Vectorization
This commit is contained in:
parent
147cf1b05d
commit
9a77bb75a8
|
@ -11,6 +11,8 @@
|
|||
#include <chipmunk/chipmunk_unsafe.h>
|
||||
#include "stb_ds.h"
|
||||
|
||||
#include "script.h"
|
||||
|
||||
#include "log.h"
|
||||
|
||||
cpSpace *space = NULL;
|
||||
|
@ -453,15 +455,14 @@ void phys2d_reindex_body(cpBody *body) {
|
|||
|
||||
static cpBool s7_phys_cb_begin(cpArbiter *arb, cpSpace *space, void *data) {
|
||||
struct gameobject *go = data;
|
||||
script_call_sym(go->cbs->begin);
|
||||
|
||||
cpBody *body1;
|
||||
cpBody *body2;
|
||||
cpArbiterGetBodies(arb, &body1, &body2);
|
||||
|
||||
cpShape *shape1;
|
||||
cpShape *shape2;
|
||||
cpArbiterGetShapes(arb, &shape1, &shape2);
|
||||
struct gameobject *g2 = cpBodyGetUserData(body2);
|
||||
|
||||
script_call_sym_args(go->cbs->begin, s7_make_integer(s7, g2->editor.id));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -61,9 +61,10 @@ int MakeGameobject()
|
|||
strncpy(go.editor.mname, "New object", MAXNAME);
|
||||
go.body = cpSpaceAddBody(space, cpBodyNew(go.mass, 1.f));
|
||||
|
||||
|
||||
arrput(gameobjects, go);
|
||||
|
||||
cpBodySetUserData(go.body, &arrlast(gameobjects));
|
||||
|
||||
return arrlen(gameobjects)-1;
|
||||
}
|
||||
|
||||
|
@ -148,6 +149,7 @@ void gameobject_init(struct gameobject *go, FILE * fprefab)
|
|||
{
|
||||
go->body = cpSpaceAddBody(space, cpBodyNew(go->mass, 1.f));
|
||||
cpBodySetType(go->body, go->bodytype);
|
||||
cpBodySetUserData(go->body, go);
|
||||
|
||||
int comp_n;
|
||||
fread(&comp_n, sizeof(int), 1, fprefab);
|
||||
|
@ -216,11 +218,11 @@ void toggleprefab(struct gameobject *go)
|
|||
}
|
||||
}
|
||||
|
||||
void gameobject_move(struct gameobject *go, float xs, float ys)
|
||||
void gameobject_move(struct gameobject *go, cpVect vec)
|
||||
{
|
||||
cpVect p = cpBodyGetPosition(go->body);
|
||||
p.x += xs;
|
||||
p.y += ys;
|
||||
p.x += vec.x;
|
||||
p.y += vec.y;
|
||||
cpBodySetPosition(go->body, p);
|
||||
|
||||
phys2d_reindex_body(go->body);
|
||||
|
@ -241,12 +243,9 @@ void gameobject_setangle(struct gameobject *go, float angle) {
|
|||
phys2d_reindex_body(go->body);
|
||||
}
|
||||
|
||||
void gameobject_setpos(struct gameobject *go, float x, float y) {
|
||||
void gameobject_setpos(struct gameobject *go, cpVect vec) {
|
||||
if (!go || !go->body) return;
|
||||
cpVect p;
|
||||
p.x = x;
|
||||
p.y = y;
|
||||
cpBodySetPosition(go->body, p);
|
||||
cpBodySetPosition(go->body, vec);
|
||||
|
||||
phys2d_reindex_body(go->body);
|
||||
}
|
||||
|
|
|
@ -67,10 +67,10 @@ void gameobject_revertprefab(struct gameobject *go);
|
|||
|
||||
void gameobject_init(struct gameobject *go, FILE * fprefab);
|
||||
|
||||
void gameobject_move(struct gameobject *go, float xs, float ys);
|
||||
void gameobject_move(struct gameobject *go, cpVect vec);
|
||||
void gameobject_rotate(struct gameobject *go, float as);
|
||||
void gameobject_setangle(struct gameobject *go, float angle);
|
||||
void gameobject_setpos(struct gameobject *go, float x, float y);
|
||||
void gameobject_setpos(struct gameobject *go, cpVect vec);
|
||||
|
||||
void gameobject_draw_debugs();
|
||||
|
||||
|
|
|
@ -21,6 +21,15 @@
|
|||
|
||||
#include "nuke.h"
|
||||
|
||||
|
||||
cpVect s7tovec2(s7_scheme *sc, s7_pointer s7vec) {
|
||||
cpVect ret;
|
||||
ret.x = s7_vector_ref(sc, s7vec, 0);
|
||||
ret.y = s7_vector_ref(sc, s7vec, 1);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
extern s7_scheme *s7;
|
||||
|
||||
/* FFI */
|
||||
|
