level saving
This commit is contained in:
parent
23782f9fac
commit
661d29a01c
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@ -69,16 +69,19 @@ Object.deepfreeze = function(obj)
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/* Goes through each key and overwrites if it's present */
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Object.dainty_assign = function(target, source)
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{
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Object.keys(target).forEach(function(key) {
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if (!(key in source)) return;
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Object.keys(source).forEach(function(key) {
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if (!(key in target)) return;
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if (typeof source[key] === 'function') return;
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if (typeof target[key] === 'function') return;
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if (Array.isArray(target[key]))
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if (Array.isArray(source[key]))
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target[key] = deep_copy(source[key]);
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else if (typeof target[key] === 'object')
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else if (typeof source[key] === 'object')
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Object.dainty_assign(target[key], source[key]);
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else
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else {
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Log.warn(`set key ${key}`);
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target[key] = source[key];
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}
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});
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}
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@ -57,6 +57,7 @@ component.sprite = Object.copy(component, {
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component.sprite.impl = {
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set path(x) {
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Log.warn(x);
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cmd(12,this.id,prototypes.resani(this.gameobject.__proto__.toString(), x),this.rect);
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},
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get path() {
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@ -87,6 +87,9 @@ function ediff(from,to)
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{
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var ret = {};
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if (!to)
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return ediff(from,{});
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Object.entries(from).forEach(function([key,v]) {
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if (typeof v === 'function') return;
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if (typeof v === 'undefined') return;
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@ -120,6 +123,5 @@ function ediff(from,to)
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ret[key] = v;
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});
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if (ret.empty) return undefined;
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return ret;
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}
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@ -19,12 +19,14 @@ var configs = {
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};
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var editor = {
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dbg_ur: "arena.level1",
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selectlist: [],
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grablist: [],
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scalelist: [],
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rotlist: [],
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camera: undefined,
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edit_level: undefined, /* The current level that is being edited */
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desktop: undefined, /* The editor desktop, where all editing objects live */
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working_layer: 0,
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get cursor() {
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if (this.selectlist.length === 0 ) return Mouse.worldpos;
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@ -192,16 +194,31 @@ var editor = {
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mousejoy: undefined,
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joystart: undefined,
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stash: "",
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stash: undefined,
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start_play_ed() {
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// this.stash = this.edit_level.save();
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// this.edit_level.kill();
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this.stash = this.edit_level.level_obj();
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this.edit_level.kill();
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// load_configs("game.config");
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Game.play();
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Player.players[0].uncontrol(this);
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Player.players[0].control(limited_editor);
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Register.unregister_obj(this);
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Game.play();
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Player.players[0].uncontrol(this);
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Player.players[0].control(limited_editor);
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Register.unregister_obj(this);
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Primum.spawn(this.dbg_ur);
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},
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enter_editor() {
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Game.pause();
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Player.players[0].control(this);
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Player.players[0].uncontrol(limited_editor);
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Register.gui.register(editor.ed_gui, editor);
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Debug.register_call(editor.ed_debug, editor);
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Register.update.register(gui_controls.update, gui_controls);
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Player.players[0].control(gui_controls);
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},
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end_debug() {
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},
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openpanel(panel, dontsteal) {
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@ -350,10 +367,16 @@ var editor = {
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}
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this.edit_level = Primum.spawn(ur.arena);
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// this.edit_level.toString = function() { return "desktop"; };
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this.desktop = this.edit_level;
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if (this.stash)
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editor.edit_level._ed.selectable = false;
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},
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load_desktop(d) {
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},
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_sel_comp: undefined,
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get sel_comp() { return this._sel_comp; },
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set sel_comp(x) {
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@ -737,16 +760,12 @@ editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
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editor.inputs.r.released = function() { editor.rotlist = []; }
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editor.inputs['C-p'] = function() {
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if (!Game.playing()) {
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editor.start_play_ed();
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// if (!Level.loadlevel("debug"))
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Primum.spawn(ur.start);
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} else {
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Game.pause();
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}
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};
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editor.inputs['C-p'].doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
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editor.inputs.f5 = function()
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{
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editor.start_play_ed();
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}
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editor.inputs.f5.doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
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editor.inputs['M-p'] = function() {
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if (Game.playing())
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@ -1548,7 +1567,7 @@ replpanel.inputs.tab = function() {
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});
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if (keys.length > 1)
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Log.say(keys.join(', '));
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Log.console(keys.join(', '));
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};
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replpanel.inputs['C-p'] = function()
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{
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@ -1971,29 +1990,22 @@ limited_editor.inputs['M-p'] = function()
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limited_editor.inputs['C-q'] = function()
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{
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Game.stop();
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Sound.killall();
