John Alanbrook
|
63eb212dcd
|
Extended timer functions
|
2023-01-19 16:44:29 +00:00 |
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John Alanbrook
|
695c102ce3
|
2D sprite animations; timers
|
2023-01-18 23:15:36 +00:00 |
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John Alanbrook
|
600426be8f
|
2d animation restructure
|
2023-01-18 20:43:07 +00:00 |
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John Alanbrook
|
1a1884f61a
|
collider sensor and enabled query; color swapping functions
|
2023-01-18 16:45:43 +00:00 |
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John Alanbrook
|
7639b7a781
|
Shape debug color based on type and enabled
|
2023-01-18 14:45:42 +00:00 |
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John Alanbrook
|
6e794848a4
|
Collider commands
|
2023-01-17 21:09:14 +00:00 |
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John Alanbrook
|
16ad36d4ce
|
Sprite and collider enabling
|
2023-01-17 19:04:08 +00:00 |
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John Alanbrook
|
db0a099509
|
Draw gameobject pos when debug draw enabled
|
2023-01-17 06:46:40 +00:00 |
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John Alanbrook
|
5085597eeb
|
Add spacebar input; add shape enabling/disablg and sensors
|
2023-01-16 23:18:09 +00:00 |
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John Alanbrook
|
4ee6e1683b
|
Fixed anim2d bug; fixed sound bug; free oneshots now
|
2023-01-16 19:20:07 +00:00 |
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John Alanbrook
|
01256542b6
|
Animations in; working poorly
|
2023-01-16 08:16:39 +00:00 |
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John Alanbrook
|
5da19ec407
|
Optimize busses; add samplerate changing library
|
2023-01-16 05:27:28 +00:00 |
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John Alanbrook
|
8f6c8774de
|
Optimize busses
|
2023-01-15 17:16:25 +00:00 |
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John Alanbrook
|
2731d01bc1
|
Music and sound
|
2023-01-15 15:53:50 +00:00 |
|
John Alanbrook
|
b8f67a8f9e
|
Logging and much better debugging info
|
2023-01-14 04:08:39 +00:00 |
|
John Alanbrook
|
d6797a7f24
|
File reloading start
|
2023-01-13 19:07:44 +00:00 |
|
John Alanbrook
|
d2cbc61164
|
Properly kill gameobjects, sprites, physics shapes
|
2023-01-13 14:05:36 +00:00 |
|
John Alanbrook
|
e0b7d6459d
|
Removed registry
|
2023-01-12 23:41:54 +00:00 |
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John Alanbrook
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f0ce69f957
|
Javascript collisions
|
2023-01-11 22:57:34 +00:00 |
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John Alanbrook
|
469b955d97
|
javasrcript update & phys update
|
2023-01-11 14:57:15 +00:00 |
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John Alanbrook
|
3baec775a8
|
java
|
2023-01-10 23:23:11 +00:00 |
|
John Alanbrook
|
3e4edf1ea3
|
java
|
2023-01-10 21:41:43 +00:00 |
|
John Alanbrook
|
bdde403a66
|
javascript
|
2023-01-10 20:02:24 +00:00 |
|
John Alanbrook
|
8e8af65125
|
duktape
|
2023-01-10 13:13:00 +00:00 |
|
John Alanbrook
|
248456fd9e
|
PROTO
|
2023-01-09 21:35:05 +00:00 |
|
John Alanbrook
|
a2c9d1163a
|
Prototype updates
|
2023-01-09 13:21:45 +00:00 |
|
John Alanbrook
|
e24eef6c8f
|
Add gameobject flipping; prefabs autoload
|
2023-01-05 21:34:15 +00:00 |
|
John Alanbrook
|
1521593269
|
S7 header config & prototyping support
|
2023-01-05 00:09:42 +00:00 |
|
John Alanbrook
|
740077fae3
|
scheme
|
2023-01-03 23:13:31 +00:00 |
|
