Executable

This commit is contained in:
John Alanbrook 2022-01-25 15:22:03 +00:00
parent 2c88a01cfd
commit a45862c454
284 changed files with 9 additions and 9 deletions

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Makefile Normal file → Executable file
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@ -30,7 +30,7 @@ esrcs := $(shell find ./source/engine -name '*.c*')
esrcs := $(filter-out %sqlite3.c %shell.c, $(esrcs))
eheaders := $(shell find ./source/engine -name '*.h')
edirs := $(addprefix $(ETP), Chipmunk2D/include bitmap-outliner cgltf enet/include pl_mpeg s7 sqlite3 stb) ./source/engine # $(shell find ./source/engine -type d)
edirs := $(filter-out %docs %doc %include% %src %examples , $(edirs))
edirs := $(filter-out %docs %doc %include% %src %examples , $(edirs)) /usr/include/directfb
eobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(esrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(esrcs))))
@ -71,10 +71,10 @@ COMPILER_FLAGS := -g -O0 $(WARNING_FLAGS)
LIBPATH := $(addprefix -L, .)
ifeq ($(UNAME), Windows_NT)
LINKER_FLAGS:= -static
# DYNAMIC LIBS: SDL2 opengl32
ELIBS := glew32 mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread
CLIBS :=
LINKER_FLAGS:= -static -DSDL_MAIN_HANDLED
ELIBS := engine mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread
ELIBS := $(ELIBS) SDL2_mixer FLAC vorbis vorbisenc vorbisfile mpg123 out123 syn123 opus opusurl opusfile ogg ssp shlwapi
CLIBS := glew32
EXT := .exe
else
LINKER_FLAGS :=
@ -101,8 +101,8 @@ libengine.a: $(eobjects)
xbrainstorm: libengine.a $(bsobjects)
@echo Making brainstorm
$(CXX) $(bsobjects) -DGLEW_STATIC $(includeflag) $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@
mv xbrainstorm brainstorm/xbrainstorm
@$(CXX) $(bsobjects) -DGLEW_STATIC $(includeflag) $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@
mv xbrainstorm brainstorm/brainstorm$(EXT)
$(objprefix)/%.o:%.cpp
@mkdir -p $(@D)
@ -116,5 +116,5 @@ $(objprefix)/%.o:%.c
clean:
@echo Cleaning project
@rm -f $(eobjects)
@rm -f $(eobjects) $(bsobjects)

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source/editor/debug.c Normal file → Executable file
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source/editor/debug.h Normal file → Executable file
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source/editor/editor.cpp Normal file → Executable file
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source/editor/editorstate.c Normal file → Executable file
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source/editor/editorstate.h Normal file → Executable file
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source/editor/imgui/LICENSE.txt Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_allegro5.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_allegro5.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_android.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_android.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx10.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx10.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx11.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx11.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx12.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx12.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx9.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_dx9.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_glfw.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_glfw.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_glut.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_glut.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_marmalade.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_marmalade.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_metal.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_metal.mm Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_opengl2.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_opengl2.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_opengl3.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_opengl3.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_osx.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_osx.mm Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_sdl.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_sdl.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_vulkan.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_vulkan.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_wgpu.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_wgpu.h Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_win32.cpp Normal file → Executable file
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source/editor/imgui/backends/imgui_impl_win32.h Normal file → Executable file
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source/editor/imgui/backends/vulkan/glsl_shader.frag Normal file → Executable file
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source/editor/imgui/backends/vulkan/glsl_shader.vert Normal file → Executable file
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source/editor/imgui/imconfig.h Normal file → Executable file
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source/editor/imgui/imgui.cpp Normal file → Executable file
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source/editor/imgui/imgui.h Normal file → Executable file
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source/editor/imgui/imgui_demo.cpp Normal file → Executable file
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source/editor/imgui/imgui_draw.cpp Normal file → Executable file
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source/editor/imgui/imgui_internal.h Normal file → Executable file
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source/editor/imgui/imgui_tables.cpp Normal file → Executable file
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source/editor/imgui/imgui_widgets.cpp Normal file → Executable file
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source/editor/imgui/imstb_rectpack.h Normal file → Executable file
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source/editor/imgui/imstb_textedit.h Normal file → Executable file
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source/editor/imgui/imstb_truetype.h Normal file → Executable file
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source/engine/2dcamera.h Normal file → Executable file
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source/engine/2dphysics.c Normal file → Executable file
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source/engine/billboard.h Normal file → Executable file
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source/engine/camera.c Normal file → Executable file
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source/engine/camera.h Normal file → Executable file
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source/engine/component.h Normal file → Executable file
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source/engine/config.h Normal file → Executable file
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source/engine/datastream.c Normal file → Executable file
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source/engine/datastream.h Normal file → Executable file
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source/engine/debugdraw.c Normal file → Executable file
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source/engine/debugdraw.h Normal file → Executable file
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source/engine/engine.c Normal file → Executable file
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source/engine/engine.h Normal file → Executable file
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source/engine/font.c Normal file → Executable file
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source/engine/font.h Normal file → Executable file
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source/engine/gameobject.c Normal file → Executable file
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source/engine/gameobject.h Normal file → Executable file
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source/engine/gizmo.c Normal file → Executable file
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source/engine/gizmo.h Normal file → Executable file
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source/engine/input.c Normal file → Executable file
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source/engine/input.h Normal file → Executable file
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source/engine/level.c Normal file → Executable file
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source/engine/level.h Normal file → Executable file
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source/engine/light.c Normal file → Executable file
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source/engine/log.c Normal file → Executable file
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source/engine/mathc.c Normal file → Executable file
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source/engine/mathc.h Normal file → Executable file
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source/engine/mesh.c Normal file → Executable file
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source/engine/mesh.h Normal file → Executable file
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source/engine/model.c Normal file → Executable file
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source/engine/model.h Normal file → Executable file
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source/engine/openglrender.c Normal file → Executable file
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source/engine/openglrender.h Normal file → Executable file
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source/engine/registry.c Normal file → Executable file
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source/engine/render.c Normal file → Executable file
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source/engine/resources.c Normal file → Executable file
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source/engine/resources.h Normal file → Executable file
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