Makefile no longer gmake
This commit is contained in:
parent
0cd3fd4bb3
commit
932863eb09
118
Makefile
118
Makefile
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@ -1,12 +1,13 @@
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MAKEFLAGS := --jobs=$(shell nproc)
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procs != nproc
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MAKEFLAGS = --jobs=$(procs)
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UNAME := $(shell uname)
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UNAME != uname
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ifeq ($(OS),Windows_NT)
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UNAME := Windows_NT
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UNAME = Windows_NT
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endif
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UNAME_P := $(shell uname -m)
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UNAME_P != uname -m
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#CC specifies which compiler we're using
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CC = clang
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@ -17,77 +18,77 @@ ifeq ($(DEBUG), 1)
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INFO = dbg
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endif
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BINDIR := ./bin
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BUILDDIR := ./obj
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objprefix = ./obj
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DIRS := engine pinball editor brainstorm
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ETP := ./source/engine/thirdparty/
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DIRS = engine pinball editor brainstorm
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ETP = ./source/engine/thirdparty/
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define make_objs
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find $(1) -type f -name *.c -o -name *.cpp | sed 's|\.c.*|.o|' | sed 's|\.|./obj|1'
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endef
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define find_include
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find $(1) -type f -name *.h | sed 's|\/[^\/]*\.h$$||' | sort | uniq
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endef
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define prefix
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echo $(1) | tr " " "\n" | sed 's|.*|$(2)&$(3)|'
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endef
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define rm
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tmp=$$(mktemp); \
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echo $(2) | tr " " "\n" > $${tmp}; \
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echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \
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rm $${tmp}
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endef
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# All other sources
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esrcs := $(shell find ./source/engine -name '*.c*')
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esrcs := $(filter-out %sqlite3.c %shell.c, $(esrcs))
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eheaders := $(shell find ./source/engine -name '*.h')
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edirs := $(addprefix $(ETP), Chipmunk2D/include bitmap-outliner cgltf enet/include pl_mpeg s7 sqlite3 stb) ./source/engine # $(shell find ./source/engine -type d)
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edirs := $(filter-out %docs %doc %include% %src %examples , $(edirs)) /usr/include/directfb
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edirs != $(call find_include, ./source/engine)
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eobjects != $(call make_objs, ./source/engine)
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eobjects != $(call rm,$(eobjects),sqlite s7 pl_mpeg_extract_frames pl_mpeg_player)
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eobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(esrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(esrcs))))
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imguisrcs = imgui imgui_draw imgui_widgets imgui_tables backends/imgui_impl_sdl backends/imgui_impl_opengl3
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imguiobjs != $(call prefix,$(imguisrcs),./source/editor/imgui/,.o)
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imguidir := ./source/editor/imgui/
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imguisrcs := $(addprefix $(imguidir), imgui imgui_draw imgui_widgets imgui_tables backends/imgui_impl_sdl backends/imgui_impl_opengl3)
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imguisrcs := $(addsuffix .cpp, $(imguisrcs))
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imguiobjs := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(imguisrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(imguisrcs))))
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eddirs != find ./source/editor -type d
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edobjects != $(call make_objs, ./source/editor)
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edsrcs := $(wildcard ./source/editor/*)
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edheaders := $(shell find ./source/editor -name '*.h')
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eddirs := $(shell find ./source/editor -type d)
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bsdirs != find ./source/brainstorm -type d
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bsobjects != $(call make_objs, ./source/brainstorm)
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edobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(edsrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(edsrcs)))) $(imguiobjs)
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pindirs != find ./source/pinball -type d
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pinobjects != $(call make_objs, ./source/pinball);
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eobjects := $(filter-out %yugine.o %pl_mpeg_extract_frames.o %pl_mpeg_player.o, $(eobjects)) $(edobjects)
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edirs := $(edirs) $(eddirs)
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bssrcs := $(shell find ./source/brainstorm -name '*.c*')
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bsheaders := $(shell find ./source/brainstorm -name '*.h')
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eddirs := $(shell find ./source/brainstorm -type d)
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bsobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(bssrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(bssrcs))))
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pinsrcs := $(shell find ./source/editor -name '*.c*')
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pinheaders := $(shell find ./source/editor -name '*.h')
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pindirs := $(shell find ./source/pinball -type d)
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edobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(edsrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(edsrcs))))
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includeflag := $(addprefix -I, $(edirs) $(eddirs) $(pindirs) $(bsdirs) ./source/editor ./source/editor/imgui ./source/editor/imgui/backends)
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edirs += ./source/engine/thirdparty/Chipmunk2D/include ./source/engine/thirdparty/enet/include
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includeflag != $(call prefix,$(edirs) $(eddirs) $(pindirs) $(bsdirs),-I)
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#COMPILER_FLAGS specifies the additional compilation options we're using
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WARNING_FLAGS := -w #-pedantic -Wall -Wextra -Wwrite-strings
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COMPILER_FLAGS := -g -O0 $(WARNING_FLAGS)
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WARNING_FLAGS = -w #-pedantic -Wall -Wextra -Wwrite-strings
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COMPILER_FLAGS = -g -O0 $(WARNING_FLAGS)
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LIBPATH := $(addprefix -L, .)
