151 lines
3.4 KiB
Makefile
Executable file
151 lines
3.4 KiB
Makefile
Executable file
PROCS != nproc
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MAKEFLAGS = --jobs=$(PROCS)
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UNAME != uname
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# Options
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# DBG=0,1 --- build with debugging symbols and logging
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# ED=0,1 --- build with or without editor
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ED ?= 1
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DBG ?= 1
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ifeq ($(DBG), 1)
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LVL = -O0 -g
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INFO = dbg
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ifeq ($(CC), tcc)
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LVL +=
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endif
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else
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LVL = -O2 -DNDEBUG
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INFO = rel
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endif
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# QuickJS options
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QFLAGS = $(LVL) -DDBG=$(DBG) -DED=$(ED)
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PTYPE != uname -m
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BIN = bin/$(CC)/$(INFO)/
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objprefix = $(BIN)obj
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define prefix
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echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/'
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endef
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define rm
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tmp=$$(mktemp); \
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echo $(2) | tr " " "\n" > $${tmp}; \
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echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \
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rm $${tmp}
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endef
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# All other sources
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edirs != find source -type d -name include
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subengs = sound 3d
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ifeq ($(ED), 1)
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subengs += editor
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endif
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ifeq ($(DBG), 1)
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subengs += debug
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endif
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edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear
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ehead != find source/engine source/engine/sound source/engine/debug source/engine/editor -maxdepth 1 -type f -name *.h
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eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs
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eobjects != $(call rm,$(eobjects),sqlite pl_mpeg_extract_frames pl_mpeg_player yugine nuklear)
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engincs != find source/engine -maxdepth 1 -type d
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includeflag != find source -type d -name include
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includeflag += $(engincs) source/engine/thirdparty/Nuklear
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includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wall# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function
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SEM = 0.0.1
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COM != git rev-parse --short HEAD
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VER = $(SEM)-$(COM)
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COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DDUK_USE_SYMBOL_BUILTIN -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -DCONFIG_BIGNUM=y -DCONFIG_VERSION="2020-11-08" -march=native -std=c99 -c $< -o $@
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LIBPATH = -L$(BIN)
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ifeq ($(OS), WIN32)
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LINKER_FLAGS = $(QFLAGS) -static
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ELIBS = engine ucrt yughc glfw3 opengl32 gdi32 ws2_32 ole32 winmm setupapi m
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CLIBS =
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EXT = .exe
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else
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LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -rdynamic
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ELIBS = engine pthread yughc glfw3 quickjs c m dl
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CLIBS =
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endif
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NAME = yugine$(EXT)
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ELIBS != $(call prefix, $(ELIBS), -l)
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CLIBS != $(call prefix, $(CLIBS), -l);
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objects = $(eobjects)
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DEPENDS = $(objects:.o=.d)
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-include $(DEPENDS)
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ENGINE = $(BIN)libengine.a
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INCLUDE = $(BIN)include
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LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS)
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MYTAG = $(VER)_$(PTYPE)_$(INFO)
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DIST = $(NAME)-$(MYTAG).tar.gz
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yugine: $(BIN)yugine
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$(NAME): $(BIN)$(NAME)
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$(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE)
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@echo Linking $(NAME)
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$(CC) $< $(LINK) -o $(BIN)$(NAME)
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@echo Finished build
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$(BIN)$(DIST): $(BIN)$(NAME) source/shaders/*
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@echo Creating distribution $(DIST)
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@mkdir -p $(BIN)dist
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@cp $(BIN)$(NAME) $(BIN)dist
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@cp -rf assets/fonts $(BIN)dist
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@cp -rf source/shaders $(BIN)dist
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@tar czf $(DIST) --directory $(BIN)dist .
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@mv $(DIST) $(BIN)
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dist: $(BIN)$(DIST)
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install: $(BIN)$(DIST)
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@echo Unpacking $(DIST) in $(DESTDIR)
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@cp $(BIN)$(DIST) $(DESTDIR)
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@tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR)
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@rm $(DESTDIR)/$(DIST)
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$(ENGINE): $(eobjects)
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@echo Making library engine.a
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@ar r $(ENGINE) $(eobjects)
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@mkdir -p $(INCLUDE)
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@cp -u -r $(ehead) $(INCLUDE)
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$(objprefix)/%.o:%.c
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@mkdir -p $(@D)
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@echo Making C object $@
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@$(CC) $(COMPILER_FLAGS)
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.PHONY: clean
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clean:
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@echo Cleaning project
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@rm -rf bin/*
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@rm -f *.gz
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