prosperon/source/engine
2022-12-22 09:50:40 +00:00
..
3d Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile 2022-12-14 19:01:42 +00:00
debug Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
editor Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
glad Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
KHR Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
sound Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile 2022-12-14 19:01:42 +00:00
thirdparty Improved REPL 2022-12-19 15:12:34 +00:00
2dphysics.c Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
2dphysics.h Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
camera.c Removed executables from files 2022-08-14 19:48:13 +00:00
camera.h Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code 2022-12-13 18:32:36 +00:00
config.h Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile 2022-12-15 23:30:17 +00:00
datastream.c Rename structs to more sane things 2022-11-19 23:13:57 +00:00
datastream.h Rename structs to more sane things 2022-11-19 23:13:57 +00:00
engine.c Use CC for general compiling; get rid of more printfs; display opengl version on load 2022-11-23 23:29:50 +00:00
engine.h Removed executables from files 2022-08-14 19:48:13 +00:00
font.c Text rendering via script 2022-12-21 01:34:22 +00:00
font.h Mkfile 2022-12-16 15:07:21 +00:00
gameobject.c Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
gameobject.h Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
input.c Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
input.h Added pawn system for input via scheme 2022-12-20 00:15:38 +00:00
level.c Rename structs to more sane things 2022-11-19 23:13:57 +00:00
level.h Removed executables from files 2022-08-14 19:48:13 +00:00
mathc.c Removed executables from files 2022-08-14 19:48:13 +00:00
mathc.h Removed executables from files 2022-08-14 19:48:13 +00:00
mrbffi.c Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
mrbffi.h Add newlines to the end of files without them; enable warnings on compile 2022-11-25 13:12:31 +00:00
mus-config.h Using S7; edit Makefile for debug, windows compilation 2022-12-12 16:48:21 +00:00
nuke.c Proper logging using scheme; implemented most MRB FFI in scheme 2022-12-15 23:30:22 +00:00
nuke.h Proper logging using scheme; implemented most MRB FFI in scheme 2022-12-15 23:30:22 +00:00
openglrender.c Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
openglrender.h Fixed debug circle drawing; add collision detection 2022-12-22 01:24:59 +00:00
parson.c REFACTOR!! 2022-08-06 20:39:29 +00:00
parson.h REFACTOR!! 2022-08-06 20:39:29 +00:00
registry.c Add newlines to the end of files without them; enable warnings on compile 2022-11-25 13:12:31 +00:00
registry.h Rename structs to more sane things 2022-11-19 23:13:57 +00:00
render.h Use CC for general compiling; get rid of more printfs; display opengl version on load 2022-11-23 23:29:50 +00:00
resources.c Use YughLog instead of printf; add sprites on load 2022-11-18 18:03:07 +00:00
resources.h Improved texture handling 2022-08-25 20:48:15 +00:00
s7.c Using S7; edit Makefile for debug, windows compilation 2022-12-12 16:48:21 +00:00
s7.h Using S7; edit Makefile for debug, windows compilation 2022-12-12 16:48:21 +00:00
script.c Text rendering via script 2022-12-21 01:34:22 +00:00
script.h Text rendering via script 2022-12-21 01:34:22 +00:00
shader.c Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 17:54:05 +00:00
shader.h Rename structs to more sane things 2022-11-19 23:13:57 +00:00
sound.c Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile 2022-12-14 19:01:42 +00:00
sound.h fixes 2022-11-20 20:37:17 +00:00
sprite.c Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code 2022-12-13 18:32:36 +00:00
sprite.h Rename structs to more sane things 2022-11-19 23:13:57 +00:00
texture.c Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 17:54:05 +00:00
texture.h Improved texture handling 2022-08-25 20:48:15 +00:00
timer.c Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 17:54:05 +00:00
timer.h Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h 2022-12-16 17:54:05 +00:00
tinyspline.c Bitcrusher 2022-07-12 20:43:02 +00:00
tinyspline.h Bitcrusher 2022-07-12 20:43:02 +00:00
tml.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
transform.c Add newlines to the end of files without them; enable warnings on compile 2022-11-25 13:12:31 +00:00
transform.h Removed executables from files 2022-08-14 19:48:13 +00:00
tsf.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
window.c Text rendering via script 2022-12-21 01:34:22 +00:00
window.h Using S7; edit Makefile for debug, windows compilation 2022-12-12 16:48:21 +00:00
yugine.c Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00
yugine.h Add gravity, starting and stopping simulation 2022-12-22 09:50:40 +00:00