Bug fixes for input, cleanup on engine exit
This commit is contained in:
parent
8229c94a5b
commit
567691edce
5
Makefile
5
Makefile
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@ -72,8 +72,8 @@ UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DEST
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ARCH = x64
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ifeq ($(OS), Windows_NT)
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LDFLAGS += -mwin32 -static
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CFLAGS += -mwin32
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LDFLAGS += -mwin32 -static -g
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CFLAGS += -mwin32 -g
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LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m
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EXT = .exe
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PLAT = w64
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@ -221,6 +221,7 @@ tools/libquickjs.a:
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./jso $< > $@
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WINCC = x86_64-w64-mingw32-gcc
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#WINCC = i686-w64-mingw32-g++
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.PHONY: crosswin
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crosswin:
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make CC=$(WINCC) OS=Windows_NT
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@ -54,14 +54,7 @@ Object.extend = function(from, src)
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Object.mixin = function(target, source)
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{
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if (typeof source !== 'object') return target;
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Object.keys(source).forEach(function (k) {
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if (Object.isAccessor(source,k))
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Object.defineProperty(target, k, Object.getOwnPropertyDescriptor(source,k));
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else
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target[k] = source[k];
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});
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Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));
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return target;
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};
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@ -406,14 +406,17 @@ component.polygon2d = Object.copy(collider2d, {
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},
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});
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component.polygon2d.impl = Object.extend(collider2d.impl, {
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component.polygon2d.impl = {
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set sensor(x) { cmd(18,this.shape,x); },
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get sensor() { return cmd(21,this.shape); },
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sync() {
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cmd_poly2d(0, this.id, this.spoints);
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},
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query() {
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return cmd(80, this.shape);
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},
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});
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};
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var polygon2d = component.polygon2d;
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@ -540,7 +543,7 @@ component.edge2d = Object.copy(collider2d, {
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return points2bb(this.points.map(x => x.scale(this.gameobject.scale)));
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},
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hides: ['gameobject', 'id', 'shape', 'points'],
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hides: ['gameobject', 'id', 'shape'],
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_enghook: make_edge2d,
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/* EDITOR */
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@ -570,7 +573,10 @@ component.edge2d = Object.copy(collider2d, {
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},
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});
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component.edge2d.impl = Object.extend(collider2d.impl, {
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component.edge2d.impl = {
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set sensor(x) { cmd(18,this.shape,x); },
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get sensor() { return cmd(21,this.shape); },
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set thickness(x) {
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cmd_edge2d(1,this.id,x);
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},
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@ -581,7 +587,7 @@ component.edge2d.impl = Object.extend(collider2d.impl, {
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cmd_edge2d(0,this.id,points);
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this.sensor = sensor;
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},
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});
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};
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var bucket = component.edge2d;
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bucket.inputs = {};
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@ -715,7 +721,10 @@ component.circle2d = Object.copy(collider2d, {
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_enghook: make_circle2d,
