prosperon/source/engine
2023-01-28 04:35:08 +00:00
..
3d scheme 2023-01-03 23:13:31 +00:00
debug Physics edges 2023-01-26 03:32:58 +00:00
editor Music and sound 2023-01-15 15:53:50 +00:00
glad Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
KHR Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
sound Physics edges 2023-01-26 03:32:58 +00:00
thirdparty Tiny physics engine 2023-01-28 04:35:08 +00:00
2dphysics.c splines 2023-01-27 18:06:16 +00:00
2dphysics.h Physics edges 2023-01-26 03:32:58 +00:00
anim.c Packed font rendering 2022-12-28 22:50:54 +00:00
anim.h Added timer and animations 2022-12-27 23:54:39 +00:00
camera.c Removed executables from files 2022-08-14 19:48:13 +00:00
camera.h Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code 2022-12-13 18:32:36 +00:00
config.h Add gameobject flipping; prefabs autoload 2023-01-05 21:34:15 +00:00
datastream.c Fixed anim2d bug; fixed sound bug; free oneshots now 2023-01-16 19:20:07 +00:00
datastream.h Rename structs to more sane things 2022-11-19 23:13:57 +00:00
duk_config.h duktape 2023-01-10 13:13:00 +00:00
duktape.c duktape 2023-01-10 13:13:00 +00:00
duktape.h duktape 2023-01-10 13:13:00 +00:00
engine.c Physics edges 2023-01-26 03:32:58 +00:00
engine.h Add JSON; Reorganize textures 2023-01-02 13:55:26 +00:00
ffi.c splines 2023-01-27 18:06:16 +00:00
ffi.h duktape 2023-01-10 13:13:00 +00:00
font.c Physics edges 2023-01-26 03:32:58 +00:00
font.h Physics edges 2023-01-26 03:32:58 +00:00
gameobject.c Extended timer functions 2023-01-19 16:44:29 +00:00
gameobject.h File reloading start 2023-01-13 19:07:44 +00:00
input.c Add spacebar input; add shape enabling/disablg and sensors 2023-01-16 23:18:09 +00:00
input.h Properly kill gameobjects, sprites, physics shapes 2023-01-13 14:05:36 +00:00
level.c Removed registry 2023-01-12 23:41:54 +00:00
level.h Removed executables from files 2022-08-14 19:48:13 +00:00
mathc.c Removed executables from files 2022-08-14 19:48:13 +00:00
mathc.h Removed executables from files 2022-08-14 19:48:13 +00:00
mus-config.h Using S7; edit Makefile for debug, windows compilation 2022-12-12 16:48:21 +00:00
nuke.c Nuklear bindings 2023-01-19 19:06:32 +00:00
nuke.h Nuklear bindings 2023-01-19 19:06:32 +00:00
openglrender.c prefab syncing 2023-01-20 00:30:23 +00:00
openglrender.h Add camera 2022-12-22 22:58:06 +00:00
parson.c REFACTOR!! 2022-08-06 20:39:29 +00:00
parson.h REFACTOR!! 2022-08-06 20:39:29 +00:00
particle.c Packed font rendering 2022-12-28 22:50:54 +00:00
particle.h Packed font rendering 2022-12-28 22:50:54 +00:00
render.h Use CC for general compiling; get rid of more printfs; display opengl version on load 2022-11-23 23:29:50 +00:00
resources.c Use YughLog instead of printf; add sprites on load 2022-11-18 18:03:07 +00:00
resources.h Improved texture handling 2022-08-25 20:48:15 +00:00
script.c Nuklear bindings 2023-01-19 19:06:32 +00:00
script.h Nuklear bindings 2023-01-19 19:06:32 +00:00
shader.c scheme 2023-01-03 23:13:31 +00:00
shader.h Rename structs to more sane things 2022-11-19 23:13:57 +00:00
sound.c Fixed anim2d bug; fixed sound bug; free oneshots now 2023-01-16 19:20:07 +00:00
sound.h Fixed anim2d bug; fixed sound bug; free oneshots now 2023-01-16 19:20:07 +00:00
sprite.c prefab syncing 2023-01-20 00:30:23 +00:00
sprite.h 2D sprite animations; timers 2023-01-18 23:15:36 +00:00
texture.c Extended timer functions 2023-01-19 16:44:29 +00:00
texture.h 2D sprite animations; timers 2023-01-18 23:15:36 +00:00
timer.c Extended timer functions 2023-01-19 16:44:29 +00:00
timer.h Extended timer functions 2023-01-19 16:44:29 +00:00
tinyspline.c Bitcrusher 2022-07-12 20:43:02 +00:00
tinyspline.h splines 2023-01-27 18:06:16 +00:00
tml.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
transform.c Converted to 'nuke' commands 2022-12-23 19:48:29 +00:00
transform.h Add camera 2022-12-22 22:58:06 +00:00
tsf.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
window.c Nuklear bindings 2023-01-19 19:06:32 +00:00
window.h Draw sprite to GUI 2022-12-24 19:18:06 +00:00
yugine.c Extended timer functions 2023-01-19 16:44:29 +00:00
yugine.h Text rendering culling 2022-12-29 10:26:21 +00:00