John Alanbrook
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d1c87b38ac
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Grid rendering
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2023-02-20 22:28:07 +00:00 |
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John Alanbrook
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49a17e0d59
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add position calculations 2d
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2023-02-20 17:10:03 +00:00 |
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John Alanbrook
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c3b1988fb7
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Clean up collider point transformations
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2023-02-19 17:16:35 +00:00 |
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John Alanbrook
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b4734bba37
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Polygon 2d colliders
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2023-02-18 04:32:23 +00:00 |
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John Alanbrook
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a401dbb9d4
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Gameobject level sensor setting
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2023-02-17 19:15:56 +00:00 |
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John Alanbrook
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afa9f963ef
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Shape specific collision handling
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2023-02-17 07:16:52 +00:00 |
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John Alanbrook
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260374c14d
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Wireframe display mode
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2023-02-16 22:13:07 +00:00 |
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John Alanbrook
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7c0f7ef46f
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line thicknesses
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2023-02-16 07:56:22 +00:00 |
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John Alanbrook
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e3100e0221
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line inflation
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2023-02-15 23:54:05 +00:00 |
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John Alanbrook
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570169ff15
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asset viewer ffi
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2023-02-14 03:02:14 +00:00 |
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John Alanbrook
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93393be85b
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text input
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2023-02-13 19:35:01 +00:00 |
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John Alanbrook
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fceb68a910
|
line
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2023-02-13 14:30:35 +00:00 |
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John Alanbrook
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8155bddb5e
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sprite layers
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2023-02-10 20:31:59 +00:00 |
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John Alanbrook
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1fcdae17ba
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spline and edge commands
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2023-02-10 20:31:58 +00:00 |
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John Alanbrook
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99e9807552
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spline and edge commands
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2023-02-08 21:30:12 +00:00 |
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John Alanbrook
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4d7d665a5e
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Removed saving and loading on play/pause
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2023-02-06 23:21:00 +00:00 |
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John Alanbrook
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cdff383a7a
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refined controls
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2023-02-06 22:41:47 +00:00 |
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John Alanbrook
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f4d08bcacb
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box selection
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2023-02-05 23:42:36 +00:00 |
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John Alanbrook
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01eb56d42d
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add grid, window ffi commands
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2023-02-05 17:40:59 +00:00 |
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John Alanbrook
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32ccc02a93
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editor scaling and rotation
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2023-02-05 04:53:54 +00:00 |
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John Alanbrook
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229e86a56a
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lll
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2023-02-04 04:18:19 +00:00 |
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John Alanbrook
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bea49b5e64
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level saving and loading
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2023-02-03 19:41:53 +00:00 |
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John Alanbrook
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7e1eaaae64
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Mouse position & selection; warning fixes
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2023-02-02 23:52:15 +00:00 |
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John Alanbrook
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fcf6f76949
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logging compataibility with emacs
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2023-01-31 23:41:09 +00:00 |
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John Alanbrook
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35b9482928
|
Tiny physics engine
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2023-01-28 04:35:08 +00:00 |
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John Alanbrook
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38da3627e7
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splines
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2023-01-27 18:06:16 +00:00 |
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John Alanbrook
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68850b558a
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Physics edges
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2023-01-26 03:32:58 +00:00 |
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John Alanbrook
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9303fb63cf
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prefab syncing
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2023-01-20 00:30:23 +00:00 |
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John Alanbrook
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5ecab600e0
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nuke GUI bindings
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2023-01-19 22:43:29 +00:00 |
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John Alanbrook
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4eeb16ec48
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Nuklear bindings
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2023-01-19 19:06:32 +00:00 |
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John Alanbrook
