Commit graph

582 commits

Author SHA1 Message Date
John Alanbrook 7fc02062c0 text rendering woiks 2023-05-07 16:11:33 +00:00
John Alanbrook 8552d6a1df ok' 2023-05-07 02:16:10 +00:00
John Alanbrook 0f8a466354 wk 2023-05-05 03:39:23 +00:00
John Alanbrook ae0f41539b sokol sprite render 2023-05-04 22:07:00 +00:00
John Alanbrook 1408c05103 sokol 2023-05-04 05:03:36 +00:00
John Alanbrook bbbfb97b60 clz 2023-05-03 18:50:37 +00:00
John Alanbrook d3cb9278a9 work 2023-05-02 01:58:10 +00:00
John Alanbrook bea5b326cf fixes 2023-04-29 15:07:58 +00:00
John Alanbrook 0bf7d419e0 fix compiler warnings 2023-04-29 01:55:24 +00:00
John Alanbrook 8ca1ab4384 editor fixes 2023-04-28 17:49:18 +00:00
John Alanbrook 02707a9ada Add action mapping 2023-04-25 21:59:12 +00:00
John Alanbrook dc1fda6611 Add gamepad support 2023-04-25 19:59:26 +00:00
John Alanbrook 9b1cead91e Fix free C string bugs in ffi 2023-04-25 16:55:33 +00:00
John Alanbrook a39aee66f5 stack trace on error and critical logs; set logging level 2023-04-24 22:22:18 +00:00
John Alanbrook 2ab0f33d3f Add all files needed for engine into main branch 2023-04-22 21:44:26 +00:00
John Alanbrook 1e8d76961d Add quickjs to tree 2023-04-22 19:07:37 +00:00
John Alanbrook 653e80cae8 Using TCC again; add clang-format 2023-04-21 21:57:30 +00:00
John Alanbrook 1f3a0091bb fixed quickjs memory leaks 2023-04-19 21:58:17 +00:00
John Alanbrook 879ab0fc05 Compiles and working 2023-04-19 20:16:35 +00:00
John Alanbrook 86211aecb8 compiles 2023-04-18 22:58:44 +00:00
John Alanbrook 27d15f1e81 Before SED 2023-04-18 19:49:17 +00:00
John Alanbrook 4358e34aa7 work changes 2023-04-10 14:53:01 +00:00
John Alanbrook b4c2625371 font fix 2023-04-07 17:52:35 +00:00
John Alanbrook 5ca3629406 audio change 2023-03-24 19:01:01 +00:00
John Alanbrook a170d88ccc Add point inflation functions 2023-03-20 01:33:05 +00:00
John Alanbrook 6d69566857 Bug fixing 2023-03-17 15:25:35 +00:00
John Alanbrook 35a00c96ee Nuke fixes 2023-03-13 14:27:32 +00:00
John Alanbrook 3018a1a188 Many fixes 2023-03-10 19:13:48 +00:00
John Alanbrook 0826197b91 timer deaths 2023-03-06 04:05:22 +00:00
John Alanbrook ac3ce97b80 Add color options to draw box 2023-03-03 19:07:59 +00:00
John Alanbrook 0832441c91 Nuke trees 2023-03-01 20:42:44 +00:00
John Alanbrook f5e73b96d3 Fixed object deletion during physics calcs 2023-02-28 23:03:28 +00:00
John Alanbrook f05e0e59f0 Fix windows build 2023-02-28 15:40:53 +00:00
John Alanbrook 4aa6780a8e Add libsamplerate to source tree 2023-02-28 15:40:46 +00:00
John Alanbrook b6788e25b1 polygon MOI 2023-02-27 14:50:36 +00:00
John Alanbrook 4510543aaf Text outlining; circle shader radius now in terms of pixels 2023-02-26 14:03:21 +00:00
John Alanbrook b2b54ddce9 Fixing circle shader 2023-02-26 17:28:52 +00:00
John Alanbrook 186c83659c boundingbox functions 2023-02-26 16:24:21 +00:00
John Alanbrook a3428f0d36 Add MOI calculations for gameobject sync 2023-02-24 18:11:36 +00:00
John Alanbrook a613e19ffa Sync physics properties 2023-02-24 20:13:35 +00:00