@ -59,11 +68,10 @@ s7_pointer s7_ui_text(s7_scheme *sc, s7_pointer args) {
|
|||
|
||||
s7_pointer s7_gui_text(s7_scheme *sc, s7_pointer args) {
|
||||
const char *s = s7_string(s7_car(args));
|
||||
float pos[2];
|
||||
pos[0] = s7_real(s7_cadr(args));
|
||||
pos[1] = s7_real(s7_caddr(args));
|
||||
s7_pointer s7pos = s7_cadr(args);
|
||||
double pos[2] = { s7_vector_ref(sc, s7pos, 0), s7_vector_ref(sc, s7pos, 1) };
|
||||
|
||||
float size = s7_real(s7_cadddr(args));
|
||||
float size = s7_real(s7_caddr(args));
|
||||
const float white[3] = {1.f, 1.f, 1.f};
|
||||
|
||||
renderText(s, pos, size, white, 200);
|
||||
|
@ -73,10 +81,10 @@ s7_pointer s7_gui_text(s7_scheme *sc, s7_pointer args) {
|
|||
|
||||
s7_pointer s7_gui_img(s7_scheme *sc, s7_pointer args) {
|
||||
const char *img = s7_string(s7_car(args));
|
||||
float x = s7_real(s7_cadr(args));
|
||||
float y = s7_real(s7_caddr(args));
|
||||
s7_pointer s7pos = s7_cadr(args);
|
||||
double pos[2] = { s7_vector_ref(sc, s7pos, 0), s7_vector_ref(sc, s7pos, 1) };
|
||||
|
||||
gui_draw_img(img, x, y);
|
||||
gui_draw_img(img, pos[0], pos[1]);
|
||||
|
||||
return args;
|
||||
}
|
||||
|
@ -127,9 +135,8 @@ s7_pointer s7_log(s7_scheme *sc, s7_pointer args) {
|
|||
/* Call like (ui_rendertext "string" (xpos ypos) size) */
|
||||
s7_pointer s7_ui_rendertext(s7_scheme *sc, s7_pointer args) {
|
||||
const char *s = s7_string(s7_car(args));
|
||||
double pos[2];
|
||||
pos[0] = s7_real(s7_car(s7_cadr(args)));
|
||||
pos[1] = s7_real(s7_cadr(s7_cadr(args)));
|
||||
s7_pointer s7pos = s7_cadr(args);
|
||||
double pos[2] = { s7_vector_ref(sc, s7pos, 0), s7_vector_ref(sc, s7pos, 1) };
|
||||
double size = s7_real(s7_caddr(args));
|
||||
double white[3] = {1.f, 1.f, 1.f};
|
||||
|
||||
|
@ -305,34 +312,24 @@ s7_pointer s7_set_pawn(s7_scheme *sc, s7_pointer args) {
|
|||
s7_pointer s7_set_body(s7_scheme *sc, s7_pointer args) {
|
||||
int id = s7_integer(s7_car(args));
|
||||
int cmd = s7_integer(s7_cadr(args));
|
||||
struct gameobject *go = get_gameobject_from_id(id);
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
gameobject_setangle(get_gameobject_from_id(id), s7_real(s7_caddr(args)));
|
||||
gameobject_setangle(go, s7_real(s7_caddr(args)));
|
||||
break;
|
||||
|
||||
case 1:
|
||||
cpBodySetType(get_gameobject_from_id(id)->body, s7_integer(s7_caddr(args)));
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_set_body_pos(s7_scheme *sc, s7_pointer args) {
|
||||
int id = s7_integer(s7_car(args));
|
||||
int cmd = s7_integer(s7_cadr(args));
|
||||
double x = s7_real(s7_caddr(args));
|
||||
double y = s7_real(s7_cadddr(args));
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
gameobject_setpos(get_gameobject_from_id(id), x, y);
|
||||
cpBodySetType(go->body, s7_integer(s7_caddr(args)));
|
||||
break;
|
||||
|
||||
case 1:
|
||||
gameobject_move(get_gameobject_from_id(id), x, y);
|
||||
break;
|
||||
case 2:
|
||||
cpBodySetPosition(go, s7tovec2(sc, s7_caddr(args)));
|
||||
break;
|
||||
|
||||
case 3:
|
||||
gameobject_move(go, s7tovec2(sc, s7_caddr(args)));
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
|
@ -353,10 +350,26 @@ s7_pointer s7_phys_q(s7_scheme *sc, s7_pointer args) {
|
|||
struct gameobject * go = get_gameobject_from_id(s7_integer(s7_car(args)));
|
||||
int q = s7_integer(s7_cadr(args));
|
||||
|
||||
s7_pointer ret;
|
||||
|
||||
/* Queries about a body
|
||||
0: body type of static, dynamic, kinematic
|
||||
1: body position
|
||||
2: body rotation
|
||||