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63eb212dcd
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Extended timer functions
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2023-01-19 16:44:29 +00:00 |
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John Alanbrook
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695c102ce3
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2D sprite animations; timers
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2023-01-18 23:15:36 +00:00 |
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John Alanbrook
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600426be8f
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2d animation restructure
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2023-01-18 20:43:07 +00:00 |
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John Alanbrook
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1a1884f61a
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collider sensor and enabled query; color swapping functions
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2023-01-18 16:45:43 +00:00 |
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John Alanbrook
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7639b7a781
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Shape debug color based on type and enabled
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2023-01-18 14:45:42 +00:00 |
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John Alanbrook
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6e794848a4
|
Collider commands
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2023-01-17 21:09:14 +00:00 |
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John Alanbrook
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16ad36d4ce
|
Sprite and collider enabling
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2023-01-17 19:04:08 +00:00 |
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John Alanbrook
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db0a099509
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Draw gameobject pos when debug draw enabled
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2023-01-17 06:46:40 +00:00 |
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John Alanbrook
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5085597eeb
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Add spacebar input; add shape enabling/disablg and sensors
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2023-01-16 23:18:09 +00:00 |
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John Alanbrook
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4ee6e1683b
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Fixed anim2d bug; fixed sound bug; free oneshots now
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2023-01-16 19:20:07 +00:00 |
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John Alanbrook
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01256542b6
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Animations in; working poorly
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2023-01-16 08:16:39 +00:00 |
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John Alanbrook
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5da19ec407
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Optimize busses; add samplerate changing library
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2023-01-16 05:27:28 +00:00 |
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John Alanbrook
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8f6c8774de
|
Optimize busses
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2023-01-15 17:16:25 +00:00 |
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John Alanbrook
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2731d01bc1
|
Music and sound
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2023-01-15 15:53:50 +00:00 |
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John Alanbrook
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b8f67a8f9e
|
Logging and much better debugging info
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2023-01-14 04:08:39 +00:00 |
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John Alanbrook
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d6797a7f24
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File reloading start
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2023-01-13 19:07:44 +00:00 |
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John Alanbrook
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d2cbc61164
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Properly kill gameobjects, sprites, physics shapes
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2023-01-13 14:05:36 +00:00 |
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John Alanbrook
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e0b7d6459d
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Removed registry
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2023-01-12 23:41:54 +00:00 |
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John Alanbrook
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f0ce69f957
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Javascript collisions
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2023-01-11 22:57:34 +00:00 |
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John Alanbrook
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469b955d97
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javasrcript update & phys update
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2023-01-11 14:57:15 +00:00 |
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John Alanbrook
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3baec775a8
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java
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2023-01-10 23:23:11 +00:00 |
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John Alanbrook
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3e4edf1ea3
|
java
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2023-01-10 21:41:43 +00:00 |
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John Alanbrook
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bdde403a66
|
javascript
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2023-01-10 20:02:24 +00:00 |
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John Alanbrook
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8e8af65125
|
duktape
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2023-01-10 13:13:00 +00:00 |
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John Alanbrook
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248456fd9e
|
PROTO
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2023-01-09 21:35:05 +00:00 |
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John Alanbrook
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a2c9d1163a
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Prototype updates
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2023-01-09 13:21:45 +00:00 |
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John Alanbrook
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e24eef6c8f
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Add gameobject flipping; prefabs autoload
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2023-01-05 21:34:15 +00:00 |
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John Alanbrook
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1521593269
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S7 header config & prototyping support
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2023-01-05 00:09:42 +00:00 |
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John Alanbrook
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740077fae3
|
scheme
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2023-01-03 23:13:31 +00:00 |
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John Alanbrook
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7ce8cd22ad
|
component rework
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2023-01-03 15:06:36 +00:00 |
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John Alanbrook
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09036d075d
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SEXP asset files
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2023-01-02 23:43:07 +00:00 |
