Move console and time to c; consoleout and colors
This commit is contained in:
parent
55ab159a85
commit
188fe7526c
|
@ -62,12 +62,12 @@ convert.buf2hex = function(buffer) { // buffer is an ArrayBuffer
|
|||
}
|
||||
|
||||
/* Time values are always expressed in terms of real earth-seconds */
|
||||
var time = {
|
||||
get hour2minute() { return this.hour/this.minute; },
|
||||
get day2hour() { return this.day/this.hour; },
|
||||
get minute2second() { return this.minute/this.second; },
|
||||
get week2day() { return this.week/this.day; },
|
||||
};
|
||||
Object.assign(time, {
|
||||
hour2minute() { return this.hour/this.minute; },
|
||||
day2hour() { return this.day/this.hour; },
|
||||
minute2second() { return this.minute/this.second; },
|
||||
week2day() { return this.week/this.day; },
|
||||
});
|
||||
|
||||
time.strparse = {
|
||||
yyyy: "year",
|
||||
|
@ -105,8 +105,6 @@ time.doc = {
|
|||
number: "Return the number representation of a given time.",
|
||||
text: "Return a text formatted time."
|
||||
};
|
||||
|
||||
|
||||
|
||||
time.second = 1;
|
||||
time.minute = 60;
|
||||
|
@ -117,9 +115,6 @@ time.weekdays = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday
|
|||
time.monthstr = ["January", "February", "March", 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'];
|
||||
|
||||
time.epoch = 1970;
|
||||
time.now = function() { return cmd(210);}
|
||||
time.computer_zone = function() { return cmd(211)/this.hour; }
|
||||
time.computer_dst = function() { return cmd(212); }
|
||||
time.isleap = function(year) { return this.yearsize(year) === 366; }
|
||||
time.isleap.doc = "Return true if the given year is a leapyear.";
|
||||
|
||||
|
@ -129,6 +124,13 @@ time.yearsize = function(y) {
|
|||
return 365;
|
||||
}
|
||||
|
||||
time.timecode = function(t, fps = 24)
|
||||
{
|
||||
var s = Math.trunc(t);
|
||||
t -= s;
|
||||
return `${s}:${Math.trunc(fps*s)}`;
|
||||
}
|
||||
|
||||
time.monthdays = [31,28,31,30,31,30,31,31,30,31,30,31];
|
||||
time.zones = {};
|
||||
time.zones['-12'] = 'IDLW';
|
||||
|
@ -215,9 +217,9 @@ time.number = function(rec)
|
|||
c += this.day*this.yearsize(i);
|
||||
|
||||
c += (this.yearsize(year)-yday-1)*this.day;
|
||||
c += (this.day2hour-hour-1)*this.hour;
|
||||
c += (this.hour2minute-minute-1)*this.minute;
|
||||
c += (this.minute2second-second);
|
||||
c += (this.day2hour()-hour-1)*this.hour;
|
||||
c += (this.hour2minute()-minute-1)*this.minute;
|
||||
c += (this.minute2second()-second);
|
||||
c += zone*this.hour;
|
||||
c *= -1;
|
||||
return c;
|
||||
|
|
|
@ -63,7 +63,7 @@ var Debug = {
|
|||
|
||||
if (Debug.Options.gif.rec) {
|
||||
GUI.text("REC", [0,40], 1);
|
||||
GUI.text(Time.seconds_to_timecode(Time.time - Debug.Options.gif.start_time, Debug.Options.gif.fps), [0,30], 1);
|
||||
GUI.text(time.timecode(time.timenow() - Debug.Options.gif.start_time, Debug.Options.gif.fps), [0,30], 1);
|
||||
}
|
||||
|
||||
GUI.text(Game.playing() ? "PLAYING"
|
||||
|
@ -98,54 +98,52 @@ var Gizmos = {
|
|||
},
|
||||
};
|
||||
|
||||
Object.assign(performance, {
|
||||
tick_now() { return cmd(127); },
|
||||
ns(ticks) { return cmd(128, ticks); },
|
||||
us(ticks) { return cmd(129, ticks); },
|
||||
ms(ticks) { return cmd(130, ticks); },
|
||||
best_t(ns) {
|
||||
var e = ns;
|
||||
Object.assign(profile, {
|
||||
best_t(t) {
|
||||
var qq = 'ns';
|
||||
if (e > 1000) {
|
||||
e /= 1000;
|
||||
if (t > 1000) {
|
||||
t /= 1000;
|
||||
qq = 'us';
|
||||
if (e > 1000) {
|
||||
e /= 1000;
|
||||
if (t > 1000) {
|
||||
t /= 1000;
|
||||
qq = 'ms';
|
||||
}
|
||||
}
|
||||
return {
|
||||
time: e,
|
||||
unit: qq
|
||||
};
|
||||
return `${t.toPrecision(4)} ${qq}`;
|
||||
},
|
||||
cpu(fn, times, q) {
|
||||
times ??= 1;
|
||||
q ??= "unnamed";
|
||||
var start = performance.tick_now();
|
||||
var start = profile.now();
|
||||
for (var i = 0; i < times; i++)
|
||||
fn();
|
||||
|
||||
var elapsed = performance.tick_now() - start;
|
||||
var avgt = performance.best_t(elapsed/times);
|
||||
var totalt = performance.best_t(elapsed);
|
||||
var elapsed = profile.now() - start;
|
||||
var avgt = profile.best_t(elapsed/times);
|
||||
var totalt = profile.best_t(elapsed);
|
||||
|
||||
say(`performance [${q}]: ${avgt.time.toFixed(3)} ${avgt.unit} average [${totalt.time.toFixed(3)} ${totalt.unit} for ${times} loops]`);
|
||||
say(`profile [${q}]: ${profile.best_t(avgt)} average [${profile.best_t(totalt)} for ${times} loops]`);
|
||||
},
|
||||
|
||||
get fps() { return sys_cmd(8); },
|
||||
time(fn) {
|
||||
var start = profile.now();
|
||||
fn();
|
||||
return profile.lap(start);
|
||||
},
|
||||
|
||||
lap(t) {
|
||||
return profile.best_t(profile.now()-t);
|
||||
},
|
||||
|
||||
measure(fn, str) {
|
||||
str ??= 'unnamed';
|
||||
var start = performance.tick_now();
|
||||
var start = profile.now();
|
||||
fn();
|
||||
var elapsed = performance.tick_now()-start;
|
||||
elapsed = performance.best_t(elapsed);
|
||||
say(`performance [${str}]: ${elapsed.time.toFixed(3)} ${elapsed.unit}`);
|
||||
say(`profile [${str}]: ${profile.lap(start)}`);
|
||||
},
|
||||
});
|
||||
|
||||
performance.now = performance.tick_now;
|
||||
|
||||
|
||||
performance.test = {
|
||||
barecall() { performance(0); },
|
||||
|
@ -160,7 +158,7 @@ performance.test = {
|
|||
|
||||
performance.test.call_fn_n.doc = "Calls fn1 n times, and then fn2.";
|
||||
|
||||
performance.cpu.doc = `Output the time it takes to do a given function n number of times. Provide 'q' as "ns", "us", or "ms" to output the time taken in the requested resolution.`;
|
||||
//performance.cpu.doc = `Output the time it takes to do a given function n number of times. Provide 'q' as "ns", "us", or "ms" to output the time taken in the requested resolution.`;
|
||||
|
||||
/* These controls are available during editing, and during play of debug builds */
|
||||
Debug.inputs = {};
|
||||
|
@ -200,7 +198,7 @@ Debug.Options.gif = {
|
|||
cmd(131, w, h, this.cpf, this.depth);
|
||||
this.rec = true;
|
||||
this.fps = (1/this.cpf)*100;
|
||||
this.start_time = Time.time;
|
||||
this.start_time = time.now();
|
||||
|
||||
timer.oneshot(this.stop.bind(this), this.secs, this, true);
|
||||
},
|
||||
|
@ -233,46 +231,6 @@ Debug.inputs['M-2'] = render.wireframe;
|
|||
Debug.inputs['C-M-f'] = function() {};
|
||||
Debug.inputs['C-M-f'].doc = "Enter camera fly mode.";
|
||||
|
||||
var Time = {
|
||||
set timescale(x) { cmd(3, x); },
|
||||
get timescale() { return cmd(121); },
|
||||
set updateMS(x) { cmd(6, x); },
|
||||
set physMS(x) { cmd(7, x); },
|
||||
set renderMS(x) { cmd(5, x); },
|
||||
|
||||
get time() { return cmd(133); },
|
||||
|
||||
seconds_to_timecode(secs, fps)
|
||||
{
|
||||
var s = Math.trunc(secs);
|
||||
secs -= s;
|
||||
var f = Math.trunc(fps * secs);
|
||||
return `${s}:${f}`;
|
||||
},
|
||||
|
||||
pause() {
|
||||
Time.stash = Time.timescale;
|
||||
Time.timescale = 0;
|
||||
},
|
||||
|
||||
play() {
|
||||
if (!Time.stash) {
|
||||
console.warn("Tried to resume time without calling Time.pause first.");
|
||||
return;
|
||||
}
|
||||
Time.timescale = Time.stash;
|
||||
},
|
||||
};
|
||||
|
||||
Time.doc = {};
|
||||
Time.doc.timescale = "Get and set the timescale. 1 is normal time; 0.5 is half speed; etc.";
|
||||
Time.doc.updateMS = "Set the ms per game update.";
|
||||
Time.doc.physMS = "Set the ms per physics update.";
|
||||
Time.doc.renderMS = "Set the ms per render update.";