John Alanbrook 8e0c4948a6 Add Nuke radio buttons; fixed edge memory leak 2023-02-23 23:03:58 +00:00
John Alanbrook d1c87b38ac Grid rendering 2023-02-20 22:28:07 +00:00
John Alanbrook 49a17e0d59 add position calculations 2d 2023-02-20 17:10:03 +00:00
John Alanbrook c3b1988fb7 Clean up collider point transformations 2023-02-19 17:16:35 +00:00
John Alanbrook b4734bba37 Polygon 2d colliders 2023-02-18 04:32:23 +00:00
John Alanbrook a401dbb9d4 Gameobject level sensor setting 2023-02-17 19:15:56 +00:00
John Alanbrook afa9f963ef Shape specific collision handling 2023-02-17 07:16:52 +00:00
John Alanbrook 260374c14d Wireframe display mode 2023-02-16 22:13:07 +00:00
John Alanbrook 7c0f7ef46f line thicknesses 2023-02-16 07:56:22 +00:00
John Alanbrook e3100e0221 line inflation 2023-02-15 23:54:05 +00:00
John Alanbrook 570169ff15 asset viewer ffi 2023-02-14 03:02:14 +00:00
John Alanbrook 93393be85b text input 2023-02-13 19:35:01 +00:00
John Alanbrook fceb68a910 line 2023-02-13 14:30:35 +00:00
John Alanbrook 8155bddb5e sprite layers 2023-02-10 20:31:59 +00:00
John Alanbrook 1fcdae17ba spline and edge commands 2023-02-10 20:31:58 +00:00
John Alanbrook 99e9807552 spline and edge commands 2023-02-08 21:30:12 +00:00
John Alanbrook 4d7d665a5e Removed saving and loading on play/pause 2023-02-06 23:21:00 +00:00
John Alanbrook cdff383a7a refined controls 2023-02-06 22:41:47 +00:00
John Alanbrook f4d08bcacb box selection 2023-02-05 23:42:36 +00:00
John Alanbrook 01eb56d42d add grid, window ffi commands 2023-02-05 17:40:59 +00:00
John Alanbrook 32ccc02a93 editor scaling and rotation 2023-02-05 04:53:54 +00:00
John Alanbrook 229e86a56a lll 2023-02-04 04:18:19 +00:00
John Alanbrook bea49b5e64 level saving and loading 2023-02-03 19:41:53 +00:00
John Alanbrook 7e1eaaae64 Mouse position & selection; warning fixes 2023-02-02 23:52:15 +00:00
John Alanbrook fcf6f76949 logging compataibility with emacs 2023-01-31 23:41:09 +00:00
John Alanbrook 35b9482928 Tiny physics engine 2023-01-28 04:35:08 +00:00
John Alanbrook 38da3627e7 splines 2023-01-27 18:06:16 +00:00
John Alanbrook 68850b558a Physics edges 2023-01-26 03:32:58 +00:00
John Alanbrook 9303fb63cf prefab syncing 2023-01-20 00:30:23 +00:00
John Alanbrook 5ecab600e0 nuke GUI bindings 2023-01-19 22:43:29 +00:00
John Alanbrook 4eeb16ec48 Nuklear bindings 2023-01-19 19:06:32 +00:00
John Alanbrook 63eb212dcd Extended timer functions 2023-01-19 16:44:29 +00:00
John Alanbrook 695c102ce3 2D sprite animations; timers 2023-01-18 23:15:36 +00:00
John Alanbrook 600426be8f 2d animation restructure 2023-01-18 20:43:07 +00:00
John Alanbrook 1a1884f61a collider sensor and enabled query; color swapping functions 2023-01-18 16:45:43 +00:00
John Alanbrook 7639b7a781 Shape debug color based on type and enabled 2023-01-18 14:45:42 +00:00
John Alanbrook 6e794848a4 Collider commands 2023-01-17 21:09:14 +00:00
John Alanbrook 16ad36d4ce Sprite and collider enabling 2023-01-17 19:04:08 +00:00