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});
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component.circle2d.impl = Object.extend(collider2d.impl, {
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component.circle2d.impl = {
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set sensor(x) { cmd(18,this.shape,x); },
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get sensor() { return cmd(21,this.shape); },
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set radius(x) { cmd_circle2d(0,this.id,x); },
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get radius() { return cmd_circle2d(2,this.id); },
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@ -724,7 +733,7 @@ component.circle2d.impl = Object.extend(collider2d.impl, {
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set offset(x) { cmd_circle2d(1,this.id,x); },
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get offset() { return cmd_circle2d(3,this.id); },
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});
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};
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/* ASSETS */
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@ -479,7 +479,6 @@ var Register = {
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Register.add_cb(0, "update").doc = "Called once per frame.";
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Register.add_cb(1, "physupdate");
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Register.add_cb(2, "gui");
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Register.add_cb(3, "nk_gui");
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Register.add_cb(6, "debug");
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register(7, Register.kbm_input, Register);
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Register.add_cb(8, "gamepad_input");
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@ -489,8 +488,6 @@ register(9, Log.stack, this);
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Register.gamepad_playermap[0] = Player.players[0];
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Player.players[0].control(GUI);
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var Signal = {
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@ -531,6 +528,7 @@ var game_quit = function()
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Signal.register("quit", game_quit);
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var Window = {
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fullscreen(f) { cmd(145, f); },
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set width(w) { cmd(125, w); },
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set height(h) { cmd(126, h); },
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get width() { return cmd(48); },
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@ -550,7 +548,6 @@ var Window = {
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Window.icon = function(path) { cmd(90, path); };
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Window.icon.doc = "Set the icon of the window using the PNG image at path.";
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function reloadfiles() {
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Object.keys(files).forEach(function (x) { load(x); });
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}
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@ -13,9 +13,10 @@ function grab_from_points(pos, points, slop) {
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var gameobject = {
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impl: {
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clear() {
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this.objects.forEach(function(x) {
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x.kill();
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});
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for (var k in this.objects) {
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Log.info(`Killing ${k}`);
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this.objects[k].kill();
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};
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this.objects = {};
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},
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gscale() { return cmd(103,this.body); },
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@ -377,9 +378,11 @@ var gameobject = {
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Log.warn(`Object is already dead!`);
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return;
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}
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// Register.endofloop(() => {
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cmd(2, this.body);
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// cmd(2, this.body);
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q_body(8,this.body);
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Game.unregister_obj(this);
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if (this.level) {
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@ -390,17 +393,17 @@ var gameobject = {
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Player.uncontrol(this);
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Register.unregister_obj(this);
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// this.instances.remove(this);
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this.body = -1;
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for (var key in this.components) {
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Register.unregister_obj(this.components[key]);
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Log.info(`Destroying component ${key}`);
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this.components[key].kill();
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this.components.gameobject = undefined;
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}