*/
|
||||
switch(q) {
|
||||
case 0:
|
||||
return s7_make_integer(sc, cpBodyGetType(go->body));
|
||||
|
||||
case 1:
|
||||
ret = s7_make_vector(sc, 2);
|
||||
s7_vector_set(sc, ret, 0, s7_make_real(sc, cpBodyGetPosition(go->body).x));
|
||||
s7_vector_set(sc, ret, 1, s7_make_real(sc, cpBodyGetPosition(go->body).y));
|
||||
return ret;
|
||||
|
||||
case 2:
|
||||
return s7_make_real(sc, cpBodyGetAngle(go->body));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -406,7 +419,6 @@ void ffi_load() {
|
|||
S7_FUNC(register, 2);
|
||||
S7_FUNC(set_pawn, 1);
|
||||
S7_FUNC(set_body, 3);
|
||||
S7_FUNC(set_body_pos, 4);
|
||||
S7_FUNC(phys_cmd, 3);
|
||||
S7_FUNC(phys_q, 2);
|
||||
S7_FUNC(phys_set, 3);
|
||||
|
|
|
@ -95,6 +95,11 @@ void script_call_sym(s7_pointer sym)
|
|||
s7_call(s7, sym, s7_nil(s7));
|
||||
}
|
||||
|
||||
void script_call_sym_args(s7_pointer sym, s7_pointer args)
|
||||
{
|
||||
s7_call(s7, sym, args);
|
||||
}
|
||||
|
||||
int script_has_sym(s7_pointer sym) {
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "s7.h"
|
||||
|
||||
extern s7_scheme *s7;
|
||||
|
||||
void script_init();
|
||||
void script_run(const char *script);
|
||||
int script_dofile(const char *file);
|
||||
|
@ -11,6 +13,7 @@ void script_draw();
|
|||
void script_editor();
|
||||
void script_call(const char *f);
|
||||
void script_call_sym(s7_pointer sym);
|
||||
void script_call_sym_args(s7_pointer sym, s7_pointer args);
|
||||
int script_has_sym(s7_pointer sym);
|
||||
void script_eval_w_env(const char *s, s7_pointer env);
|
||||
|
||||
|
|
|
@ -93,15 +93,17 @@
|
|||
(define (deg2rad deg)
|
||||
(* deg 0.01745329252))
|
||||
|
||||
(define (body_angle! body angle) (set_body body 0 angle))
|
||||
|
||||
|
||||
(define-macro (body_type! body type)
|
||||
`(set_body ,body 1 ,(case type
|
||||
((static) 2)
|
||||
((dynamic) 0)
|
||||
((kinematic) 1))))
|
||||
|
||||
(define (body_pos! body x y) (set_body_pos body 0 x y))
|
||||
(define (body_move! body x y) (set_body_pos body 1 x y))
|
||||
(define (body_angle! body angle) (set_body body 0 angle))
|
||||
(define (body_pos! body pos) (set_body body 2 pos))
|
||||
(define (body_move! body vec) (set_body body 3 vec))
|
||||
|
||||
(define (gravity! x y) (phys_set 0 x y))
|
||||
|
||||
|
@ -119,19 +121,19 @@
|
|||
|
||||
(define (bodytype? body) (phys_q body 0))
|
||||
|
||||
(define-macro (register-phys type body . expr)
|
||||
(define-macro (register-phys type . expr)
|
||||
(let ((f (gensym)))
|
||||
`(begin
|
||||
(define (,f) (begin . ,expr))
|
||||
(phys_cmd ,body ,(case type
|
||||
(define (,f hit) (begin . ,expr))
|
||||
(phys_cmd body ,(case type
|
||||
((collide) 0)
|
||||
((separate) 3)) ,f))))
|
||||
|
||||
(define-macro (collide . expr)
|
||||
`(register-phys collide body ,@expr))
|
||||
`(register-phys collide ,@expr))
|
||||
|
||||
(define-macro (separate . expr)
|
||||
`(register-phys separate body ,@expr))
|
||||
`(register-phys separate ,@expr))
|
||||
|
||||
(define-macro (not! var)
|
||||
`(set! ,var (not ,var)))
|
||||
|
@ -146,10 +148,10 @@
|
|||
(define-macro (input key . expr)
|
||||
`(define (,(symbol "input_" (symbol->string key))) (begin . ,expr)))
|
||||
|
||||
(define-macro (+= var amt)
|
||||
(define-macro (+=! var amt)
|
||||
`(set! ,var (+ ,var ,amt)))
|
||||
|
||||
(define-macro (-= var amt)
|
||||
(define-macro (-=! var amt)
|
||||
`(set! ,var (- ,var ,amt)))
|
||||
|
||||
(define (attach-script script object)
|
||||
|
|
Loading…
Reference in a new issue