John Alanbrook
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21464c44fb
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Support fat macos binaries; rudimentary support for ios
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2023-11-11 15:56:57 +00:00 |
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John Alanbrook
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8c3e8aa539
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timers fixed
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2023-11-07 18:45:52 +00:00 |
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John Alanbrook
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a854764636
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Fix char2d; add camera reset in editor; default entity physics is static
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2023-11-02 22:25:00 +00:00 |
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John Alanbrook
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71d5ae7619
|
Update sokol
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2023-11-01 20:33:22 +00:00 |
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John Alanbrook
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0fcc2286fa
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instance saving
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2023-10-26 16:48:02 +00:00 |
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John Alanbrook
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264a365a1a
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Reconfigure logging; add markdown output for input controls and important api
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2023-10-23 13:08:11 +00:00 |
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John Alanbrook
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567691edce
|
Bug fixes for input, cleanup on engine exit
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2023-10-16 14:40:43 +00:00 |
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John Alanbrook
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3c43a1fad8
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D3D11 build for windows; gif making works everywhere & gif names are now dates
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2023-09-25 17:29:04 +00:00 |
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John Alanbrook
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d52b15e1be
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
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John Alanbrook
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a57aaeb5d5
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Windows now compiles with directx; separated out ur and entity methods
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2023-09-19 17:35:12 +00:00 |
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John Alanbrook
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24a3ee20c6
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Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing
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2023-09-19 06:10:00 +00:00 |
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John Alanbrook
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27aaa8e05d
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Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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2023-09-19 02:55:37 +00:00 |
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John Alanbrook
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03c9f0c93d
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
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John Alanbrook
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60d078321c
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Fix Linux and Windows build issues; texture looks in CDBs first
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2023-09-18 15:45:51 +00:00 |
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John Alanbrook
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c9c05d931d
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JSO compiler; packer; update CDB to 0.80; assets now packed into binary
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2023-09-18 12:36:07 +00:00 |
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John Alanbrook
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d15c4ec6d1
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Fix rendering regressions; update image and screen pixel pulling
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2023-09-15 17:31:31 +00:00 |
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John Alanbrook
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d86133a317
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Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol
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2023-09-15 08:37:07 +00:00 |
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John Alanbrook
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009609458b
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Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl
|
2023-09-13 04:32:14 +00:00 |
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John Alanbrook
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35c0337837
|
proper CPU timing; ur type extensions
|
2023-09-11 07:46:12 +00:00 |
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John Alanbrook
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acecf2fde9
|
Fix grid drawing; add energy efficient editing; add input down detection
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2023-09-06 22:48:08 +00:00 |
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John Alanbrook
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e78e673576
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Quicjs optimizes similar to engine; objects lerp from their prototype
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2023-09-06 17:17:16 +00:00 |
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John Alanbrook
