Commit graph

148 commits

Author SHA1 Message Date
John Alanbrook d46be24c41 change tinysoundfont from versioned to git submodule 2024-03-03 17:07:06 -06:00
John Alanbrook 4985b66565 use quickjs git submodule 2024-03-03 17:04:37 -06:00
John Alanbrook b8af92a138 use cgltf git submodule 2024-03-03 17:02:22 -06:00
John Alanbrook bbdf218a9c use stb submodule 2024-03-03 16:58:59 -06:00
John Alanbrook 5a3ef830a4 use sokol git and upgrade 2024-03-03 16:49:34 -06:00
John Alanbrook 0054c7ab2e cdb command line options; packing and playing game; add stb_vorbis 2024-03-02 06:00:35 +00:00
John Alanbrook de74b42be2 Add 'use' functionality; remove most global vars 2024-02-27 16:09:15 +00:00
John Alanbrook 9c8fe27ce4 Command line overhaul 2024-02-23 22:05:30 +00:00
John Alanbrook 11b369b368 Documentation overhaul 2024-02-21 09:45:26 +00:00
John Alanbrook 5f33ac53b7 clean up docs 2024-02-20 02:31:26 +00:00
John Alanbrook ffb7631a6b js 2024-01-14 16:24:31 +00:00
John Alanbrook eb4abb9f8d particle params 2024-01-04 15:46:28 +00:00
John Alanbrook 4a4711e38f particle fix 2024-01-03 14:38:17 +00:00
John Alanbrook 2880badc98 scale 2023-12-26 21:39:46 +00:00
John Alanbrook 885a2fd190 scale 2023-12-24 17:50:01 +00:00
John Alanbrook 2f086947b9 scaling 2023-12-24 15:14:46 +00:00
John Alanbrook 2ae45a5bb8 many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
John Alanbrook a03143463e spline fixes 2023-12-20 23:20:29 +00:00
John Alanbrook a1aff79d5c bug fixes; remove texture anims 2023-12-18 23:12:05 +00:00
John Alanbrook de8c8c9168 transforms 2023-11-30 22:24:26 +00:00
John Alanbrook f47b6ece21 node free; pitch shift; time scale 2023-11-29 04:48:32 +00:00
John Alanbrook 6193bceb74 music stop; sprite alpha blending; sprite sorting; change to anim 2023-11-21 07:07:50 +00:00
John Alanbrook 051d8653fb svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
John Alanbrook ec8b3c97c4 start steam integration; bug fixes 2023-11-20 13:49:14 +00:00
John Alanbrook cccd472f12 Tween and delay fixes now entity lifetime; spline symmetry 2023-11-17 21:16:13 +00:00
John Alanbrook e712d06244 Fix separation trigger; fix timers; add geometry creation; fix transform errors 2023-11-16 15:27:04 +00:00
John Alanbrook f6161d04b0 transform work 2023-11-14 15:20:09 +00:00
John Alanbrook 21464c44fb Support fat macos binaries; rudimentary support for ios 2023-11-11 15:56:57 +00:00
John Alanbrook 8c3e8aa539 timers fixed 2023-11-07 18:45:52 +00:00
John Alanbrook a854764636 Fix char2d; add camera reset in editor; default entity physics is static 2023-11-02 22:25:00 +00:00
John Alanbrook 71d5ae7619 Update sokol 2023-11-01 20:33:22 +00:00
John Alanbrook 0fcc2286fa instance saving 2023-10-26 16:48:02 +00:00
John Alanbrook 264a365a1a Reconfigure logging; add markdown output for input controls and important api 2023-10-23 13:08:11 +00:00
John Alanbrook 567691edce Bug fixes for input, cleanup on engine exit 2023-10-16 14:40:43 +00:00
John Alanbrook 3c43a1fad8 D3D11 build for windows; gif making works everywhere & gif names are now dates 2023-09-25 17:29:04 +00:00
John Alanbrook d52b15e1be aseprite importer 2023-09-25 13:21:02 +00:00
John Alanbrook a57aaeb5d5 Windows now compiles with directx; separated out ur and entity methods 2023-09-19 17:35:12 +00:00
John Alanbrook 24a3ee20c6 Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing 2023-09-19 06:10:00 +00:00
John Alanbrook 27aaa8e05d Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL 2023-09-19 02:55:37 +00:00
John Alanbrook 03c9f0c93d Fix web build; make all file searching fns look through slurp/the CDBs first 2023-09-18 17:35:40 +00:00
John Alanbrook 60d078321c Fix Linux and Windows build issues; texture looks in CDBs first 2023-09-18 15:45:51 +00:00
John Alanbrook c9c05d931d JSO compiler; packer; update CDB to 0.80; assets now packed into binary 2023-09-18 12:36:07 +00:00
John Alanbrook d15c4ec6d1 Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
John Alanbrook d86133a317 Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
John Alanbrook 009609458b Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl 2023-09-13 04:32:14 +00:00
John Alanbrook 35c0337837 proper CPU timing; ur type extensions 2023-09-11 07:46:12 +00:00
John Alanbrook acecf2fde9 Fix grid drawing; add energy efficient editing; add input down detection 2023-09-06 22:48:08 +00:00
John Alanbrook e78e673576 Quicjs optimizes similar to engine; objects lerp from their prototype 2023-09-06 17:17:16 +00:00
John Alanbrook 4d577dadb7 Constrained nuklear.h to nuke.c 2023-09-05 14:38:52 +00:00
John Alanbrook 075b9950e0 Replace SQLite3 with TinyCDB; javascript compile output 2023-09-05 15:44:52 +00:00