|
||||
Time.doc.time = "Seconds elapsed since the game started.";
|
||||
Time.doc.pause = "Pause the game by setting the timescale to 0; remembers the current timescale on play.";
|
||||
Time.doc.play = "Resume the game after using Time.pause.";
|
||||
|
||||
Debug.api = {};
|
||||
Debug.api.doc_entry = function(obj, key)
|
||||
{
|
||||
|
@ -351,8 +309,6 @@ Debug.api.print_doc = function(name)
|
|||
|
||||
return {
|
||||
Debug,
|
||||
Time,
|
||||
Gizmos,
|
||||
performance,
|
||||
assert
|
||||
}
|
||||
|
|
|
@ -1,11 +1,67 @@
|
|||
"use math";
|
||||
|
||||
Object.assign(console, {
|
||||
say(msg) { console.print(msg + "\n"); },
|
||||
|
||||
pprint(msg, lvl = 0) {
|
||||
if (typeof msg === 'object')
|
||||
msg = JSON.stringify(msg, null, 2);
|
||||
|
||||
var file = "nofile";
|
||||
var line = 0;
|
||||
|
||||
var caller = (new Error()).stack.split('\n')[2];
|
||||
if (caller) {
|
||||
var m = caller.match(/\((.*)\:/)[1];
|
||||
if (m) file = m;
|
||||
m = caller.match(/\:(\d*)\)/)[1];
|
||||
if (m) line = m;
|
||||
}
|
||||
|
||||
console.rec(lvl, msg, file, line);
|
||||
},
|
||||
|
||||
spam(msg) { console.pprint(msg,0); },
|
||||
debug(msg) { console.pprint(msg,1); },
|
||||
info(msg) { console.pprint(msg, 2); },
|
||||
warn(msg) { console.pprint(msg, 3); },
|
||||
error(msg) { console.pprint(msg + "\n" + console.stackstr(2), 4);},
|
||||
panic(msg) { console.pprint(msg + "\n" + console.stackstr(2), 5); },
|
||||
|
||||
stackstr(skip=0) {
|
||||
var err = new Error();
|
||||
var stack = err.stack.split('\n');
|
||||
return stack.slice(skip,stack.length).join('\n');
|
||||
},
|
||||
|
||||
stack(skip = 0) {
|
||||
console.log(console.stackstr(skip+1));
|
||||
},
|
||||
});
|
||||
|
||||
console.log = console.say;
|
||||
var say = console.say;
|
||||
var print = console.print;
|
||||
|
||||
console.doc = {
|
||||
level: "Set level to output logging to console.",
|
||||
info: "Output info level message.",
|
||||
warn: "Output warn level message.",
|
||||
error: "Output error level message, and print stacktrace.",
|
||||
critical: "Output critical level message, and exit game immediately.",
|
||||
write: "Write raw text to console.",
|
||||
say: "Write raw text to console, plus a newline.",
|
||||
stack: "Output a stacktrace to console.",
|
||||
console: "Output directly to in game console.",
|
||||
clear: "Clear console."
|
||||
};
|
||||
|
||||
globalThis.global = globalThis;
|
||||
|
||||
function use(file)
|
||||
{
|
||||
if (use.files[file]) return use.files[file];
|
||||
if (globalThis.console)
|
||||
console.info(`running ${file}`);
|
||||
console.info(`running ${file}`);
|
||||
|
||||
var c = io.slurp(file);
|
||||
|
||||
|
@ -19,7 +75,7 @@ use.files = {};
|
|||
function include(file,that)
|
||||
{
|
||||
if (!that) return;
|
||||
if (globalThis.console) console.info(`running ${file}`);
|
||||
console.info(`running ${file}`);
|
||||
var c = io.slurp(file);
|
||||
eval_env(c, that, file);
|
||||
}
|
||||
|
@ -28,7 +84,7 @@ function eval_env(script, env, file)
|
|||
{
|
||||
env ??= {};
|
||||
file ??= "SCRIPT";
|
||||
if (globalThis.console) console.info(`eval ${file}`);
|
||||
console.info(`eval ${file}`);
|
||||
script = `(function() { ${script}; }).call(this);\n`;
|
||||
return cmd(123,script,env,file);
|
||||
}
|
||||
|
@ -159,7 +215,6 @@ Game.doc.dt = "Current frame dt.";
|
|||
Game.doc.view_camera = "Set the camera for the current view.";
|
||||
Game.doc.camera = "Current camera.";
|
||||
|
||||
global.prosperon = {};
|
||||
prosperon.version = cmd(255);
|
||||
prosperon.revision = cmd(256);
|
||||
|
||||
|
@ -225,7 +280,6 @@ prosperon.clipboardpaste = function(str){};
|
|||
|
||||
global.mixin("scripts/input.js");
|
||||
