Before SED

This commit is contained in:
John Alanbrook 2023-04-18 19:49:17 +00:00
parent 4358e34aa7
commit 27d15f1e81
13 changed files with 232 additions and 106865 deletions

View file

@ -23,8 +23,7 @@ else
INFO = rel
endif
# QuickJS options
QFLAGS = $(LVL) -DDBG=$(DBG) -DED=$(ED)
@ -73,7 +72,7 @@ SEM = 0.0.1
COM != git rev-parse --short HEAD
VER = $(SEM)-$(COM)
COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DDUK_USE_SYMBOL_BUILTIN -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -march=native -std=c99 -c $< -o $@
COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DDUK_USE_SYMBOL_BUILTIN -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -DCONFIG_BIGNUM=y -DCONFIG_VERSION="2020-11-08" -march=native -std=c99 -c $< -o $@
LIBPATH = -L$(BIN)
@ -84,7 +83,7 @@ ifeq ($(OS), WIN32)
EXT = .exe
else
LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -rdynamic
ELIBS = engine pthread yughc glfw3 c m dl
ELIBS = engine pthread yughc glfw3 quickjs c m dl
CLIBS =
endif

View file

@ -659,31 +659,16 @@ void register_collide(void *sym) {
void duk_call_phys_cb(cpVect norm, struct callee c, int hit, cpArbiter *arb)
{
duk_push_heapptr(duk, c.fn);
duk_push_heapptr(duk, c.obj);
int obj = duk_push_object(duk);
vect2duk(norm);
duk_put_prop_literal(duk, obj, "normal");
duk_push_int(duk, hit);
duk_put_prop_literal(duk, obj, "hit");
cpShape *shape1;
cpShape *shape2;
cpArbiterGetShapes(arb, &shape1, &shape2);
duk_push_boolean(duk, cpShapeGetSensor(shape2));
duk_put_prop_literal(duk,obj,"sensor");
vect2duk(cpArbiterGetSurfaceVelocity(arb));
duk_put_prop_literal(duk, obj, "velocity");
duk_call_method(duk,1);
// if (duk_pcall_method(duk, 1))
// duk_run_err();
duk_pop(duk);
JSValue obj = JS_NewObject(js);
JS_SetPropertyStr(js, obj, "normal", vec2js(norm));
JS_SetPropertyStr(js, obj, "hit", JS_NewInt32(js, hit));
JS_SetPropertyStr(js, obj, "sensor", JS_NewBool(js, cpShapeGetSensor(shape2)));
JS_SetPropertyStr(js, obj, "velocity", vec2js(cpArbiterGetSurfaceVelocity(arb)));
JS_Call(js, c.fn, c.obj, 1, &obj);
}
#define CTYPE_BEGIN 0
@ -707,7 +692,7 @@ static cpBool handle_collision(cpArbiter *arb, int type)
cpVect norm1 = cpArbiterGetNormal(arb);
cpVect vel1 = cpArbiterGetSurfaceVelocity(arb);
/*
switch (type) {
case CTYPE_BEGIN:
for (int i = 0; i < arrlen(go->shape_cbs); i++)
@ -726,7 +711,7 @@ static cpBool handle_collision(cpArbiter *arb, int type)
break;
}
*/
return 1;
}

