John Alanbrook
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ac91e0742a
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level object saving; transform and physics objects
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2023-10-02 12:58:17 +00:00 |
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John Alanbrook
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0168e81ffe
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unify grabbing controls
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2023-09-29 13:27:34 +00:00 |
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John Alanbrook
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70e4105e1b
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bucket renamed to edge2d and saves now; proper input blocking with reversed()
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2023-09-27 22:40:04 +00:00 |
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John Alanbrook
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98ba229c9c
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correct polygon2d saving and editing
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2023-09-27 17:36:32 +00:00 |
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John Alanbrook
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7984c90140
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remove ur from components
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2023-09-27 14:37:20 +00:00 |
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John Alanbrook
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1143b9b3dc
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circle and sprites work with saves
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2023-09-26 22:07:51 +00:00 |
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John Alanbrook
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fe21b84785
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Ur saving, ur subtyping
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2023-09-26 18:34:02 +00:00 |
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John Alanbrook
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db8e59a8eb
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improved UR loading
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2023-09-26 13:37:19 +00:00 |
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John Alanbrook
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9a1f1408a6
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Simplify reparenting; fix deleting objects and copying objects
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2023-09-25 21:34:48 +00:00 |
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John Alanbrook
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3c43a1fad8
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D3D11 build for windows; gif making works everywhere & gif names are now dates
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2023-09-25 17:29:04 +00:00 |
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John Alanbrook
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d52b15e1be
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
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John Alanbrook
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0256f4cd15
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add gif for animations; unique anim types
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2023-09-24 16:26:44 +00:00 |
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John Alanbrook
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174a9ed586
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Fix Object.merge; add many color palettes, normalize color fns
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2023-09-23 17:35:02 +00:00 |
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John Alanbrook
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a8eb444991
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add object merging
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2023-09-22 00:51:38 +00:00 |
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John Alanbrook
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14d743e704
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added colors; repl works
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2023-09-21 17:50:39 +00:00 |
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John Alanbrook
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47dc6aa1fe
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flip, scale, angle works for subobject movement
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2023-09-21 13:38:23 +00:00 |
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John Alanbrook
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f6d491b142
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tojson for ur and entity separation
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2023-09-20 18:33:11 +00:00 |
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John Alanbrook
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31331af57d
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merge made functions into original prototype
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2023-09-20 13:11:14 +00:00 |
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John Alanbrook
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266ad65ba7
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Removed more Javascript "features"; simplified ur with closures
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2023-09-19 22:37:54 +00:00 |
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John Alanbrook
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a57aaeb5d5
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Windows now compiles with directx; separated out ur and entity methods
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2023-09-19 17:35:12 +00:00 |
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John Alanbrook
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45a1b2dfb3
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Add config.c for all implementations of headers
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2023-09-19 13:36:39 +00:00 |
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John Alanbrook
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24a3ee20c6
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Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing
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2023-09-19 06:10:00 +00:00 |
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John Alanbrook
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27aaa8e05d
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Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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2023-09-19 02:55:37 +00:00 |
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John Alanbrook
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03c9f0c93d
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Fix web build; make all file searching fns look through slurp/the CDBs first
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2023-09-18 17:35:40 +00:00 |
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John Alanbrook
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60d078321c
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Fix Linux and Windows build issues; texture looks in CDBs first
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2023-09-18 15:45:51 +00:00 |
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John Alanbrook
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c9c05d931d
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JSO compiler; packer; update CDB to 0.80; assets now packed into binary
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2023-09-18 12:36:07 +00:00 |
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John Alanbrook
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97483d4ce5
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Add touchpad controls to editor; move dup to entity after spawned
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2023-09-16 03:40:19 +00:00 |
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John Alanbrook
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d15c4ec6d1
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Fix rendering regressions; update image and screen pixel pulling
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2023-09-15 17:31:31 +00:00 |
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John Alanbrook
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d86133a317
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Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol
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2023-09-15 08:37:07 +00:00 |
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John Alanbrook
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e392f65485
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Vastly simplified entity stringifying and diffing
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2023-09-14 22:37:04 +00:00 |
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John Alanbrook
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772c12af0e
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Editor rotation, scale, grabbing fixed and simplified
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2023-09-14 17:49:29 +00:00 |
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John Alanbrook
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513a9ac618
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Fix gui texture rendering; add input post callback; editor bugs
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2023-09-13 21:49:22 +00:00 |
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John Alanbrook
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681fb27ae4
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Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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2023-09-13 12:31:00 +00:00 |
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John Alanbrook
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94c2a3c143
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JS globbing; remove glob b/c windows; pregame script hooks
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2023-09-13 06:08:32 +00:00 |
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John Alanbrook
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009609458b
