Add easy log macros; add vec_init; windows managed by vec now
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bccb0a53fd
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4
Makefile
4
Makefile
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@ -12,7 +12,7 @@ UNAME_P != uname -m
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CCACHE = ccache
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#CC specifies which compiler we're using
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CC = $(CCACHE) clang
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CC = $(CCACHE) tcc
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MUSL = /usr/local/musl/include
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@ -95,7 +95,7 @@ ifeq ($(UNAME), Windows_NT)
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CLIBS = glew32
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EXT = .exe
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else
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LINKER_FLAGS = -fuse-ld=lld #/usr/local/lib/tcc/bcheck.o /usr/local/lib/tcc/bt-exe.o /usr/local/lib/tcc/bt-log.o
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LINKER_FLAGS = -g #/usr/local/lib/tcc/bcheck.o /usr/local/lib/tcc/bt-exe.o /usr/local/lib/tcc/bt-log.o
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ELIBS = m c engine editor glfw3
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CLIBS =
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EXT =
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@ -46,16 +46,6 @@ struct sFont *MakeFont(const char *fontfile, int height)
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printf("failed\n");
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}
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int tw,th;
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unsigned char *testbitmap = stbtt_GetCodepointBitmap(&fontinfo, 0, stbtt_ScaleForPixelHeight(&fontinfo, 100), 'G', &tw, &th, 0,0);
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for (int i = 0; i < th; ++i) {
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for (int j = 0; j<tw; ++j)
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putchar(" .:ioVM@"[testbitmap[i*tw+j]>>5]);
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putchar('\n');
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}
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float scale = stbtt_ScaleForPixelHeight(&fontinfo, 64);
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int ascent, descent, linegap;
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@ -75,13 +65,6 @@ struct sFont *MakeFont(const char *fontfile, int height)
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bitmap = stbtt_GetCodepointBitmap(&fontinfo, 0,
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stbtt_ScaleForPixelHeight(&fontinfo, newfont->height), c, &w, &h, 0, 0);
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for (int i = 0; i < h; ++i) {
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for (int j = 0; j<w; ++j)
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putchar(" .:ioVM@"[bitmap[i*w+j]>>5]);
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putchar('\n');
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}
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GLuint ftexture;
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glGenTextures(1, &ftexture);
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glBindTexture(GL_TEXTURE_2D, ftexture);
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@ -9,6 +9,10 @@
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#define LOG_CRITICAL 3
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#define YughLog(cat, pri, msg, ...) mYughLog(cat, pri, __LINE__, __FILE__, msg, __VA_ARGS__)
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#define YughInfo(msg, ...) mYughLog(0, 0, __LINE__, __FILE__, msg, __VA_ARGS__);
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#define YughWarn(msg, ...) mYughLog(0, 1, __LINE__, __FILE__, msg, __VA_ARGS__);
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#define YughError(msg, ...) mYughLog(0, 2, __LINE__, __FILE__, msg, __VA_ARGS__);
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#define YughCritical(msg, ...) mYughLog(0, 3, __LINE__, __FILE__, msg, __VA_ARGS__);
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void mYughLog(int category, int priority, int line, const char *file, const char *message, ...);
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@ -94,6 +94,11 @@ static unsigned int projUBO;
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void openglInit()
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{
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if (!mainwin) {
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YughError("No window to init OpenGL on.", 1);
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abort();
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}
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sprite_initialize();
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////// MAKE SHADERS
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@ -41,7 +41,7 @@ struct Texture *texture_pullfromfile(const char *path)
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shput(texhash, tex->path, tex);
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glGenTextures(1, &tex->id);
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//glGenTextures(1, &tex->id);
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return tex;
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}
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@ -3,6 +3,16 @@
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#include <string.h>
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#include <stdlib.h>
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struct vec vec_init(size_t width, int size)
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{
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struct vec v;
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v.size = size;
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v.width = width;
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v.len = 0;
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v.data = calloc(v.size, v.width);
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return v;
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}
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struct vec *vec_make(size_t width, int size)
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{
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struct vec *new = calloc(1, sizeof(struct vec));
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@ -4,12 +4,13 @@
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#include <stdio.h>
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struct vec {
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int len;
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int size;
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size_t width;
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int len; // How many elements are in the vec
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int size; // The capacity of the vec
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size_t width; // The size in bytes of an element of the vector
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void *data;
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};
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struct vec vec_init(size_t width, int size);
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struct vec *vec_make(size_t width, int size);
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void *vec_get(struct vec *vec, int n);
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void vec_walk(struct vec *vec, void (*fn)(void *data));
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@ -8,42 +8,60 @@
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#include <stdlib.h>
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#include <stdio.h>
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struct mSDLWindow *mainwin;
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#include <vec.h>
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static struct mSDLWindow *windows[5];
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static int numWindows = 0;
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static struct mSDLWindow *mainwin;
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static struct vec windows;
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struct Texture *icon = NULL;
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struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height,
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uint32_t flags)
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{
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struct mSDLWindow *w = calloc(1, sizeof(struct mSDLWindow));
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w->width = width;
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w->height = height;
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w->window = glfwCreateWindow(width, height, name, NULL, NULL);
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struct mSDLWindow *w;
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if (!w->window) {
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printf("Couldn't make GLFW window\n");
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if (windows.data == NULL) {
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windows = vec_init(sizeof(struct mSDLWindow), 5);
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w = vec_add(&windows, NULL);
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mainwin = w;
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} else {
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glfwMakeContextCurrent(w->window);
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(1);
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w->id = numWindows;
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if (numWindows < 5)
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windows[numWindows++] = w;
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w = vec_add(&windows, NULL);
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}
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mainwin = windows[0];
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GLFWwindow *sharewin = mainwin ? NULL : mainwin->window;
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w->width = width;
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w->height = height;
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printf("NUmber of windows: %d.\n", windows.len);
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w->id = windows.len-1;
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w->window = glfwCreateWindow(width, height, name, NULL, sharewin);
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if (!w->window) {
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YughError("Couldn't make GLFW window\n", 1);
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return w;
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}
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if (icon) window_seticon(w, icon);
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glfwMakeContextCurrent(w->window);
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(1);
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return w;
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}
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void window_set_icon(const char *png)
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{
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icon = texture_pullfromfile(png);
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}
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void window_destroy(struct mSDLWindow *w)
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{
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glfwDestroyWindow(w->window);
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vec_delete(&windows, w->id);
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}
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void window_handle_event(struct mSDLWindow *w)
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@ -131,9 +149,7 @@ void window_handle_event(struct mSDLWindow *w)
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void window_all_handle_events()
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{
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for (int i = 0; i < numWindows; i++) {
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window_handle_event(windows[i]);
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}
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vec_walk(&windows, window_handle_event);
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}
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void window_makefullscreen(struct mSDLWindow *w)
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@ -28,6 +28,7 @@ extern struct mSDLWindow *mainwin;
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struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height,
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uint32_t flags);
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void window_set_icon(const char *png);
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void window_destroy(struct mSDLWindow *w);
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void window_handle_event(struct mSDLWindow *w);
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void window_all_handle_events();
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