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4d577dadb7
|
Constrained nuklear.h to nuke.c
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2023-09-05 14:38:52 +00:00 |
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John Alanbrook
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075b9950e0
|
Replace SQLite3 with TinyCDB; javascript compile output
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2023-09-05 15:44:52 +00:00 |
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John Alanbrook
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a9468d0e95
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Remove unneeded ES6 from QuickJS
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2023-09-05 02:35:05 +00:00 |
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John Alanbrook
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40974a5261
|
Makefile simplification
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2023-09-04 21:27:30 +00:00 |
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John Alanbrook
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008458c7f1
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Add Sqlite packing; merge render and openglrender; remove ftw from web builds
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2023-09-04 14:48:44 +00:00 |
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John Alanbrook
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f41f547f63
|
Clang warning fixes; remove unneeded nuklear files; remove assumed window size
|
2023-09-04 06:20:55 +00:00 |
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John Alanbrook
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467f7b29ea
|
Makefile fix to easily make linux, windows, web; DBG flag set correctly
|
2023-09-03 17:50:02 +00:00 |
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John Alanbrook
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3e0dc30645
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fix log windows bug; remove unneeded third party files
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2023-09-02 11:53:52 +00:00 |
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John Alanbrook
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1b1d080528
|
Compilation targets of WIN, WEB, and LINUX; ftw to nftw for emscripten [2deca9ddb9]
|
2023-08-31 22:23:24 +00:00 |
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John Alanbrook
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53ceb9bbf7
|
Merge sokol app; fix basic input
|
2023-08-31 08:10:30 +00:00 |
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John Alanbrook
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6e4e529541
|
Clean up window and input, integrate sokol [2deca9ddb9]
|
2023-08-31 07:05:06 +00:00 |
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John Alanbrook
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f5f5c16f56
|
flac, mp3, wav playing
|
2023-08-30 23:22:32 +00:00 |
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John Alanbrook
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6dbfb2afd3
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corrected level fn registering; initial move to sokol_audio w/ 32bit float sound [57d84de51f509035]
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2023-08-29 22:11:36 +00:00 |
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John Alanbrook
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aad89926d9
|
Remove vec.h; add editor start, step, pause controls
|
2023-08-28 02:57:19 +00:00 |
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John Alanbrook
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09765f5336
|
merge sokol
|
2023-08-23 04:34:36 +00:00 |
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John Alanbrook
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172af950e8
|
Input and scripting documentation; level todos
|
2023-08-22 12:29:53 +00:00 |
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John Alanbrook
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c8ba538f5b
|
d
|
2023-08-14 22:20:30 +00:00 |
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John Alanbrook
|
17fcbd26e7
|
gui
|
2023-06-01 20:58:56 +00:00 |
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John Alanbrook
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aa08815e7c
|
sprite gui render
|
2023-05-31 17:09:02 +00:00 |
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John Alanbrook
|
16f7a28c23
|
removed edtior
|
2023-05-30 16:39:22 +00:00 |
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John Alanbrook
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591f48c703
|
physics fixes
|
2023-05-27 15:13:20 +00:00 |
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John Alanbrook
|
9045f435a0
|
imroved circle shaders
|
2023-05-25 01:45:50 +00:00 |
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John Alanbrook
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ae0f41539b
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sokol sprite render
|
2023-05-04 22:07:00 +00:00 |
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John Alanbrook
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bbbfb97b60
|
clz
|
2023-05-03 18:50:37 +00:00 |
|
John Alanbrook
|
bea5b326cf
|
fixes
|
2023-04-29 15:07:58 +00:00 |
|
John Alanbrook
|
0bf7d419e0
|
fix compiler warnings
|
2023-04-29 01:55:24 +00:00 |
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John Alanbrook
|
dc1fda6611
|
Add gamepad support
|
2023-04-25 19:59:26 +00:00 |
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John Alanbrook
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9b1cead91e
|
Fix free C string bugs in ffi
|
2023-04-25 16:55:33 +00:00 |
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John Alanbrook
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2ab0f33d3f
|
Add all files needed for engine into main branch
|
2023-04-22 21:44:26 +00:00 |
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John Alanbrook
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1e8d76961d
|
Add quickjs to tree
|
2023-04-22 19:07:37 +00:00 |
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John Alanbrook
