340 lines
7.7 KiB
Makefile
Executable file
340 lines
7.7 KiB
Makefile
Executable file
MAKEFLAGS = --jobs=4
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UNAME != uname
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MAKEDIR != pwd
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# Options
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# DBG --- build with debugging symbols and logging
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CXX:=$(CC)
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ifeq ($(CXX), tcc)
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CXX=clang
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endif
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ifeq ($(CC),cc)
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CC=clang
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endif
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# Temp to strip long emcc paths to just emcc
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CC := $(notdir $(CC))
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DBG ?= 1
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OPT ?= 0
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LEAK ?= 0
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INFO :=
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LD = $(CC)
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#ifeq ($(CC), clang)
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# AR = llvm-ar
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#endif
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ifeq ($(CC), x86_64-w64-mingw32-gcc)
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AR = x86_64-w64-mingw32-ar
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endif
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ifdef NEDITOR
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CPPFLAGS += -DNO_EDITOR
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endif
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ifdef NFLAC
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CPPFLAGS += -DNFLAC
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endif
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ifdef NMP3
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CPPFLAGS += -DNMP3
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endif
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ifdef NSVG
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CPPFLAGS += -DNSVG
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endif
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ifdef NQOA
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CPPFLAGS += -DNQOA
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endif
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CPPFLAGS += -ffast-math
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ifeq ($(DBG),1)
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CPPFLAGS += -g
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INFO += _dbg
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else
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CPPFLAGS += -DNDEBUG
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LDFLAGS += -s
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endif
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ifeq ($(LEAK),1)
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CPPFLAGS += -fsanitize=address
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endif
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CPPFLAGS += -DLEAK=$(LEAK)
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ifeq ($(OPT),small)
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CPPFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables
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LDFLAGS += -flto
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ifeq ($(CC), emcc)
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LDFLAGS += --closure 1
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endif
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INFO := $(addsuffix _small,$(INFO))
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else
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ifeq ($(OPT), 1)
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CPPFLAGS += -O2 -flto
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INFO := $(addsuffix _opt,$(INFO))
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else
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CPPFLAGS += -O0
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endif
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endif
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CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(VER)\" -DCOM=\"$(COM)\" -DINFO=\"$(INFO)\" #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t
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# ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER
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# default, fast and medium available in game at runtime; best available in editor
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PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) .
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ZIP = .tar.gz
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UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
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ifeq ($(ARCH),)
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ARCH != uname -m
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endif
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STEAMPATH = steam/sdk/redistributable_bin
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DISCORDPATH = discord/lib
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ifdef DISCORD
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LDPATHS += $(DISCORDPATH)/$(ARCH)
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LDLIBS += discord_game_sdk
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CPPFLAGS += -DDISCORD
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endif
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ifdef STEAM
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LDLIBS += steam_api
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LDPATHS += $(STEAMPATH)/$(ARCH)
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endif
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ifeq ($(OS), Windows_NT)
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LDFLAGS += -mwin32 -static
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CPPFLAGS += -mwin32
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LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m
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EXT = .exe
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ARCH := x86_64
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PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
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ZIP = .zip
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UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
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else ifeq ($(CC), emcc)
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OS := Web
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LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sTOTAL_MEMORY=450MB
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CPPFLAGS += -pthread
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LDLIBS += pthread quickjs GL openal c m dl
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CC = emcc
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EXT = .html
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else
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UNAME != uname -s
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ifeq ($(UNAME), Linux)
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OS := Linux
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LDFLAGS += -pthread -rdynamic
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LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
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endif
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ifeq ($(UNAME), Darwin)
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OS := macos
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CPPFLAGS += -arch $(ARCH)
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CFLAGS += -x objective-c
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CXXFLAGS += -std=c++11
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LDFLAGS += -framework Cocoa -framework QuartzCore -framework AudioToolbox -framework Metal -framework MetalKit
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endif
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endif
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BIN = bin/$(OS)/$(ARCH)$(INFO)
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ifdef STEAM
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BIN := $(addsuffix /steam, $(BIN))
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endif
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OBJDIR = $(BIN)/obj
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# All other sources
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OBJS != find source/engine -type f -name '*.c' | grep -vE 'test|tool'
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CPPOBJS != find source/engine -type f -name '*.cpp' | grep -vE 'test|tool'
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OBJS += $(CPPOBJS)
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OBJS += $(shell find source/engine -type f -name '*.m')
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OBJS := $(patsubst %.cpp, %.o, $(OBJS))
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OBJS := $(patsubst %.c, %.o,$(OBJS))
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OBJS := $(patsubst %.m, %.o, $(OBJS))
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OBJS := $(addprefix $(BIN)/obj/, $(OBJS))
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engineincs != find source/engine -maxdepth 1 -type d
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includeflag != find source -type d -name include
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includeflag += $(engineincs) source/engine/thirdparty/tinycdb source/shaders source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf
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includeflag := $(addprefix -I, $(includeflag))
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# Adding different SDKs
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ifdef STEAM
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includeflag += -Isteam/sdk/public
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CPPFLAGS += -DSTEAM
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# BIN += /steam
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endif
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WARNING_FLAGS = -Wno-incompatible-function-pointer-types
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NAME = primum$(EXT)
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SEM = 0.3.0
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COM != fossil describe
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VER = $(SEM)
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LDLIBS := $(addprefix -l, $(LDLIBS))
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LDPATHS := $(addprefix -L, $(LDPATHS))
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DEPENDS = $(OBJS:.o=.d)
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-include $(DEPENDS)
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DIST = yugine-$(OS)$(ARCH)$(INFO)-$(COM)$(ZIP)
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DISTDIR = ./dist
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.DEFAULT_GOAL := all
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primum: all
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all: $(BIN)/$(NAME)
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cp $(BIN)/$(NAME) .