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Add compile flags to remove bits of engine; sokol_gfx_ext works on windows; remove glad/gl
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2023-09-13 04:32:14 +00:00 |
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John Alanbrook
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e6ef147c40
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Editor camera zoom and pan; fix mouse input signals; tex editor to own file; fix grid drawing
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2023-09-12 22:19:46 +00:00 |
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John Alanbrook
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ef95b233e2
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gif creation time limit; stretch or scale option
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2023-09-12 17:45:54 +00:00 |
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John Alanbrook
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0763783284
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Gif making controllable from script
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2023-09-12 12:56:40 +00:00 |
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John Alanbrook
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1ac0c7693d
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GPU gif creation
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2023-09-12 05:02:57 +00:00 |
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John Alanbrook
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b9316dbbe6
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Editor mouse works; remove level.js
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2023-09-11 22:09:21 +00:00 |
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John Alanbrook
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6b73624c12
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Extremely slow gif rendering
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2023-09-11 20:07:36 +00:00 |
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John Alanbrook
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35c0337837
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proper CPU timing; ur type extensions
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2023-09-11 07:46:12 +00:00 |
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John Alanbrook
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b5b7f3f0e2
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Merge levels and entities
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2023-09-08 17:35:06 +00:00 |
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John Alanbrook
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cc879746e3
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Add ur prototype idea
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2023-09-08 06:26:48 +00:00 |
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John Alanbrook
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a4111b01a5
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Prototype duplication fixes; split out engine.js into multiple components
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2023-09-07 21:46:35 +00:00 |
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John Alanbrook
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acecf2fde9
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Fix grid drawing; add energy efficient editing; add input down detection
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2023-09-06 22:48:08 +00:00 |
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John Alanbrook
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e78e673576
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Quicjs optimizes similar to engine; objects lerp from their prototype
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2023-09-06 17:17:16 +00:00 |
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John Alanbrook
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7ddf807efd
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Command line arguments, err messages, help; remove Proxy functions from JS
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2023-09-05 22:09:25 +00:00 |
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John Alanbrook
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4d577dadb7
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Constrained nuklear.h to nuke.c
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2023-09-05 14:38:52 +00:00 |
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John Alanbrook
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075b9950e0
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Replace SQLite3 with TinyCDB; javascript compile output
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2023-09-05 15:44:52 +00:00 |
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John Alanbrook
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a9468d0e95
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Remove unneeded ES6 from QuickJS
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2023-09-05 02:35:05 +00:00 |
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John Alanbrook
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40974a5261
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Makefile simplification
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2023-09-04 21:27:30 +00:00 |
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John Alanbrook
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008458c7f1
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Add Sqlite packing; merge render and openglrender; remove ftw from web builds
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2023-09-04 14:48:44 +00:00 |
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John Alanbrook
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f41f547f63
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Clang warning fixes; remove unneeded nuklear files; remove assumed window size
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2023-09-04 06:20:55 +00:00 |
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John Alanbrook
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467f7b29ea
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Makefile fix to easily make linux, windows, web; DBG flag set correctly
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2023-09-03 17:50:02 +00:00 |
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John Alanbrook
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3e0dc30645
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fix log windows bug; remove unneeded third party files
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2023-09-02 11:53:52 +00:00 |
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John Alanbrook
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1b1d080528
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Compilation targets of WIN, WEB, and LINUX; ftw to nftw for emscripten [2deca9ddb9]
|
2023-08-31 22:23:24 +00:00 |
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John Alanbrook
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a58da54994
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Remove engine file; add icon support; add QOI and QOA support
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2023-08-31 18:00:33 +00:00 |
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John Alanbrook
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53ceb9bbf7
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Merge sokol app; fix basic input
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2023-08-31 08:10:30 +00:00 |
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John Alanbrook
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6e4e529541
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Clean up window and input, integrate sokol [2deca9ddb9]
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2023-08-31 07:05:06 +00:00 |
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John Alanbrook
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f5f5c16f56
|
flac, mp3, wav playing
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2023-08-30 23:22:32 +00:00 |
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John Alanbrook
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6dbfb2afd3
|
corrected level fn registering; initial move to sokol_audio w/ 32bit float sound [57d84de51f509035]
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2023-08-29 22:11:36 +00:00 |
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John Alanbrook
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a3c6292eb2
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Add script compile; level load eval environments
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2023-08-29 14:41:40 +00:00 |
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John Alanbrook
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9dc04f6ce7
|
Rework Register and Player objects to remove some global functions
|
2023-08-28 22:00:53 +00:00 |
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John Alanbrook
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aad89926d9
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Remove vec.h; add editor start, step, pause controls
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2023-08-28 02:57:19 +00:00 |
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John Alanbrook
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2a79182cac
|
Component, text editor, debug controls; editor modes; input blocking; cmdline docstring output to markdown [8d85349744c4d40a]
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2023-08-25 06:30:39 +00:00 |
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John Alanbrook
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6ad4fd3ee8
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Editor and debug controls more uniform, with docstrings [8d85349744c4d40a]
|
2023-08-24 21:22:52 +00:00 |
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John Alanbrook
|
f94c62c5c0
|
Fix grid draw, circle draw, most editor drawing
|
2023-08-23 22:18:34 +00:00 |
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John Alanbrook
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09765f5336
|
merge sokol
|
2023-08-23 04:34:36 +00:00 |
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John Alanbrook
|
54e247433f
|
nuklear input fixed
|
2023-08-23 04:19:09 +00:00 |
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John Alanbrook
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77895c7a45
|
start sokol integration.