John Alanbrook
|
7ce8cd22ad
|
component rework
|
2023-01-03 15:06:36 +00:00 |
|
John Alanbrook
|
09036d075d
|
SEXP asset files
|
2023-01-02 23:43:07 +00:00 |
|
John Alanbrook
|
90c830a0e3
|
Add JSON; Reorganize textures
|
2023-01-02 13:55:26 +00:00 |
|
John Alanbrook
|
eadf3524ba
|
UV and ST
|
2022-12-30 19:31:06 +00:00 |
|
John Alanbrook
|
daebe5c665
|
Add animation ffi hook
|
2022-12-29 23:44:19 +00:00 |
|
John Alanbrook
|
804c2de617
|
Cleaned up sprite render; use UVs
|
2022-12-29 17:27:41 +00:00 |
|
John Alanbrook
|
0bdfa9e814
|
Text rendering culling
|
2022-12-29 10:26:21 +00:00 |
|
John Alanbrook
|
76273e1c54
|
Packed font rendering
|
2022-12-28 22:50:54 +00:00 |
|
John Alanbrook
|
329e10f2d6
|
Added timer and animations
|
2022-12-27 23:54:39 +00:00 |
|
John Alanbrook
|
2df559aa4c
|
Hit params in collider works
|
2022-12-27 18:52:25 +00:00 |
|
John Alanbrook
|
9a77bb75a8
|
Vectorization
|
2022-12-27 02:57:45 +00:00 |
|
John Alanbrook
|
147cf1b05d
|
Draw sprite to GUI
|
2022-12-24 19:18:06 +00:00 |
|
John Alanbrook
|
06b8bba27f
|
Converted to 'nuke' commands
|
2022-12-23 19:48:29 +00:00 |
|
John Alanbrook
|
8729892939
|
Add camera
|
2022-12-22 22:58:06 +00:00 |
|
John Alanbrook
|
efaf8736d8
|
Add gravity, starting and stopping simulation
|
2022-12-22 09:50:40 +00:00 |
|
John Alanbrook
|
d81f2f373c
|
Fixed debug circle drawing; add collision detection
|
2022-12-22 01:24:59 +00:00 |
|
John Alanbrook
|
2bcee44677
|
Text rendering via script
|
2022-12-21 01:34:22 +00:00 |
|
John Alanbrook
|
df907aec2b
|
Add 2d physics hooks
|
2022-12-20 14:16:26 +00:00 |
|
John Alanbrook
|
5ae72062a2
|
Added pawn system for input via scheme
|
2022-12-20 00:15:38 +00:00 |
|
John Alanbrook
|
9bdb7ce9cb
|
Embedded console into REPL
|
2022-12-19 18:16:51 +00:00 |
|
John Alanbrook
|
0f90215b7a
|
Improved REPL
|
2022-12-19 15:12:34 +00:00 |
|
John Alanbrook
|
d13d4ece9a
|
Add scheme gui_hook
|
2022-12-16 19:54:08 +00:00 |
|
John Alanbrook
|
3010ce17e5
|
Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
|
2022-12-16 19:37:40 +00:00 |
|
John Alanbrook
|
44d503ae22
|
Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
|
2022-12-16 19:29:50 +00:00 |
|
John Alanbrook
|
6227754925
|
Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
|
2022-12-16 17:54:05 +00:00 |
|
John Alanbrook
|
bfddf39a38
|
Mkfile
|
2022-12-16 15:07:21 +00:00 |
|
John Alanbrook
|
fa8dfaf8e8
|
Proper logging using scheme; implemented most MRB FFI in scheme
|
2022-12-15 23:30:22 +00:00 |
|
John Alanbrook
|
688d816bce
|
Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-15 23:30:17 +00:00 |
|
John Alanbrook
|
0b64d0872b
|
Fixed many incompatible pointer warnings; add tcc specific debugging flags to makefile
|
2022-12-14 19:01:42 +00:00 |
|
John Alanbrook
|
60bf5ca7bc
|
Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
|
2022-12-13 18:32:36 +00:00 |
|
John Alanbrook
|
18eefd4937
|
Using S7; edit Makefile for debug, windows compilation
|
2022-12-12 16:48:21 +00:00 |
|
John Alanbrook
|
998cb11218
|
Add newlines to the end of files without them; enable warnings on compile
|
2022-11-25 13:12:31 +00:00 |
|
John Alanbrook
|
ac0ad8efc2
|
Massively improved Makefile, with DBG and release options; engine outputs engine version to root directory of game on startup
|
2022-11-24 16:58:36 +00:00 |
|
John Alanbrook
|
5946a08a79
|
Add versioning to logs; add backtrace on crash; add automatic logging to a logfile every run
|
2022-11-24 07:54:17 +00:00 |
|
John Alanbrook
|
91de53dee3
|
Clean up unnecessary files.