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@ -40,76 +40,73 @@
(byte & 0x02 ? '1' : '0'), \
(byte & 0x01 ? '1' : '0')
struct gameobject *duk2go(duk_context *duk, int p)
int js2int(JSValue v)
{
return id2go(duk_to_int(duk, p));
int i;
JS_ToInt32(js,&i,v);
return i;
}
struct timer *duk2timer(duk_context *duk, int p)
struct gameobject *js2go(JSValue v)
{
return id2timer(duk_to_int(duk, p));
return id2go(js2int(v));
}
struct color duk2color(duk_context *duk, int p)
struct timer *js2timer(JSValue v)
{
return id2timer(js2int(v));
}
struct color duk2color(JSValue v)
{
struct color color;
duk_get_prop_index(duk, p, 0);
color.r = duk_to_int(duk, -1);
duk_get_prop_index(duk, p, 1);
color.g = duk_to_int(duk, -1);
duk_get_prop_index(duk, p, 2);
color.b = duk_to_int(duk, -1);
JS_ToInt64(js, &color.r, JS_GetPropertyUint32(js,v,0));
JS_ToInt64(js, &color.g, JS_GetPropertyUint32(js,v,1));
JS_ToInt64(js, &color.b, JS_GetPropertyUint32(js,v,2));
return color;
}
float duk_get_prop_number(duk_context *duk, int p, const char *str)
float js_get_prop_number(JSValue v, const char *p)
{
duk_get_prop_string(duk,p,str);
return duk_to_number(duk,-1);
float num;
JS_ToFloat64(js, &num, JS_GetPropertyStr(js, v, p));
return num;
}
struct glrect duk_to_glrect(duk_context *duk, int p)
struct glrect js_to_glrect(JSValue v)
{
struct glrect rect;
rect.s0 = duk_get_prop_number(duk,p,"s0");
rect.s1 = duk_get_prop_number(duk,p,"s1");
rect.t0 = duk_get_prop_number(duk,p,"t0");
rect.t1 = duk_get_prop_number(duk,p,"t1");
rect.s0 = js_get_prop_number(v,"s0");
rect.s1 = js_get_prop_number(v,"s1");
rect.t0 = js_get_prop_number(v,"t0");
rect.t1 = js_get_prop_number(v,"t1");
return rect;
}
cpVect duk2vec2(duk_context *duk, int p)
int js_arrlen(JSValue v)
{
cpVect pos;
if (p < 0) p = duk_get_top_index(duk) + p + 1;
duk_get_prop_index(duk, p, 0);
pos.x = duk_to_number(duk, -1);
duk_pop(duk);
duk_get_prop_index(duk, p, 1);
pos.y = duk_to_number(duk, -1);
duk_pop(duk);
return pos;
int len;
JS_ToInt32(js, &len, JS_GetProperty(js, v, JS_PROP_LENGTH));
return len;
}
cpBitmask duk2bitmask(duk_context *duk, int p)
cpVect js2vec2(JSValue v)
{
cpVect vect;
JS_ToInt64(js, &vect.x, JS_GetPropertyUint32(js, v, 0));
JS_ToInt64(js, &vect.y, JS_GetPropertyUint32(js,v,1));
return vect;
}
cpBitmask js2bitmask(JSValue v)
{
cpBitmask mask = 0;
if (p < 0) p = duk_get_top_index(duk)+p+1;
int len = duk_get_length(duk, p);
int len = js_arrlen(v);
for (int i = 0; i < len; i++) {
duk_get_prop_index(duk, p, i);
int val = duk_to_boolean(duk, -1);
duk_pop(duk);
int val = JS_ToBool(js, JS_GetPropertyUint32(js, v, i));
if (!val) continue;
mask |= 1<<i;
@ -118,31 +115,26 @@ cpBitmask duk2bitmask(duk_context *duk, int p)
return mask;
}
cpVect *duk2cpvec2arr(duk_context *duk, int p)
cpVect *js2cpvec2arr(JSValue v)
{
int n = duk_get_length(duk, p);
int n = js_arrlen(v);
cpVect *points = NULL;
for (int i = 0; i < n; i++) {
duk_get_prop_index(duk, p, i);
arrput(points, duk2vec2(duk, -1));
}
for (int i = 0; i < n; i++)
arrput(points, js2vec2(JS_GetPropertyUint32(js, v, i)));
return points;
}
void bitmask2duk(duk_context *duk, cpBitmask mask)
JSValue bitmask2js(cpBitmask mask)
{
int arr = duk_push_array(duk);
int arridx = 0;
JSValue arr = JS_NewObject(js);
for (int i = 0; i < 11; i++) {
int on = mask & 1<<i;
if (on) {
duk_push_int(duk, i);
duk_put_prop_index(duk, arr, arridx++);
}
JS_SetPropertyUint32(js, arr, i, JS_NewBool(js, on));
}
return arr;
}
void vec2float(cpVect v, float *f)
@ -151,105 +143,70 @@ void vec2float(cpVect v, float *f)
f[1] = v.y;
}
duk_idx_t vect2duk(cpVect v) {
duk_idx_t arr = duk_push_array(duk);
duk_push_number(duk, v.x);
duk_put_prop_index(duk, arr, 0);
duk_push_number(duk, v.y);
duk_put_prop_index(duk, arr, 1);
return arr;
}
duk_idx_t vecarr2duk(duk_context *duk, cpVect *points, int n)
JSValue vec2js(cpVect v)
{
duk_idx_t arr = duk_push_array(duk);
for (int i = 0; i < n; i++) {
vect2duk(points[i]);
