189 lines
4.7 KiB
Makefile
Executable file
189 lines
4.7 KiB
Makefile
Executable file
PROCS != nproc
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MAKEFLAGS = --jobs=$(PROCS)
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UNAME != uname
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MAKEDIR != pwd
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# Options
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# DBG --- build with debugging symbols and logging
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# Temp to strip long emcc paths to just emcc
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CC := $(notdir $(CC))
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DBG ?= 1
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OPT ?= 0
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INFO :=
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ifeq ($(DBG),1)
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QFLAGS += -g
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INFO = dbg
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else
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QFLAGS += -DNDEBUG -s
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INFO = rel
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endif
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ifeq ($(OPT),1)
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QFLAGS += -O2 -flto
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AR = llvm-ar
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INFO = opt
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else
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QFLAGS += -O0
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endif
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QFLAGS += -DHAVE_CEIL -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF
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# Uncomment for smallest binary
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# QFLAGS += -ffunction-sections -fdata-sections -Wl,--gc-sections -fno-stack-protector -fomit-frame-pointer -fno-math-errno -fno-unroll-loops -fmerge-all-constants -fno-ident -mfpmath=387 -fsingle-precision-constant -ffast-math
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PTYPE != uname -m
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LINKER_FLAGS = $(QFLAGS)
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ELIBS = engine quickjs
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PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" --exclude="./include" -czf $(DISTDIR)/$(DIST) .
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ZIP = .tar.gz
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UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
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ARCH = x64
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COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -I. -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -c $< -o $@
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ifeq ($(OS), Windows_NT)
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LINKER_FLAGS += -mwin32 -static
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COMPILER_FLAGS += -mwin32
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ELIBS += mingw32 kernel32 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m
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EXT = .exe
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PLAT = w64
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PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
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ZIP = .zip
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UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
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else ifeq ($(CC), emcc)
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LINKER_FLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread --preload-file test.db -s ALLOW_MEMORY_GROWTH=1
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COMPILER_FLAGS += -pthread
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ELIBS += pthread quickjs GL openal c m dl
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CC = emcc
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EXT = .html
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PLAT = html5
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else
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UNAME != uname -s
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ifeq ($(UNAME), Linux)
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LINKER_FLAGS += -pthread -rdynamic
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ELIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
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PLAT = linux-$(ARCH)
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endif
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ifeq ($(UNAME), Darwin)
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ifeq ($(PLATFORM), macosx)
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ELIBS = Coca QuartzCore OpenGL
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PLAT = mac-$(ARCH)
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else ifeq ($(PLATFORM), iphoneos)
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ELIBS = Foundation UIKit OpenGLES GLKit
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endif
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endif
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endif
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BIN = bin/$(CC)/$(INFO)/
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objprefix = $(BIN)obj
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define prefix
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echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/'
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endef
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define rm
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tmp=$$(mktemp); \
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echo $(2) | tr " " "\n" > $${tmp}; \
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echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \
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rm $${tmp}
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endef
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# All other sources
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edirs != find source -type d -name include
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subengs = sound 3d
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ifeq ($(DBG), 1)
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subengs += debug
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endif
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edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear
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ehead != find source/engine source/engine/sound source/engine/debug -maxdepth 1 -type f -name *.h
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eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs
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engincs != find source/engine -maxdepth 1 -type d
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includeflag != find source -type d -name include
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includeflag += $(engincs) source/engine/thirdparty/Nuklear
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includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types #-Wall -Wno-incompatible-function-pointer-types -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function -Wno-int-conversion
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SEM = 0.0.1
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COM != fossil describe
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VER = $(SEM)-$(COM)
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LIBPATH = -L$(BIN)
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NAME = yugine$(EXT)
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ELIBS != $(call prefix, $(ELIBS), -l)
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objects = $(eobjects)
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DEPENDS = $(objects:.o=.d)
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-include $(DEPENDS)
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ENGINE = $(BIN)libengine.a
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SCRIPTS = $(shell ls source/scripts/*.js)
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LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS)
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MYTAG = $(VER)_$(PTYPE)_$(INFO)
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DIST = yugine-$(PLAT)-$(COM)$(ZIP)
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DISTDIR = ./dist
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.DEFAULT_GOAL := all
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all: $(DISTDIR)/$(DIST)
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DESTDIR ?= ~/.bin
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install: $(DISTDIR)/$(DIST)
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@echo Unpacking $(DIST) in $(DESTDIR)
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# @unzip $(DISTDIR)/$(DIST) -d $(DESTDIR)
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@$(UNZIP)
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$(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE) $(BIN)libquickjs.a
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@echo Linking $(NAME)
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$(CC) $< $(LINK) -o $(BIN)$(NAME)
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@echo Finished build
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$(DISTDIR)/$(DIST): $(BIN)$(NAME) source/shaders/* $(SCRIPTS) assets/*
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@echo Creating distribution $(DIST)
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@mkdir -p $(DISTDIR)
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@cp -rf assets/* $(BIN)
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@cp -rf source/shaders $(BIN)
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@cp -r source/scripts $(BIN)
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@$(PKGCMD)
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$(BIN)libquickjs.a:
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make -C quickjs clean
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make -C quickjs libquickjs.a libquickjs.lto.a CC=$(CC)
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cp quickjs/libquickjs.* $(BIN)
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$(ENGINE): $(eobjects)
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@echo Making library engine.a
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@$(AR) r $(ENGINE) $(eobjects)
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$(objprefix)/%.o:%.c
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@mkdir -p $(@D)
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@echo Making C object $@
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@$(CC) $(COMPILER_FLAGS)
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clean:
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@echo Cleaning project
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@rm -rf bin/*
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@rm -f *.gz
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@rm -rf dist/*
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