drag n drop editor images

This commit is contained in:
John Alanbrook 2023-12-20 15:19:04 +00:00
parent 55d5133414
commit a8ee53ec33
8 changed files with 64 additions and 16 deletions

View file

@ -542,7 +542,7 @@ var editor = {
viewasset(path) {
Log.info(path);
var fn = function(x) { return path.endsWith(x); };
if (images.any(fn)) {
if (Resources.images.any(fn)) {
var newtex = Object.copy(texgui, { path: path });
this.addpanel(newtex);
}
@ -608,6 +608,23 @@ var editor = {
}
editor.inputs = {};
editor.inputs.drop = function(str) {
if (!Resources.is_image(str)) {
console.warn("NOT AN IMAGE");
return;
}
if (this.sel_comp?.comp === 'sprite') {
this.sel_comp.path = str;
return;
}
var mg = physics.pos_query(Mouse.worldpos,10);
if (!mg) return;
var img = mg.get_comp_by_name('sprite');
if (!img) return;
img[0].path = str;
}
editor.inputs.f9 = function() {
Log.warn("CAPTURING");
cmd(173, "capture.bmp", 0, 0, 500, 500);
@ -1882,11 +1899,8 @@ var gen_notify = function(val, fn) {
return panel;
};
var scripts = ["js"];
var images = ["png", "jpg", "jpeg"];
var sounds = ["wav", "mp3"];
var allfiles = [];
allfiles.push(scripts, images, sounds);
allfiles.push(Resources.scripts, Resources.images, Resources.sounds);
allfiles = allfiles.flat();
var assetexplorer = Object.copy(openlevelpanel, {

View file

@ -56,6 +56,14 @@ actor.remaster = function(to){
};
var gameobject = {
get_comp_by_name(name) {
var comps = [];
for (var c of Object.values(this.components))
if (c.comp === name) comps.push(c);
if (comps.length) return comps;
return undefined;
},
check_dirty() {
this._ed.urdiff = this.json_obj();
this._ed.dirty = !this._ed.urdiff.empty;

View file

@ -17,6 +17,19 @@ OS.exec = function(s)
cmd(143, s);
}
var Resources = {};
Resources.images = ["png", "jpg", "jpeg", "gif"];
Resources.sounds = ["wav", "mp3", "flac"];
Resources.scripts = "js";
Resources.is_image = function(path) {
var ext = path.ext();
return Resources.images.any(x => x === ext);
}
Resources.is_sound = function(path) {
var ext = path.ext();
return Resources.sounds.any(x => x === ext);
}
var Log = {
set level(x) { cmd(92,x); },
get level() { return cmd(93); },

View file

@ -401,8 +401,5 @@ void draw_drawmodel(struct drawmodel *dm)
draw_model(dm->model, rst);
}
void free_drawmodel(struct drawmodel *dm)
{
free(dm);
}
void free_drawmodel(struct drawmodel *dm) { free(dm); }

View file

@ -351,7 +351,7 @@ void draw_line(HMM_Vec2 *points, int n, struct rgba color, float seg_len, float
uint16_t idxs[i_c];
for (int i = 0, d = 0; i < n-1; i++, d+=2) {
idxs[d] = i + line_v;
idxs[d] = i + line_v + line_sv;
idxs[d+1] = idxs[d]+1;
}
@ -368,9 +368,7 @@ void draw_line(HMM_Vec2 *points, int n, struct rgba color, float seg_len, float
sg_append_buffer(line_bind.vertex_buffers[0], &vr);
sg_append_buffer(line_bind.index_buffer, &ir);
YughWarn("Drew %d line segments with %d verts and %d indexes, starting at %d and %d.", n-1, n, i_c, line_v, line_c);
line_c += i_c+1;
line_c += i_c;
line_v += n;
}
@ -434,12 +432,10 @@ void draw_edge(HMM_Vec2 *points, int n, struct rgba color, int thickness, int fl
{
int closed = 0;
if (thickness <= 1) {
draw_line(points,n,color,0,0);
draw_line(points,n,line_color,0,0);
return;
}
return;
/* todo: should be dashed, and filled. use a texture. */
/* draw polygon outline */
if (HMM_EqV2(points[0], points[n-1])) {

View file

@ -10,6 +10,7 @@
#include <ctype.h>
#include <wchar.h>
#include "resources.h"
#include "jsffi.h"
static int mouse_states[3] = {INPUT_UP};
static int key_states[512] = {INPUT_UP};
@ -185,6 +186,18 @@ void register_gamepad(struct callee c) {
gamepad_callee = c;
}
void input_dropped_files(int n)
{
JSValue argv[4];
argv[0] = jstr("emacs");
argv[1] = jstr("drop");
argv[2] = jstr("pressed");
argv[3] = str2js(sapp_get_dropped_file_path(0));
script_callee(pawn_callee, 4, argv);
JS_FreeValue(js,argv[3]);
}
static void pawn_call_keydown(int key) {
JSValue argv[4];
argv[0] = jstr("input");

View file

@ -29,6 +29,8 @@ void input_mouse_scroll(float x, float y, uint32_t mod);
void input_btn(int btn, int state, uint32_t mod);
void input_key(uint32_t key, uint32_t mod);
void input_dropped_files(int n);
const char *keyname_extd(int key);
int action_down(int key);

View file

@ -222,6 +222,11 @@ void c_event(const sapp_event *e)
case SAPP_EVENTTYPE_QUIT_REQUESTED:
window_quit();
break;
case SAPP_EVENTTYPE_FILES_DROPPED:
input_mouse_move(e->mouse_x, e->mouse_y, e->mouse_dx, e->mouse_dy, e->modifiers);
input_dropped_files(sapp_get_num_dropped_files());
break;
}
if (editor_mode)