|
2022-11-24 04:14:09 +00:00 |
|
John Alanbrook
|
a0f016a011
|
Use CC for general compiling; get rid of more printfs; display opengl version on load
|
2022-11-23 23:29:50 +00:00 |
|
John Alanbrook
|
29c001e7df
|
Add script subfolder in pinball
|
2022-11-20 21:50:14 +00:00 |
|
John Alanbrook
|
39bacf9508
|
fixes
|
2022-11-20 20:37:17 +00:00 |
|
John Alanbrook
|
4224594ee4
|
Rename structs to more sane things
|
2022-11-19 23:13:57 +00:00 |
|
John Alanbrook
|
3641c246d4
|
Use YughLog instead of printf; add sprites on load
|
2022-11-18 18:03:07 +00:00 |
|
John Alanbrook
|
5386e19e17
|
Improved log; fixed texture loading and hash table
|
2022-11-17 22:48:20 +00:00 |
|
John Alanbrook
|
36277d5c7b
|
Add portaudio and glfw for static linking
|
2022-11-03 21:58:03 +00:00 |
|
John Alanbrook
|
9be9512e85
|
Removed arrlen and arrwalk, which do not work
|
2022-10-24 20:19:48 +00:00 |
|
John Alanbrook
|
ca0419ab46
|
?
|
2022-09-07 15:34:45 +00:00 |
|
John Alanbrook
|
81986d6bad
|
Not sure
|
2022-08-29 03:34:33 +00:00 |
|
John Alanbrook
|
c56e2841b6
|
??
|
2022-08-26 16:38:35 +00:00 |
|
John Alanbrook
|
02d4396010
|
Replaced vec.h with stb_ds.h arrays
|
2022-08-26 14:19:17 +00:00 |
|
John Alanbrook
|
ff4168d279
|
Improved texture handling
|
2022-08-25 20:48:15 +00:00 |
|
John Alanbrook
|
3040dc1f7f
|
Add asset saving
|
2022-08-24 17:24:21 +00:00 |
|
John Alanbrook
|
dc82da6982
|
?
|
2022-08-24 13:12:04 +00:00 |
|
John Alanbrook
|
0a76259a92
|
Texture animations in editor
|
2022-08-22 13:55:54 +00:00 |
|
John Alanbrook
|
dda8f1cc24
|
Asset viewer
|
2022-08-19 16:25:08 +00:00 |
|
John Alanbrook
|
37ef9affb2
|
??
|
2022-08-18 13:50:03 +00:00 |
|
John Alanbrook
|
5823947fb4
|
engine
|
2022-08-17 05:01:51 +00:00 |
|
John Alanbrook
|
7aef7afc90
|
Fix seg faults when loading gameobjects
|
2022-08-16 04:46:06 +00:00 |
|
John Alanbrook
|
4f0a59f581
|
Editor works again
|
2022-08-15 21:38:21 +00:00 |
|
John Alanbrook
|
638e57e660
|
Add paladin game; fix NK bool
|
2022-08-14 23:10:29 +00:00 |
|
John Alanbrook
|
24ee74150a
|
Add config script load and engine load
|
2022-08-14 21:01:29 +00:00 |
|
John Alanbrook
|
cec6d092f7
|
Removed executables from files
|
2022-08-14 19:48:13 +00:00 |
|
John Alanbrook
|
7e9efc174a
|
Editor project
|
2022-08-14 19:46:10 +00:00 |
|
John Alanbrook
|
28c69ff62f
|
pinballx
|
2022-08-14 19:19:36 +00:00 |
|
John Alanbrook
|
b0d2757f70
|
Ruby
|
2022-08-12 19:03:56 +00:00 |
|
John Alanbrook
|
406b2b491f
|
Brainstorm is now fully in ruby
|
2022-08-07 06:43:45 +00:00 |
|
John Alanbrook
|
5b9369a197
|
REFACTOR!!
|
2022-08-06 20:39:29 +00:00 |
|
John Alanbrook
|
e745acad3e
|
Project cleanup
Standard shaders and fonts now belong to the source directory
|
2022-08-05 21:16:04 +00:00 |
|
John Alanbrook
|
9b0901eaf8
|
Put nuklear into its own ffi
|
2022-08-05 19:23:39 +00:00 |
|
John Alanbrook
|
a296b77c45
|
GUI to ruby
|
2022-08-04 01:49:56 +00:00 |
|
John Alanbrook
|
9d34354a80
|
(no comment)
|
2022-08-03 22:00:27 +00:00 |
|
John Alanbrook
|
2781f09626
|
Added scripting
|
2022-08-03 22:00:00 +00:00 |
|
John Alanbrook
|
d016554841
|
STB vorbis header
|
2022-08-02 03:15:02 +00:00 |
|
John Alanbrook
|
2e7da5c4e6
|
Ruby embedded
|
2022-08-01 18:32:58 +00:00 |
|