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DESTDIR ?= ~/.bin
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CDB = source/engine/thirdparty/tinycdb
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SHADERS = $(shell ls source/shaders/*.sglsl)
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SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS))
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install: $(BIN)/$(NAME)
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cp -f $(BIN)/$(NAME) $(DESTDIR)
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$(BIN)/$(NAME): $(BIN)/libengine.a $(BIN)/libquickjs.a
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@echo Linking $(NAME)
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$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L$(BIN) $(LDPATHS) $(LDLIBS) -o $@
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@echo Finished build
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$(DISTDIR)/$(DIST): $(BIN)/$(NAME)
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@echo Creating distribution $(DIST)
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@mkdir -p $(DISTDIR)
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@$(PKGCMD)
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$(BIN)/libengine.a: source/engine/core.cdb.h $(OBJS)
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@$(AR) rcs $@ $(OBJS)
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$(BIN)/libcdb.a:
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mkdir -p $(BIN)
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rm -f $(CDB)/libcdb.a
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make -C $(CDB) CC=$(CC) AR=$(AR) libcdb.a
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cp $(CDB)/libcdb.a $(BIN)
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tools/libcdb.a:
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make -C $(CDB) libcdb.a
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mv $(CDB)/libcdb.a tools
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DOCOS = Sound gameobject Game Window physics Profile Time Player Mouse IO Log ColorMap sprite SpriteAnim Render Geometry
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DOCHTML := $(addsuffix .api.html, $(DOCOS))
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DOCMD := $(addsuffix .api.md, $(DOCOS))
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api.md: $(DOCMD)
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@(echo "# API"; cat $^) > $@
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@rm $^
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INPUT = editor DebugControls component.sprite component.polygon2d component.edge2d component.circle2d
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INPUTMD := $(addsuffix .input.md, $(INPUT))
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input.md: $(INPUTMD)
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@(echo "# Input"; cat $^) > $@
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@rm $^
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%.input.md: primum $(SCRIPTS)
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@echo Printing controls for $*
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@./primum -e $* > $@
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%.api.md: primum $(SCRIPTS)
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@echo Printing api for $*
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@./primum -d $* > $@
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$(BIN)/libquickjs.a: $(QUICKJS_O)
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make -C quickjs clean
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make -C quickjs SYSRT=$(SYSRT) TTARGET=$(TTARGET) ARCH=$(ARCH) DBG=$(DBG) OPT=$(OPT) AR=$(AR) OS=$(OS) libquickjs.a libquickjs.lto.a HOST_CC=$(CC) LEAK=$(LEAK)
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@mkdir -p $(BIN)
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cp -rf quickjs/libquickjs.* $(BIN)
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$(OBJDIR)/%.o: %.c
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@mkdir -p $(@D)
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@echo Making C object $@
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@$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/%.o: %.cpp
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@mkdir -p $(@D)
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@echo Making C++ object $@ with $(CXX)
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@$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
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$(OBJDIR)/%.o: %.m
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@mkdir -p $(@D)
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@echo Making Objective-C object $@
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@$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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shaders: $(SHADERS)
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@echo Making shaders
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%.sglsl.h:%.sglsl
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@echo Creating shader $^
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@./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos:metal_ios:metal_sim:glsl300es -o $@
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cdb: tools/cdb.c tools/libcdb.a
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cc $^ -I$(CDB) -o cdb
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source/engine/core.cdb.h: core.cdb
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xxd -i $< > $@
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SCRIPTS := $(shell ls scripts/*.js*)
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SCRIPT_O := $(addsuffix o, $(SCRIPTS))
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CORE != (ls icons/* fonts/*)
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CORE := $(CORE) $(SCRIPTS)
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core.cdb: packer $(CORE)
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./packer $(CORE)
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chmod 644 out.cdb
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mv out.cdb core.cdb
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CDB_C != find $(CDB) -name *.c
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packer: tools/packer.c tools/libcdb.a
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cc $^ -I$(CDB) -o packer
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jsc: tools/jso.c tools/libquickjs.a
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$(CC) $^ -lm -Iquickjs -o $@
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tools/libquickjs.a:
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make -C quickjs clean
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make -C quickjs OPT=$(OPT) AR=$(AR) libquickjs.a
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cp -f quickjs/libquickjs.a tools
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WINCC = x86_64-w64-mingw32-gcc
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#WINCC = i686-w64-mingw32-g++
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.PHONY: crosswin
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crosswin:
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make CC=$(WINCC) OS=Windows_NT
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crossmac:
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make ARCH=arm64
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mv primum primum_arm64
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make ARCH=x86_64
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mv primum primum_x86_64
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lipo primum_arm64 primum_x86_64 -create -output primum
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clean:
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@echo Cleaning project
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@rm -rf bin dist
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@rm -f shaders/*.sglsl.h shaders/*.metal core.cdb jso cdb packer TAGS
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@make -C quickjs clean
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docs: doc/prosperon.org
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make -C doc
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mv doc/html .
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TAGINC != find . -name "*.[chj]"
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tags: $(TAGINC)
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@echo Making tags.
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@etags $(TAGINC)
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