prosperon/Makefile

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Makefile
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PROCS != nproc
MAKEFLAGS = --jobs=$(PROCS)
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UNAME != uname
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# Options
# DBG=0,1 --- build with debugging symbols and logging
# ED=0,1 --- build with or without editor
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ED ?= 1
DBG ?= 1
ifeq ($(DBG), 1)
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LVL = -O0 -g
INFO = dbg
ifeq ($(CC), tcc)
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LVL +=
endif
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else
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LVL = -O2 -DNDEBUG -flto
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INFO = rel
endif
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# QuickJS options
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QFLAGS = $(LVL) -DDBG=$(DBG) -DED=$(ED)
PTYPE != uname -m
BIN = bin/$(CC)/$(INFO)/
objprefix = $(BIN)obj
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define prefix
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echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/'
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endef
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define rm
tmp=$$(mktemp); \
echo $(2) | tr " " "\n" > $${tmp}; \
echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \
rm $${tmp}
endef
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# All other sources
edirs != find source -type d -name include
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subengs = sound 3d
ifeq ($(ED), 1)
subengs += editor
endif
ifeq ($(DBG), 1)
subengs += debug
endif
edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear
ehead != find source/engine source/engine/sound source/engine/debug source/engine/editor -maxdepth 1 -type f -name *.h
eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs
eobjects != $(call rm,$(eobjects),sqlite pl_mpeg_extract_frames pl_mpeg_player yugine nuklear)
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engincs != find source/engine -maxdepth 1 -type d
includeflag != find source -type d -name include
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includeflag += $(engincs) source/engine/thirdparty/Nuklear
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includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wall# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function
SEM = 0.0.1
COM != git rev-parse --short HEAD
VER = $(SEM)-$(COM)
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COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -march=native -std=c99 -c $< -o $@
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LIBPATH = -L$(BIN)
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ifeq ($(OS), WIN32)
LINKER_FLAGS = $(QFLAGS) -static
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ELIBS = engine ucrt yughc glfw3 opengl32 gdi32 ws2_32 ole32 winmm setupapi m
CLIBS =
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EXT = .exe
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else
LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -rdynamic
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ELIBS = engine pthread yughc glfw3 quickjs c m dl
CLIBS =
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endif
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NAME = yugine$(EXT)
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ELIBS != $(call prefix, $(ELIBS), -l)
CLIBS != $(call prefix, $(CLIBS), -l);
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objects = $(eobjects)
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DEPENDS = $(objects:.o=.d)
-include $(DEPENDS)
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ENGINE = $(BIN)libengine.a
INCLUDE = $(BIN)include
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LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS)
MYTAG = $(VER)_$(PTYPE)_$(INFO)
DIST = $(NAME)-$(MYTAG).tar.gz
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yugine: $(BIN)yugine
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$(NAME): $(BIN)$(NAME)
$(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE)
@echo Linking $(NAME)
$(CC) $< $(LINK) -o $(BIN)$(NAME)
@echo Finished build
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$(BIN)$(DIST): $(BIN)$(NAME) source/shaders/*
@echo Creating distribution $(DIST)
@mkdir -p $(BIN)dist
@cp $(BIN)$(NAME) $(BIN)dist
@cp -rf assets/fonts $(BIN)dist
@cp -rf source/shaders $(BIN)dist
@tar czf $(DIST) --directory $(BIN)dist .
@mv $(DIST) $(BIN)
dist: $(BIN)$(DIST)
install: $(BIN)$(DIST)
@echo Unpacking $(DIST) in $(DESTDIR)
@cp $(BIN)$(DIST) $(DESTDIR)
@tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR)
@rm $(DESTDIR)/$(DIST)
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$(ENGINE): $(eobjects)
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@echo Making library engine.a
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@ar r $(ENGINE) $(eobjects)
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@mkdir -p $(INCLUDE)
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@cp -u -r $(ehead) $(INCLUDE)
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$(objprefix)/%.o:%.c
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@mkdir -p $(@D)
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@echo Making C object $@
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@$(CC) $(COMPILER_FLAGS)
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.PHONY: clean
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clean:
@echo Cleaning project
@rm -rf bin/*
@rm -f *.gz