stbtt truetype works
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2e267e0b39
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@ -8,6 +8,8 @@
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#include <limits.h>
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#include <stdlib.h>
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_STATIC
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#include <stb_truetype.h>
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static uint32_t VBO = 0;
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@ -30,50 +32,53 @@ struct sFont *MakeFont(const char *fontfile, int height)
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char fontpath[256];
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snprintf(fontpath, 256, "fonts/%s", fontfile);
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stbtt_fontinfo fontinfo = { 0 };
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int ascent, descent, linegap;
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fread(ttf_buffer, 1, 1<<25, fopen(fontpath, "rb"));
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if (!stbtt_InitFont(&fontinfo, ttf_buffer, 0)) {
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stbtt_fontinfo fontinfo = { 0 };
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if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0))) {
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printf("failed\n");
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}
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int tw,th;
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unsigned char *testbitmap = stbtt_GetCodepointBitmap(&fontinfo, 0, stbtt_ScaleForPixelHeight(&fontinfo, 40), 'a', &tw, &th, 0,0);
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for (int i = 0; i < th; ++i) {
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for (int j = 0; j<tw; ++j)
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putchar(" .:ioVM@"[testbitmap[i*tw+j]>>5]);
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putchar('\n');
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}
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float scale = stbtt_ScaleForPixelHeight(&fontinfo, 64);
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int ascent, descent, linegap;
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stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
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ascent = roundf(ascent*scale);
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descent=roundf(descent*scale);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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for (unsigned char c = 32; c < 128; c++) {
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unsigned char *bitmap;
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int advance, lsb, w, h;
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stbtt_GetCodepointHMetrics(&fontinfo, c, &advance, &lsb);
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bitmap =
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stbtt_GetCodepointBitmap(&fontinfo, 0,
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stbtt_ScaleForPixelHeight(&fontinfo,
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newfont->
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height), c,
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&w, &h, 0, 0);
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bitmap = stbtt_GetCodepointBitmap(&fontinfo, 0,
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stbtt_ScaleForPixelHeight(&fontinfo, newfont->height), c, &w, &h, 0, 0);
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GLuint ftexture;
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glGenTextures(1, &ftexture);
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glBindTexture(GL_TEXTURE_2D, ftexture);
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, bitmap);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, bitmap);
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//glGenerateMipmap(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
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GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
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GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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newfont->Characters[c].TextureID = ftexture;
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newfont->Characters[c].Advance = advance;
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@ -97,6 +102,7 @@ struct sFont *MakeFont(const char *fontfile, int height)
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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return newfont;
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}
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