|
2023-08-23 03:44:09 +00:00 |
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John Alanbrook
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3f2ae7ff82
|
Nuklear renders in GUI pass
|
2023-08-22 22:15:39 +00:00 |
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John Alanbrook
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172af950e8
|
Input and scripting documentation; level todos
|
2023-08-22 12:29:53 +00:00 |
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John Alanbrook
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f17c746162
|
d
|
2023-08-18 01:13:17 +00:00 |
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John Alanbrook
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eab7cd0976
|
d
|
2023-08-17 01:17:18 +00:00 |
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John Alanbrook
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c8ba538f5b
|
d
|
2023-08-14 22:20:30 +00:00 |
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John Alanbrook
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e6e4d7ae20
|
up
|
2023-07-03 04:05:21 +00:00 |
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John Alanbrook
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c81c0f22f2
|
upstairs
|
2023-06-28 16:35:41 +00:00 |
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John Alanbrook
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e549a9445b
|
nogame
|
2023-06-09 03:51:06 +00:00 |
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John Alanbrook
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a4b85df08f
|
break
|
2023-06-09 03:50:52 +00:00 |
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John Alanbrook
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09b1d46986
|
pinball
|
2023-06-08 22:27:37 +00:00 |
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John Alanbrook
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0c6929893b
|
missiles
|
2023-06-07 22:26:46 +00:00 |
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John Alanbrook
|
4c77c5f472
|
random ints
|
2023-06-07 17:45:00 +00:00 |
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John Alanbrook
|
6c0e850180
|
increase draw buffers
|
2023-06-07 13:41:09 +00:00 |
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John Alanbrook
|
6a1a06be76
|
texture scrolling
|
2023-06-06 20:49:55 +00:00 |
|
John Alanbrook
|
b394bcce40
|
tweening
|
2023-06-06 13:07:30 +00:00 |
|
John Alanbrook
|
0905bdb4fd
|
tweening
|
2023-06-06 04:14:24 +00:00 |
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John Alanbrook
|
c56d8637cc
|
tweens
|
2023-06-05 22:19:43 +00:00 |
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John Alanbrook
|
e129ad150f
|
tween
|
2023-06-05 19:48:53 +00:00 |
|
John Alanbrook
|
ea6c8417aa
|
text after debug
|
2023-06-05 17:50:19 +00:00 |
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John Alanbrook
|
5a6a27772e
|
9 slice
|
2023-06-05 15:32:45 +00:00 |
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John Alanbrook
|
17fcbd26e7
|
gui
|
2023-06-01 20:58:56 +00:00 |
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John Alanbrook
|
33a56e4dc5
|
down
|
2023-05-31 22:33:04 +00:00 |
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John Alanbrook
|
5d7b7880ef
|
upstairs
|
2023-05-31 19:52:30 +00:00 |
|
John Alanbrook
|
aa08815e7c
|
sprite gui render
|
2023-05-31 17:09:02 +00:00 |
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John Alanbrook
|
f5899b4e60
|
test
|
2023-05-31 15:40:43 +00:00 |
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John Alanbrook
|
ba7fd6560e
|
text positioning
|
2023-05-30 20:41:02 +00:00 |
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John Alanbrook
|
5f3bbbc582
|
font bb
|
2023-05-30 18:07:18 +00:00 |
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John Alanbrook
|
16f7a28c23
|
removed edtior
|
2023-05-30 16:39:22 +00:00 |
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John Alanbrook
|
0d432c32ef
|
change
|
2023-05-30 12:30:56 +00:00 |
|