prosperon/Makefile

189 lines
4.7 KiB
Makefile
Executable file

PROCS != nproc
MAKEFLAGS = --jobs=$(PROCS)
UNAME != uname
MAKEDIR != pwd
# Options
# DBG --- build with debugging symbols and logging
# Temp to strip long emcc paths to just emcc
CC := $(notdir $(CC))
DBG ?= 1
OPT ?= 0
INFO :=
ifeq ($(DBG),1)
QFLAGS += -g
INFO = dbg
else
QFLAGS += -DNDEBUG -s
INFO = rel
endif
ifeq ($(OPT),1)
QFLAGS += -O2 -flto
AR = llvm-ar
INFO = opt
else
QFLAGS += -O0
endif
QFLAGS += -DHAVE_CEIL -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF
# Uncomment for smallest binary
# QFLAGS += -ffunction-sections -fdata-sections -Wl,--gc-sections -fno-stack-protector -fomit-frame-pointer -fno-math-errno -fno-unroll-loops -fmerge-all-constants -fno-ident -mfpmath=387 -fsingle-precision-constant -ffast-math
PTYPE != uname -m
LINKER_FLAGS = $(QFLAGS)
ELIBS = engine quickjs
PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" --exclude="./include" -czf $(DISTDIR)/$(DIST) .
ZIP = .tar.gz
UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
ARCH = x64
COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -I. -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -c $< -o $@
ifeq ($(OS), Windows_NT)
LINKER_FLAGS += -mwin32 -static
COMPILER_FLAGS += -mwin32
ELIBS += mingw32 kernel32 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m
EXT = .exe
PLAT = w64
PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
ZIP = .zip
UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
else ifeq ($(CC), emcc)
LINKER_FLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread --preload-file test.db -s ALLOW_MEMORY_GROWTH=1
COMPILER_FLAGS += -pthread
ELIBS += pthread quickjs GL openal c m dl
CC = emcc
EXT = .html
PLAT = html5
else
UNAME != uname -s
ifeq ($(UNAME), Linux)
LINKER_FLAGS += -pthread -rdynamic
ELIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
PLAT = linux-$(ARCH)
endif
ifeq ($(UNAME), Darwin)
ifeq ($(PLATFORM), macosx)
ELIBS = Coca QuartzCore OpenGL
PLAT = mac-$(ARCH)
else ifeq ($(PLATFORM), iphoneos)
ELIBS = Foundation UIKit OpenGLES GLKit
endif
endif
endif
BIN = bin/$(CC)/$(INFO)/
objprefix = $(BIN)obj
define prefix
echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/'
endef
define rm
tmp=$$(mktemp); \
echo $(2) | tr " " "\n" > $${tmp}; \
echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \
rm $${tmp}
endef
# All other sources
edirs != find source -type d -name include
subengs = sound 3d
ifeq ($(DBG), 1)
subengs += debug
endif
edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear
ehead != find source/engine source/engine/sound source/engine/debug -maxdepth 1 -type f -name *.h
eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs
engincs != find source/engine -maxdepth 1 -type d
includeflag != find source -type d -name include
includeflag += $(engincs) source/engine/thirdparty/Nuklear
includeflag := $(addprefix -I, $(includeflag))
WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types #-Wall -Wno-incompatible-function-pointer-types -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function -Wno-int-conversion
SEM = 0.0.1
COM != fossil describe
VER = $(SEM)-$(COM)
LIBPATH = -L$(BIN)
NAME = yugine$(EXT)
ELIBS != $(call prefix, $(ELIBS), -l)
objects = $(eobjects)
DEPENDS = $(objects:.o=.d)
-include $(DEPENDS)
ENGINE = $(BIN)libengine.a
SCRIPTS = $(shell ls source/scripts/*.js)
LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS)
MYTAG = $(VER)_$(PTYPE)_$(INFO)
DIST = yugine-$(PLAT)-$(COM)$(ZIP)
DISTDIR = ./dist
.DEFAULT_GOAL := all
all: $(DISTDIR)/$(DIST)
DESTDIR ?= ~/.bin
install: $(DISTDIR)/$(DIST)
@echo Unpacking $(DIST) in $(DESTDIR)
# @unzip $(DISTDIR)/$(DIST) -d $(DESTDIR)
@$(UNZIP)
$(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE) $(BIN)libquickjs.a
@echo Linking $(NAME)
$(CC) $< $(LINK) -o $(BIN)$(NAME)
@echo Finished build
$(DISTDIR)/$(DIST): $(BIN)$(NAME) source/shaders/* $(SCRIPTS) assets/*
@echo Creating distribution $(DIST)
@mkdir -p $(DISTDIR)
@cp -rf assets/* $(BIN)
@cp -rf source/shaders $(BIN)
@cp -r source/scripts $(BIN)
@$(PKGCMD)
$(BIN)libquickjs.a:
make -C quickjs clean
make -C quickjs libquickjs.a libquickjs.lto.a CC=$(CC)
cp quickjs/libquickjs.* $(BIN)
$(ENGINE): $(eobjects)
@echo Making library engine.a
@$(AR) r $(ENGINE) $(eobjects)
$(objprefix)/%.o:%.c
@mkdir -p $(@D)
@echo Making C object $@
@$(CC) $(COMPILER_FLAGS)
clean:
@echo Cleaning project
@rm -rf bin/*
@rm -f *.gz
@rm -rf dist/*