Commit graph

44 commits

Author SHA1 Message Date
John Alanbrook ecb2882e7e fix makefile; add ios 2024-03-23 09:56:38 -05:00
John Alanbrook f5d610cbed 'use' now how to load extra programs; cached 2024-03-21 11:33:36 -05:00
John Alanbrook 046b7c6f44 Made debug object consistent 2024-03-19 23:01:31 -05:00
John Alanbrook 18c07e9f82 actor delays; fix sound playing 2024-03-19 17:00:49 -05:00
John Alanbrook 62a34c1e7c Remove generic cmd from jsffi 2024-03-19 14:39:19 -05:00
John Alanbrook 9730f8defb --amend 2024-03-19 09:06:28 -05:00
John Alanbrook 261b373a75 refactor jsffi 2024-03-18 12:38:32 -05:00
John Alanbrook 32b0cc7377 quickjs log to its own file; cleanup script.c 2024-03-15 10:51:04 -05:00
John Alanbrook 188fe7526c Move console and time to c; consoleout and colors 2024-03-14 14:10:06 -05:00
John Alanbrook 55ab159a85 Add testing harness 2024-03-14 10:21:44 -05:00
John Alanbrook f0876825f1 Significantly improved logging 2024-03-14 09:34:42 -05:00
John Alanbrook 962fed0022 Push window functions into C 2024-03-13 16:30:55 -05:00
John Alanbrook bb24fd2bc0 Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
John Alanbrook 3e8bbdbeb2 Add touch events, clipboard, virtual keyboard 2024-03-12 10:02:02 -05:00
John Alanbrook 74a59a1e35 Clean up quitting before sokol app is initiated 2024-03-11 15:11:39 -05:00
John Alanbrook aa4b3e6954 add 'grow' function to components and entities 2024-03-05 22:23:38 -06:00
John Alanbrook 4ba14ddd91 Separate the ideas of game dimensions and window dimensions 2024-03-05 00:11:34 -06:00
John Alanbrook 7b8be5b4f8 actors have delay now; fix sprite rendering for painters algo 2024-03-04 15:18:11 -06:00
John Alanbrook 6b3cea4ca5 utilize sokol_fetch for game.cdb fetching on load 2024-03-04 11:15:55 -06:00
John Alanbrook 83f5019f3e Recusrive mkdir; delete files; path replacers 2024-03-03 05:34:41 +00:00
John Alanbrook f948dac73f font setting 2024-03-02 08:59:50 +00:00
John Alanbrook 0054c7ab2e cdb command line options; packing and playing game; add stb_vorbis 2024-03-02 06:00:35 +00:00
John Alanbrook 1e432346ff changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
John Alanbrook de74b42be2 Add 'use' functionality; remove most global vars 2024-02-27 16:09:15 +00:00
John Alanbrook 4351b4bf20 Update what's in global scope 2024-02-25 23:31:48 +00:00
John Alanbrook 9c8fe27ce4 Command line overhaul 2024-02-23 22:05:30 +00:00
John Alanbrook 262cd50e1a nota leaks fixed 2024-01-31 08:42:15 +00:00
John Alanbrook 4dfaaf2b52 img anim 2024-01-01 20:48:58 +00:00
John Alanbrook 2195f9f5db Resources for animations 2023-12-27 23:28:10 +00:00
John Alanbrook 606dfbea93 bug fixing 2023-12-22 13:14:44 +00:00
John Alanbrook a03143463e spline fixes 2023-12-20 23:20:29 +00:00
John Alanbrook a8ee53ec33 drag n drop editor images 2023-12-20 15:19:04 +00:00
John Alanbrook 5ad3219379 time 2023-12-10 04:09:15 +00:00
John Alanbrook cb0fa34743 catmull-rom spline custom 2023-12-04 19:38:37 +00:00
John Alanbrook cccd472f12 Tween and delay fixes now entity lifetime; spline symmetry 2023-11-17 21:16:13 +00:00
John Alanbrook e712d06244 Fix separation trigger; fix timers; add geometry creation; fix transform errors 2023-11-16 15:27:04 +00:00
John Alanbrook 0fcc2286fa instance saving 2023-10-26 16:48:02 +00:00
John Alanbrook 264a365a1a Reconfigure logging; add markdown output for input controls and important api 2023-10-23 13:08:11 +00:00
John Alanbrook 661d29a01c level saving 2023-10-09 23:10:10 +00:00
John Alanbrook 70e4105e1b bucket renamed to edge2d and saves now; proper input blocking with reversed() 2023-09-27 22:40:04 +00:00
John Alanbrook 98ba229c9c correct polygon2d saving and editing 2023-09-27 17:36:32 +00:00
John Alanbrook 7984c90140 remove ur from components 2023-09-27 14:37:20 +00:00
John Alanbrook 60d078321c Fix Linux and Windows build issues; texture looks in CDBs first 2023-09-18 15:45:51 +00:00
John Alanbrook c9c05d931d JSO compiler; packer; update CDB to 0.80; assets now packed into binary 2023-09-18 12:36:07 +00:00
Renamed from source/scripts/std.js (Browse further)