duk_put_prop_index(duk, arr, i);
}
return arr;
JSValue array = JS_NewObject(js);
JS_SetPropertyInt64(js, array, 0, JS_NewFloat64(js,v.x));
JS_SetPropertyInt64(js, array, 1, JS_NewFloat64(js,v.y));
return array;
}
void duk_dump_stack(duk_context *duk)
JSValue vecarr2js(cpVect *points, int n)
{
YughInfo("DUK CALLSTACK");
for (int i = -1; ; i--) { /* Start at -2 to skip the invoked C function */
duk_inspect_callstack_entry(duk, i);
if (duk_is_undefined(duk, -1)) break;
duk_get_prop_string(duk, -1, "lineNumber");
long ln = duk_to_int(duk, -1);
duk_pop(duk);
duk_get_prop_string(duk, -1, "function");
duk_get_prop_string(duk, -1, "name");
const char *fn = duk_to_string(duk, -1);
duk_pop(duk);
duk_get_prop_string(duk, -1, "fileName");
const char *file = duk_to_string(duk, -1);
duk_pop(duk);
mYughLog(1, 3, ln, file, "function: %s", fn);
duk_pop_2(duk);
}
duk_push_context_dump(duk);
YughInfo("DUK STACK\n%s", duk_to_string(duk, -1));
duk_pop(duk);
JSValue array = JS_NewObject(js);
for (int i = 0; i < n; i++)
JS_SetPropertyInt64(js, array, i, vec2js(points[i]));
return array;
}
duk_ret_t duk_gui_text(duk_context *duk) {
const char *s = duk_to_string(duk, 0);
cpVect pos = duk2vec2(duk, 1);
JSValue duk_gui_text(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
const char *s = JS_ToCString(js, argv[0]);
cpVect pos = js2vec2(argv[1]);
float size = duk_to_number(duk, 2);
float size = js_to_number(argv[2]);
const float white[3] = {1.f, 1.f, 1.f};
renderText(s, &pos, size, white, 500,-1);
return 0;
return JS_NULL;
}
duk_ret_t duk_ui_text(duk_context *duk)
JSValue duk_ui_text(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
const char *s = duk_to_string(duk, 0);
cpVect pos = duk2vec2(duk, 1);
const char *s = JS_ToCString(js,argv[0]);
cpVect pos = js2vec2(argv[1]);
float size = duk_to_number(duk, 2);
struct color c = duk2color(duk,3);
float size = js_to_number(argv[2]);
struct color c = js2color(duk,3);
const float col[3] = {(float)c.r/255, (float)c.g/255, (float)c.b/255};
int wrap = duk_to_int(duk,4);
duk_push_int(duk,renderText(s, &pos, size, col, wrap,-1));
return 1;
int wrap = js_to_int(argv[4]);
return JS_NewInt64(js, renderText(s, &pos, size, col, wrap,-1));
}
duk_ret_t duk_cursor_text(duk_context *duk)
JSValue duk_cursor_text(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
const char *s = duk_to_string(duk, 0);
cpVect pos = duk2vec2(duk, 1);
const char *s = JS_ToCString(js,argv[0]);
cpVect pos = js2vec2(argv[1]);
float size = duk_to_number(duk, 2);
struct color c = duk2color(duk,3);
float size = js_to_number(argv[2]);
struct color c = js2color(duk,3);
const float col[3] = {(float)c.r/255, (float)c.g/255, (float)c.b/255};
int cursor = duk_to_int(duk,4);
int wrap = duk_to_int(duk,5);
int wrap = js_to_int(argv[5]);
int cursor = js_to_int(argv[4]);
renderText(s, &pos, size, col, wrap,cursor);
return 0;
return JS_NULL;
}
duk_ret_t duk_gui_img(duk_context *duk) {
const char *img = duk_to_string(duk, 0);
cpVect pos = duk2vec2(duk, 1);
gui_draw_img(img, pos.x, pos.y);
return 0;
}
duk_ret_t duk_nuke(duk_context *duk)
JSValue duk_gui_img(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
const char *img = JS_ToCString(js,argv[0]);
cpVect pos = js2devc2(argv[1]);
gui_draw_img(img, pos.x, pos.y);
return JS_NULL;
}
JSValue duk_nuke(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = js_to_int(argv[0]);
float editnum;
int editint;
char textbox[130];
@ -257,14 +214,10 @@ duk_ret_t duk_nuke(duk_context *duk)
switch(cmd) {
case 0:
duk_get_prop_string(duk, 2, "x");
rect.x = duk_to_number(duk,-1);
duk_get_prop_string(duk, 2, "y");
rect.y = duk_to_number(duk,-1);
duk_get_prop_string(duk,2,"w");
rect.w = duk_to_number(duk,-1);
duk_get_prop_string(duk,2,"h");
rect.h = duk_to_number(duk,-1);
rect.x = js_to_number(JS_GetPropertyStr(js, argv[1], "x"));
rect.y = js_to_number(JS_GetPropertyStr(js, argv[1], "y"));
rect.w = js_to_number(JS_GetPropertyStr(js, argv[1], "w"));