global.mixin("scripts/std.js");
|
||||
console.level = 1;
|
||||
global.mixin("scripts/diff.js");
|
||||
global.mixin("scripts/color.js");
|
||||
global.mixin("scripts/gui.js");
|
||||
|
|
|
@ -120,82 +120,6 @@ Resources.replstrs = function(path)
|
|||
return script;
|
||||
}
|
||||
|
||||
var console = {
|
||||
print(msg) { cmd(91, msg); },
|
||||
say(msg) { console.print(msg + "\n"); },
|
||||
|
||||
pprint(msg, lvl) {
|
||||
var lg;
|
||||
if (typeof msg === 'object') {
|
||||
lg = JSON.stringify(msg, null, 2);
|
||||
} else {
|
||||
lg = msg;
|
||||
}
|
||||
|
||||
var stack = (new Error()).stack;
|
||||
var n = stack.next('\n',0)+1;
|
||||
n = stack.next('\n', n)+1;
|
||||
var nnn = stack.slice(n);
|
||||
var fmatch = nnn.match(/\(.*\:/);
|
||||
var file = fmatch ? fmatch[0].shift(1).shift(-1) : "nofile";
|
||||
var lmatch = nnn.match(/\:\d*\)/);
|
||||
var line = lmatch ? lmatch[0].shift(1).shift(-1) : "0";
|
||||
|
||||
yughlog(lvl, lg, file, line);
|
||||
},
|
||||
|
||||
spam(msg) {
|
||||
console.pprint(msg,0);
|
||||
},
|
||||
|
||||
/* this always prints to stdout */
|
||||
debug(msg) {
|
||||
console.pprint(msg,1);
|
||||
},
|
||||
|
||||
info(msg) {
|
||||
console.pprint(msg, 2);
|
||||
},
|
||||
|
||||
warn(msg) {
|
||||
console.pprint(msg, 3);
|
||||
},
|
||||
|
||||
error(msg) {
|
||||
console.pprint(msg + "\n" + console.stackstr(3), 4);
|
||||
},
|
||||
|
||||
panic(msg) {
|
||||
console.pprint(msg + "\n" + console.stackstr(1), 5);
|
||||
},
|
||||
|
||||
stackstr(skip=0) {
|
||||
var err = new Error();
|
||||
var stack = err.stack.split('\n');
|
||||
return stack.slice(skip,stack.length-10).join('\n');
|
||||
},
|
||||
|
||||
stack(skip = 0) {
|
||||
console.log(stackstr(skip+1));
|
||||
},
|
||||
};
|
||||
|
||||
console.log = console.say;
|
||||
var say = console.say;
|
||||
var print = console.print;
|
||||
|
||||
console.doc = {
|
||||
level: "Set level to output logging to console.",
|
||||
info: "Output info level message.",
|
||||
warn: "Output warn level message.",
|
||||
error: "Output error level message, and print stacktrace.",
|
||||
critical: "Output critical level message, and exit game immediately.",
|
||||
write: "Write raw text to console.",
|
||||
say: "Write raw text to console, plus a newline.",
|
||||
stack: "Output a stacktrace to console.",
|
||||
console: "Output directly to in game console.",
|
||||
clear: "Clear console."
|
||||
};
|
||||
|
||||
/*
|
||||
io path rules. Starts with, meaning:
|
||||
|
@ -608,10 +532,7 @@ Cmdline.register_cmd("l", function(n) {
|
|||
}, "Set log level.");
|
||||
|
||||
return {
|
||||
console,
|
||||
Resources,
|
||||
say,
|
||||
print,
|
||||
Cmdline,
|
||||
cmd_args,
|
||||
steam
|
||||
|
|
|
@ -3,29 +3,36 @@
|
|||
var tests = [];
|
||||
var pass = 0;
|
||||
var fail = 0;
|
||||
var failed = [];
|
||||
|
||||
var test = function(name, fn)
|
||||
{
|
||||
tests.push(function() {
|
||||
print(`${pass+fail}/${tests.length}: ${name} ... `);
|
||||
var result = fn();
|
||||
if (result) print(`pass`);
|
||||
else print(`fail`);
|
||||
return result;
|
||||
});
|
||||
var func = function() {
|
||||
print(`${pass+fail+1}/${tests.length}: ${name} ... `);
|
||||
var p = profile.now();
|
||||
var b = fn();
|
||||
p = profile.lap(p);
|
||||
print(`${b ? "pass" : "fail"} [${p}]`);
|
||||
return b;
|
||||
};
|
||||
func.testname = name;
|
||||
tests.push(func);
|
||||
}
|
||||
|
||||
test("Pass test", _=>1);
|
||||
test("Fail test", _=>0);
|
||||
|
||||
say(`Testing ${tests.length} tests.`);
|
||||
for (var t of tests) {
|
||||
if (t())
|
||||
pass++;
|
||||
else
|
||||
else {
|
||||
fail++;
|
||||
failed.push(t.testname);
|
||||
}
|
||||
print("\n");
|
||||
}
|
||||
|
||||