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Player.players[0].uncontrol(limited_editor);
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Player.players[0].control(editor);
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Register.gui.register(editor.ed_gui, editor);
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Debug.register_call(editor.ed_debug, editor);
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editor.enter_editor();
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Primum.clear_all();
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editor.load_json(editor.stash);
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Game.view_camera(editor.camera);
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}
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limited_editor.inputs['M-q'] = function()
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{
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editor.enter_editor();
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}
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/* This is used for editing during a paused game */
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var limited_editing = {};
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limited_editing.inputs = {};
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Player.players[0].control(editor);
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Register.gui.register(editor.ed_gui, editor);
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Debug.register_call(editor.ed_debug, editor);
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Register.update.register(gui_controls.update, gui_controls);
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Player.players[0].control(gui_controls);
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if (IO.exists("editor.config"))
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load_configs("editor.config");
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@ -2003,5 +2015,6 @@ editor.camera = Game.camera;
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Game.stop();
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Game.editor_mode(true);
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editor.enter_editor();
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load("editorconfig.js");
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@ -708,7 +708,7 @@ Register.update.register(Game.exec, Game);
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load("scripts/entity.js");
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var preprimum = {};
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var preprimum = Object.create(gameobject);
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preprimum.objects = {};
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preprimum.worldpos = function() { return [0,0]; };
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preprimum.worldangle = function() { return 0; };
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@ -716,7 +716,7 @@ preprimum.scale = 1;
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preprimum.gscale = function() { return 1; };
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preprimum.pos = [0,0];
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preprimum.angle = 0;
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var World = gameobject.make(preprimum);
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var World = preprimum.make(preprimum);
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var Primum = World;
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Primum.level = undefined;
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Primum.toString = function() { return "Primum"; };
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@ -29,7 +29,7 @@ var gameobject = {
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var pct = x/this.scale;
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cmd(36, this.body, x);
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this.objects.forEach(function(obj) {
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this.objects?.forEach(function(obj) {
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obj.scale *= pct;
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obj.pos = obj.pos.scale(pct);
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});
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@ -234,6 +234,7 @@ var gameobject = {
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velocity:[0,0],
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angularvelocity:0,
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layer:0,
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worldpos() { return [0,0]; },
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save:true,
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selectable:true,
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@ -280,7 +281,25 @@ var gameobject = {
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json_obj() {
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var d = ediff(this,this.__proto__);
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if (!d) return {};
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d ??= {};
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var objects = {};
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this.__proto__.objects ??= {};
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if (!Object.keys(this.objects).equal(Object.keys(this.__proto__.objects))) {
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for (var o in this.objects) {
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objects[o] = this.objects[o].transform_obj();
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objects[o].ur = this.objects[o].ur.toString();
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}
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} else {
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for (var o in this.objects) {
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var obj = ediff(this.objects[o].transform_obj(),
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this.__proto__.objects[o]);
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if (obj) objects[o] = obj;
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}
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}
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if (!objects.empty)
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d.objects = objects;
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delete d.pos;
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delete d.angle;
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delete d.velocity;
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@ -295,28 +314,7 @@ var gameobject = {
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},
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level_obj() {
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var json = this.json_obj();
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var objects = {};
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this.__proto__.objects ??= {};
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if (!Object.keys(this.objects).equal(Object.keys(this.__proto__.objects))) {
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for (var o in this.objects) {
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objects[o] = this.objects[o].transform_obj();
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objects[o].ur = this.objects[o].ur.toString();
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}
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} else {
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for (var o in this.objects) {
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var obj = this.objects[o].json_obj();
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Object.assign(obj, ediff(this.objects[o].transform(), this.__proto__.objects[o]));
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if (!obj.empty)
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objects[o] = obj;
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}
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}
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if (!objects.empty)
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json.objects = objects;
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return json;
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return this.json_obj();
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},
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ur_obj() {
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@ -433,9 +431,9 @@ var gameobject = {
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var newobj = obj.spawn(o.ur);
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if (!newobj) continue;
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obj.rename_obj(newobj.toString(), prop);
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Object.assign(newobj,o);
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}
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}
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Object.dainty_assign(obj, this);
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obj.components.forEach(function(x) { if ('sync' in x) x.sync(); });
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@ -447,6 +445,16 @@ var gameobject = {
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return obj;
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},
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make_objs(objs) {
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for (var prop in objs) {
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var o = objs[prop];
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var newobj = this.spawn(o.ur);
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if (!newobj) continue;
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this.rename_obj(newobj.toString(), prop);
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Object.assign(newobj,o);
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}
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},
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rename_obj(name, newname) {
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if (!this.objects[name]) {
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Log.warn(`No object with name ${name}. Could not rename to ${newname}.`);
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@ -9,6 +9,14 @@ function fcompile_env(file, env)
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return compile_env(IO.slurp(file), env, file);
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}
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var OS = {
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get cwd() { return cmd(144); },
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};