rect.h = js_to_number(JS_GetPropertyStr(js, argv[1], "h"));
nuke_begin(duk_to_string(duk, 1),rect, NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE | NK_WINDOW_TITLE);
break;
@ -273,13 +226,13 @@ duk_ret_t duk_nuke(duk_context *duk)
break;
case 2:
editnum = duk_to_number(duk, 2);
nuke_property_float(duk_to_string(duk, 1), duk_to_number(duk, 3), &editnum, duk_to_number(duk, 4), duk_to_number(duk, 5), duk_to_number(duk, 5));
editnum = js_to_number(argv[2]);
nuke_property_float(JS_ToCString(js,argv[1]), js_to_number(argv[3]), &editnum, js_to_number(argv[4]), js_to_number(argv[5]), js_to_number(argv[5]));
duk_push_number(duk, editnum);
return 1;
return JS_NewFloat64(js, editnum);
case 3:
nuke_nel(duk_to_number(duk, 1));
nuke_nel(js_to_number(argv[1]));
return 0;
case 4:
@ -349,7 +302,8 @@ duk_ret_t duk_nuke(duk_context *duk)
return 0;
}
duk_ret_t duk_win_make(duk_context *duk) {
JSValue duk_win_make(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
const char *title = duk_to_string(duk, 0);
int w = duk_to_int(duk, 1);
int h = duk_to_int(duk, 2);
@ -359,7 +313,7 @@ duk_ret_t duk_win_make(duk_context *duk) {
return 1;
}
duk_ret_t duk_spline_cmd(duk_context *duk)
JSValue duk_spline_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
tsBSpline spline;
@ -407,6 +361,7 @@ duk_ret_t duk_spline_cmd(duk_context *duk)
return 1;
}
void ints2duk(int *ints)
{
int idx = duk_push_array(duk);
@ -527,7 +482,8 @@ void dukext2paths(char *ext)
ftw(".", duk2path, 10);
}
duk_ret_t duk_cmd(duk_context *duk) {
JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
switch(cmd) {
@ -597,11 +553,11 @@ duk_ret_t duk_cmd(duk_context *duk) {
break;
case 16:
color2float(duk2color(duk, 1), dbg_color);
color2float(js2color(duk, 1), dbg_color);
break;
case 17:
color2float(duk2color(duk, 1), trigger_color);
color2float(js2color(duk, 1), trigger_color);
break;
case 18:
@ -629,15 +585,15 @@ duk_ret_t duk_cmd(duk_context *duk) {
return 1;
case 24:
timer_pause(duk2timer(duk,1));
timer_pause(js2timer(duk,1));
break;
case 25:
timer_stop(duk2timer(duk,1));
timer_stop(js2timer(duk,1));
break;
case 26:
timer_start(duk2timer(duk,1));
timer_start(js2timer(duk,1));
break;
case 27:
@ -645,11 +601,11 @@ duk_ret_t duk_cmd(duk_context *duk) {
break;
case 28:
timerr_settime(duk2timer(duk,1), duk_to_number(duk, 2));
timerr_settime(js2timer(duk,1), js_to_number(argv[2]));
break;
case 29:
duk_push_number(duk, duk2timer(duk,1)->interval);
duk_push_number(duk, js2timer(duk,1)->interval);
return 1;
case 30:
@ -661,23 +617,23 @@ duk_ret_t duk_cmd(duk_context *duk) {
break;
case 32:
duk_push_number(duk, duk2timer(duk,1)->remain_time);
duk_push_number(duk, js2timer(duk,1)->remain_time);
return 1;
case 33:
duk_push_boolean(duk, duk2timer(duk, 1)->on);
duk_push_boolean(duk, js2timer(duk, 1)->on);
return 1;
case 34:
duk_push_boolean(duk, duk2timer(duk,1)->repeat);
duk_push_boolean(duk, js2timer(duk,1)->repeat);
return 1;
case 35:
duk2timer(duk,1)->repeat = duk_to_boolean(duk, 2);
js2timer(duk,1)->repeat = duk_to_boolean(duk, 2);
return 0;
case 36:
id2go(duk_to_int(duk, 1))->scale = duk_to_number(duk, 2);
id2go(duk_to_int(duk, 1))->scale = js_to_number(argv[2]);
cpSpaceReindexShapesForBody(space, id2go(duk_to_int(duk, 1))->body);
return 0;
@ -741,7 +697,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
return 1;
case 51:
draw_cppoint(duk2vec2(duk, 1), duk_to_number(duk, 2), duk2color(duk,3));
draw_cppoint(duk2vec2(duk, 1), js_to_number(argv[2]), js2color(duk,3));
return 0;
case 52:
@ -749,7 +705,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
return 1;
case 53:
draw_box(duk2vec2(duk, 1), duk2vec2(duk, 2), duk2color(duk,3));
draw_box(duk2vec2(duk, 1), duk2vec2(duk, 2), js2color(duk,3));
return 0;
case 54:
@ -786,7 +742,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
break;
case 62:
add_zoom(duk_to_number(duk, 1));
add_zoom(js_to_number(argv[1]));
break;
case 63:
@ -862,7 +818,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
return 1;
case 81:
draw_arrow(duk2vec2(duk,1), duk2vec2(duk,2), duk2color(duk,3), duk_to_int(duk,4));
draw_arrow(duk2vec2(duk,1), duk2vec2(duk,2), js2color(duk,3), duk_to_int(duk,4));
return 0;
case 82:
@ -870,7 +826,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
return 0;
case 83:
draw_edge(duk2cpvec2arr(duk, 1), 2, duk2color(duk,2), 1);
draw_edge(duk2cpvec2arr(duk, 1), 2, js2color(duk,2), 1);
return 0;
case 84:
@ -905,7 +861,8 @@ duk_ret_t duk_cmd(duk_context *duk) {
return 0;
}
duk_ret_t duk_register(duk_context *duk) {
JSValue duk_register(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
void *fn = duk_get_heapptr(duk, 1);
void *obj = duk_get_heapptr(duk, 2);
@ -953,7 +910,8 @@ void gameobject_add_shape_collider(int go, struct callee c, struct phys2d_shape
arrpush(id2go(go)->shape_cbs, shapecb);
}
duk_ret_t duk_register_collide(duk_context *duk) {
JSValue duk_register_collide(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
void *fn = duk_get_heapptr(duk, 1);
void *obj = duk_get_heapptr(duk, 2);
@ -981,7 +939,8 @@ duk_ret_t duk_register_collide(duk_context *duk) {
return 0;
}
duk_ret_t duk_sys_cmd(duk_context *duk) {
JSValue duk_sys_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
switch (cmd) {
@ -1031,13 +990,14 @@ duk_ret_t duk_sys_cmd(duk_context *duk) {
return 0;
}
duk_ret_t duk_make_gameobject(duk_context *duk) {
JSValue duk_make_gameobject(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int g = MakeGameobject();
struct gameobject *go = get_gameobject_from_id(g);
go->scale = duk_to_number(duk, 0);
go->bodytype = duk_to_int(duk, 1);
go->mass = duk_to_number(duk, 2);
go->mass = js_to_number(argv[2]);
go->f = duk_to_number(duk, 3);
go->e = duk_to_number(duk, 4);
go->flipx = 1.f;
@ -1049,7 +1009,8 @@ duk_ret_t duk_make_gameobject(duk_context *duk) {
return 1;
}
duk_ret_t duk_yughlog(duk_context *duk) {
JSValue duk_yughlog(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
const char *s = duk_to_string(duk,1);
const char *f = duk_to_string(duk, 2);
@ -1060,7 +1021,8 @@ duk_ret_t duk_yughlog(duk_context *duk) {
return 0;
}
duk_ret_t duk_set_body(duk_context *duk) {
JSValue duk_set_body(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
int id = duk_to_int(duk, 1);
struct gameobject *go = get_gameobject_from_id(id);
@ -1069,7 +1031,7 @@ duk_ret_t duk_set_body(duk_context *duk) {
/* TODO: Possible that reindexing shapes only needs done for static shapes? */
switch (cmd) {
case 0:
gameobject_setangle(go, duk_to_number(duk, 2));
gameobject_setangle(go, js_to_number(argv[2]));
break;
case 1:
@ -1097,11 +1059,11 @@ duk_ret_t duk_set_body(duk_context *duk) {
break;
case 7:
cpBodySetMass(go->body, duk_to_number(duk, 2));
cpBodySetMass(go->body, js_to_number(argv[2]));
break;
case 8:
cpBodySetAngularVelocity(go->body, duk_to_number(duk, 2));
cpBodySetAngularVelocity(go->body, js_to_number(argv[2]));
return 0;
case 9:
@ -1126,7 +1088,8 @@ duk_ret_t duk_set_body(duk_context *duk) {
return 0;
}
duk_ret_t duk_q_body(duk_context *duk) {
JSValue duk_q_body(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int q = duk_to_int(duk, 0);
struct gameobject *go = get_gameobject_from_id(duk_to_int(duk, 1));
@ -1169,7 +1132,8 @@ duk_ret_t duk_q_body(duk_context *duk) {
return 0;
}
duk_ret_t duk_make_sprite(duk_context *duk) {
JSValue duk_make_sprite(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int go = duk_to_int(duk, 0);
const char *path = duk_to_string(duk, 1);
cpVect pos = duk2vec2(duk, 2);
@ -1184,7 +1148,8 @@ duk_ret_t duk_make_sprite(duk_context *duk) {
}
/* Make anim from texture */
duk_ret_t duk_make_anim2d(duk_context *duk) {
JSValue duk_make_anim2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
const char *path = duk_to_string(duk, 0);
int frames = duk_to_int(duk, 1);
int fps = duk_to_int(duk, 2);
@ -1195,7 +1160,8 @@ duk_ret_t duk_make_anim2d(duk_context *duk) {