say(`Passed ${pass} tests and failed ${fail}`);
|
||||
Game.quit();
|
||||
say(`Passed ${pass} tests and failed ${fail} [${(pass*100/(pass+fail)).toPrecision(4)}%].`);
|
||||
say(`Failed tests are:`);
|
||||
for (var f of failed)
|
||||
say(f);
|
||||
|
||||
Game.quit();
|
||||
|
|
|
@ -592,7 +592,7 @@ int shape_get_sensor(struct phys2d_shape *shape) {
|
|||
if (!shape->shape) {
|
||||
struct phys2d_edge *edge = shape->data;
|
||||
if (arrlen(edge->shapes) > 0) return cpShapeGetSensor(edge->shapes[0]);
|
||||
YughInfo("Attempted to get the sensor of an edge with no shapes. It has %d points.", arrlen(edge->points));
|
||||
YughWarn("Attempted to get the sensor of an edge with no shapes. It has %d points.", arrlen(edge->points));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,12 +12,27 @@
|
|||
|
||||
#include "script.h"
|
||||
|
||||
#define ESC "\033["
|
||||
#define BLACK 30
|
||||
#define RED 31
|
||||
#define GREEN 32
|
||||
#define YELLOW 33
|
||||
#define BLUE 34
|
||||
#define MAGENTA 35
|
||||
#define CYAN 36
|
||||
#define WHITE 37
|
||||
|
||||
#define COLOR(TXT, _C) ESC #_C "m" #TXT ESC "0m"
|
||||
|
||||
char *logstr[] = { "spam", "debug", "info", "warn", "error", "panic"};
|
||||
char *logcolor[] = { COLOR(spam,37), COLOR(debug,32), COLOR(info,36), COLOR(warn,33), COLOR(error,31), COLOR(panic,45) };
|
||||
char *catstr[] = {"engine", "script", "render"};
|
||||
|
||||
static FILE *logout; /* where logs are written to */
|
||||
static FILE *writeout; /* where console is written to */
|
||||
|
||||
int stdout_lvl = LOG_PANIC;
|
||||
|
||||
void log_init()
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
|
@ -49,8 +64,8 @@ void mYughLog(int category, int priority, int line, const char *file, const char
|
|||
va_end(args);
|
||||
fprintf(logout, "\n");
|
||||
|
||||
if (priority == LOG_DEBUG) {
|
||||
printf(logfmt, file, line, timebuf, logstr[priority], catstr[category]);
|
||||
if (priority == LOG_DEBUG || priority > stdout_lvl) {
|
||||
printf(logfmt, file, line, timebuf, logcolor[priority], catstr[category]);
|
||||
va_list args;
|
||||
va_start(args,message);
|
||||
vprintf(message, args);
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
void log_init();
|
||||
void log_shutdown();
|
||||
|
||||
extern int stdout_lvl;
|
||||
|
||||
#ifndef NDEBUG
|
||||
#define YughLog(cat, pri, msg, ...) mYughLog(cat, pri, __LINE__, __FILE__, msg, ##__VA_ARGS__)
|
||||
#define YughSpam(msg, ...) mYughLog(0, LOG_SPAM, __LINE__, __FILE__, msg, ##__VA_ARGS__);
|
||||
|
|
|
@ -27,8 +27,11 @@
|
|||
#include <sokol/sokol_time.h>
|
||||
#include <sokol/sokol_app.h>
|
||||
|
||||
#include <time.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#include <unistd.h>
|
||||
#include <limits.h>
|
||||
|
||||
|
@ -129,32 +132,10 @@ JS_SetClassProto(js, js_##TYPE##_id, TYPE##_proto); \
|
|||
|
||||
void js_setprop_str(JSValue obj, const char *prop, JSValue v) { JS_SetPropertyStr(js, obj, prop, v); }
|
||||
|
||||
JSValue jstzone()
|
||||
{
|
||||
time_t t = time(NULL);
|
||||
time_t local_t = mktime(localtime(&t));
|
||||
double diff = difftime(t, local_t);
|
||||
return number2js(diff/3600);
|
||||
}
|
||||
|
||||
int js2bool(JSValue v) { return JS_ToBool(js, v); }
|
||||
|
||||
JSValue bool2js(int b) { return JS_NewBool(js,b); }
|
||||
|
||||
JSValue jsdst()
|
||||
{
|
||||
time_t t = time(NULL);
|
||||
return bool2js(localtime(&t)->tm_isdst);
|
||||
}
|
||||
|
||||
JSValue jscurtime()
|
||||
{
|
||||
time_t t;
|
||||
time(&t);
|
||||
JSValue jst = number2js(t);
|
||||
return jst;
|
||||
}
|
||||
|
||||
void js_setprop_num(JSValue obj, uint32_t i, JSValue v) { JS_SetPropertyUint32(js, obj, i, v); }
|
||||
|
||||
JSValue gos2ref(gameobject **go)
|
||||
|
@ -689,21 +670,10 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
ret = JS_NewInt64(js, script_dofile(str));
|
||||
break;
|
||||
|
||||
case 3:
|
||||
set_timescale(js2number(argv[1]));
|
||||
break;
|
||||
|
||||
case 4:
|
||||
debug_draw_phys(JS_ToBool(js, argv[1]));
|
||||
break;
|
||||
|
||||
case 6:
|
||||
updateMS = js2number(argv[1]);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
physMS = js2number(argv[1]);
|
||||
break;
|
||||
|
||||
case 15:
|
||||
gameobject_draw_debug(js2gameobject(argv[1]));
|
||||
|
@ -845,11 +815,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
window_set_icon(str);
|
||||
break;
|
||||
|
||||
case 91:
|
||||
str = JS_ToCString(js, argv[1]);
|
||||
log_print(str);
|
||||
break;
|
||||
|
||||
case 97:
|
||||
str = js2str(argv[1]);
|
||||
cursor_img(str);
|
||||
|
@ -886,10 +851,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
ret = JS_NewInt64(js, file_mod_secs(str));
|
||||
break;
|
||||
|
||||
case 121:
|
||||
ret = number2js(get_timescale());
|
||||
break;
|
||||
|
||||
case 122:
|
||||
str = JS_ToCString(js, argv[1]);
|
||||
ret = file_eval_env(str, argv[2]);
|
||||
|
@ -906,23 +867,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
pack_engine(str);
|
||||
break;
|
||||
|
||||
|
||||
case 127:
|
||||
ret = JS_NewInt64(js, stm_now());
|
||||
break;
|
||||
|
||||
case 128:
|
||||
ret = JS_NewFloat64(js, stm_ns(js2int64(argv[1])));
|
||||
break;
|
||||
|
||||
case 129:
|
||||
ret = JS_NewFloat64(js, stm_us(js2int64(argv[1])));
|
||||
break;
|
||||
|
||||
case 130:
|
||||
ret = JS_NewFloat64(js, stm_ms(js2int64(argv[1])));
|
||||
break;
|
||||
|
||||
case 131:
|
||||
gif_rec_start(js2int(argv[1]), js2int(argv[2]), js2int(argv[3]), js2int(argv[4]));
|
||||
break;
|
||||
|
@ -930,10 +874,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
str = JS_ToCString(js, argv[1]);
|
||||
gif_rec_end(str);
|
||||
break;
|
||||
case 133:
|
||||
ret = JS_NewFloat64(js, apptime());
|
||||
break;
|
||||
|
||||
|
||||
case 135:
|
||||
ret = number2js(cam_zoom());
|
||||
break;
|
||||
|
@ -959,11 +900,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
text_flush(&hudproj);
|
||||
break;
|
||||
|
||||
case 142:
|
||||
str = JS_ToCString(js, argv[1]);
|
||||
log_print(str);
|
||||
break;
|
||||
|
||||
case 149:
|
||||
((struct drawmodel *)js2ptr(argv[1]))->model = GetExistingModel(js2str(argv[2]));
|
||||
break;
|
||||
|
@ -1057,15 +993,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
case 207:
|
||||
ret = dsp_node2js(dsp_fwd_delay(js2number(argv[1]), js2number(argv[2])));
|
||||
break;
|
||||
case 210:
|
||||
ret = jscurtime();
|
||||
break;
|
||||
case 211:
|
||||
ret = jstzone();
|
||||
break;
|
||||
case 212:
|
||||
ret = jsdst();
|
||||
break;
|
||||
case 213:
|
||||
free_drawmodel(js2ptr(argv[1]));
|
||||
break;
|
||||
|
@ -1242,9 +1169,6 @@ JSValue duk_sys_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *ar
|
|||
|
||||
case 6:
|
||||
return JS_NewBool(js, sim_paused());
|
||||
|
||||
case 8:
|
||||
return JS_NewInt64(js, frame_fps());
|
||||
}
|
||||
|
||||
return JS_UNDEFINED;
|
||||
|
@ -1254,20 +1178,6 @@ JSValue duk_make_gameobject(JSContext *js, JSValueConst this, int argc, JSValueC
|
|||
return gameobject2js(MakeGameobject());
|
||||
}
|
||||
|
||||
JSValue duk_yughlog(JSContext *js, JSValueConst this, int argc, JSValueConst *argv) {
|
||||
int cmd = js2int(argv[0]);
|
||||
const char *s = JS_ToCString(js, argv[1]);
|
||||
const char *f = JS_ToCString(js, argv[2]);
|
||||
int line = js2int(argv[3]);
|
||||
|
||||
mYughLog(LOG_SCRIPT, cmd, line, f, s);
|
||||
|
||||
JS_FreeCString(js, s);
|
||||
JS_FreeCString(js, f);
|
||||
|
||||
return JS_UNDEFINED;
|
||||