John Alanbrook db0a099509 Draw gameobject pos when debug draw enabled 2023-01-17 06:46:40 +00:00
John Alanbrook 5085597eeb Add spacebar input; add shape enabling/disablg and sensors 2023-01-16 23:18:09 +00:00
John Alanbrook 4ee6e1683b Fixed anim2d bug; fixed sound bug; free oneshots now 2023-01-16 19:20:07 +00:00
John Alanbrook 01256542b6 Animations in; working poorly 2023-01-16 08:16:39 +00:00
John Alanbrook 5da19ec407 Optimize busses; add samplerate changing library 2023-01-16 05:27:28 +00:00
John Alanbrook 8f6c8774de Optimize busses 2023-01-15 17:16:25 +00:00
John Alanbrook 2731d01bc1 Music and sound 2023-01-15 15:53:50 +00:00
John Alanbrook b8f67a8f9e Logging and much better debugging info 2023-01-14 04:08:39 +00:00
John Alanbrook d6797a7f24 File reloading start 2023-01-13 19:07:44 +00:00
John Alanbrook d2cbc61164 Properly kill gameobjects, sprites, physics shapes 2023-01-13 14:05:36 +00:00
John Alanbrook e0b7d6459d Removed registry 2023-01-12 23:41:54 +00:00
John Alanbrook f0ce69f957 Javascript collisions 2023-01-11 22:57:34 +00:00
John Alanbrook 469b955d97 javasrcript update & phys update 2023-01-11 14:57:15 +00:00
John Alanbrook 3baec775a8 java 2023-01-10 23:23:11 +00:00
John Alanbrook 3e4edf1ea3 java 2023-01-10 21:41:43 +00:00
John Alanbrook bdde403a66 javascript 2023-01-10 20:02:24 +00:00
John Alanbrook 8e8af65125 duktape 2023-01-10 13:13:00 +00:00
John Alanbrook 248456fd9e PROTO 2023-01-09 21:35:05 +00:00
John Alanbrook a2c9d1163a Prototype updates 2023-01-09 13:21:45 +00:00
John Alanbrook e24eef6c8f Add gameobject flipping; prefabs autoload 2023-01-05 21:34:15 +00:00
John Alanbrook 1521593269 S7 header config & prototyping support 2023-01-05 00:09:42 +00:00
John Alanbrook 740077fae3 scheme 2023-01-03 23:13:31 +00:00
John Alanbrook 7ce8cd22ad component rework 2023-01-03 15:06:36 +00:00
John Alanbrook 09036d075d SEXP asset files 2023-01-02 23:43:07 +00:00
John Alanbrook 90c830a0e3 Add JSON; Reorganize textures 2023-01-02 13:55:26 +00:00
John Alanbrook eadf3524ba UV and ST 2022-12-30 19:31:06 +00:00
John Alanbrook daebe5c665 Add animation ffi hook 2022-12-29 23:44:19 +00:00
John Alanbrook 804c2de617 Cleaned up sprite render; use UVs 2022-12-29 17:27:41 +00:00
John Alanbrook 0bdfa9e814 Text rendering culling 2022-12-29 10:26:21 +00:00
John Alanbrook 76273e1c54 Packed font rendering 2022-12-28 22:50:54 +00:00
John Alanbrook 329e10f2d6 Added timer and animations 2022-12-27 23:54:39 +00:00
John Alanbrook 2df559aa4c Hit params in collider works 2022-12-27 18:52:25 +00:00
John Alanbrook 9a77bb75a8 Vectorization 2022-12-27 02:57:45 +00:00
John Alanbrook 147cf1b05d Draw sprite to GUI 2022-12-24 19:18:06 +00:00
John Alanbrook 06b8bba27f Converted to 'nuke' commands 2022-12-23 19:48:29 +00:00
John Alanbrook 8729892939 Add camera 2022-12-22 22:58:06 +00:00
John Alanbrook efaf8736d8 Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
John Alanbrook d81f2f373c Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
John Alanbrook 2bcee44677 Text rendering via script 2022-12-21 01:34:22 +00:00