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LIBPATH = -L.
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ifeq ($(UNAME), Windows_NT)
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LINKER_FLAGS:= -static -DSDL_MAIN_HANDLED
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ELIBS := engine mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread
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ELIBS := $(ELIBS) SDL2_mixer FLAC vorbis vorbisenc vorbisfile mpg123 out123 syn123 opus opusurl opusfile ogg ssp shlwapi
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CLIBS := glew32
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EXT := .exe
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LINKER_FLAGS = -static -DSDL_MAIN_HANDLED
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ELIBS = engine mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread
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ELIBS += SDL2_mixer FLAC vorbis vorbisenc vorbisfile mpg123 out123 syn123 opus opusurl opusfile ogg ssp shlwapi
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CLIBS = glew32
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EXT = .exe
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else
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LINKER_FLAGS :=
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ELIBS := engine
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CLIBS := SDL2 SDL2_mixer GLEW GL dl pthread
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EXT :=
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LINKER_FLAGS =
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ELIBS = engine
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CLIBS = SDL2 SDL2_mixer GLEW GL dl pthread
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EXT =
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endif
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LELIBS := -Wl,-Bstatic $(addprefix -l, ${ELIBS}) -Wl,-Bdynamic $(addprefix -l, $(CLIBS))
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ELIBS != $(call prefix, $(ELIBS), -l)
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CLIBS != $(call prefix, $(CLIBS), -l)
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DEPENDS := $(patsubst %.o, %.d, $(bsobjects) $(eobjects))
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LELIBS = -Wl,-Bstatic $(ELIBS) -Wl,-Bdynamic $(CLIBS)
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yuginec := ./source/engine/yugine.c
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DEPENDS = $(bsobjects:.o=.d) $(eobjects:.o=.d)
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yuginec = ./source/engine/yugine.c
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.SECONARY: $(eobjects)
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@ -104,6 +105,11 @@ xbrainstorm: libengine.a $(bsobjects)
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@$(CXX) $(bsobjects) -DGLEW_STATIC $(includeflag) $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@
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mv xbrainstorm brainstorm/brainstorm$(EXT)
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pinball: libengine.a $(pinobjects)
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@echo Making pinball
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@$(CXX) $(pinobjects) -DGLEW_STATIC $(includeflag) $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@
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mv pinball paladin/pinball
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-include $(DEPENDS)
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$(objprefix)/%.o:%.cpp
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@ -10,6 +10,7 @@
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int main(int argc, char **args)
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{
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/*
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engine_init();
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struct mSDLWindow *window = MakeSDLWindow("Untitled Game", 1920, 1080,
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openglInit(window);
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#ifdef EDITOR
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editor_init(window);
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#endif
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quit = false;
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SDL_Event e;
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openglRender(window, &camera);
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#ifdef EDITOR
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editor_render();
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#endif
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window_swap(window);
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engine_stop();
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*/
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return 0;
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}
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