}
|
||||
|
||||
JSValue duk_set_body(JSContext *js, JSValueConst this, int argc, JSValueConst *argv) {
|
||||
int cmd = js2int(argv[0]);
|
||||
gameobject *go = js2gameobject(argv[1]);
|
||||
|
@ -1490,10 +1400,14 @@ GETSET_PAIR(warp_gravity, planar_force, vec3)
|
|||
|
||||
#define MIST_CFUNC_DEF(name, length, func1) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CFUNC, 0, .u = { .func = { length, JS_CFUNC_generic, { .generic = func1 } } } }
|
||||
|
||||
#define MIST_FUNC_DEF(TYPE, FN, LEN) MIST_CFUNC_DEF(#FN, LEN, js_##TYPE##_##FN)
|
||||
|
||||
#define MIST_CGETSET_DEF(name, fgetter, fsetter) { name, JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CGETSET, 0, .u = { .getset = { .get = { .getter = fgetter }, .set = { .setter = fsetter } } } }
|
||||
|
||||
#define CGETSET_ADD(ID, ENTRY) MIST_CGETSET_DEF(#ENTRY, ID##_get_##ENTRY, ID##_set_##ENTRY)
|
||||
|
||||
#define GGETSET_ADD(ENTRY)
|
||||
|
||||
static const JSCFunctionListEntry js_warp_gravity_funcs [] = {
|
||||
CGETSET_ADD(warp_gravity, strength),
|
||||
CGETSET_ADD(warp_gravity, decay),
|
||||
|
@ -1582,9 +1496,92 @@ JSValue js_os_sys(JSContext *js, JSValueConst this, int argc, JSValue *argv)
|
|||
}
|
||||
|
||||
static const JSCFunctionListEntry js_os_funcs[] = {
|
||||
MIST_CFUNC_DEF("cwd", 0, js_os_cwd),
|
||||
MIST_CFUNC_DEF("env", 1, js_os_env),
|
||||
MIST_CFUNC_DEF("sys", 0, js_os_sys),
|
||||
MIST_FUNC_DEF(os, cwd, 0),
|
||||
MIST_FUNC_DEF(os, env, 1),
|
||||
MIST_FUNC_DEF(os, sys, 0)
|
||||
};
|
||||
|
||||
#define GETSET_GLOBAL(ENTRY, TYPE) \
|
||||
JSValue global_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
|
||||
ENTRY = js2##TYPE (val); \
|
||||
return JS_UNDEFINED; \
|
||||
} \
|
||||
\
|
||||
JSValue global_get_##ENTRY (JSContext *js, JSValue this) { \
|
||||
return TYPE##2js(ENTRY); \
|
||||
} \
|
||||
|
||||
GETSET_GLOBAL(physMS, number)
|
||||
GETSET_GLOBAL(timescale, number)
|
||||
GETSET_GLOBAL(updateMS, number)
|
||||
|
||||
static const JSCFunctionListEntry js_prosperon_funcs[] = {
|
||||
CGETSET_ADD(global, updateMS),
|
||||
CGETSET_ADD(global, physMS),
|
||||
CGETSET_ADD(global, timescale),
|
||||
};
|
||||
|
||||
JSValue js_time_now(JSContext *js, JSValue this) {
|
||||
struct timeval ct;
|
||||
gettimeofday(&ct, NULL);
|
||||
return number2js((double)ct.tv_sec+(double)(ct.tv_usec/1000000.0));
|
||||
}
|
||||
|
||||
JSValue js_time_computer_dst(JSContext *js, JSValue this) {
|
||||
time_t t = time(NULL);
|
||||
return bool2js(localtime(&t)->tm_isdst);
|
||||
}
|
||||
|
||||
JSValue js_time_computer_zone(JSContext *js, JSValue this) {
|
||||
time_t t = time(NULL);
|
||||
time_t local_t = mktime(localtime(&t));
|
||||
double diff = difftime(t, local_t);
|
||||
return number2js(diff/3600);
|
||||
}
|
||||
|
||||
static const JSCFunctionListEntry js_time_funcs[] = {
|
||||
MIST_FUNC_DEF(time, now, 0),
|
||||
MIST_FUNC_DEF(time, computer_dst, 0),
|
||||
MIST_FUNC_DEF(time, computer_zone, 0)
|
||||
};
|
||||
|
||||
JSValue js_console_print(JSContext *js, JSValue this, int argc, JSValue *argv)
|
||||
{
|
||||
char *s = JS_ToCString(js,argv[0]);
|
||||
log_print(s);
|
||||
JS_FreeCString(js,s);
|
||||
return JS_UNDEFINED;
|
||||
}
|
||||
|
||||
JSValue js_console_rec(JSContext *js, JSValue this, int argc, JSValue *argv)
|
||||
{
|
||||
int level = js2int(argv[0]);
|
||||
const char *msg = JS_ToCString(js, argv[1]);
|
||||
const char *file = JS_ToCString(js, argv[2]);
|
||||
int line = js2int(argv[3]);
|
||||
|
||||
mYughLog(LOG_SCRIPT, level, line, file, msg);
|
||||
|
||||
JS_FreeCString(js, msg);
|
||||
JS_FreeCString(js, file);
|
||||
|
||||
return JS_UNDEFINED;
|
||||
}
|
||||
|
||||
GETSET_GLOBAL(stdout_lvl, number)
|
||||
|
||||
