Editor project
This commit is contained in:
parent
28c69ff62f
commit
7e9efc174a
95
source/engine/ed_project.c
Normal file
95
source/engine/ed_project.c
Normal file
|
@ -0,0 +1,95 @@
|
|||
#include "ed_project.h"
|
||||
|
||||
#include "editor.h"
|
||||
|
||||
void editor_init_project(struct gameproject *gp)
|
||||
{
|
||||
/*
|
||||
cur_project = gp;
|
||||
DATA_PATH = strdup(gp->path);
|
||||
stemlen = strlen(DATA_PATH);
|
||||
findPrefabs();
|
||||
get_levels();
|
||||
get_all_files();
|
||||
*/
|
||||
}
|
||||
|
||||
void editor_make_project(char *path)
|
||||
{
|
||||
FILE *f = path_open("w", "%s%s", path, "/project.yugh");
|
||||
cur_project =
|
||||
(struct gameproject *) malloc(sizeof(struct gameproject));
|
||||
strncpy(cur_project->name, "New Game", 127);
|
||||
strncpy(cur_project->path, path, 2048);
|
||||
vec_add(projects, cur_project);
|
||||
fwrite(cur_project, sizeof(*cur_project), 1, f);
|
||||
fclose(f);
|
||||
|
||||
editor_init_project(cur_project);
|
||||
|
||||
editor_save_projects();
|
||||
}
|
||||
|
||||
void editor_import_project(char *path)
|
||||
{
|
||||
FILE *f = path_open("r", "%s%s", path, "/project.yugh");
|
||||
if (!f)
|
||||
return;
|
||||
|
||||
struct gameproject *gp = (struct gameproject *) malloc(sizeof(*gp));
|
||||
fread(gp, sizeof(*gp), 1, f);
|
||||
fclose(f);
|
||||
|
||||
vec_add(projects, gp);
|
||||
}
|
||||
|
||||
void editor_project_btn_gui(struct gameproject *gp)
|
||||
{
|
||||
/*
|
||||
if (ImGui::Button(gp->name))
|
||||
editor_init_project(gp);
|
||||
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("%s", gp->path);
|
||||
*/
|
||||
}
|
||||
|
||||
void editor_proj_select_gui()
|
||||
{
|
||||
/*
|
||||
ImGui::Begin("Project Select");
|
||||
|
||||
vec_walk(projects, (void (*)(void *)) &editor_project_btn_gui);
|
||||
|
||||
ImGui::InputText("Project import path", setpath, MAXPATH);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Create")) {
|
||||
editor_make_project(setpath);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Import")) {
|
||||
editor_import_project(setpath);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
void editor_load_projects()
|
||||
{
|
||||
FILE *f = fopen("projects.yugh", "r");
|
||||
if (!f)
|
||||
return;
|
||||
|
||||
vec_load(projects, f);
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void editor_save_projects()
|
||||
{
|
||||
FILE *f = fopen("projects.yugh", "w");
|
||||
vec_store(projects, f);
|
||||
fclose(f);
|
||||
}
|
18
source/engine/ed_project.h
Normal file
18
source/engine/ed_project.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
#ifndef ED_PROJECT_H
|
||||
#define ED_PROJECT_H
|
||||
|
||||
#include "config.h"
|
||||
|
||||
struct gameproject {
|
||||
char name[127];
|
||||
char path[MAXPATH];
|
||||
};
|
||||
|
||||
void editor_init_project(struct gameproject *gp);
|
||||
void editor_save_projects();
|
||||
void editor_load_projects();
|
||||
void editor_proj_select_gui();
|
||||
void editor_import_project(char *path);
|
||||
void editor_make_project(char *path);
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue