prosperon/Makefile

195 lines
4.5 KiB
Makefile
Executable file

MAKEFLAGS = --jobs=8
UNAME != uname
MAKEDIR != pwd
# Options
# DBG --- build with debugging symbols and logging
# Temp to strip long emcc paths to just emcc
CC := $(notdir $(CC))
DBG ?= 1
OPT ?= 0
INFO :=
LD = $(CC)
ifeq ($(CC), clang)
AR = llvm-ar
endif
ifdef NEDITOR
CFLAGS += -DNO_EDITOR
endif
ifdef NFLAC
CFLAGS += -DNFLAC
endif
ifdef NMP3
CFLAGS += -DNMP3
endif
ifeq ($(DBG),1)
CFLAGS += -g
INFO += _dbg
LDFLAGS += -g
else
CFLAGS += -DNDEBUG
LDFLAGS += -s
endif
ifeq ($(OPT),small)
CFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables
LDFLAGS += -flto
ifeq ($(CC), emcc)
LDFLAGS += --closure 1
endif
INFO := $(addsuffix _small,$(INFO))
else
ifeq ($(OPT), 1)
CFLAGS += -O2 -flto
LDFLAGS += -flto
INFO := $(addsuffix _opt,$(INFO))
else
CFLAGS += -O0
endif
endif
PTYPE != uname -m
CFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(VER)\" -DINFO=\"$(INFO)\"
PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) .
ZIP = .tar.gz
UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
ARCH = x64
ifeq ($(OS), Windows_NT)
LDFLAGS += -mwin32 -static
CFLAGS += -mwin32
LDLIBS += mingw32 kernel32 opengl32 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m
EXT = .exe
PLAT = w64
PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
ZIP = .zip
UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
else ifeq ($(CC), emcc)
LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sALLOW_MEMORY_GROWTH -sTOTAL_MEMORY=450MB --embed-file $(BIN)@
CFLAGS += -pthread
LDLIBS += pthread quickjs GL openal c m dl
CC = emcc
EXT = .html
PLAT = html5
else
UNAME != uname -s
ifeq ($(UNAME), Linux)
LDFLAGS += -pthread -rdynamic
LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
PLAT = linux-$(ARCH)$(INFO)
endif
ifeq ($(UNAME), Darwin)
CFLAGS += -x objective-c
# LDLIBS += Cocoa QuartzCore OpenGL
LDFLAGS += -framework Cocoa -framework QuartzCore -framework OpenGL -framework AudioToolbox
PLAT = mac-$(ARCH)$(INFO)
#LDLIBS += Foundation UIKit OpenGLES GLKit
endif
endif
BIN = bin/$(CC)/$(INFO)
OBJDIR = $(BIN)/obj
# All other sources
OBJS != find source/engine -type f -name '*.c'
OBJS := $(patsubst %.c, %.o,$(OBJS))
OBJS := $(addprefix $(BIN)/obj/, $(OBJS))
engineincs != find source/engine -maxdepth 1 -type d
includeflag != find source -type d -name include
includeflag += $(engineincs) source/engine/thirdparty/Nuklear source/engine/thirdparty/tinycdb-0.78 source/shaders
includeflag := $(addprefix -I, $(includeflag))
WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types #-Wall -Wno-incompatible-function-pointer-types -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function -Wno-int-conversion
NAME = yugine$(EXT)
SEM = 0.0.1
COM != fossil describe
VER = $(SEM)-$(COM)
LDLIBS := $(addprefix -l, $(LDLIBS))
DEPENDS = $(OBJS:.o=.d)
-include $(DEPENDS)
SCRIPTS = $(shell ls source/scripts/*.js)
MYTAG = $(VER)_$(PTYPE)_$(INFO)
DIST = yugine-$(PLAT)-$(COM)$(ZIP)
DISTDIR = ./dist
.DEFAULT_GOAL := all
all: $(DISTDIR)/$(DIST)
DESTDIR ?= ~/.bin
SHADERS = $(shell ls source/shaders/*.sglsl)
SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS))
install: $(DISTDIR)/$(DIST)
@echo Unpacking $(DIST) in $(DESTDIR)
@$(UNZIP)
$(BIN)/$(NAME): $(BIN)/libengine.a $(BIN)/libquickjs.a
@echo Linking $(NAME)
$(LD) $^ $(LDFLAGS) -L$(BIN) $(LDLIBS) -o $@
@echo Finished build
$(DISTDIR)/$(DIST): $(BIN)/$(NAME) $(SCRIPTS) assets/*
@echo Creating distribution $(DIST)
@mkdir -p $(DISTDIR)
@cp -rf assets/* $(BIN)
@cp -rf source/scripts $(BIN)
@$(PKGCMD)
$(BIN)/libengine.a: $(SHADERS) $(OBJS)
@$(AR) rcs $@ $(OBJS)
$(BIN)/libquickjs.a:
make -C quickjs clean
make -C quickjs OPT=$(OPT) libquickjs.a libquickjs.lto.a CC=$(CC)
cp quickjs/libquickjs.* $(BIN)
$(OBJDIR)/%.o:%.c
@mkdir -p $(@D)
@echo Making C object $@
@$(CC) $(CFLAGS) -c $< -o $@
%.c: $(SHADERS)
shaders: $(SHADERS)
@echo Making shaders
%.sglsl.h:%.sglsl
@echo Creating shader $^
@./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos -o $@
clean:
@echo Cleaning project
@rm -rf bin/*
@rm -f *.gz
@rm source/shaders/*.sglsl.h
@rm source/shaders/*.metal
@rm -rf dist/*
TAGINC != find . -name "*.[chj]"
tags: $(TAGINC)
@echo Making tags.
@etags $(TAGINC)