particle params

This commit is contained in:
John Alanbrook 2024-01-04 15:46:28 +00:00
parent 6e4b7e63f2
commit eb4abb9f8d
7 changed files with 81 additions and 20 deletions

View file

@ -62,7 +62,6 @@ endif
ifeq ($(LEAK),1)
CPPFLAGS += -fsanitize=address
INFO += _leak
endif
ifeq ($(OPT),small)

View file

@ -874,13 +874,20 @@ component.particle = Object.copy(component, {
return p;
},
get pos() {},
set pos(x) {},
set pos(x) {cmd(238,this.id,x);},
get angle() {},
set angle(x) {},
set angle(x) {cmd(239,this.id,Math.turn2rad(x));},
get life() {},
set life(x) { cmd(235,this.id,x); },
get explosiveness() {},
set explosiveness(x) {},
set explosiveness(x) {cmd(237,this.id,x);},
set speed(x) { cmd(240,this.id,x); },
set speed_var(x) { cmd(241,this.id,x); },
set divergence(x) { cmd(242,this.id,x); },
set scale(x) { cmd(243,this.id,x); },
set scale_var(x) { cmd(244,this.id,x); },
set grow_for(x) { cmd(245,this.id,x); },
set shrink_for(x) {cmd(246,this.id,x); },
get max() {},
set max(x) {},
emit(n) {

View file

@ -888,6 +888,14 @@ static inline float HMM_DistV2(HMM_Vec2 a, HMM_Vec2 b) {
return HMM_LenV2(HMM_SubV2(a,b));
}
static inline HMM_Vec2 HMM_V2Rotate(HMM_Vec2 v, float angle)
{
float r = HMM_LenV2(v);
angle += atan2(v.x, v.y);
return (HMM_Vec2){r*cos(angle), r*sin(angle)};
}
static inline float HMM_LenV3(HMM_Vec3 A) {
return HMM_SqrtF(HMM_LenSqrV3(A));
}

View file

@ -1433,6 +1433,36 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
case 236:
emitter_emit(js2emitter(argv[1]), js2number(argv[2]));
break;
case 237:
js2emitter(argv[1])->explosiveness = js2number(argv[2]);
break;
case 238:
js2emitter(argv[1])->t.pos.xy = js2vec2(argv[2]);
break;
case 239:
js2emitter(argv[1])->t.rotation.Elements[0] = js2number(argv[2]);
break;
case 240:
js2emitter(argv[1])->speed = js2number(argv[2]);
break;
case 241:
js2emitter(argv[1])->variation = js2number(argv[2]);
break;
case 242:
js2emitter(argv[1])->divergence = js2number(argv[2]);
break;
case 243:
js2emitter(argv[1])->scale = js2number(argv[2]);
break;
case 244:
js2emitter(argv[1])->scale_var = js2number(argv[2]);
break;
case 245:
js2emitter(argv[1])->grow_for = js2number(argv[2]);
break;
case 246:
js2emitter(argv[1])->shrink_for = js2number(argv[2]);
break;
}
if (str)

View file

@ -6,6 +6,7 @@
#include "log.h"
#include "simplex.h"
#include "pthread.h"
#include "math.h"
#define SCHED_IMPLEMENTATION
#include "sched.h"
@ -96,7 +97,6 @@ emitter *make_emitter() {
e->life = 10;
e->tte = lerp(e->explosiveness, e->life/e->max, 0);
// e->warp_mask = gravmask;
sampler_add(&e->color, 0, (HMM_Vec4){1,1,1,1});
e->scale = 1;
e->speed = 20;
@ -118,15 +118,25 @@ void free_emitter(emitter *e)
void start_emitter(emitter *e) { e->on = 1; }
void stop_emitter(emitter *e) { e->on = 0; }
/* Variate a value around variance. Variance between 0 and 1. */
float variate(float val, float variance)
{
return val + val*(frand(variance)-(variance/2));
}
int emitter_spawn(emitter *e)
{
particle p;
p.life = e->life;
p.pos = (HMM_Vec4){0,0,0,0};
p.v = (HMM_Vec4){frand(1)-0.5,frand(1)-0.5,0,0};
p.v = HMM_MulV4F(HMM_NormV4(p.v), e->speed);
p.pos = (HMM_Vec4){e->t.pos.x,e->t.pos.y,0,0};
float newan = e->t.rotation.Elements[0]+(2*HMM_PI*(frand(e->divergence)-(e->divergence/2)));
YughWarn("angle %g", newan);
HMM_Vec2 norm = HMM_V2Rotate((HMM_Vec2){0,1}, newan);
p.v = HMM_MulV4F((HMM_Vec4){norm.x,norm.y,0,0}, variate(e->speed, e->variation));
p.angle = 0;
p.av = 1;
p.scale = variate(e->scale, e->scale_var);
// p.av = 1;
arrput(e->particles,p);
return 1;
}
@ -148,11 +158,16 @@ static struct par_vert pv[MAX_PARTICLES];
void parallel_pv(emitter *e, struct scheduler *sched, struct sched_task_partition t, sched_uint thread_num)
{
for (int i=t.start; i < t.end; i++) {
if (e->particles[i].life <= 0) continue;
if (e->particles[i].time >= e->particles[i].life) continue;
particle *p = &e->particles[i];
pv[i].pos = p->pos.xy;
pv[i].angle = p->angle;
pv[i].scale = HMM_ScaleV2(tex_get_dimensions(e->texture), p->scale);
float s = p->scale;
if (p->time < e->grow_for)
s = lerp(p->time/e->grow_for, 0, p->scale);
else if (p->time > (p->life - e->shrink_for))
s = lerp((p->time-(p->life-e->shrink_for))/e->shrink_for, p->scale, 0);
pv[i].scale = HMM_ScaleV2(tex_get_dimensions(e->texture), s);
pv[i].color = vec2rgba(p->color);
}
}
@ -185,21 +200,21 @@ static HMM_Vec4 g_accel;
void parallel_step(emitter *e, struct scheduler *shed, struct sched_task_partition t, sched_uint thread_num)
{
for (int i = t.end-1; i >=0; i--) {
if (e->particles[i].life <= 0) continue;
if (e->particles[i].time >= e->particles[i].life) continue;
if (e->warp_mask & gravmask)
e->particles[i].v = HMM_AddV4(e->particles[i].v, g_accel);
e->particles[i].pos = HMM_AddV4(e->particles[i].pos, HMM_MulV4F(e->particles[i].v, dt));
e->particles[i].angle += e->particles[i].av*dt;
e->particles[i].life -= dt;
e->particles[i].color = sample_sampler(&e->color, (e->life-e->particles[i].life)/e->life);
e->particles[i].time += dt;
e->particles[i].color = sample_sampler(&e->color, e->particles[i].time/e->particles[i].life);
e->particles[i].scale = e->scale;
// if (e->particles[i].life <= 0)
// arrdelswap(e->particles, i);
// else if (query_point(e->particles[i].pos.xy))
// arrdelswap(e->particles,i);
if (e->particles[i].time >= e->particles[i].life)
arrdelswap(e->particles, i);
else if (query_point(e->particles[i].pos.xy))
arrdelswap(e->particles,i);
}
}

View file

@ -13,6 +13,7 @@ typedef struct particle {
float angle;
float av; /* angular velocity */
float scale;
double time;
double life;
HMM_Vec4 color;
} particle;
@ -23,6 +24,7 @@ typedef struct emitter {
float explosiveness; /* 0 for a stream, 1 for all at once. Range of values allowed. */
int max; /* number of particles */
double life; /* how long a particle lasts */
double life_var;
/* PARTICLE GEN */
float speed; /* initial speed of particle */
float variation; /* variation on speed */
@ -31,7 +33,7 @@ typedef struct emitter {
float scale;
float scale_var;
float grow_for; /* seconds to grow from small until scale */
float fade_for; /* seconds to shrink to small prior to its death */
float shrink_for; /* seconds to shrink to small prior to its death */
/* PARTICLE TYPE */
texture *texture;
/* ROTATION AND COLLISION */

View file

@ -6,7 +6,7 @@ static warp_gravity **warps = NULL;
warp_gravity *warp_gravity_make()
{
warp_gravity *n = calloc(sizeof(*n),0);
warp_gravity *n = calloc(sizeof(*n),1);
n->t.pos = (HMM_Vec3){0,0,0};
n->strength = 9.8;
n->t.scale = (HMM_Vec3){0,-1,0};