static const JSCFunctionListEntry js_console_funcs[] = {
|
||||
MIST_FUNC_DEF(console,print,1),
|
||||
MIST_FUNC_DEF(console,rec,4),
|
||||
CGETSET_ADD(global, stdout_lvl)
|
||||
};
|
||||
|
||||
JSValue js_profile_now(JSContext *js, JSValue this) { return number2js(stm_now()); }
|
||||
JSValue js_profile_fps(JSContext *js, JSValue this) { return number2js(frame_fps()); }
|
||||
|
||||
static const JSCFunctionListEntry js_profile_funcs[] = {
|
||||
MIST_FUNC_DEF(profile,now,0),
|
||||
MIST_FUNC_DEF(profile,fps,0)
|
||||
};
|
||||
|
||||
JSValue js_io_exists(JSContext *js, JSValueConst this, int argc, JSValue *argv)
|
||||
|
@ -2050,7 +2047,6 @@ void ffi_load() {
|
|||
JS_SetPropertyFunctionList(js, nota, nota_funcs, countof(nota_funcs));
|
||||
JS_SetPropertyStr(js, globalThis, "nota", nota);
|
||||
|
||||
DUK_FUNC(yughlog, 4)
|
||||
DUK_FUNC(make_gameobject, 0)
|
||||
DUK_FUNC(set_body, 3)
|
||||
DUK_FUNC(q_body, 2)
|
||||
|
@ -2094,6 +2090,10 @@ void ffi_load() {
|
|||
|
||||
QJSGLOBALCLASS(os);
|
||||
QJSGLOBALCLASS(io);
|
||||
QJSGLOBALCLASS(prosperon);
|
||||
QJSGLOBALCLASS(time);
|
||||
QJSGLOBALCLASS(console);
|
||||
QJSGLOBALCLASS(profile);
|
||||
|
||||
JS_SetPropertyStr(js, globalThis, "Window", window2js(&mainwin));
|
||||
|
||||
|
|
|
@ -217,7 +217,7 @@ void trace_make_pipeline(const sg_pipeline_desc *d, sg_pipeline id, void *data)
|
|||
|
||||
void trace_apply_pipeline(sg_pipeline pip, void *data)
|
||||
{
|
||||
YughSpam("Applying pipeline %u %s.", pip, sg_query_pipeline_desc(pip).label);
|
||||
// YughSpam("Applying pipeline %u %s.", pip, sg_query_pipeline_desc(pip).label);
|
||||
}
|
||||
|
||||
void trace_fail_pipeline(sg_pipeline pip, void *data)
|
||||
|
@ -232,7 +232,7 @@ void trace_make_attachments(const sg_attachment_desc *d, sg_attachments result,
|
|||
|
||||
void trace_begin_pass(sg_pass pass, const sg_pass_action *action, void *data)
|
||||
{
|
||||
YughSpam("Begin pass %s", pass.label);
|
||||
// YughSpam("Begin pass %s", pass.label);
|
||||
}
|
||||
|
||||
static sg_trace_hooks hooks = {
|
||||
|
|
|
@ -73,7 +73,7 @@ static int phys_step = 0;
|
|||
uint64_t start_t;
|
||||
uint64_t frame_t;
|
||||
|
||||
static float timescale = 1.f;
|
||||
double timescale = 1.f;
|
||||
|
||||
#define SIM_PLAY 0
|
||||
#define SIM_PAUSE 1
|
||||
|
@ -267,8 +267,6 @@ void sim_start() { sim_play = SIM_PLAY; }
|
|||
void sim_pause() { sim_play = SIM_PAUSE; }
|
||||
int phys_stepping() { return sim_play == SIM_STEP; }
|
||||
void sim_step() { sim_play = SIM_STEP; }
|
||||
void set_timescale(float val) { timescale = val; }
|
||||
double get_timescale() { return timescale; }
|
||||
|
||||
static sapp_desc start_desc = {
|
||||
.width = 720,
|
||||
|
@ -302,7 +300,7 @@ int main(int argc, char **argv) {
|
|||
#endif
|
||||
|
||||
resources_init();
|
||||
|
||||
stm_setup(); /* time */
|
||||
script_startup();
|
||||
|
||||
int argsize = 0;
|
||||
|
@ -333,7 +331,7 @@ int main(int argc, char **argv) {
|
|||
void engine_start(JSValue fn)
|
||||
{
|
||||
c_init_fn = fn;
|
||||
stm_setup(); /* time */
|
||||
|
||||
start_t = frame_t = stm_now();
|
||||
physlast = updatelast = start_t;
|
||||
sound_init();
|
||||
|
|
|
@ -10,15 +10,14 @@ void sim_pause();
|
|||
void sim_stop();
|
||||
void sim_step();
|
||||
int phys_stepping();
|
||||
void set_timescale(float val);
|
||||
void print_stacktrace();
|
||||
void engine_start(JSValue fn); /* fn runs after the engine starts */
|
||||
|
||||
int frame_fps();
|
||||
double get_timescale();
|
||||
void quit();
|
||||
|
||||
double apptime();
|
||||
extern double timescale;
|
||||
extern double renderMS;
|
||||
extern double physMS;
|
||||
extern double updateMS;
|
||||
|
|
Loading…
Reference in a new issue