return 1;
}
duk_ret_t duk_make_box2d(duk_context *duk) {
JSValue duk_make_box2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int go = duk_to_int(duk, 0);
cpVect size = duk2vec2(duk, 1);
cpVect offset = duk2vec2(duk, 2);
@ -1217,7 +1183,7 @@ duk_ret_t duk_make_box2d(duk_context *duk) {
return 1;
}
duk_ret_t duk_cmd_box2d(duk_context *duk)
JSValue duk_cmd_box2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
struct phys2d_box *box = duk_to_pointer(duk, 1);
@ -1239,7 +1205,7 @@ duk_ret_t duk_cmd_box2d(duk_context *duk)
break;
case 2:
box->rotation = duk_to_number(duk, 2);
box->rotation = js_to_number(argv[2]);
break;
}
@ -1247,9 +1213,10 @@ duk_ret_t duk_cmd_box2d(duk_context *duk)
return 0;
}
duk_ret_t duk_make_circle2d(duk_context *duk) {
JSValue duk_make_circle2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int go = duk_to_int(duk, 0);
double radius = duk_to_number(duk, 1);
double radius = js_to_number(argv[1]);
struct phys2d_circle *circle = Make2DCircle(go);
circle->radius = radius;
@ -1266,7 +1233,7 @@ duk_ret_t duk_make_circle2d(duk_context *duk) {
return 1;
}
duk_ret_t duk_cmd_circle2d(duk_context *duk)
JSValue duk_cmd_circle2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
struct phys2d_circle *circle = duk_to_pointer(duk, 1);
@ -1275,7 +1242,7 @@ duk_ret_t duk_cmd_circle2d(duk_context *duk)
switch(cmd) {
case 0:
circle->radius = duk_to_number(duk, 2);
circle->radius = js_to_number(argv[2]);
break;
case 1:
@ -1287,7 +1254,7 @@ duk_ret_t duk_cmd_circle2d(duk_context *duk)
return 0;
}
duk_ret_t duk_make_poly2d(duk_context *duk)
JSValue duk_make_poly2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int go = duk_to_int(duk, 0);
struct phys2d_poly *poly = Make2DPoly(go);
@ -1302,7 +1269,7 @@ duk_ret_t duk_make_poly2d(duk_context *duk)
return 1;
}
duk_ret_t duk_cmd_poly2d(duk_context *duk)
JSValue duk_cmd_poly2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk,0);
struct phys2d_poly *poly = duk_to_pointer(duk,1);
@ -1318,7 +1285,7 @@ duk_ret_t duk_cmd_poly2d(duk_context *duk)
return 0;
}
duk_ret_t duk_make_edge2d(duk_context *duk)
JSValue duk_make_edge2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int go = duk_to_int(duk, 0);
struct phys2d_edge *edge = Make2DEdge(go);
@ -1346,7 +1313,7 @@ duk_ret_t duk_make_edge2d(duk_context *duk)
return 1;
}
duk_ret_t duk_cmd_edge2d(duk_context *duk)
JSValue duk_cmd_edge2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
int cmd = duk_to_int(duk, 0);
struct phys2d_edge *edge = duk_to_pointer(duk, 1);
@ -1360,14 +1327,14 @@ duk_ret_t duk_cmd_edge2d(duk_context *duk)
break;
case 1:
edge->thickness = duk_to_number(duk, 2);
edge->thickness = js_to_number(argv[2]);
break;
}
return 0;
}
duk_ret_t duk_inflate_cpv(duk_context *duk)
JSValue duk_inflate_cpv(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
cpVect *points = duk2cpvec2arr(duk,0);
int n = duk_to_int(duk,1);
@ -1389,7 +1356,8 @@ duk_ret_t duk_inflate_cpv(duk_context *duk)
}
/* These are anims for controlling properties on an object */
duk_ret_t duk_anim(duk_context *duk) {
JSValue duk_anim(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
void *prop = duk_get_heapptr(duk, 0);
int keyframes = duk_get_length(duk, 1);
YughInfo("Processing %d keyframes.", keyframes);
@ -1416,9 +1384,10 @@ duk_ret_t duk_anim(duk_context *duk) {
return 0;
}
duk_ret_t duk_make_timer(duk_context *duk) {
JSValue duk_make_timer(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
{
void *sym = duk_get_heapptr(duk, 0);
double secs = duk_to_number(duk, 1);
double secs = js_to_number(argv[1]);
void *obj = duk_get_heapptr(duk, 2);
struct callee *c = malloc(sizeof(*c));
c->fn = sym;
@ -1429,7 +1398,7 @@ duk_ret_t duk_make_timer(duk_context *duk) {
return 1;
}
#define DUK_FUNC(NAME, ARGS) duk_push_c_function(duk, duk_##NAME, ARGS); duk_put_global_string(duk, #NAME);
#define DUK_FUNC(NAME, ARGS) JS_CFUNC_DEF(NAME, ARGS, duk_##NAME);
void ffi_load()
{