John Alanbrook df907aec2b Add 2d physics hooks 2022-12-20 14:16:26 +00:00
John Alanbrook 5ae72062a2 Added pawn system for input via scheme 2022-12-20 00:15:38 +00:00
John Alanbrook 9bdb7ce9cb Embedded console into REPL 2022-12-19 18:16:51 +00:00
John Alanbrook 0f90215b7a Improved REPL 2022-12-19 15:12:34 +00:00
John Alanbrook d13d4ece9a Add scheme gui_hook 2022-12-16 19:54:08 +00:00
John Alanbrook 3010ce17e5 Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 19:37:40 +00:00
John Alanbrook 44d503ae22 Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 19:29:50 +00:00
John Alanbrook 6227754925 Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 17:54:05 +00:00
John Alanbrook bfddf39a38 Mkfile 2022-12-16 15:07:21 +00:00
John Alanbrook fa8dfaf8e8 Proper logging using scheme; implemented most MRB FFI in scheme 2022-12-15 23:30:22 +00:00
John Alanbrook 688d816bce Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile 2022-12-15 23:30:17 +00:00
John Alanbrook 0b64d0872b Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile 2022-12-14 19:01:42 +00:00
John Alanbrook 60bf5ca7bc Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code 2022-12-13 18:32:36 +00:00
John Alanbrook 18eefd4937 Using S7; edit Makefile for debug, windows compilation 2022-12-12 16:48:21 +00:00
John Alanbrook e5e5716665 Using S7; edit Makefile for debug, windows compilation 2022-12-12 07:35:42 +00:00
John Alanbrook 998cb11218 Add newlines to the end of files without them; enable warnings on compile 2022-11-25 13:12:31 +00:00
John Alanbrook ac0ad8efc2 Massively improved Makefile, with DBG and release options; engine outputs engine version to root directory of game on startup 2022-11-24 16:58:36 +00:00
John Alanbrook 5946a08a79 Add versioning to logs; add backtrace on crash; add automatic logging to a logfile every run 2022-11-24 07:54:17 +00:00
John Alanbrook 91de53dee3 Clean up unnecessary files. 2022-11-24 04:14:09 +00:00
John Alanbrook a0f016a011 Use CC for general compiling; get rid of more printfs; display opengl version on load 2022-11-23 23:29:50 +00:00
John Alanbrook 29c001e7df Add script subfolder in pinball 2022-11-20 21:50:14 +00:00
John Alanbrook 39bacf9508 fixes 2022-11-20 20:37:17 +00:00
John Alanbrook 4224594ee4 Rename structs to more sane things 2022-11-19 23:13:57 +00:00
John Alanbrook 3641c246d4 Use YughLog instead of printf; add sprites on load 2022-11-18 18:03:07 +00:00
John Alanbrook 5386e19e17 Improved log; fixed texture loading and hash table 2022-11-17 22:48:20 +00:00
John Alanbrook 36277d5c7b Add portaudio and glfw for static linking 2022-11-03 21:58:03 +00:00
John Alanbrook 9be9512e85 Removed arrlen and arrwalk, which do not work 2022-10-24 20:19:48 +00:00
John Alanbrook ca0419ab46 ? 2022-09-07 15:34:45 +00:00
John Alanbrook 81986d6bad Not sure 2022-08-29 03:34:33 +00:00
John Alanbrook c56e2841b6 ?? 2022-08-26 16:38:35 +00:00
John Alanbrook 02d4396010 Replaced vec.h with stb_ds.h arrays 2022-08-26 14:19:17 +00:00