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delete this.components;
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for (var key in this.objects)
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this.objects[key].kill();
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this.clear();
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if (typeof this.stop === 'function')
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this.stop();
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@ -178,7 +178,10 @@ var Player = {
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var n = Object.create(this);
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n.pawns = [];
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n.gamepads = [];
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n.control = function(pawn) { n.pawns.push_unique(pawn); };
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n.control = function(pawn) {
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Log.info(`Player taking control of ${pawn.toString()}`);
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n.pawns.push_unique(pawn);
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};
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n.uncontrol = function(pawn) { n.pawns = n.pawns.filter(x => x !== pawn); };
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this.players.push(n);
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return n;
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@ -246,7 +246,7 @@ void debugdraw_init()
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};
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circle_bind.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(circleverts),
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.data = (sg_range){.ptr = circleverts, .size = sizeof(float)*8},
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.usage = SG_USAGE_IMMUTABLE,
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});
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@ -64,6 +64,7 @@ void mYughLog(int category, int priority, int line, const char *file, const char
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void log_print(const char *str)
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{
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#ifndef NDEBUG
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fprintf(stderr, "%s", str);
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fflush(stderr);
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@ -73,11 +74,14 @@ void log_print(const char *str)
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fprintf(logfile, "%s", str);
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fflush(logfile);
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}
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#endif
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}
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void console_print(const char *str)
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{
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#ifndef NDEBUG
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strncat(consolelog, str, CONSOLE_BUF);
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#endif
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}
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void log_setfile(char *file) {
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@ -33,6 +33,9 @@
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static JSValue globalThis;
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static JSClassID js_ptr_id;
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static JSClassDef js_ptr_class = { "POINTER" };
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#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
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#define BYTE_TO_BINARY(byte) \
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(byte & 0x80 ? '1' : '0'), \
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@ -136,13 +139,13 @@ struct gameobject *js2go(JSValue v) {
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struct sprite *js2sprite(JSValue v) { return id2sprite(js2int(v)); }
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void *js2ptr(JSValue v) {
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void *p;
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JS_ToInt64(js, &p, v);
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return p;
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return JS_GetOpaque(v,js_ptr_id);
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}
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JSValue ptr2js(void *ptr) {
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return JS_NewInt64(js, (long)ptr);
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JSValue obj = JS_NewObjectClass(js, js_ptr_id);
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JS_SetOpaque(obj, ptr);
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return obj;
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}
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struct timer *js2timer(JSValue v) {
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@ -505,7 +508,9 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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break;
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case 2:
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YughWarn("Deleting gameobject %d", js2int(argv[1]));
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gameobject_delete(js2int(argv[1]));
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YughWarn("Deleted gameobject %d", js2int(argv[1]));
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break;
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case 3:
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@ -1105,6 +1110,11 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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case 144:
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ret = str2js(DATA_PATH);
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break;
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case 145:
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if (js2bool(argv[1])) window_makefullscreen(&mainwin);
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else window_unfullscreen(&mainwin);
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break;
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}
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if (str)
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@ -1357,7 +1367,8 @@ JSValue duk_set_body(JSContext *js, JSValueConst this, int argc, JSValueConst *a
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JSValue duk_q_body(JSContext *js, JSValueConst this, int argc, JSValueConst *argv) {
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int q = js2int(argv[0]);
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struct gameobject *go = get_gameobject_from_id(js2int(argv[1]));
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int goid = js2int(argv[1]);
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struct gameobject *go = get_gameobject_from_id(goid);
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if (!go) return JS_NULL;
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@ -1385,6 +1396,10 @@ JSValue duk_q_body(JSContext *js, JSValueConst this, int argc, JSValueConst *arg
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case 7:
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return JS_NewBool(js, phys2d_in_air(go->body));
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case 8:
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gameobject_delete(goid);
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break;
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}
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return JS_NULL;
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@ -1489,7 +1504,7 @@ JSValue duk_cmd_circle2d(JSContext *js, JSValueConst this, int argc, JSValueCons
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case 3:
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return vec2js(circle->offset);
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}
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phys2d_applycircle(circle);
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return JS_NULL;
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}
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@ -1671,4 +1686,7 @@ void ffi_load() {
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DUK_FUNC(anim, 2)
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JS_FreeValue(js,globalThis);
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JS_NewClassID(&js_ptr_id);
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JS_NewClass(JS_GetRuntime(js), js_ptr_id, &js_ptr_class);
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}
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@ -11,25 +11,11 @@
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#include <wchar.h>
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#include "resources.h"
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#include "stb_ds.h"
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float deltaT = 0;
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static int mouse_states[3] = {INPUT_UP};
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static int key_states[512] = {INPUT_UP};
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JSValue jsinput;
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JSValue jsnum;
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JSValue jsgamepadstr[15];
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JSValue jsaxesstr[4];
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JSValue jsinputstate[5];
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JSValue jsaxis;
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JSValue jsany;
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JSValue jsmouse;
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JSValue jspos;
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JSValue jsmove;
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JSValue jsscroll;
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cpVect mousewheel = {0,0};
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cpVect mouse_pos = {0, 0};
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cpVect mouse_delta = {0, 0};
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@ -47,25 +33,6 @@ static int mquit = 0;
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static struct callee pawn_callee;
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static struct callee gamepad_callee;
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static struct {
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char *key;
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JSValue value;
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} *jshash = NULL;
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JSValue input2js(const char *input) {
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int idx = shgeti(jshash, input);
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if (idx != -1)
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return jshash[idx].value;
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if (shlen(jshash) == 0)
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sh_new_arena(jshash);
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JSValue n = str2js(input);
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shput(jshash, input, n);
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return n;
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}
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void add_downkey(int key) {
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for (int i = 0; i < arrlen(downkeys); i++)