View file

@ -1,20 +1,19 @@
#ifndef FFI_H
#define FFI_H
#include "duktape.h"
#include "quickjs/quickjs.h"
#include <chipmunk/chipmunk.h>
void ffi_load();
void duk_dump_stack(JSContext *js);
void duk_dump_stack(duk_context *duk);
JSValue vec2js(cpVect v);
cpVect js2vec2(JSValue v);
duk_idx_t vect2duk(cpVect v);
cpVect duk2vec2(duk_context *duk, int p);
JSValue bitmask2js(cpBitmask mask);
cpBitmask js2bitmask(JSValue v);
void bitmask2duk(duk_context *duk, cpBitmask mask);
cpBitmask duk2bitmask(duk_context *duk, int p);
struct color duk2color(duk_context *duk, int p);
struct color duk2color(JSValue v);
#endif

View file

@ -158,8 +158,8 @@ int MakeGameobject()
.shape_cbs = NULL,
};
go.cbs.begin.obj = NULL;
go.cbs.separate.obj = NULL;
go.cbs.begin.obj = JS_NULL;
go.cbs.separate.obj = JS_NULL;
go.body = cpSpaceAddBody(space, cpBodyNew(go.mass, 1.f));

View file

@ -67,7 +67,7 @@ static void pawn_call_keydown(int key)
{
for (int i = 0; i < arrlen(pawns); i++) {
if (!pawns[i] || script_eval_setup("input_num_pressed", pawns[i])) continue;
duk_push_int(duk, key);
//TODO duk_push_int(duk, key);
script_eval_exec(1);
}
}
@ -123,7 +123,7 @@ void char_cb(GLFWwindow *w, unsigned int codepoint)
char out[2];
out[0] = (char)codepoint;
out[1] = 0;
duk_push_string(duk, out);
//TODO duk_push_string(duk, out);
script_eval_exec(1);
}
}

