prosperon/Makefile

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Makefile
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PROCS != nproc --all
MAKEFLAGS = -j $(PROCS)
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UNAME != uname
MAKEDIR != pwd
# Options
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# NDEBUG --- build with debugging symbols and logging
ifeq ($(ARCH),)
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ARCH != uname -m
endif
CXX:=$(CC)
OPT ?= 0
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LD = $(CC)
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STEAM = steam/sdk
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STEAMAPI =
LDFLAGS += -lstdc++
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ifeq ($(CROSS)$(CC), emcc)
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LDFLAGS += --shell-file shell.html --closure 1
CPPFLAGS += -Wbad-function-cast -Wcast-function-type -sSTACK_SIZE=1MB -sALLOW_MEMORY_GROWTH -sINITIAL_MEMORY=128MB
NDEBUG = 1
ARCH:= wasm
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endif
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ifdef NEDITOR
CPPFLAGS += -DNO_EDITOR
endif
ifdef NFLAC
CPPFLAGS += -DNFLAC
endif
ifdef NMP3
CPPFLAGS += -DNMP3
endif
ifdef NSVG
CPPFLAGS += -DNSVG
endif
ifdef NQOA
CPPFLAGS += -DNQOA
endif
ifdef NDEBUG
CPPFLAGS += -DNDEBUG
else
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CPPFLAGS += -g -DDUMP
INFO :=$(INFO)_dbg
endif
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ifdef NSTEAM
CPPFLAGS += -DNSTEAM
endif
ifdef LEAK
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CPPFLAGS += -fsanitize=address -fsanitize=undefined -fno-omit-frame-pointer -DLEAK
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INFO := $(INFO)_leak
endif
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ifeq ($(OPT),small)
CPPFLAGS += -Os -flto -fno-ident -fno-asynchronous-unwind-tables -ffunction-sections -fdata-sections
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LDFLAGS += -flto
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INFO :=$(INFO)_small
else ifeq ($(OPT), 1)
CPPFLAGS += -O3 -flto
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INFO :=$(INFO)_opt
else
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CPPFLAGS += -O2
endif
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CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) $(WARNING_FLAGS) -I. -DVER=\"$(SEM)\" -DCOM=\"$(COM)\" -DDATE=\"$(DATE)\" -DINFO=\"$(INFO)\" -Wno-narrowing #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t
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CPPFLAGS += -DCONFIG_VERSION=\"2024-02-14\" -DCONFIG_BIGNUM #for quickjs
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# ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER
# default, fast and medium available in game at runtime; best available in editor
INFO := $(INFO)_$(ARCH)
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ifeq ($(OS), Windows_NT) # then WINDOWS
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PLATFORM := win64
DEPS += resource.o
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STEAMAPI := steam_api64
LDFLAGS += -mwin32 -static
CPPFLAGS += -mwin32
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LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m pthread
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INFO :=$(INFO)_win
EXT = .exe
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else ifeq ($(OS), IOS)
CC = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
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SDK = iphoneos
SDK_PATH = /Applications/Xcode.app/Contents/Developer/Platforms/$(SDK).platform/Developer/SDKs/$(SDK).sdk
CFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
LDFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
LDFLAGS += -framework Foundation -framework UIKit -framework AudioToolbox -framework Metal -framework MetalKit -framework AVFoundation
CXXFLAGS += -std=c++11
CFLAGS += -x objective-c -DIOS
INFO :=$(INFO)_ios
else ifeq ($(OS), wasm) # Then WEB
OS := Web
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LDFLAGS += -sUSE_WEBGPU
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CPPFLAGS += -DNSTEAM
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LDLIBS += GL openal c m dl
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STEAMAPI :=
EXT = .html
else
UNAME != uname -s
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ifeq ($(UNAME), Linux) # then LINUX
OS := Linux
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PLATFORM := linux64
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LDFLAGS += -pthread -rdynamic
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LDLIBS += pthread c m dl X11 Xi Xcursor EGL asound GL
INFO :=$(INFO)_linux
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STEAMAPI := steam_api
endif
ifeq ($(UNAME), Darwin)
OS := macos
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PLATFORM := osx
CPPFLAGS += -arch $(ARCH)
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CFLAGS += -x objective-c
CXXFLAGS += -std=c++11
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LDFLAGS += -framework Cocoa -framework QuartzCore -framework AudioToolbox -framework Metal -framework MetalKit
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INFO :=$(INFO)_macos
STEAMAPI := steam_api
endif
endif
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ifdef NSTEAM
STEAMAPI =
endif
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# All other sources
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OBJS != find source -type f -name '*.c' | grep -vE 'test|tool|example|fuzz|main' | grep -vE 'quickjs'
CPPOBJS != find source -type f -name '*.cpp' | grep -vE 'test|tool|example|fuzz|main'
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OBJS += $(CPPOBJS)
OBJS += source/engine/yugine.c
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OBJS += $(shell find source/engine -type f -name '*.m')
QUICKJS := source/engine/thirdparty/quickjs
OBJS += $(addprefix $(QUICKJS)/, libregexp.c quickjs.c libunicode.c cutils.c libbf.c)
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OBJS := $(patsubst %.cpp, %$(INFO).o, $(OBJS))
OBJS := $(patsubst %.c, %$(INFO).o,$(OBJS))
OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS))
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engineincs != find source/engine -maxdepth 1 -type d
