PROCS != nproc MAKEFLAGS = --jobs=$(PROCS) UNAME != uname # Options # DBG=0,1 --- build with debugging symbols and logging # ED=0,1 --- build with or without editor ED ?= 1 DBG ?= 1 ifeq ($(DBG), 1) LVL = -O0 -g INFO = dbg ifeq ($(CC), tcc) LVL += endif else LVL = -O2 -DNDEBUG -flto INFO = rel endif # QuickJS options QFLAGS = $(LVL) -DDBG=$(DBG) -DED=$(ED) PTYPE != uname -m BIN = bin/$(CC)/$(INFO)/ objprefix = $(BIN)obj define prefix echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/' endef define rm tmp=$$(mktemp); \ echo $(2) | tr " " "\n" > $${tmp}; \ echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \ rm $${tmp} endef # All other sources edirs != find source -type d -name include subengs = sound 3d ifeq ($(ED), 1) subengs += editor endif ifeq ($(DBG), 1) subengs += debug endif edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear ehead != find source/engine source/engine/sound source/engine/debug source/engine/editor -maxdepth 1 -type f -name *.h eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs eobjects != $(call rm,$(eobjects),sqlite pl_mpeg_extract_frames pl_mpeg_player yugine nuklear) engincs != find source/engine -maxdepth 1 -type d includeflag != find source -type d -name include includeflag += $(engincs) source/engine/thirdparty/Nuklear includeflag := $(addprefix -I, $(includeflag)) WARNING_FLAGS = -Wall# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function SEM = 0.0.1 COM != git rev-parse --short HEAD VER = $(SEM)-$(COM) COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -march=native -std=c99 -c $< -o $@ LIBPATH = -L$(BIN) ifeq ($(OS), WIN32) LINKER_FLAGS = $(QFLAGS) -static ELIBS = engine ucrt yughc glfw3 opengl32 gdi32 ws2_32 ole32 winmm setupapi m CLIBS = EXT = .exe else LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -rdynamic ELIBS = engine pthread yughc glfw3 quickjs c m dl CLIBS = endif NAME = yugine$(EXT) ELIBS != $(call prefix, $(ELIBS), -l) CLIBS != $(call prefix, $(CLIBS), -l); objects = $(eobjects) DEPENDS = $(objects:.o=.d) -include $(DEPENDS) ENGINE = $(BIN)libengine.a INCLUDE = $(BIN)include LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS) MYTAG = $(VER)_$(PTYPE)_$(INFO) DIST = $(NAME)-$(MYTAG).tar.gz yugine: $(BIN)yugine $(NAME): $(BIN)$(NAME) $(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE) @echo Linking $(NAME) $(CC) $< $(LINK) -o $(BIN)$(NAME) @echo Finished build $(BIN)$(DIST): $(BIN)$(NAME) source/shaders/* @echo Creating distribution $(DIST) @mkdir -p $(BIN)dist @cp $(BIN)$(NAME) $(BIN)dist @cp -rf assets/fonts $(BIN)dist @cp -rf source/shaders $(BIN)dist @tar czf $(DIST) --directory $(BIN)dist . @mv $(DIST) $(BIN) dist: $(BIN)$(DIST) install: $(BIN)$(DIST) @echo Unpacking $(DIST) in $(DESTDIR) @cp $(BIN)$(DIST) $(DESTDIR) @tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) @rm $(DESTDIR)/$(DIST) $(ENGINE): $(eobjects) @echo Making library engine.a @ar r $(ENGINE) $(eobjects) @mkdir -p $(INCLUDE) @cp -u -r $(ehead) $(INCLUDE) $(objprefix)/%.o:%.c @mkdir -p $(@D) @echo Making C object $@ @$(CC) $(COMPILER_FLAGS) .PHONY: clean clean: @echo Cleaning project @rm -rf bin/* @rm -f *.gz