; remove ftw from web builds
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2023-09-04 14:48:44 +00:00 |
gameobject.c
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Vastly simplified entity stringifying and diffing
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2023-09-14 22:37:04 +00:00 |
gameobject.h
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rendering
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2023-05-27 12:01:17 +00:00 |
HandmadeMath.h
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JSO compiler; packer; update CDB to 0.80; assets now packed into binary
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2023-09-18 12:36:07 +00:00 |
input.c
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add object merging
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2023-09-22 00:51:38 +00:00 |
input.h
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add object merging
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2023-09-22 00:51:38 +00:00 |
level.c
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shaders
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2023-05-12 18:22:05 +00:00 |
level.h
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shaders
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2023-05-12 18:22:05 +00:00 |
msf_gif.h
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Extremely slow gif rendering
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2023-09-11 20:07:36 +00:00 |
nuke.c
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Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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2023-09-19 02:55:37 +00:00 |
nuke.h
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Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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2023-09-19 02:55:37 +00:00 |
parson.c
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shaders
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2023-05-12 18:22:05 +00:00 |
parson.h
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shaders
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2023-05-12 18:22:05 +00:00 |
particle.c
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shaders
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2023-05-12 18:22:05 +00:00 |
particle.h
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Packed font rendering
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2022-12-28 22:50:54 +00:00 |
qoa.h
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Remove engine file; add icon support; add QOI and QOA support
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2023-08-31 18:00:33 +00:00 |
qoi.h
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Remove engine file; add icon support; add QOI and QOA support
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2023-08-31 18:00:33 +00:00 |
render.c
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D3D11 build for windows; gif making works everywhere & gif names are now dates
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2023-09-25 17:29:04 +00:00 |
render.h
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Fix Object.merge; add many color palettes, normalize color fns
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2023-09-23 17:35:02 +00:00 |
resources.c
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Fix Object.merge; add many color palettes, normalize color fns
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2023-09-23 17:35:02 +00:00 |
resources.h
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
script.c
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Fix Object.merge; add many color palettes, normalize color fns
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2023-09-23 17:35:02 +00:00 |
script.h
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JSO compiler; packer; update CDB to 0.80; assets now packed into binary
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2023-09-18 12:36:07 +00:00 |
shader.c
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Prototype duplication fixes; split out engine.js into multiple components
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2023-09-07 21:46:35 +00:00 |
shader.h
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Clang warning fixes; remove unneeded nuklear files; remove assumed window size
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2023-09-04 06:20:55 +00:00 |
sound.c
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
sound.h
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flac, mp3, wav playing
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2023-08-30 23:22:32 +00:00 |
sprite.c
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D3D11 build for windows; gif making works everywhere & gif names are now dates
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2023-09-25 17:29:04 +00:00 |
sprite.h
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Vastly simplified entity stringifying and diffing
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2023-09-14 22:37:04 +00:00 |
texture.c
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
texture.h
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
timer.c
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Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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2023-09-13 12:31:00 +00:00 |
timer.h
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Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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2023-09-13 12:31:00 +00:00 |
tinyphysicsengine.h
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dashed lines
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2023-05-16 18:31:19 +00:00 |
tinyspline.c
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shaders
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2023-05-12 18:22:05 +00:00 |
tinyspline.h
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splines
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2023-01-27 18:06:16 +00:00 |
tml.h
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Sound font reader TSf
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2022-07-05 20:24:12 +00:00 |
transform.c
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
transform.h
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
tsf.h
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Sound font reader TSf
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2022-07-05 20:24:12 +00:00 |
window.c
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Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing
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2023-09-19 06:10:00 +00:00 |
window.h
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Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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2023-09-19 02:55:37 +00:00 |
yugine.c
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Removed more Javascript "features"; simplified ur with closures
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2023-09-19 22:37:54 +00:00 |
yugine.h
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Windows now compiles with directx; separated out ur and entity methods
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2023-09-19 17:35:12 +00:00 |