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653e80cae8
|
Using TCC again; add clang-format
|
2023-04-21 21:57:30 +00:00 |
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John Alanbrook
|
27d15f1e81
|
Before SED
|
2023-04-18 19:49:17 +00:00 |
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John Alanbrook
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5ca3629406
|
audio change
|
2023-03-24 19:01:01 +00:00 |
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John Alanbrook
|
f05e0e59f0
|
Fix windows build
|
2023-02-28 15:40:53 +00:00 |
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John Alanbrook
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260374c14d
|
Wireframe display mode
|
2023-02-16 22:13:07 +00:00 |
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John Alanbrook
|
7e1eaaae64
|
Mouse position & selection; warning fixes
|
2023-02-02 23:52:15 +00:00 |
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John Alanbrook
|
38da3627e7
|
splines
|
2023-01-27 18:06:16 +00:00 |
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John Alanbrook
|
68850b558a
|
Physics edges
|
2023-01-26 03:32:58 +00:00 |
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John Alanbrook
|
db0a099509
|
Draw gameobject pos when debug draw enabled
|
2023-01-17 06:46:40 +00:00 |
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John Alanbrook
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5085597eeb
|
Add spacebar input; add shape enabling/disablg and sensors
|
2023-01-16 23:18:09 +00:00 |
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John Alanbrook
|
5da19ec407
|
Optimize busses; add samplerate changing library
|
2023-01-16 05:27:28 +00:00 |
|
John Alanbrook
|
147cf1b05d
|
Draw sprite to GUI
|
2022-12-24 19:18:06 +00:00 |
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John Alanbrook
|
06b8bba27f
|
Converted to 'nuke' commands
|
2022-12-23 19:48:29 +00:00 |
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John Alanbrook
|
9bdb7ce9cb
|
Embedded console into REPL
|
2022-12-19 18:16:51 +00:00 |
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John Alanbrook
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bfddf39a38
|
Mkfile
|
2022-12-16 15:07:21 +00:00 |
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John Alanbrook
|
fa8dfaf8e8
|
Proper logging using scheme; implemented most MRB FFI in scheme
|
2022-12-15 23:30:22 +00:00 |
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John Alanbrook
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688d816bce
|
Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-15 23:30:17 +00:00 |
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John Alanbrook
|
0b64d0872b
|
Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-14 19:01:42 +00:00 |
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John Alanbrook
|
60bf5ca7bc
|
Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
|
2022-12-13 18:32:36 +00:00 |
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John Alanbrook
|
18eefd4937
|
Using S7; edit Makefile for debug, windows compilation
|
2022-12-12 16:48:21 +00:00 |
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John Alanbrook
|
e5e5716665
|
Using S7; edit Makefile for debug, windows compilation
|
2022-12-12 07:35:42 +00:00 |
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John Alanbrook
|
998cb11218
|
Add newlines to the end of files without them; enable warnings on compile
|
2022-11-25 13:12:31 +00:00 |
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John Alanbrook
|
ac0ad8efc2
|
Massively improved Makefile, with DBG and release options; engine outputs engine version to root directory of game on startup
|
2022-11-24 16:58:36 +00:00 |
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John Alanbrook
|
5946a08a79
|
Add versioning to logs; add backtrace on crash; add automatic logging to a logfile every run
|
2022-11-24 07:54:17 +00:00 |
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John Alanbrook
|
012f1cc1fc
|
Removed game subprojects; Makefile now uses pkg-config for dependencies
|
2022-11-24 04:44:42 +00:00 |
|
John Alanbrook
|
a0f016a011
|
Use CC for general compiling; get rid of more printfs; display opengl version on load
|
2022-11-23 23:29:50 +00:00 |
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John Alanbrook
|
29c001e7df
|
Add script subfolder in pinball
|
2022-11-20 21:50:14 +00:00 |
|
John Alanbrook
|
44e55712ab
|
Removed shaders from pinball
|
2022-11-20 21:14:22 +00:00 |
|
John Alanbrook
|
36277d5c7b
|
Add portaudio and glfw for static linking
|
2022-11-03 21:58:03 +00:00 |
|
John Alanbrook
|
e53cab8604
|
(no comment)
|
2022-10-23 22:10:53 +00:00 |
|
John Alanbrook
|
02d4396010
|
Replaced vec.h with stb_ds.h arrays
|
2022-08-26 14:19:17 +00:00 |
|
John Alanbrook
|
4f0a59f581
|
Editor works again
|
2022-08-15 21:38:21 +00:00 |
|
John Alanbrook
|
638e57e660
|
Add paladin game; fix NK bool
|
2022-08-14 23:10:29 +00:00 |
|
John Alanbrook
|
28c69ff62f
|
pinballx
|
2022-08-14 19:19:36 +00:00 |
|
John Alanbrook
|
b0d2757f70
|
Ruby
|
2022-08-12 19:03:56 +00:00 |
|
John Alanbrook
|
406b2b491f
|
Brainstorm is now fully in ruby
|
2022-08-07 06:43:45 +00:00 |
|
John Alanbrook
|
5b9369a197
|
REFACTOR!!
|
2022-08-06 20:39:29 +00:00 |
|
John Alanbrook
|
2e7da5c4e6
|
Ruby embedded
|
2022-08-01 18:32:58 +00:00 |
|
John Alanbrook
|
476c7ea0c6
|
Include link to yughc
|
2022-07-23 01:57:02 +00:00 |
|
John Alanbrook
|
4896bc5e52
|
Bitcrusher
|
2022-07-12 20:43:02 +00:00 |
|
John Alanbrook
|
b953ae2f1d
|
Compiles
|
2022-07-10 02:46:23 +00:00 |
|
John Alanbrook
|
7299d6d96f
|
Chebyshev filters
|
2022-07-08 18:54:45 +00:00 |
|
John Alanbrook
|
eb49f0fcc5
|
Mixer and a few filters
|
2022-07-06 22:17:06 +00:00 |
|
John Alanbrook
|
9f2419a0bc
|
SDL for audio conversion
|
2022-07-05 20:12:48 +00:00 |
|
John Alanbrook
|
99c101a90c
|
Audio and video works
|
2022-07-03 05:43:42 +00:00 |
|
John Alanbrook
|
2bc9bb65af
|
X
|
2022-06-30 15:31:23 +00:00 |
|
John Alanbrook
|
b49c2b36c9
|
t
|
2022-06-29 03:13:39 +00:00 |
|
John Alanbrook
|
a350083bec
|
Add acme scripts
|
2022-06-28 23:51:21 +00:00 |
|
John Alanbrook
|
9c5767436d
|
Add easy log macros; add vec_init; windows managed by vec now
|
2022-06-27 19:12:26 +00:00 |
|