particle params
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6e4b7e63f2
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1
Makefile
1
Makefile
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@ -62,7 +62,6 @@ endif
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ifeq ($(LEAK),1)
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CPPFLAGS += -fsanitize=address
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INFO += _leak
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endif
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ifeq ($(OPT),small)
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@ -874,13 +874,20 @@ component.particle = Object.copy(component, {
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return p;
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},
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get pos() {},
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set pos(x) {},
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set pos(x) {cmd(238,this.id,x);},
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get angle() {},
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set angle(x) {},
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set angle(x) {cmd(239,this.id,Math.turn2rad(x));},
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get life() {},
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set life(x) { cmd(235,this.id,x); },
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get explosiveness() {},
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set explosiveness(x) {},
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set explosiveness(x) {cmd(237,this.id,x);},
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set speed(x) { cmd(240,this.id,x); },
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set speed_var(x) { cmd(241,this.id,x); },
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set divergence(x) { cmd(242,this.id,x); },
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set scale(x) { cmd(243,this.id,x); },
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set scale_var(x) { cmd(244,this.id,x); },
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set grow_for(x) { cmd(245,this.id,x); },
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set shrink_for(x) {cmd(246,this.id,x); },
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get max() {},
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set max(x) {},
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emit(n) {
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@ -888,6 +888,14 @@ static inline float HMM_DistV2(HMM_Vec2 a, HMM_Vec2 b) {
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return HMM_LenV2(HMM_SubV2(a,b));
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}
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static inline HMM_Vec2 HMM_V2Rotate(HMM_Vec2 v, float angle)
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{
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float r = HMM_LenV2(v);
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angle += atan2(v.x, v.y);
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return (HMM_Vec2){r*cos(angle), r*sin(angle)};
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}
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static inline float HMM_LenV3(HMM_Vec3 A) {
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return HMM_SqrtF(HMM_LenSqrV3(A));
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}
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@ -1433,6 +1433,36 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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case 236:
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emitter_emit(js2emitter(argv[1]), js2number(argv[2]));
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break;
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case 237:
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js2emitter(argv[1])->explosiveness = js2number(argv[2]);
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break;
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case 238:
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js2emitter(argv[1])->t.pos.xy = js2vec2(argv[2]);
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break;
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case 239:
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js2emitter(argv[1])->t.rotation.Elements[0] = js2number(argv[2]);
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break;
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case 240:
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js2emitter(argv[1])->speed = js2number(argv[2]);
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break;
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case 241:
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js2emitter(argv[1])->variation = js2number(argv[2]);
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break;
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case 242:
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js2emitter(argv[1])->divergence = js2number(argv[2]);
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break;
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case 243:
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js2emitter(argv[1])->scale = js2number(argv[2]);
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break;
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case 244:
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js2emitter(argv[1])->scale_var = js2number(argv[2]);
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break;
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case 245:
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js2emitter(argv[1])->grow_for = js2number(argv[2]);
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break;
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case 246:
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js2emitter(argv[1])->shrink_for = js2number(argv[2]);
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break;
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}
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if (str)
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@ -6,6 +6,7 @@
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#include "log.h"
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#include "simplex.h"
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#include "pthread.h"
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#include "math.h"
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#define SCHED_IMPLEMENTATION
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#include "sched.h"
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@ -96,7 +97,6 @@ emitter *make_emitter() {
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e->life = 10;
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e->tte = lerp(e->explosiveness, e->life/e->max, 0);
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// e->warp_mask = gravmask;
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sampler_add(&e->color, 0, (HMM_Vec4){1,1,1,1});
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e->scale = 1;
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e->speed = 20;
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@ -118,15 +118,25 @@ void free_emitter(emitter *e)
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void start_emitter(emitter *e) { e->on = 1; }
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void stop_emitter(emitter *e) { e->on = 0; }
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/* Variate a value around variance. Variance between 0 and 1. */
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float variate(float val, float variance)
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{
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return val + val*(frand(variance)-(variance/2));
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}
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int emitter_spawn(emitter *e)
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{
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particle p;
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p.life = e->life;
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p.pos = (HMM_Vec4){0,0,0,0};
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p.v = (HMM_Vec4){frand(1)-0.5,frand(1)-0.5,0,0};
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p.v = HMM_MulV4F(HMM_NormV4(p.v), e->speed);
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p.pos = (HMM_Vec4){e->t.pos.x,e->t.pos.y,0,0};
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float newan = e->t.rotation.Elements[0]+(2*HMM_PI*(frand(e->divergence)-(e->divergence/2)));
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YughWarn("angle %g", newan);
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HMM_Vec2 norm = HMM_V2Rotate((HMM_Vec2){0,1}, newan);
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p.v = HMM_MulV4F((HMM_Vec4){norm.x,norm.y,0,0}, variate(e->speed, e->variation));
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p.angle = 0;
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p.av = 1;
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p.scale = variate(e->scale, e->scale_var);
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// p.av = 1;
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arrput(e->particles,p);
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return 1;
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}
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@ -148,11 +158,16 @@ static struct par_vert pv[MAX_PARTICLES];
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void parallel_pv(emitter *e, struct scheduler *sched, struct sched_task_partition t, sched_uint thread_num)
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{
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for (int i=t.start; i < t.end; i++) {
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if (e->particles[i].life <= 0) continue;
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if (e->particles[i].time >= e->particles[i].life) continue;
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particle *p = &e->particles[i];
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pv[i].pos = p->pos.xy;
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pv[i].angle = p->angle;
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pv[i].scale = HMM_ScaleV2(tex_get_dimensions(e->texture), p->scale);
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float s = p->scale;
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if (p->time < e->grow_for)
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s = lerp(p->time/e->grow_for, 0, p->scale);
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else if (p->time > (p->life - e->shrink_for))
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s = lerp((p->time-(p->life-e->shrink_for))/e->shrink_for, p->scale, 0);
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pv[i].scale = HMM_ScaleV2(tex_get_dimensions(e->texture), s);
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pv[i].color = vec2rgba(p->color);
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}
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}
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@ -185,21 +200,21 @@ static HMM_Vec4 g_accel;
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void parallel_step(emitter *e, struct scheduler *shed, struct sched_task_partition t, sched_uint thread_num)
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{
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for (int i = t.end-1; i >=0; i--) {
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if (e->particles[i].life <= 0) continue;
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if (e->particles[i].time >= e->particles[i].life) continue;
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if (e->warp_mask & gravmask)
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e->particles[i].v = HMM_AddV4(e->particles[i].v, g_accel);
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e->particles[i].pos = HMM_AddV4(e->particles[i].pos, HMM_MulV4F(e->particles[i].v, dt));
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e->particles[i].angle += e->particles[i].av*dt;
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e->particles[i].life -= dt;
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e->particles[i].color = sample_sampler(&e->color, (e->life-e->particles[i].life)/e->life);
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e->particles[i].time += dt;
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e->particles[i].color = sample_sampler(&e->color, e->particles[i].time/e->particles[i].life);
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e->particles[i].scale = e->scale;
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// if (e->particles[i].life <= 0)
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// arrdelswap(e->particles, i);
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// else if (query_point(e->particles[i].pos.xy))
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// arrdelswap(e->particles,i);
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if (e->particles[i].time >= e->particles[i].life)
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arrdelswap(e->particles, i);
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else if (query_point(e->particles[i].pos.xy))
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arrdelswap(e->particles,i);
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}
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}
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@ -13,6 +13,7 @@ typedef struct particle {
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float angle;
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float av; /* angular velocity */
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float scale;
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double time;
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double life;
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HMM_Vec4 color;
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} particle;
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@ -23,6 +24,7 @@ typedef struct emitter {
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float explosiveness; /* 0 for a stream, 1 for all at once. Range of values allowed. */
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int max; /* number of particles */
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double life; /* how long a particle lasts */
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double life_var;
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/* PARTICLE GEN */
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float speed; /* initial speed of particle */
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float variation; /* variation on speed */
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@ -31,7 +33,7 @@ typedef struct emitter {
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float scale;
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float scale_var;
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float grow_for; /* seconds to grow from small until scale */
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float fade_for; /* seconds to shrink to small prior to its death */
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float shrink_for; /* seconds to shrink to small prior to its death */
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/* PARTICLE TYPE */
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texture *texture;
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/* ROTATION AND COLLISION */
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@ -6,7 +6,7 @@ static warp_gravity **warps = NULL;
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warp_gravity *warp_gravity_make()
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{
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warp_gravity *n = calloc(sizeof(*n),0);
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warp_gravity *n = calloc(sizeof(*n),1);
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n->t.pos = (HMM_Vec3){0,0,0};
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n->strength = 9.8;
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n->t.scale = (HMM_Vec3){0,-1,0};
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