prosperon/source/engine
2023-09-15 17:31:31 +00:00
..
3d Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
debug Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
sound Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
thirdparty Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
2dphysics.c Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
2dphysics.h physics fixes 2023-05-27 15:13:20 +00:00
anim.c shaders 2023-05-12 18:22:05 +00:00
anim.h shaders 2023-05-12 18:22:05 +00:00
camera.c imroved circle shaders 2023-05-25 01:45:50 +00:00
camera.h imroved circle shaders 2023-05-25 01:45:50 +00:00
cbuf.h Merge sokol app; fix basic input 2023-08-31 08:10:30 +00:00
config.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
datastream.c Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
datastream.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
ffi.c Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
ffi.h efficient opengl rendering 2023-05-16 06:31:13 +00:00
font.c Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
font.h Add Sqlite packing; merge render and openglrender; remove ftw from web builds 2023-09-04 14:48:44 +00:00
gameobject.c Vastly simplified entity stringifying and diffing 2023-09-14 22:37:04 +00:00
gameobject.h rendering 2023-05-27 12:01:17 +00:00
HandmadeMath.h upstairs 2023-05-31 19:52:30 +00:00
input.c Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
input.h Editor camera zoom and pan; fix mouse input signals; tex editor to own file; fix grid drawing 2023-09-12 22:19:46 +00:00
level.c shaders 2023-05-12 18:22:05 +00:00
level.h shaders 2023-05-12 18:22:05 +00:00
msf_gif.h Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
nuke.c Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
nuke.h Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl 2023-09-13 04:32:14 +00:00
parson.c shaders 2023-05-12 18:22:05 +00:00
parson.h shaders 2023-05-12 18:22:05 +00:00
particle.c shaders 2023-05-12 18:22:05 +00:00
particle.h Packed font rendering 2022-12-28 22:50:54 +00:00
qoa.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
qoi.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
render.c Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
render.h Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
resources.c JS globbing; remove glob b/c windows; pregame script hooks 2023-09-13 06:08:32 +00:00
resources.h JS globbing; remove glob b/c windows; pregame script hooks 2023-09-13 06:08:32 +00:00
script.c JS globbing; remove glob b/c windows; pregame script hooks 2023-09-13 06:08:32 +00:00
script.h Prototype duplication fixes; split out engine.js into multiple components 2023-09-07 21:46:35 +00:00
shader.c Prototype duplication fixes; split out engine.js into multiple components 2023-09-07 21:46:35 +00:00
shader.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
sound.c Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl 2023-09-13 04:32:14 +00:00
sound.h flac, mp3, wav playing 2023-08-30 23:22:32 +00:00
sprite.c Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
sprite.h Vastly simplified entity stringifying and diffing 2023-09-14 22:37:04 +00:00
texture.c Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
texture.h texture scrolling 2023-06-06 20:49:55 +00:00
timer.c Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
timer.h Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
tinyphysicsengine.h dashed lines 2023-05-16 18:31:19 +00:00
tinyspline.c shaders 2023-05-12 18:22:05 +00:00
tinyspline.h splines 2023-01-27 18:06:16 +00:00
tml.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
transform.c imroved circle shaders 2023-05-25 01:45:50 +00:00
transform.h imroved circle shaders 2023-05-25 01:45:50 +00:00
tsf.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
window.c Add Sqlite packing; merge render and openglrender; remove ftw from web builds 2023-09-04 14:48:44 +00:00
window.h Clean up window and input, integrate sokol [2deca9ddb9] 2023-08-31 07:05:06 +00:00
yugine.c Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
yugine.h JS globbing; remove glob b/c windows; pregame script hooks 2023-09-13 06:08:32 +00:00