John Alanbrook ff4168d279 Improved texture handling 2022-08-25 20:48:15 +00:00
John Alanbrook 3040dc1f7f Add asset saving 2022-08-24 17:24:21 +00:00
John Alanbrook dc82da6982 ? 2022-08-24 13:12:04 +00:00
John Alanbrook 0a76259a92 Texture animations in editor 2022-08-22 13:55:54 +00:00
John Alanbrook dda8f1cc24 Asset viewer 2022-08-19 16:25:08 +00:00
John Alanbrook 37ef9affb2 ?? 2022-08-18 13:50:03 +00:00
John Alanbrook 5823947fb4 engine 2022-08-17 05:01:51 +00:00
John Alanbrook 7aef7afc90 Fix seg faults when loading gameobjects 2022-08-16 04:46:06 +00:00
John Alanbrook 4f0a59f581 Editor works again 2022-08-15 21:38:21 +00:00
John Alanbrook 638e57e660 Add paladin game; fix NK bool 2022-08-14 23:10:29 +00:00
John Alanbrook 24ee74150a Add config script load and engine load 2022-08-14 21:01:29 +00:00
John Alanbrook cec6d092f7 Removed executables from files 2022-08-14 19:48:13 +00:00
John Alanbrook 7e9efc174a Editor project 2022-08-14 19:46:10 +00:00
John Alanbrook 28c69ff62f pinballx 2022-08-14 19:19:36 +00:00
John Alanbrook b0d2757f70 Ruby 2022-08-12 19:03:56 +00:00
John Alanbrook 406b2b491f Brainstorm is now fully in ruby 2022-08-07 06:43:45 +00:00
John Alanbrook 5b9369a197 REFACTOR!! 2022-08-06 20:39:29 +00:00
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00
John Alanbrook 9b0901eaf8 Put nuklear into its own ffi 2022-08-05 19:23:39 +00:00
John Alanbrook a296b77c45 GUI to ruby 2022-08-04 01:49:56 +00:00
John Alanbrook 9d34354a80 (no comment) 2022-08-03 22:00:27 +00:00
John Alanbrook 2781f09626 Added scripting 2022-08-03 22:00:00 +00:00
John Alanbrook d016554841 STB vorbis header 2022-08-02 03:15:02 +00:00
John Alanbrook 2e7da5c4e6 Ruby embedded 2022-08-01 18:32:58 +00:00
John Alanbrook 760765d350 Add web 2022-07-28 19:07:20 +00:00
John Alanbrook 3dd60ae92f Moved utilities out 2022-07-23 01:47:44 +00:00
John Alanbrook c8d83cc733 Remove johnsondict 2022-07-19 20:13:15 +00:00
John Alanbrook 4896bc5e52 Bitcrusher 2022-07-12 20:43:02 +00:00
John Alanbrook 37d6b64bb9 Clean up music & sound 2022-07-12 06:28:41 +00:00
John Alanbrook afc38d91c3 Mono & pan 2022-07-12 04:21:57 +00:00
John Alanbrook a892cb1180 ??? 2022-07-11 00:29:52 +00:00
John Alanbrook c52509a9d7 adsr 2022-07-10 22:59:15 +00:00
John Alanbrook d8640bed5a MIDI music and soundfonts work 2022-07-10 18:04:24 +00:00
John Alanbrook e57bf668c2 MIDI music player 2022-07-10 16:32:21 +00:00
John Alanbrook b953ae2f1d Compiles 2022-07-10 02:46:23 +00:00
John Alanbrook 7299d6d96f Chebyshev filters 2022-07-08 18:54:45 +00:00
John Alanbrook eb49f0fcc5 Mixer and a few filters 2022-07-06 22:17:06 +00:00
John Alanbrook 1c556a70bc Audio mixer 2022-07-06 01:49:51 +00:00
John Alanbrook e9f83baa37 Sine wave works; SDL conversion 2022-07-05 22:24:58 +00:00
John Alanbrook f979ef6a14 Sound font reader TSf 2022-07-05 20:24:12 +00:00
John Alanbrook 9f2419a0bc SDL for audio conversion 2022-07-05 20:12:48 +00:00
John Alanbrook 2d4e2e06c2 Fixed sawtooth gen 2022-07-05 16:55:00 +00:00