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if (downkeys[i] == key) return;
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@ -97,6 +64,18 @@ char *mb2str(int btn)
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return "NULLMOUSE";
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}
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JSValue input2js(int state)
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{
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switch(state) {
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case INPUT_UP: return jstr("released");
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case INPUT_REPEAT: return jstr("rep");
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case INPUT_DOWN: return jstr("pressed");
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case 3: return jstr("pressrep");
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case 4: return jstr("down");
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}
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return JS_NULL;
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}
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void input_mouse(int btn, int state, uint32_t mod)
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{
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char out[16] = {0};
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@ -108,12 +87,10 @@ void input_mouse(int btn, int state, uint32_t mod)
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);
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JSValue argv[3];
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argv[0] = JS_NewString(js, "emacs");
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argv[1] = JS_NewString(js, out);
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argv[2] = jsinputstate[state];
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argv[0] = jstr("emacs");
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argv[1] = jstr(out);
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argv[2] = input2js(state);
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[0]);
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JS_FreeValue(js, argv[1]);
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}
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void input_mouse_move(float x, float y, float dx, float dy, uint32_t mod)
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@ -124,8 +101,8 @@ void input_mouse_move(float x, float y, float dx, float dy, uint32_t mod)
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mouse_delta.y = -dy;
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JSValue argv[4];
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argv[0] = jsmouse;
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argv[1] = jsmove;
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argv[0] = jstr("mouse");
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argv[1] = jstr("move");
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argv[2] = vec2js(mouse_pos);
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argv[3] = vec2js(mouse_delta);
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script_callee(pawn_callee, 4, argv);
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@ -139,23 +116,23 @@ void input_mouse_scroll(float x, float y, uint32_t mod)
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mousewheel.y = y;
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JSValue argv[4];
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argv[0] = jsmouse;
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argv[0] = jstr("mouse");
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char out[16] = {0};
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snprintf(out, 16, "%s%s%sscroll",
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mod & SAPP_MODIFIER_CTRL ? "C-" : "",
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mod & SAPP_MODIFIER_ALT ? "M-" : "",
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mod & SAPP_MODIFIER_SUPER ? "S-" : ""
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);
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argv[1] = JS_NewString(js,out);
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argv[1] = jstr(out);
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argv[2] = vec2js(mousewheel);
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[1]);
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JS_FreeValue(js, argv[2]);
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}
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void input_btn(int btn, int state, uint32_t mod)
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{
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char *keystr = keyname_extd(btn);
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char keystr[16] = {0};
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strncat(keystr,keyname_extd(btn),16);
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if (strlen(keystr) == 1 && mod & SAPP_MODIFIER_SHIFT)
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keystr[0] = toupper(keystr[0]);
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@ -169,19 +146,15 @@ void input_btn(int btn, int state, uint32_t mod)
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);
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JSValue argv[3];
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argv[1] = JS_NewString(js, out);
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argv[2] = jsinputstate[state];
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argv[1] = jstr(out);
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argv[2] = input2js(state);
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argv[0] = JS_NewString(js, "emacs");
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argv[0] = jstr("emacs");
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script_callee(pawn_callee, 3, argv);
|