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John Alanbrook
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90c830a0e3
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Add JSON; Reorganize textures
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2023-01-02 13:55:26 +00:00 |
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John Alanbrook
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eadf3524ba
|
UV and ST
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2022-12-30 19:31:06 +00:00 |
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John Alanbrook
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daebe5c665
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Add animation ffi hook
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2022-12-29 23:44:19 +00:00 |
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John Alanbrook
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804c2de617
|
Cleaned up sprite render; use UVs
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2022-12-29 17:27:41 +00:00 |
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John Alanbrook
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0bdfa9e814
|
Text rendering culling
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2022-12-29 10:26:21 +00:00 |
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John Alanbrook
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76273e1c54
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Packed font rendering
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2022-12-28 22:50:54 +00:00 |
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John Alanbrook
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329e10f2d6
|
Added timer and animations
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2022-12-27 23:54:39 +00:00 |
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John Alanbrook
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2df559aa4c
|
Hit params in collider works
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2022-12-27 18:52:25 +00:00 |
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John Alanbrook
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9a77bb75a8
|
Vectorization
|
2022-12-27 02:57:45 +00:00 |
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John Alanbrook
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147cf1b05d
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Draw sprite to GUI
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2022-12-24 19:18:06 +00:00 |
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John Alanbrook
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06b8bba27f
|
Converted to 'nuke' commands
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2022-12-23 19:48:29 +00:00 |
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John Alanbrook
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8729892939
|
Add camera
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2022-12-22 22:58:06 +00:00 |
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John Alanbrook
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efaf8736d8
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Add gravity, starting and stopping simulation
|
2022-12-22 09:50:40 +00:00 |
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John Alanbrook
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d81f2f373c
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Fixed debug circle drawing; add collision detection
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2022-12-22 01:24:59 +00:00 |
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John Alanbrook
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2bcee44677
|
Text rendering via script
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2022-12-21 01:34:22 +00:00 |
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John Alanbrook
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df907aec2b
|
Add 2d physics hooks
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2022-12-20 14:16:26 +00:00 |
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John Alanbrook
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5ae72062a2
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Added pawn system for input via scheme
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2022-12-20 00:15:38 +00:00 |
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John Alanbrook
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9bdb7ce9cb
|
Embedded console into REPL
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2022-12-19 18:16:51 +00:00 |
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John Alanbrook
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0f90215b7a
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Improved REPL
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2022-12-19 15:12:34 +00:00 |
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John Alanbrook
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d13d4ece9a
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Add scheme gui_hook
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2022-12-16 19:54:08 +00:00 |
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John Alanbrook
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3010ce17e5
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Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
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2022-12-16 19:37:40 +00:00 |
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John Alanbrook
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44d503ae22
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Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
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2022-12-16 19:29:50 +00:00 |
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John Alanbrook
|
6227754925
|
Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
|
2022-12-16 17:54:05 +00:00 |
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John Alanbrook
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bfddf39a38
|
Mkfile
|
2022-12-16 15:07:21 +00:00 |
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John Alanbrook
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fa8dfaf8e8
|
Proper logging using scheme; implemented most MRB FFI in scheme
|
2022-12-15 23:30:22 +00:00 |
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John Alanbrook
|
688d816bce
|
Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-15 23:30:17 +00:00 |
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John Alanbrook
|
0b64d0872b
|
Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-14 19:01:42 +00:00 |
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John Alanbrook
|
60bf5ca7bc
|
Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
|
2022-12-13 18:32:36 +00:00 |
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John Alanbrook
|
18eefd4937
|
Using S7; edit Makefile for debug, windows compilation
|
2022-12-12 16:48:21 +00:00 |
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John Alanbrook
|
998cb11218
|
Add newlines to the end of files without them; enable warnings on compile
|
2022-11-25 13:12:31 +00:00 |
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John Alanbrook
|
ac0ad8efc2
|
Massively improved Makefile, with DBG and release options; engine outputs engine version to root directory of game on startup
|
2022-11-24 16:58:36 +00:00 |
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John Alanbrook
|
5946a08a79
|
Add versioning to logs; add backtrace on crash; add automatic logging to a logfile every run
|
2022-11-24 07:54:17 +00:00 |
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John Alanbrook
|
91de53dee3
|
Clean up unnecessary files.
|
2022-11-24 04:14:09 +00:00 |
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John Alanbrook
|
a0f016a011
|
Use CC for general compiling; get rid of more printfs; display opengl version on load
|
2022-11-23 23:29:50 +00:00 |
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John Alanbrook
|
29c001e7df
|
Add script subfolder in pinball
|
2022-11-20 21:50:14 +00:00 |
|
John Alanbrook
|
39bacf9508
|
fixes
|
2022-11-20 20:37:17 +00:00 |
|
John Alanbrook
|
4224594ee4
|
Rename structs to more sane things
|
2022-11-19 23:13:57 +00:00 |
|
John Alanbrook
|
3641c246d4
|
Use YughLog instead of printf; add sprites on load
|
2022-11-18 18:03:07 +00:00 |
|
John Alanbrook
|
5386e19e17
|
Improved log; fixed texture loading and hash table
|
2022-11-17 22:48:20 +00:00 |
|