prosperon/Makefile

155 lines
3.5 KiB
Makefile
Executable file

PROCS != nproc
MAKEFLAGS = --jobs=$(PROCS)
UNAME != uname
# Options
# DBG=0,1 --- build with debugging symbols and logging
# ED=0,1 --- build with or without editor
ED ?= 1
DBG ?= 1
ifeq ($(DBG), 1)
LVL = -O2 -g
INFO = dbg
ifeq ($(CC), tcc)
LVL +=
endif
else
LVL = -O2 -DNDEBUG -flto
INFO = rel
endif
# QuickJS options
QFLAGS = $(LVL) -DDBG=$(DBG) -DED=$(ED)
PTYPE != uname -m
BIN = bin/$(CC)/$(INFO)/
objprefix = $(BIN)obj
define prefix
echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/'
endef
define rm
tmp=$$(mktemp); \
echo $(2) | tr " " "\n" > $${tmp}; \
echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \
rm $${tmp}
endef
# All other sources
edirs != find source -type d -name include
subengs = sound 3d
ifeq ($(ED), 1)
subengs += editor
endif
ifeq ($(DBG), 1)
subengs += debug
endif
edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear
ehead != find source/engine source/engine/sound source/engine/debug source/engine/editor -maxdepth 1 -type f -name *.h
eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs
eobjects != $(call rm,$(eobjects),sqlite pl_mpeg_extract_frames pl_mpeg_player yugine nuklear)
engincs != find source/engine -maxdepth 1 -type d
includeflag != find source -type d -name include
includeflag += $(engincs) source/engine/thirdparty/Nuklear
includeflag := $(addprefix -I, $(includeflag))
WARNING_FLAGS = -Wall# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function
SEM = 0.0.1
COM != git rev-parse --short HEAD
VER = $(SEM)-$(COM)
COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -march=native -std=c99 -c $< -o $@
LIBPATH = -L$(BIN)
ifeq ($(OS), WIN32)
LINKER_FLAGS = $(QFLAGS) -static
ELIBS = engine ucrt yughc glfw3 opengl32 gdi32 ws2_32 ole32 winmm setupapi m
CLIBS =
EXT = .exe
else
LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -rdynamic
ELIBS = engine pthread yughc glfw3 quickjs c m dl
CLIBS =
endif
NAME = yugine$(EXT)
ELIBS != $(call prefix, $(ELIBS), -l)
CLIBS != $(call prefix, $(CLIBS), -l);
objects = $(eobjects)
DEPENDS = $(objects:.o=.d)
-include $(DEPENDS)
ENGINE = $(BIN)libengine.a
INCLUDE = $(BIN)include
LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS)
MYTAG = $(VER)_$(PTYPE)_$(INFO)
DIST = $(NAME)-$(MYTAG).tar.gz
yugine: $(BIN)yugine
$(NAME): $(BIN)$(NAME)
$(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE) $(BIN)libquickjs.a
@echo Linking $(NAME)
$(CC) $< $(LINK) -o $(BIN)$(NAME)
@echo Finished build
$(BIN)$(DIST): $(BIN)$(NAME) source/shaders/*
@echo Creating distribution $(DIST)
@mkdir -p $(BIN)dist
@cp $(BIN)$(NAME) $(BIN)dist
@cp -rf assets/fonts $(BIN)dist
@cp -rf source/shaders $(BIN)dist
@tar czf $(DIST) --directory $(BIN)dist .
@mv $(DIST) $(BIN)
$(BIN)libquickjs.a:
make -C quickjs clean
make -C quickjs libquickjs.a libquickjs.lto.a CC=$(CC)
cp quickjs/libquickjs.* $(BIN)
dist: $(BIN)$(DIST)
install: $(BIN)$(DIST)
@echo Unpacking $(DIST) in $(DESTDIR)
@cp $(BIN)$(DIST) $(DESTDIR)
@tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR)
@rm $(DESTDIR)/$(DIST)
$(ENGINE): $(eobjects)
@echo Making library engine.a
@ar r $(ENGINE) $(eobjects)
@mkdir -p $(INCLUDE)
@cp -u -r $(ehead) $(INCLUDE)
$(objprefix)/%.o:%.c
@mkdir -p $(@D)
@echo Making C object $@
@$(CC) $(COMPILER_FLAGS)
.PHONY: clean
clean:
@echo Cleaning project
@rm -rf bin/*
@rm -f *.gz