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OS.exec = function(s)
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{
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cmd(143, s);
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}
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var Log = {
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set level(x) { cmd(92,x); },
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get level() { return cmd(93); },
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@ -62,6 +70,10 @@ var Log = {
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Log.write('\n');
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},
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console(msg) {
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cmd(142, msg + '\n');
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},
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stack(skip = 0) {
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var stack = (new Error()).stack;
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var n = stack.next('\n',0)+1;
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@ -28,12 +28,10 @@ FILE *logfile = NULL;
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#define ERROR_BUFFER 1024
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#define CONSOLE_BUF 1024*1024 /* 5MB */
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char *lastlog;
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char *consolelog;
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void log_init()
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{
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lastlog = malloc(ERROR_BUFFER+1);
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consolelog = malloc(CONSOLE_BUF+1);
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}
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@ -77,8 +75,11 @@ void log_print(const char *str)
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fprintf(logfile, "%s", str);
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fflush(logfile);
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}
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}
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snprintf(lastlog, ERROR_BUFFER, "%s", str);
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void console_print(const char *str)
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{
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strncat(consolelog, str, CONSOLE_BUF);
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}
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void log_setfile(char *file) {
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@ -13,7 +13,6 @@
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#define LOG_SCRIPT 1
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#define LOG_RENDER 2
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extern char *lastlog;
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extern char *consolelog;
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extern int logLevel;
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@ -39,5 +38,6 @@ void sg_logging(const char *tag, uint32_t lvl, uint32_t id, const char *msg, uin
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void log_setfile(char *file);
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void log_cat(FILE *f);
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void log_print(const char *str);
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void console_print(const char *str);
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#endif
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@ -1063,6 +1063,20 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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case 141:
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text_flush(&hudproj);
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break;
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case 142:
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str = JS_ToCString(js, argv[1]);
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console_print(str);
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break;
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case 143:
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str = JS_ToCString(js, argv[1]);
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system(str);
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break;
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case 144:
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ret = str2js(DATA_PATH);
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break;
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}
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if (str)
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@ -180,22 +180,25 @@ struct sFont *MakeFont(const char *fontfile, int height) {
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static int curchar = 0;
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void draw_underline_cursor(HMM_Vec2 pos, float scale, struct rgba color)
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{
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pos.Y -= 2;
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sdrawCharacter(font->Characters['_'], pos, scale, color);
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}
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void draw_char_box(struct Character c, HMM_Vec2 cursor, float scale, struct rgba color)
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{
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cursor.Y -= 2;
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sdrawCharacter(font->Characters['_'], cursor, scale, color);
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return;
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cpVect wh;
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color.a = 30;
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wh.x = 8 * scale;
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wh.y = 14;
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cursor.X += wh.x / 2.f;
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cursor.Y += wh.y / 2.f;
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wh.x = c.Size[0] * scale + 2;
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wh.y = c.Size[1] * scale + 2;
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cursor.X += c.Bearing[0] * scale + 1;
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cursor.Y -= (c.Bearing[1] * scale + 1);
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cpVect b;
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b.x = cursor.X;
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b.y = cursor.Y;
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color.a = 30;
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b.x = cursor.X + wh.x/2;
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b.y = cursor.Y + wh.y/2;
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draw_box(b, wh, color);
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}
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@ -219,6 +222,8 @@ void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgb
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if (curchar+1 >= max_chars)
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return;
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struct rgba colorbox = {0,0,0,255};
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struct text_vert vert;
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float lsize = 1.0 / 1024.0;
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@ -250,7 +255,7 @@ unsigned char *esc_color(unsigned char *c, struct rgba *color, struct rgba defc)
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{
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struct rgba d;
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if (!color) color = &d;
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if (*c != '\e') c;
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if (*c != '\e') return c;
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c++;
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if (*c != '[') return c;
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c++;
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@ -273,7 +278,6 @@ unsigned char *esc_color(unsigned char *c, struct rgba *color, struct rgba defc)
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return c;
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}
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struct boundingbox text_bb(const unsigned char *text, float scale, float lw, float tracking)
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{
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struct rgba dummy;
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@ -323,7 +327,7 @@ struct boundingbox text_bb(const unsigned char *text, float scale, float lw, flo
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void check_caret(int caret, int l, HMM_Vec2 pos, float scale, struct rgba color)
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{
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if (caret == l)
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draw_char_box(font->Characters[0], pos, scale, color);
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draw_underline_cursor(pos,scale,color);
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}
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|
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@ -30,8 +30,6 @@ char *PREF_PATH = NULL;
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char **prefabs;
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|
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int stemlen = 0;
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static const char *cur_ext = NULL;
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struct dirent *c_dirent = NULL;
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@ -42,6 +40,8 @@ const char *DB_NAME = "test.db";
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static struct cdb corecdb;
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static struct cdb game_cdb;
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|
||||
void resources_init() {
|
||||
DATA_PATH = malloc(MAXPATH);
|
||||
getcwd(DATA_PATH, MAXPATH);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <stdio.h>
|
||||
|
||||
extern int stemlen;
|
||||
extern char *DATA_PATH;
|
||||
|
||||
void resources_init();
|
||||
void fill_extensions(char *paths, const char *path, const char *ext);
|
||||
|
|
|
@ -51,7 +51,6 @@ void main()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
discard;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue