John Alanbrook
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c16a0332a5
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render update
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2023-05-22 05:08:08 +00:00 |
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John Alanbrook
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49271b4a5d
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video rendering
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2023-05-19 14:55:57 +00:00 |
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John Alanbrook
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630d823591
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dashed lines
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2023-05-16 18:31:19 +00:00 |
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John Alanbrook
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d662d9e2fa
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efficient opengl rendering
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2023-05-16 06:31:13 +00:00 |
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John Alanbrook
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0b6566ff8b
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line rendering
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2023-05-14 03:01:53 +00:00 |
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John Alanbrook
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9a325543ae
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par and mipmaps
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2023-05-13 03:21:11 +00:00 |
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John Alanbrook
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e0f3985b00
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shaders
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2023-05-12 18:22:05 +00:00 |
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John Alanbrook
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eb3e576521
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instanced text
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2023-05-08 00:47:49 +00:00 |
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John Alanbrook
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7fc02062c0
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text rendering woiks
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2023-05-07 16:11:33 +00:00 |
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John Alanbrook
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8552d6a1df
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ok'
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2023-05-07 02:16:10 +00:00 |
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John Alanbrook
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0f8a466354
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wk
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2023-05-05 03:39:23 +00:00 |
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John Alanbrook
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ae0f41539b
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sokol sprite render
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2023-05-04 22:07:00 +00:00 |
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John Alanbrook
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1408c05103
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sokol
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2023-05-04 05:03:36 +00:00 |
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John Alanbrook
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bbbfb97b60
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clz
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2023-05-03 18:50:37 +00:00 |
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John Alanbrook
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d3cb9278a9
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work
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2023-05-02 01:58:10 +00:00 |
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John Alanbrook
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0bf7d419e0
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fix compiler warnings
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2023-04-29 01:55:24 +00:00 |
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John Alanbrook
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8ca1ab4384
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editor fixes
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2023-04-28 17:49:18 +00:00 |
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John Alanbrook
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02707a9ada
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Add action mapping
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2023-04-25 21:59:12 +00:00 |
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John Alanbrook
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dc1fda6611
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Add gamepad support
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2023-04-25 19:59:26 +00:00 |
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John Alanbrook
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9b1cead91e
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Fix free C string bugs in ffi
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2023-04-25 16:55:33 +00:00 |
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John Alanbrook
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a39aee66f5
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stack trace on error and critical logs; set logging level
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2023-04-24 22:22:18 +00:00 |
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John Alanbrook
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2ab0f33d3f
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Add all files needed for engine into main branch
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2023-04-22 21:44:26 +00:00 |
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John Alanbrook
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1e8d76961d
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Add quickjs to tree
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2023-04-22 19:07:37 +00:00 |
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John Alanbrook
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653e80cae8
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Using TCC again; add clang-format
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2023-04-21 21:57:30 +00:00 |
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John Alanbrook
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1f3a0091bb
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fixed quickjs memory leaks
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2023-04-19 21:58:17 +00:00 |
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John Alanbrook
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879ab0fc05
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Compiles and working
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2023-04-19 20:16:35 +00:00 |
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John Alanbrook
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86211aecb8
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compiles
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2023-04-18 22:58:44 +00:00 |
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John Alanbrook
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27d15f1e81
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Before SED
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2023-04-18 19:49:17 +00:00 |
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John Alanbrook
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4358e34aa7
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work changes
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2023-04-10 14:53:01 +00:00 |
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John Alanbrook
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b4c2625371
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font fix
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2023-04-07 17:52:35 +00:00 |
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John Alanbrook
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5ca3629406
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audio change
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2023-03-24 19:01:01 +00:00 |
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John Alanbrook
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a170d88ccc
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Add point inflation functions
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2023-03-20 01:33:05 +00:00 |
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John Alanbrook
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6d69566857
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Bug fixing
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2023-03-17 15:25:35 +00:00 |
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John Alanbrook
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35a00c96ee
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Nuke fixes
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2023-03-13 14:27:32 +00:00 |
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John Alanbrook
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3018a1a188
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Many fixes
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2023-03-10 19:13:48 +00:00 |
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John Alanbrook
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0826197b91
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timer deaths
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2023-03-06 04:05:22 +00:00 |
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John Alanbrook
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ac3ce97b80
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Add color options to draw box
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2023-03-03 19:07:59 +00:00 |
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John Alanbrook
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0832441c91
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Nuke trees
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2023-03-01 20:42:44 +00:00 |
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John Alanbrook
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f5e73b96d3
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Fixed object deletion during physics calcs
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2023-02-28 23:03:28 +00:00 |
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John Alanbrook
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f05e0e59f0
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Fix windows build
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2023-02-28 15:40:53 +00:00 |
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John Alanbrook
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4aa6780a8e
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Add libsamplerate to source tree
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2023-02-28 15:40:46 +00:00 |
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John Alanbrook
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b6788e25b1
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polygon MOI
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2023-02-27 14:50:36 +00:00 |
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John Alanbrook
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4510543aaf
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Text outlining; circle shader radius now in terms of pixels
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2023-02-26 14:03:21 +00:00 |
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John Alanbrook
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b2b54ddce9
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Fixing circle shader
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2023-02-26 17:28:52 +00:00 |
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John Alanbrook
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186c83659c
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boundingbox functions
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2023-02-26 16:24:21 +00:00 |
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John Alanbrook
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a3428f0d36
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Add MOI calculations for gameobject sync
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2023-02-24 18:11:36 +00:00 |
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John Alanbrook
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a613e19ffa
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Sync physics properties
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2023-02-24 20:13:35 +00:00 |
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John Alanbrook
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8e0c4948a6
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Add Nuke radio buttons; fixed edge memory leak
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2023-02-23 23:03:58 +00:00 |
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John Alanbrook
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d1c87b38ac
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Grid rendering
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2023-02-20 22:28:07 +00:00 |
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John Alanbrook
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49a17e0d59
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add position calculations 2d
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2023-02-20 17:10:03 +00:00 |
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John Alanbrook
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c3b1988fb7
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Clean up collider point transformations
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2023-02-19 17:16:35 +00:00 |
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John Alanbrook
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b4734bba37
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Polygon 2d colliders
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2023-02-18 04:32:23 +00:00 |
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John Alanbrook
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a401dbb9d4
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Gameobject level sensor setting
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2023-02-17 19:15:56 +00:00 |
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John Alanbrook
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afa9f963ef
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Shape specific collision handling
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2023-02-17 07:16:52 +00:00 |
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John Alanbrook
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260374c14d
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Wireframe display mode
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2023-02-16 22:13:07 +00:00 |
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John Alanbrook
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7c0f7ef46f
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line thicknesses
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2023-02-16 07:56:22 +00:00 |
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John Alanbrook
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e3100e0221
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line inflation
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2023-02-15 23:54:05 +00:00 |
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John Alanbrook
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570169ff15
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asset viewer ffi
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2023-02-14 03:02:14 +00:00 |
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John Alanbrook
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93393be85b
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text input
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2023-02-13 19:35:01 +00:00 |
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John Alanbrook
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fceb68a910
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line
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2023-02-13 14:30:35 +00:00 |
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John Alanbrook
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8155bddb5e
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sprite layers
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2023-02-10 20:31:59 +00:00 |
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John Alanbrook
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1fcdae17ba
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spline and edge commands
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2023-02-10 20:31:58 +00:00 |
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John Alanbrook
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99e9807552
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spline and edge commands
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2023-02-08 21:30:12 +00:00 |
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John Alanbrook
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4d7d665a5e
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Removed saving and loading on play/pause
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2023-02-06 23:21:00 +00:00 |
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John Alanbrook
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cdff383a7a
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refined controls
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2023-02-06 22:41:47 +00:00 |
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John Alanbrook
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f4d08bcacb
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box selection
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2023-02-05 23:42:36 +00:00 |
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John Alanbrook
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01eb56d42d
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add grid, window ffi commands
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2023-02-05 17:40:59 +00:00 |
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John Alanbrook
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32ccc02a93
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editor scaling and rotation
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2023-02-05 04:53:54 +00:00 |
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John Alanbrook
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229e86a56a
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lll
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2023-02-04 04:18:19 +00:00 |
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John Alanbrook
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bea49b5e64
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level saving and loading
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2023-02-03 19:41:53 +00:00 |
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John Alanbrook
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7e1eaaae64
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Mouse position & selection; warning fixes
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2023-02-02 23:52:15 +00:00 |
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John Alanbrook
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fcf6f76949
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logging compataibility with emacs
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2023-01-31 23:41:09 +00:00 |
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John Alanbrook
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35b9482928
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Tiny physics engine
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2023-01-28 04:35:08 +00:00 |
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John Alanbrook
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38da3627e7
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splines
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2023-01-27 18:06:16 +00:00 |
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John Alanbrook
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68850b558a
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Physics edges
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2023-01-26 03:32:58 +00:00 |
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John Alanbrook
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9303fb63cf
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prefab syncing
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2023-01-20 00:30:23 +00:00 |
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John Alanbrook
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5ecab600e0
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nuke GUI bindings
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2023-01-19 22:43:29 +00:00 |
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John Alanbrook
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4eeb16ec48
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Nuklear bindings
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2023-01-19 19:06:32 +00:00 |
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John Alanbrook
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63eb212dcd
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Extended timer functions
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2023-01-19 16:44:29 +00:00 |
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John Alanbrook
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695c102ce3
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2D sprite animations; timers
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2023-01-18 23:15:36 +00:00 |
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John Alanbrook
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600426be8f
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2d animation restructure
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2023-01-18 20:43:07 +00:00 |
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John Alanbrook
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1a1884f61a
|
collider sensor and enabled query; color swapping functions
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2023-01-18 16:45:43 +00:00 |
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John Alanbrook
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7639b7a781
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Shape debug color based on type and enabled
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2023-01-18 14:45:42 +00:00 |
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John Alanbrook
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6e794848a4
|
Collider commands
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2023-01-17 21:09:14 +00:00 |
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John Alanbrook
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16ad36d4ce
|
Sprite and collider enabling
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2023-01-17 19:04:08 +00:00 |
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John Alanbrook
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db0a099509
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Draw gameobject pos when debug draw enabled
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2023-01-17 06:46:40 +00:00 |
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John Alanbrook
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5085597eeb
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Add spacebar input; add shape enabling/disablg and sensors
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2023-01-16 23:18:09 +00:00 |
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John Alanbrook
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4ee6e1683b
|
Fixed anim2d bug; fixed sound bug; free oneshots now
|
2023-01-16 19:20:07 +00:00 |
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John Alanbrook
|
01256542b6
|
Animations in; working poorly
|
2023-01-16 08:16:39 +00:00 |
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John Alanbrook
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5da19ec407
|
Optimize busses; add samplerate changing library
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2023-01-16 05:27:28 +00:00 |
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John Alanbrook
|
8f6c8774de
|
Optimize busses
|
2023-01-15 17:16:25 +00:00 |
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John Alanbrook
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2731d01bc1
|
Music and sound
|
2023-01-15 15:53:50 +00:00 |
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John Alanbrook
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b8f67a8f9e
|
Logging and much better debugging info
|
2023-01-14 04:08:39 +00:00 |
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John Alanbrook
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d6797a7f24
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File reloading start
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2023-01-13 19:07:44 +00:00 |
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John Alanbrook
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d2cbc61164
|
Properly kill gameobjects, sprites, physics shapes
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2023-01-13 14:05:36 +00:00 |
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John Alanbrook
|
e0b7d6459d
|
Removed registry
|
2023-01-12 23:41:54 +00:00 |
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John Alanbrook
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f0ce69f957
|
Javascript collisions
|
2023-01-11 22:57:34 +00:00 |
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John Alanbrook
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469b955d97
|
javasrcript update & phys update
|
2023-01-11 14:57:15 +00:00 |
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John Alanbrook
|
3baec775a8
|
java
|
2023-01-10 23:23:11 +00:00 |
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John Alanbrook
|
3e4edf1ea3
|
java
|
2023-01-10 21:41:43 +00:00 |
|