correct polygon2d saving and editing
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7984c90140
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98ba229c9c
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@ -392,14 +392,6 @@ Object.defineProperty(Array.prototype, 'rotate', {
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}
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});
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Object.defineProperty(Array.prototype, '$add', {
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value: function(b) {
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for (var i = 0; i < this.length; i++) {
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this[i] += b[i];
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}
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}});
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function setelem(n) {
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return {
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get: function() { return this[n]; },
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@ -421,7 +413,6 @@ arrsetelem('g', 1);
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arrsetelem('b', 2);
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arrsetelem('a', 3);
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Object.defineProperty(Array.prototype, 'add', {
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value: function(b) {
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var c = [];
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@ -351,11 +351,6 @@ collider2d.inputs['M-t'] = function() { this.enabled = !this.enabled; }
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collider2d.inputs['M-t'].doc = "Toggle if this collider is enabled.";
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component.polygon2d = Object.copy(collider2d, {
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ur: {
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flipx: false,
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flipy: false
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},
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sync() {
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cmd_poly2d(0, this.id, this.spoints);
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},
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@ -367,7 +362,7 @@ component.polygon2d = Object.copy(collider2d, {
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make(go) {
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var poly = Object.create(this);
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poly.gameobject = go;
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poly.points = [];
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poly.points = [0,0];
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poly.flipx = false;
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poly.flipy = false;
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Object.assign(poly, make_poly2d(go.body, poly.points));
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@ -398,8 +393,6 @@ component.polygon2d = Object.copy(collider2d, {
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},
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gizmo() {
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if (!this.hasOwn('points')) this.points = this.__proto__.points.copy();
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this.spoints.forEach(function(x) {
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Debug.point(world2screen(this.gameobject.this2world(x)), 3, Color.green);
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}, this);
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@ -410,7 +403,19 @@ component.polygon2d = Object.copy(collider2d, {
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},
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pick(pos) {
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return Gizmos.pick_gameobject_points(pos, this.gameobject, this.points);
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var p = Gizmos.pick_gameobject_points(pos, this.gameobject, this.points);
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if (p) {
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return {
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set pos(n) {
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p.x = n.x;
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p.y = n.y;
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},
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get pos() { return p; },
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sync: this.sync.bind(this)
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}
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}
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return undefined;
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},
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query() {
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@ -1,7 +1,7 @@
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var Gizmos = {
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pick_gameobject_points(worldpos, gameobject, points) {
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var idx = grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
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if (idx === -1) return null;
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if (idx === -1) return undefined;
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return points[idx];
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},
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};
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@ -992,10 +992,7 @@ editor.inputs.mm = function() {
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}
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if (editor.sel_comp && 'pick' in editor.sel_comp) {
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editor.grabselect = editor.sel_comp.pick(Mouse.worldpos);
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if (!editor.grabselect) return;
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// editor.moveoffset = editor.sel_comp.gameobject.editor2world(editor.grabselect).sub(Mouse.worldpos);
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editor.grabselect = [editor.sel_comp.pick(Mouse.worldpos)];
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return;
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}
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@ -1045,7 +1042,11 @@ editor.inputs.mouse.move = function(pos, dpos)
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editor.camera.pos = editor.camera.pos.sub(dpos.scale(editor.camera.zoom));
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}
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editor.grabselect?.forEach(x => x.pos = x.pos.add(dpos.scale(editor.camera.zoom)));
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editor.grabselect?.forEach(function(x) {
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x.pos = x.pos.add(dpos.scale(editor.camera.zoom));
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if ('sync' in x)
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x.sync();
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});
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var relpos = Mouse.worldpos.sub(editor.cursor);
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var dist = Vector.length(relpos);
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@ -542,16 +542,35 @@ var ur_json = function()
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{
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function objdiff(from, to) {
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if (!to) return from; // Everything on from is unique
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var ret = {};
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var ret = {};
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for (var key in from) {
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if (!from[key] || !to[key]) continue;
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if (typeof from[key] === 'function') continue;
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if (typeof to === 'object' && !(key in to)) continue;
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if (typeof from[key] === 'object') {
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if (Array.isArray(from[key])) {
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if (!Array.isArray(to[key]))
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ret[key] = from[key].slice();
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if (from[key].length !== to[key].length)
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ret[key] = from[key].slice();
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var diff = objdiff(from[key], to[key]);
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if (diff && !diff.empty) ret[key] = diff;
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if (diff && !diff.empty)
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ret[key] = from[key];
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continue;
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}
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if (typeof from[key] === 'object') {
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if (key === 'points') Log.warn("POINTS");
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var diff = objdiff(from[key], to[key]);
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if (diff && !diff.empty)
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ret[key] = diff;
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continue;
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}
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@ -205,7 +205,12 @@ var gameobject = {
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set friction(x) { cmd(108,this.body,x); },
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set mass(x) { set_body(7,this.body,x); },
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get mass() { return q_body(5, this.body); },
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get mass() {
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if (!(this.phys === Physics.dynamic))
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return this.ur.mass;
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return q_body(5, this.body);
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},
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set phys(x) { set_body(1, this.body, x); },
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get phys() { return q_body(0,this.body); },
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@ -363,13 +368,12 @@ var gameobject = {
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Log.warn(`spawning a ${p.comp}`);
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obj[prop] = component[p.comp].make(obj);
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obj.components[prop] = obj[prop];
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// obj[prop].ur = Object.create(obj[prop].ur);
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// Object.totalmerge(obj[prop].ur, p);
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}
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};
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Object.totalmerge(obj,ur);
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obj.$.forEach(function(x) { x.pos = obj.pos.add(x.pos); });
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obj.components.forEach(function(x) { if ('sync' in x) x.sync(); });
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obj.check_registers(obj);
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if (typeof obj.start === 'function') obj.start();
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@ -51,11 +51,15 @@ var Log = {
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},
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write(msg) {
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if (typeof msg === 'object')
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msg = JSON.stringify(msg,null,2);
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cmd(91,msg);
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},
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say(msg) {
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cmd(91, `${msg}\n`);
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Log.write(msg);
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Log.write('\n');
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},
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stack(skip = 0) {
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@ -296,6 +296,7 @@ struct phys2d_box *Make2DBox(int go) {
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new->offset[0] = 0.f;
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new->offset[1] = 0.f;
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new->shape.go = go;
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new->shape.apply = phys2d_applybox;
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phys2d_applybox(new);
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new->shape.debugdraw = phys2d_dbgdrawbox;
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new->shape.moi = phys2d_box_moi;
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@ -362,6 +363,7 @@ struct phys2d_poly *Make2DPoly(int go) {
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new->shape.shape = cpSpaceAddShape(space, cpPolyShapeNewRaw(id2go(go)->body, 0, new->points, new->radius));
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new->shape.debugdraw = phys2d_dbgdrawpoly;
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new->shape.moi = phys2d_poly_moi;
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new->shape.apply = phys2d_applypoly;
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init_phys2dshape(&new->shape, go, new);
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return new;
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}
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@ -433,6 +435,7 @@ struct phys2d_edge *Make2DEdge(int go) {
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new->shape.debugdraw = phys2d_dbgdrawedge;
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new->shape.moi = phys2d_edge_moi;
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new->shape.shape = NULL;
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new->shape.apply = phys2d_applyedge;
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new->draws = 0;
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new->closed = 0;
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phys2d_applyedge(new);
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