John Alanbrook
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9c8fe27ce4
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Command line overhaul
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2024-02-23 22:05:30 +00:00 |
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John Alanbrook
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11b369b368
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Documentation overhaul
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2024-02-21 09:45:26 +00:00 |
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John Alanbrook
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5f33ac53b7
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clean up docs
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2024-02-20 02:31:26 +00:00 |
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John Alanbrook
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ffb7631a6b
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js
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2024-01-14 16:24:31 +00:00 |
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John Alanbrook
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eb4abb9f8d
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particle params
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2024-01-04 15:46:28 +00:00 |
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John Alanbrook
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4a4711e38f
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particle fix
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2024-01-03 14:38:17 +00:00 |
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John Alanbrook
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2880badc98
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scale
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2023-12-26 21:39:46 +00:00 |
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John Alanbrook
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885a2fd190
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scale
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2023-12-24 17:50:01 +00:00 |
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John Alanbrook
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2f086947b9
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scaling
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2023-12-24 15:14:46 +00:00 |
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John Alanbrook
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2ae45a5bb8
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many bug fixes; const correctness; restrict; memory leaks fixed
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2023-12-21 23:21:01 +00:00 |
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John Alanbrook
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a03143463e
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spline fixes
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2023-12-20 23:20:29 +00:00 |
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John Alanbrook
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a1aff79d5c
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bug fixes; remove texture anims
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2023-12-18 23:12:05 +00:00 |
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John Alanbrook
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de8c8c9168
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transforms
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2023-11-30 22:24:26 +00:00 |
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John Alanbrook
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f47b6ece21
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node free; pitch shift; time scale
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2023-11-29 04:48:32 +00:00 |
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John Alanbrook
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6193bceb74
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music stop; sprite alpha blending; sprite sorting; change to anim
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2023-11-21 07:07:50 +00:00 |
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John Alanbrook
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051d8653fb
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svg support; reworking of sounds; steam integration and building
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2023-11-20 21:57:23 +00:00 |
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John Alanbrook
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ec8b3c97c4
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start steam integration; bug fixes
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2023-11-20 13:49:14 +00:00 |
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John Alanbrook
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cccd472f12
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Tween and delay fixes now entity lifetime; spline symmetry
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2023-11-17 21:16:13 +00:00 |
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John Alanbrook
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e712d06244
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Fix separation trigger; fix timers; add geometry creation; fix transform errors
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2023-11-16 15:27:04 +00:00 |
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John Alanbrook
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f6161d04b0
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transform work
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2023-11-14 15:20:09 +00:00 |
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John Alanbrook
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21464c44fb
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Support fat macos binaries; rudimentary support for ios
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2023-11-11 15:56:57 +00:00 |
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John Alanbrook
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8c3e8aa539
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timers fixed
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2023-11-07 18:45:52 +00:00 |
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John Alanbrook
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a854764636
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Fix char2d; add camera reset in editor; default entity physics is static
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2023-11-02 22:25:00 +00:00 |
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John Alanbrook
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71d5ae7619
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Update sokol
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2023-11-01 20:33:22 +00:00 |
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John Alanbrook
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0fcc2286fa
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instance saving
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2023-10-26 16:48:02 +00:00 |
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John Alanbrook
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264a365a1a
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Reconfigure logging; add markdown output for input controls and important api
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2023-10-23 13:08:11 +00:00 |
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John Alanbrook
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567691edce
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Bug fixes for input, cleanup on engine exit
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2023-10-16 14:40:43 +00:00 |
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John Alanbrook
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3c43a1fad8
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D3D11 build for windows; gif making works everywhere & gif names are now dates
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2023-09-25 17:29:04 +00:00 |
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John Alanbrook
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d52b15e1be
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
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John Alanbrook
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a57aaeb5d5
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Windows now compiles with directx; separated out ur and entity methods
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2023-09-19 17:35:12 +00:00 |
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John Alanbrook
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24a3ee20c6
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Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing
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2023-09-19 06:10:00 +00:00 |
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John Alanbrook
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27aaa8e05d
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Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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2023-09-19 02:55:37 +00:00 |
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John Alanbrook
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03c9f0c93d
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
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John Alanbrook
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60d078321c
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Fix Linux and Windows build issues; texture looks in CDBs first
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2023-09-18 15:45:51 +00:00 |
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John Alanbrook
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c9c05d931d
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JSO compiler; packer; update CDB to 0.80; assets now packed into binary
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2023-09-18 12:36:07 +00:00 |
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John Alanbrook
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d15c4ec6d1
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Fix rendering regressions; update image and screen pixel pulling
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2023-09-15 17:31:31 +00:00 |
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John Alanbrook
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d86133a317
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Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol
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2023-09-15 08:37:07 +00:00 |
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John Alanbrook
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009609458b
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Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl
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2023-09-13 04:32:14 +00:00 |
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John Alanbrook
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35c0337837
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proper CPU timing; ur type extensions
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2023-09-11 07:46:12 +00:00 |
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John Alanbrook
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acecf2fde9
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Fix grid drawing; add energy efficient editing; add input down detection
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2023-09-06 22:48:08 +00:00 |
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John Alanbrook
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e78e673576
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Quicjs optimizes similar to engine; objects lerp from their prototype
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2023-09-06 17:17:16 +00:00 |
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John Alanbrook
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4d577dadb7
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Constrained nuklear.h to nuke.c
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2023-09-05 14:38:52 +00:00 |
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John Alanbrook
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075b9950e0
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Replace SQLite3 with TinyCDB; javascript compile output
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2023-09-05 15:44:52 +00:00 |
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John Alanbrook
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a9468d0e95
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Remove unneeded ES6 from QuickJS
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2023-09-05 02:35:05 +00:00 |
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John Alanbrook
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40974a5261
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Makefile simplification
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2023-09-04 21:27:30 +00:00 |
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John Alanbrook
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008458c7f1
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Add Sqlite packing; merge render and openglrender; remove ftw from web builds
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2023-09-04 14:48:44 +00:00 |
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John Alanbrook
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f41f547f63
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Clang warning fixes; remove unneeded nuklear files; remove assumed window size
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2023-09-04 06:20:55 +00:00 |
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John Alanbrook
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467f7b29ea
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Makefile fix to easily make linux, windows, web; DBG flag set correctly
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2023-09-03 17:50:02 +00:00 |
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John Alanbrook
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3e0dc30645
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fix log windows bug; remove unneeded third party files
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2023-09-02 11:53:52 +00:00 |
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John Alanbrook
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1b1d080528
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Compilation targets of WIN, WEB, and LINUX; ftw to nftw for emscripten [2deca9ddb9]
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2023-08-31 22:23:24 +00:00 |
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John Alanbrook
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53ceb9bbf7
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Merge sokol app; fix basic input
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2023-08-31 08:10:30 +00:00 |
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John Alanbrook
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6e4e529541
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Clean up window and input, integrate sokol [2deca9ddb9]
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2023-08-31 07:05:06 +00:00 |
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John Alanbrook
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f5f5c16f56
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flac, mp3, wav playing
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2023-08-30 23:22:32 +00:00 |
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John Alanbrook
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6dbfb2afd3
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corrected level fn registering; initial move to sokol_audio w/ 32bit float sound [57d84de51f509035]
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2023-08-29 22:11:36 +00:00 |
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John Alanbrook
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aad89926d9
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Remove vec.h; add editor start, step, pause controls
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2023-08-28 02:57:19 +00:00 |
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John Alanbrook
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09765f5336
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merge sokol
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2023-08-23 04:34:36 +00:00 |
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John Alanbrook
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172af950e8
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Input and scripting documentation; level todos
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2023-08-22 12:29:53 +00:00 |
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John Alanbrook
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c8ba538f5b
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d
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2023-08-14 22:20:30 +00:00 |
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John Alanbrook
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17fcbd26e7
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gui
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2023-06-01 20:58:56 +00:00 |
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John Alanbrook
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aa08815e7c
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sprite gui render
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2023-05-31 17:09:02 +00:00 |
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John Alanbrook
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16f7a28c23
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removed edtior
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2023-05-30 16:39:22 +00:00 |
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John Alanbrook
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591f48c703
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physics fixes
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2023-05-27 15:13:20 +00:00 |
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John Alanbrook
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9045f435a0
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imroved circle shaders
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2023-05-25 01:45:50 +00:00 |
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John Alanbrook
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ae0f41539b
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sokol sprite render
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2023-05-04 22:07:00 +00:00 |
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John Alanbrook
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bbbfb97b60
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clz
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2023-05-03 18:50:37 +00:00 |
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John Alanbrook
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bea5b326cf
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fixes
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2023-04-29 15:07:58 +00:00 |
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John Alanbrook
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0bf7d419e0
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fix compiler warnings
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2023-04-29 01:55:24 +00:00 |
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John Alanbrook
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dc1fda6611
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Add gamepad support
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2023-04-25 19:59:26 +00:00 |
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John Alanbrook
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9b1cead91e
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Fix free C string bugs in ffi
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2023-04-25 16:55:33 +00:00 |
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John Alanbrook
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2ab0f33d3f
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Add all files needed for engine into main branch
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2023-04-22 21:44:26 +00:00 |
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John Alanbrook
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1e8d76961d
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Add quickjs to tree
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2023-04-22 19:07:37 +00:00 |
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John Alanbrook
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653e80cae8
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Using TCC again; add clang-format
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2023-04-21 21:57:30 +00:00 |
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John Alanbrook
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27d15f1e81
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Before SED
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2023-04-18 19:49:17 +00:00 |
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John Alanbrook
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5ca3629406
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audio change
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2023-03-24 19:01:01 +00:00 |
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John Alanbrook
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f05e0e59f0
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Fix windows build
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2023-02-28 15:40:53 +00:00 |
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John Alanbrook
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260374c14d
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Wireframe display mode
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2023-02-16 22:13:07 +00:00 |
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John Alanbrook
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7e1eaaae64
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Mouse position & selection; warning fixes
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2023-02-02 23:52:15 +00:00 |
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John Alanbrook
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38da3627e7
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splines
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2023-01-27 18:06:16 +00:00 |
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John Alanbrook
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68850b558a
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Physics edges
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2023-01-26 03:32:58 +00:00 |
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John Alanbrook
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db0a099509
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Draw gameobject pos when debug draw enabled
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2023-01-17 06:46:40 +00:00 |
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John Alanbrook
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5085597eeb
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Add spacebar input; add shape enabling/disablg and sensors
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2023-01-16 23:18:09 +00:00 |
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John Alanbrook
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5da19ec407
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Optimize busses; add samplerate changing library
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2023-01-16 05:27:28 +00:00 |
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John Alanbrook
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147cf1b05d
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Draw sprite to GUI
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2022-12-24 19:18:06 +00:00 |
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John Alanbrook
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06b8bba27f
|
Converted to 'nuke' commands
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2022-12-23 19:48:29 +00:00 |
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John Alanbrook
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9bdb7ce9cb
|
Embedded console into REPL
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2022-12-19 18:16:51 +00:00 |
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John Alanbrook
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bfddf39a38
|
Mkfile
|
2022-12-16 15:07:21 +00:00 |
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John Alanbrook
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fa8dfaf8e8
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Proper logging using scheme; implemented most MRB FFI in scheme
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2022-12-15 23:30:22 +00:00 |
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John Alanbrook
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688d816bce
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Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
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2022-12-15 23:30:17 +00:00 |
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John Alanbrook
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0b64d0872b
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Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-14 19:01:42 +00:00 |
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John Alanbrook
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60bf5ca7bc
|
Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
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2022-12-13 18:32:36 +00:00 |
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John Alanbrook
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18eefd4937
|
Using S7; edit Makefile for debug, windows compilation
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2022-12-12 16:48:21 +00:00 |
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John Alanbrook
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e5e5716665
|
Using S7; edit Makefile for debug, windows compilation
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2022-12-12 07:35:42 +00:00 |
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John Alanbrook
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998cb11218
|
Add newlines to the end of files without them; enable warnings on compile
|
2022-11-25 13:12:31 +00:00 |
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John Alanbrook
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ac0ad8efc2
|
Massively improved Makefile, with DBG and release options; engine outputs engine version to root directory of game on startup
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2022-11-24 16:58:36 +00:00 |
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John Alanbrook
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5946a08a79
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Add versioning to logs; add backtrace on crash; add automatic logging to a logfile every run
|
2022-11-24 07:54:17 +00:00 |
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John Alanbrook
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012f1cc1fc
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Removed game subprojects; Makefile now uses pkg-config for dependencies
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2022-11-24 04:44:42 +00:00 |
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John Alanbrook
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a0f016a011
|
Use CC for general compiling; get rid of more printfs; display opengl version on load
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2022-11-23 23:29:50 +00:00 |
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John Alanbrook
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29c001e7df
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Add script subfolder in pinball
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2022-11-20 21:50:14 +00:00 |
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John Alanbrook
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44e55712ab
|
Removed shaders from pinball
|
2022-11-20 21:14:22 +00:00 |
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John Alanbrook
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36277d5c7b
|
Add portaudio and glfw for static linking
|
2022-11-03 21:58:03 +00:00 |
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