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includeflag != find source -type d -name include
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includeflag += $(engineincs) source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs source/engine/thirdparty/imgui
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includeflag += $(STEAM)/public
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includeflag += source
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includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types
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# For vanilla compilation, remove _
ifeq ($(INFO),_)
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INFO :=
endif
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APP = prosperon
NAME = $(APP)$(INFO)$(EXT)
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SEM != git describe --tags --abbrev=0
COM != git rev-parse --short HEAD
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DATE != date +%s
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LDLIBS += $(STEAMAPI)
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LDLIBS := $(addprefix -l, $(LDLIBS))
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LDPATHS := $(STEAM)/redistributable_bin/$(PLATFORM)
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LDPATHS := $(addprefix -L, $(LDPATHS))
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DEPENDS = $(OBJS:.o=.d)
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ifndef VERBOSE
.SILENT:
endif
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DEPFLAGS = -MT $(@:.d=.o) -MM -MG $< -o $@
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%$(INFO).d: %.c
@echo Making deps $@
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$(CROSS)$(CC) $(CPPFLAGS) $(DEPFLAGS)
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%$(INFO).d: %.cpp
@echo Making deps $@
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$(CROSS)$(CXX) $(CPPFLAGS) $(DEPFLAGS)
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%$(INFO).d: %.m
@echo Making deps $@
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$(CROSS)$(CC) $(CPPFLAGS) $(DEPFLAGS)
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ifneq ($(MAKECMDGOALS), clean)
include $(DEPENDS)
endif
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.DEFAULT_GOAL := all
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all: $(NAME)
cp -f $(NAME) $(APP)$(EXT)
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$(APP): $(NAME)
cp -f $(NAME) $(APP)
$(NAME): $(OBJS) $(DEPS)
@echo Linking $(NAME)
$(CROSS)$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L. $(LDPATHS) $(LDLIBS) -o $@
@echo Finished build
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%$(INFO).o: %.c
@echo Making C object $@
$(CROSS)$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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%$(INFO).o: %.cpp
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@echo Making C++ object $@
$(CROSS)$(CXX) $(CPPFLAGS) $(CXXFLAGS) -fpermissive -c $< -o $@
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%$(INFO).o: %.m
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@echo Making Objective-C object $@
$(CROSS)$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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CORE != (ls icons/* fonts/* shaders/*.cg scripts/*.js*)
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packer: tools/packer.c source/engine/miniz.c
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@echo Making packer
$(CC) -O2 $^ -Isource/engine -o packer
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core.cdb: packer $(CORE)
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@echo Packing core.cdb
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./packer $@ $(CORE)
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core.cdb.h: core.cdb
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@echo Making $@
xxd -i $< > $@
ICNSIZE = 16 32 128 256 512 1024
ICNNAME := $(addsuffix .png, $(ICNSIZE))
ICON = icons/moon.gif
icon.ico: $(ICON)
for i in $(ICNSIZE); do convert $^ -thumbnail $${i}x$${i} $${i}.png; done
convert $(ICNNAME) icon.ico
rm $(ICNNAME)
resource.o: resource.rc resource.manifest icon.ico
$(CROSS)windres -i $< -o $@
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crossios:
make OS=IOS ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
Prosperon.icns: $(ICON)
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mkdir -p Prosperon.iconset
for i in $(ICNSIZE); do magick $^ -size $${i}x$${i} Prosperon.iconset/icon_$${i}x$${i}.png; done
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iconutil -c icns Prosperon.iconset
crossmac: Prosperon.icns
make ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
mv $(APP) mac_arm64
make ARCH=x86_64 DEBUG=$(DEBUG) OPT=$(OPT)
mv $(APP) mac_x86_64
lipo mac_arm64 mac_x86_64 -create -output $(APP)_mac
rm mac_arm64 mac_x86_64
rm -rf Prosperon.app
mkdir Prosperon.app
mkdir Prosperon.app/Contents
mkdir Prosperon.app/Contents/MacOS
mkdir Prosperon.app/Contents/Resources
mv $(NAME) Prosperon.app/Contents/MacOS/Prosperon
cp Info.plist Prosperon.app/Contents
cp Prosperon.icns Prosperon.app/Contents/Resources
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crosswin:
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make CROSS=x86_64-w64-mingw32- OS=Windows_NT CC=gcc
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crossweb:
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make CC=emcc OS=wasm
mv $(APP).html index.html
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clean:
@echo Cleaning project
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rm -f core.cdb jso cdb packer TAGS source/engine/core.cdb.h tools/libcdb.a $(APP)* *.icns *.ico
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find . -type f -name "*.[oad]" -delete
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rm -rf Prosperon.app
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docs: doc/prosperon.org
make -C doc
mv doc/html .
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api: $(APP)
./prosperon run 'for (var i in globalThis) say(i)' | xargs -I {} ./prosperon api {} > docs/api/{}.md
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TAGINC != find . -name "*.[chj]"
tags: $(TAGINC)
@echo Making tags.
@etags $(TAGINC)