John Alanbrook 7341d8a8cf synths 2022-07-05 02:44:39 +00:00
John Alanbrook 434b8be151 DSP 2022-07-04 19:19:52 +00:00
John Alanbrook de364d3538 T 2022-07-04 17:47:21 +00:00
John Alanbrook c9f42184ef Better circular buffer 2022-07-04 00:24:53 +00:00
John Alanbrook f67e48bdcb Circular buffer datatype 2022-07-03 16:28:44 +00:00
John Alanbrook 99c101a90c Audio and video works 2022-07-03 05:43:42 +00:00
John Alanbrook d506349462 Video works 2022-07-02 08:40:50 +00:00
John Alanbrook 3190c7edcd Text rendering works again. 2022-07-01 16:14:43 +00:00
John Alanbrook e96d7fb701 Background properly renders 2022-06-30 21:38:51 +00:00
John Alanbrook edf16b4267 Font rendering 2022-06-30 18:03:17 +00:00
John Alanbrook 2bc9bb65af X 2022-06-30 15:31:23 +00:00
John Alanbrook b49c2b36c9 t 2022-06-29 03:13:39 +00:00
John Alanbrook a350083bec Add acme scripts 2022-06-28 23:51:21 +00:00
John Alanbrook f93b49e0d0 Datastream manages its own video shader now 2022-06-27 20:16:16 +00:00
John Alanbrook 9c5767436d Add easy log macros; add vec_init; windows managed by vec now 2022-06-27 19:12:26 +00:00
John Alanbrook bccb0a53fd OPENGL order rewrite 2022-06-26 13:36:38 +00:00
John Alanbrook 8009c48547 ??? 2022-06-26 04:19:29 +00:00
John Alanbrook 496b9ca5d7 GLFW windows 2022-06-24 19:06:40 +00:00
John Alanbrook 6a681764af stbtt truetype works 2022-06-23 22:41:30 +00:00
John Alanbrook 2e267e0b39 ... 2022-06-23 21:15:43 +00:00
John Alanbrook 3842a1a9ff ... 2022-06-23 18:16:39 +00:00
John Alanbrook bcecb67685 Multiple windows work; nuklear 2022-06-23 16:05:47 +00:00
John Alanbrook 41b8632b32 Brainstorm now compiles 2022-06-23 07:34:51 +00:00
John Alanbrook e6ca94c2df Compile with tcc 2022-06-23 04:04:35 +00:00
John Alanbrook aa7d36b7d3 No more SDL 2022-06-23 01:39:18 +00:00
John Alanbrook 0ad3f792ee No more cpp 2022-06-22 20:20:29 +00:00
John Alanbrook 7c611368be Excised all IMGUI 2022-06-22 14:34:43 +00:00
John Alanbrook 056ce83eb8 NUKLEAR 2022-06-22 04:16:14 +00:00
John Alanbrook b5de1012ff Update 2022-06-21 20:21:00 +00:00
John Alanbrook 162aebe3fa Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
John Alanbrook b82ea3d670 Split stb_image into h/c 2022-02-07 14:50:34 +00:00
John Alanbrook 87df6921e8 Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
John Alanbrook 76985519f1 Compiles now 2022-02-04 17:36:24 +00:00
John Alanbrook 0ba7b441b1 Folder restructure 2022-02-04 14:38:25 +00:00
John Alanbrook 932863eb09 Makefile no longer gmake 2022-02-03 15:16:22 +00:00
John Alanbrook 0cd3fd4bb3 Shared opengl context 2022-02-01 20:50:25 +00:00
John Alanbrook 549753d0c2 Makefile now tracks headers 2022-01-31 23:04:59 +00:00
John Alanbrook a45862c454 Executable 2022-01-25 15:22:03 +00:00
John Alanbrook 2c88a01cfd Compiling works for Brainstorm 2022-01-21 17:26:22 +00:00
John Alanbrook 34d0565886 Makefile edits 2022-01-20 17:16:44 +00:00
John Alanbrook a7378e1d17 Organized files 2022-01-19 22:43:21 +00:00
John Alanbrook 3dcaf6df81 Initial commit 2021-12-01 03:29:18 +00:00