||||
JS_FreeValue(js, argv[0]);
|
||||
|
||||
argv[0] = JS_NewString(js, "action");
|
||||
argv[0] = jstr("action");
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
|
||||
JS_FreeValue(js, argv[0]);
|
||||
JS_FreeValue(js, argv[1]);
|
||||
|
||||
if (state == INPUT_DOWN) {
|
||||
key_states[btn] = INPUT_DOWN;
|
||||
add_downkey(btn);
|
||||
|
@ -201,12 +174,9 @@ void input_key(uint32_t key, uint32_t mod)
|
|||
|
||||
JSValue argv[2];
|
||||
char s[2] = {key, '\0'};
|
||||
argv[0] = JS_NewString(js, "char");
|
||||
argv[1] = JS_NewString(js, s);
|
||||
argv[0] = jstr("char");
|
||||
argv[1] = jstr(s);
|
||||
script_callee(pawn_callee, 2, argv);
|
||||
|
||||
JS_FreeValue(js, argv[0]);
|
||||
JS_FreeValue(js, argv[1]);
|
||||
}
|
||||
|
||||
void register_pawn(struct callee c) {
|
||||
|
@ -219,9 +189,9 @@ void register_gamepad(struct callee c) {
|
|||
|
||||
static void pawn_call_keydown(int key) {
|
||||
JSValue argv[4];
|
||||
argv[0] = jsinput;
|
||||
argv[1] = jsnum;
|
||||
argv[2] = jsinputstate[INPUT_DOWN];
|
||||
argv[0] = jstr("input");
|
||||
argv[1] = jstr("num");
|
||||
argv[2] = input2js(INPUT_DOWN);
|
||||
/* TODO: Could cache */
|
||||
argv[3] = JS_NewInt32(js, key);
|
||||
script_callee(pawn_callee, 4, argv);
|
||||
|
@ -235,24 +205,6 @@ static void pawn_call_keydown(int key) {
|
|||
void set_mouse_mode(int mousemode) { sapp_lock_mouse(mousemode); }
|
||||
|
||||
void input_init() {
|
||||
jsaxesstr[0] = str2js("ljoy");
|
||||
jsaxesstr[1] = str2js("rjoy");
|
||||
jsaxesstr[2] = str2js("ltrigger");
|
||||
jsaxesstr[3] = str2js("rtrigger");
|
||||
jsaxis = str2js("axis");
|
||||
jsinputstate[INPUT_UP] = str2js("released");
|
||||
jsinputstate[INPUT_REPEAT] = str2js("rep");
|
||||
jsinputstate[INPUT_DOWN] = str2js("pressed");
|
||||
jsinputstate[3] = str2js("pressrep");
|
||||
jsinputstate[4] = str2js("down");
|
||||
jsinput = str2js("input");
|
||||
jsnum = str2js("num");
|
||||
jsany = str2js("any");
|
||||
jsmouse = str2js("mouse");
|
||||
jspos = str2js("pos");
|
||||
jsmove = str2js("move");
|
||||
jsscroll = str2js("scroll");
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
key_states[i] = INPUT_UP;
|
||||
|
||||
|
@ -339,11 +291,10 @@ const char *keyname_extd(int key) {
|
|||
|
||||
void call_input_down(int *key) {
|
||||
JSValue argv[3];
|
||||
argv[0] = JS_NewString(js, "emacs");
|
||||
argv[1] = input2js(keyname_extd(*key));
|
||||
argv[2] = jsinputstate[4];
|
||||
argv[0] = jstr("emacs");
|
||||
argv[1] = jstr(keyname_extd(*key));
|
||||
argv[2] = input2js(4);
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
JS_FreeValue(js, argv[0]);
|
||||
}
|
||||
|
||||
/* This is called once every frame - or more if we want it more! */
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "sys/types.h"
|
||||
#include "time.h"
|
||||
#include "resources.h"
|
||||
#include "input.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
|
@ -26,6 +27,21 @@ JSRuntime *rt = NULL;
|
|||
#define JS_EVAL_FLAGS JS_EVAL_FLAG_STRICT | JS_EVAL_FLAG_STRIP
|
||||
#endif
|
||||
|
||||
static struct {
|
||||
char *key;
|
||||
JSValue value;
|
||||
} *jsstrs = NULL;
|
||||
|
||||
JSValue jstr(const char *str)
|
||||
{
|
||||
int index = shgeti(jsstrs, str);
|
||||
if (index != -1) return jsstrs[index].value;
|
||||
|
||||
JSValue v = str2js(str);
|
||||
shput(jsstrs, str, v);
|
||||
return v;
|
||||
}
|
||||
|
||||
static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
|
||||
if (typeflag != FTW_F)
|
||||
return 0;
|
||||
|
@ -39,6 +55,8 @@ static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
|
|||
void script_startup() {
|
||||
rt = JS_NewRuntime();
|
||||
js = JS_NewContext(rt);
|
||||
|
||||
sh_new_arena(jsstrs);
|
||||
|
||||
ffi_load();
|
||||
|
||||
|
@ -52,6 +70,11 @@ void script_startup() {
|
|||
void script_stop()
|
||||
{
|
||||
send_signal("quit",0,NULL);
|
||||
|
||||
for (int i = 0; i < shlen(jsstrs); i++)
|
||||
JS_FreeValue(js,jsstrs[i].value);
|
||||
|
||||
JS_FreeContext(js);
|
||||
JS_RunGC(rt);
|
||||
JS_FreeRuntime(rt);
|
||||
}
|
||||
|
@ -253,12 +276,13 @@ void send_signal(const char *signal, int argc, JSValue *argv)
|
|||
JS_FreeValue(js, globalThis);
|
||||
JSValue fn = JS_GetPropertyStr(js, sig, "call");
|
||||
JSValue args[argc+1];
|
||||
args[0] = str2js(signal);
|
||||
args[0] = jstr(signal);
|
||||
for (int i = 0; i < argc; i++)
|
||||
args[1+i] = argv[i];
|
||||
|
||||
JS_FreeValue(js,JS_Call(js, fn, sig, argc+1, args));
|
||||
JS_FreeValue(js,sig);
|
||||
JS_FreeValue(js, sig);
|
||||
JS_FreeValue(js, fn);
|
||||
}
|
||||
|
||||
static struct callee update_callee;
|
||||
|
|
|
@ -15,6 +15,8 @@ struct callee {
|
|||
extern struct callee stacktrace_callee;
|
||||
extern JSValue num_cache[100];
|
||||
|
||||
JSValue jstr(const char *str);
|
||||
|
||||
void js_stacktrace();
|
||||
void script_startup();
|
||||
void script_stop();
|
||||
|
|
|
@ -108,14 +108,16 @@ void print_stacktrace() {
|
|||
}
|
||||
|
||||
void seghandle(int sig) {
|
||||
#ifdef __GLIBC__
|
||||
if (strsignal(sig))
|
||||
YughCritical("CRASH! Signal: %s.", strsignal(sig));
|
||||
//#ifdef __GLIBC__
|
||||
// if (strsignal(sig))
|
||||
YughCritical("CRASH! Signal: %d.", sig);
|
||||
|
||||
js_stacktrace();
|
||||
|
||||
exit(1);
|
||||
#endif
|
||||
//#endif
|
||||
// js_stacktrace();
|
||||
// exit(1);
|
||||
}
|
||||
|
||||
const char *engine_info()
|
||||
|
@ -308,7 +310,7 @@ void app_name(char *name)
|
|||
sapp_desc sokol_main(int argc, char **argv) {
|
||||
#ifndef NDEBUG
|
||||
log_init();
|
||||
#ifdef __linux__
|
||||
// #ifdef __linux__
|
||||
int logout = 0;
|
||||
if (logout) {
|
||||
time_t now = time(NULL);
|
||||
|
@ -327,11 +329,12 @@ sapp_desc sokol_main(int argc, char **argv) {
|
|||
log_cat(sysinfo);
|
||||
pclose(sysinfo);
|
||||
}*/
|
||||
// #endif
|
||||
signal(SIGSEGV, seghandle);
|
||||
signal(SIGABRT, seghandle);
|
||||
signal(SIGFPE, seghandle);
|
||||
signal(SIGBUS, seghandle);
|
||||
#endif
|
||||
// signal(SIGBUS, seghandle);
|
||||
|
||||
#endif
|
||||
|
||||
stm_setup(); /* time */
|
||||
|
|
Loading…
Reference in a new issue