View file

@ -14,7 +14,7 @@
#include "sys/stat.h"
#include "sys/types.h"
duk_context *duk = NULL;
JSContext *js = NULL;
static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
if (typeflag != FTW_F)
@ -27,7 +27,7 @@ static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
}
void script_init() {
duk = duk_create_heap_default();
js = duk_create_heap_default();
ffi_load();
/* Load all prefabs into memory */
@ -37,7 +37,7 @@ void script_init() {
}
void script_run(const char *script) {
duk_eval_string(duk, script);
duk_eval_string(js, script);
}
time_t file_mod_secs(const char *file) {
@ -47,12 +47,12 @@ time_t file_mod_secs(const char *file) {
}
void duk_run_err() {
duk_get_prop_string(duk, -1, "lineNumber");
duk_get_prop_string(duk, -2, "fileName");
duk_get_prop_string(duk, -3, "stack");
mYughLog(1, 2, duk_get_int(duk, -3), duk_safe_to_string(duk, -2), "%s\n%s", duk_safe_to_string(duk, -4), duk_safe_to_string(duk, -1));
duk_get_prop_string(js, -1, "lineNumber");
duk_get_prop_string(js, -2, "fileName");
duk_get_prop_string(js, -3, "stack");
mYughLog(1, 2, duk_get_int(js, -3), duk_safe_to_string(js, -2), "%s\n%s", duk_safe_to_string(js, -4), duk_safe_to_string(js, -1));
duk_pop_3(duk);
duk_pop_3(js);
}
int script_dofile(const char *file) {
@ -61,19 +61,19 @@ int script_dofile(const char *file) {
YughError("Can't find file %s.", file);
return 1;
}
duk_push_string(duk, script);
duk_push_string(js, script);
free(script);
duk_push_string(duk, file);
duk_push_string(js, file);
if (duk_pcompile(duk, 0) != 0) {
if (duk_pcompile(js, 0) != 0) {
duk_run_err();
return 1;
}
if (duk_pcall(duk, 0))
if (duk_pcall(js, 0))
duk_run_err();
duk_pop(duk);
duk_pop(js);
return file_mod_secs(file);
}
@ -102,48 +102,48 @@ void script_call(const char *f) {
s is the function to call on that object
*/
void script_eval_w_env(const char *s, void *env) {
duk_push_heapptr(duk, env);
duk_push_string(duk, s);
duk_push_heapptr(js, env);
duk_push_string(js, s);
if (!duk_has_prop(duk, -2)) {
duk_pop(duk);
if (!duk_has_prop(js, -2)) {
duk_pop(js);
return;
}
duk_push_string(duk, s);
if (duk_pcall_prop(duk, -2, 0))
duk_push_string(js, s);
if (duk_pcall_prop(js, -2, 0))
duk_run_err();
duk_pop_2(duk);
duk_pop_2(js);
}
int script_eval_setup(const char *s, void *env)
{
duk_push_heapptr(duk, env);
duk_push_heapptr(js, env);
if (!duk_has_prop_string(duk, -1, s)) {
duk_pop(duk);
if (!duk_has_prop_string(js, -1, s)) {
duk_pop(js);
return 1;
}
duk_push_string(duk, s);
duk_push_string(js, s);
return 0;
}
void script_eval_exec(int argc)
{
if (duk_pcall_prop(duk, -2 - argc, argc))
if (duk_pcall_prop(js, -2 - argc, argc))
duk_run_err();
duk_pop_2(duk);
duk_pop_2(js);
}
void script_call_sym(void *sym)
{
duk_push_heapptr(duk, sym);
if (duk_pcall(duk, 0))
duk_push_heapptr(js, sym);
if (duk_pcall(js, 0))
duk_run_err();
duk_pop(duk);
duk_pop(js);
}
void script_call_sym_args(void *sym, void *args)
@ -157,9 +157,9 @@ struct callee *guis = NULL;
struct callee *debugs = NULL;
struct callee *nk_guis = NULL;
void unregister_obj(void *obj)
void unregister_obj(JSValue obj)
{
for (int i = arrlen(updates)-1; i >= 0; i--)
/* for (int i = arrlen(updates)-1; i >= 0; i--)
if (updates[i].obj == obj) arrdel(updates, i);
for (int i = arrlen(physics)-1; i >= 0; i--)
@ -173,6 +173,7 @@ void unregister_obj(void *obj)
for (int i = arrlen(debugs)-1; i >= 0; i--)
if (debugs[i].obj == obj) arrdel(debugs,i);
*/
}
void register_debug(struct callee c) {
@ -182,10 +183,12 @@ void register_debug(struct callee c) {
void unregister_gui(struct callee c)
{
for (int i = arrlen(guis)-1; i >= 0; i--) {
/*
if (guis[i].obj == c.obj && guis[i].fn == c.fn) {
arrdel(guis, i);
return;
}
*/
}
}
@ -205,16 +208,16 @@ void register_physics(struct callee c) {
void setup_callee(struct callee c)
{
duk_push_heapptr(duk, c.fn);
duk_push_heapptr(duk, c.obj);
duk_push_heapptr(js, c.fn);
duk_push_heapptr(js, c.obj);
}
void exec_callee(int argc)
{
if (duk_pcall_method(duk, argc))
if (duk_pcall_method(js, argc))
duk_run_err();
duk_pop(duk);
duk_pop(js);
}
void call_callee(struct callee *c) {
@ -226,14 +229,14 @@ void call_callee(struct callee *c) {
void callee_dbl(struct callee c, double d)
{
setup_callee(c);
duk_push_number(duk, d);
duk_push_number(js, d);
exec_callee(1);
}
void callee_int(struct callee c, int i)
{
setup_callee(c);
duk_push_int(duk, i);
duk_push_int(js, i);
exec_callee(1);
}

View file

@ -1,15 +1,15 @@
#ifndef SCRIPT_H
#define SCRIPT_H
#include "duktape.h"
#include "quickjs/quickjs.h"
#include <chipmunk/chipmunk.h>
#include <time.h>
extern duk_context *duk;
JSContext *js;
struct callee {
void *fn;
void *obj;
JSValue fn;
JSValue obj;
};
void script_init();
@ -43,7 +43,7 @@ void register_debug(struct callee c);
void register_nk_gui(struct callee c);
void call_gui();
void call_nk_gui();
void unregister_obj(void *obj);
void unregister_obj(JSValue obj);
void register_physics(struct callee c);
void call_physics(double dt);

View file

@ -21,8 +21,6 @@
#include <stdio.h>
#include <stdlib.h>
#include "duktape.h"
#include "2dphysics.h"
#include <signal.h>