No more SDL

This commit is contained in:
John Alanbrook 2022-06-23 01:39:18 +00:00
parent 0ad3f792ee
commit aa7d36b7d3
4 changed files with 90516 additions and 29 deletions

View file

@ -10,7 +10,7 @@ endif
UNAME_P != uname -m
#CC specifies which compiler we're using
CC = clang -std=c99
CC = musl-clang -std=c99
ifeq ($(DEBUG), 1)
DEFFALGS += -DDEBUG
@ -88,16 +88,16 @@ ifeq ($(UNAME), Windows_NT)
EXT = .exe
else
LINKER_FLAGS =
ELIBS = editor engine
CLIBS = glfw SDL2 SDL2_mixer m
ELIBS = editor engine glfw3 m pthread
CLIBS =
EXT =
endif
ELIBS != $(call prefix, $(ELIBS), -l)
CLIBS != $(call prefix, $(CLIBS), -l)
#LELIBS = -Wl,-Bstatic $(ELIBS) -Wl,-Bdynamic $(CLIBS)
LELIBS = $(ELIBS) $(CLIBS)
#LELIBS = -Wl,-Bstatic $(ELIBS)# -Wl,-Bdynamic $(CLIBS)
LELIBS = $(ELIBS) #$(CLIBS)
objects = $(bsobjects) $(eobjects) $(pinobjects)
DEPENDS = $(objects:.o=.d)
@ -123,7 +123,7 @@ editor: $(yuginec:.%.c=$(objprefix)%.o) $(EDITOR) $(ENGINE)
$(CC) $< $(LINK)
@echo Finished build
$(ENGINE): $(eobjects)
$(ENGINE): $(eobjects) bin/libglfw3.a
@echo Making library engine.a
@ar -r $(ENGINE) $(eobjects)
@cp -u -r $(ehead) $(INCLUDE)
@ -143,6 +143,11 @@ pinball: $(ENGINE) $(pinobjects)
@$(CC) $(pinobjects) $(LINK) -o $@
@mv pinball paladin/pinball
bin/libglfw3.a:
@echo Making GLFW
make glfw/build
cp glfw/build/src/libglfw3.a bin/libglfw3.a
$(objprefix)/%.o:%.c
@mkdir -p $(@D)
@echo Making C object $@

90464
source/engine/miniaudio.h Normal file

File diff suppressed because it is too large Load diff

View file

@ -1,3 +1,6 @@
#define MINIAUDIO_IMPLEMENTATION
#include "sound.h"
#include "resources.h"
@ -7,31 +10,32 @@ static int mus_ch = -1;
void sound_init()
{
/*
int flags = MIX_INIT_MP3 | MIX_INIT_OGG;
int err = Mix_Init(flags);
if ((err&flags) != flags) {
printf("MIX did not init!!");
}
*/
//mus_ch = Mix_AllocateChannels(1);
mus_ch = Mix_AllocateChannels(1);
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048);
//Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048);
}
void audio_open(const char *device)
{
Mix_OpenAudioDevice(44100, MIX_DEFAULT_FORMAT, 2, 2048, device, 0);
//Mix_OpenAudioDevice(44100, MIX_DEFAULT_FORMAT, 2, 2048, device, 0);
}
void audio_close()
{
Mix_CloseAudio();
//Mix_CloseAudio();
}
struct sound *make_sound(const char *wav)
{
struct sound *new = calloc(1, sizeof(struct sound));
new->sound = Mix_LoadWAV(wav);
//new->sound = Mix_LoadWAV(wav);
return new;
}
@ -39,20 +43,20 @@ struct sound *make_sound(const char *wav)
struct music *make_music(const char *ogg)
{
struct music *sound = calloc(1, sizeof(struct music));
sound->music = Mix_LoadMUS(make_path(ogg));
//sound->music = Mix_LoadMUS(make_path(ogg));
return sound;
}
void play_sound(struct sound *sound)
{
Mix_VolumeChunk(sound->sound, sound->volume);
Mix_PlayChannel(-1, sound->sound, 0);
//Mix_VolumeChunk(sound->sound, sound->volume);
//Mix_PlayChannel(-1, sound->sound, 0);
}
void play_music(struct sound *music)
{
Mix_PlayChannel(mus_ch, music->sound, -1);
//Mix_PlayChannel(mus_ch, music->sound, -1);
}
void music_set(struct sound *music)
@ -62,57 +66,60 @@ void music_set(struct sound *music)
void music_volume(unsigned char vol)
{
Mix_Volume(mus_ch, vol);
//Mix_Volume(mus_ch, vol);
}
int music_playing()
{
return Mix_Playing(mus_ch);
//return Mix_Playing(mus_ch);
return 0;
}
int music_paused()
{
return Mix_Paused(mus_ch);
//return Mix_Paused(mus_ch);
return 0;
}
void music_resume()
{
Mix_Resume(mus_ch);
//Mix_Resume(mus_ch);
}
void music_pause()
{
Mix_Pause(mus_ch);
//Mix_Pause(mus_ch);
}
void music_stop()
{
Mix_HaltChannel(mus_ch);
//Mix_HaltChannel(mus_ch);
}
void audio_init()
{
audioDriver = SDL_GetAudioDeviceName(0,0);
//audioDriver = SDL_GetAudioDeviceName(0,0);
}
void play_raw(int device, void *data, int size)
{
SDL_QueueAudio(device, data, size);
//SDL_QueueAudio(device, data, size);
}
void close_audio_device(int device)
{
SDL_CloseAudioDevice(device);
//SDL_CloseAudioDevice(device);
}
void clear_raw(int device)
{
SDL_ClearQueuedAudio(device);
//SDL_ClearQueuedAudio(device);
}
int open_device(const char *adriver)
{
/*
SDL_AudioSpec audio_spec;
SDL_memset(&audio_spec, 0, sizeof(audio_spec));
audio_spec.freq = 48000;
@ -121,5 +128,8 @@ int open_device(const char *adriver)
audio_spec.samples = 4096;
int dev = (int) SDL_OpenAudioDevice(adriver, 0, &audio_spec, NULL, 0);
SDL_PauseAudioDevice(dev, 0);
return dev;
*/
return 0;
}

View file

@ -1,15 +1,23 @@
#ifndef SOUND_H
#define SOUND_H
#include <SDL2/SDL_mixer.h>
#include <miniaudio.h>
struct Mix_Chunk {
int i;
};
struct Mix_Music {
int i;
};
struct sound {
Mix_Chunk *sound;
struct Mix_Chunk *sound;
unsigned char volume;
};
struct music {
Mix_Music *music;
struct Mix_Music *music;
unsigned char volume;
};