Commit graph

178 commits

Author SHA1 Message Date
John Alanbrook 9730f8defb --amend 2024-03-19 09:06:28 -05:00
John Alanbrook 261b373a75 refactor jsffi 2024-03-18 12:38:32 -05:00
John Alanbrook 088dd4d4fd Move main process into javascript 2024-03-15 13:04:56 -05:00
John Alanbrook 32b0cc7377 quickjs log to its own file; cleanup script.c 2024-03-15 10:51:04 -05:00
John Alanbrook bad225b965 add dump option for qjs, clean up makefile 2024-03-14 16:48:05 -05:00
John Alanbrook 188fe7526c Move console and time to c; consoleout and colors 2024-03-14 14:10:06 -05:00
John Alanbrook f0876825f1 Significantly improved logging 2024-03-14 09:34:42 -05:00
John Alanbrook 962fed0022 Push window functions into C 2024-03-13 16:30:55 -05:00
John Alanbrook bb24fd2bc0 Sprites are now defined in C; gameobject getsets 2024-03-13 03:51:44 -05:00
John Alanbrook 3e8bbdbeb2 Add touch events, clipboard, virtual keyboard 2024-03-12 10:02:02 -05:00
John Alanbrook 4843981527 Move input handling to script only 2024-03-11 22:23:02 -05:00
John Alanbrook 7d1f19bbf5 Fixup makefile for docker builds 2024-03-09 18:22:06 -06:00
John Alanbrook 4ba14ddd91 Separate the ideas of game dimensions and window dimensions 2024-03-05 00:11:34 -06:00
John Alanbrook 6b3cea4ca5 utilize sokol_fetch for game.cdb fetching on load 2024-03-04 11:15:55 -06:00
John Alanbrook 83f5019f3e Recusrive mkdir; delete files; path replacers 2024-03-03 05:34:41 +00:00
John Alanbrook f948dac73f font setting 2024-03-02 08:59:50 +00:00
John Alanbrook 0054c7ab2e cdb command line options; packing and playing game; add stb_vorbis 2024-03-02 06:00:35 +00:00
John Alanbrook 1e9b5f6341 create new entities in editor 2024-03-01 17:45:06 +00:00
John Alanbrook 1e432346ff changed make to spawn; unified actor system for entities 2024-02-29 19:54:33 +00:00
John Alanbrook de74b42be2 Add 'use' functionality; remove most global vars 2024-02-27 16:09:15 +00:00
John Alanbrook 4351b4bf20 Update what's in global scope 2024-02-25 23:31:48 +00:00
John Alanbrook 9c8fe27ce4 Command line overhaul 2024-02-23 22:05:30 +00:00
John Alanbrook e5d67431b6 add website base 2024-02-09 07:49:52 +00:00
John Alanbrook 7706aa8462 enumerable C abased js 2024-02-01 16:11:09 +00:00
John Alanbrook 262cd50e1a nota leaks fixed 2024-01-31 08:42:15 +00:00
John Alanbrook 46b86a8e92 nota 2024-01-23 16:56:34 +00:00
John Alanbrook dde71d6c02 nota array and object serialization 2024-01-17 01:04:52 +00:00
John Alanbrook f330082b8b nota floating point 2024-01-16 18:49:16 +00:00
John Alanbrook 145d5391a0 nota quickjs 2024-01-16 13:29:27 +00:00
John Alanbrook 03b7b77b5a update quickjs; nota, kim 2024-01-14 18:56:52 +00:00
John Alanbrook ffb7631a6b js 2024-01-14 16:24:31 +00:00
John Alanbrook eb4abb9f8d particle params 2024-01-04 15:46:28 +00:00
John Alanbrook 6e4b7e63f2 particles and warp zones 2024-01-04 14:14:37 +00:00
John Alanbrook 913c74db96 fix collisions 2024-01-03 23:19:13 +00:00
John Alanbrook da5b7154d7 tests; new callbacks 2024-01-03 20:26:42 +00:00
John Alanbrook 1d776855be particle component 2024-01-01 23:30:42 +00:00
John Alanbrook 2983e9f3c6 tween functions 2024-01-01 13:44:43 +00:00
John Alanbrook 6aa44042d7 particles, sprite animation 2023-12-30 01:08:53 +00:00
John Alanbrook 5bdf311da9 initial physics constraints 2023-12-28 23:38:17 +00:00
John Alanbrook 5df1670538 tiling sprites; line drawing 2023-12-27 20:16:43 +00:00
John Alanbrook 2880badc98 scale 2023-12-26 21:39:46 +00:00
John Alanbrook 2f086947b9 scaling 2023-12-24 15:14:46 +00:00
John Alanbrook ccfd233207 crash fixes; path rebasing for drag 'n' drop 2023-12-22 17:50:03 +00:00
John Alanbrook 606dfbea93 bug fixing 2023-12-22 13:14:44 +00:00
John Alanbrook 2ae45a5bb8 many bug fixes; const correctness; restrict; memory leaks fixed 2023-12-21 23:21:01 +00:00
John Alanbrook e84d3b60af spline fixes 2023-12-21 16:49:44 +00:00
John Alanbrook a03143463e spline fixes 2023-12-20 23:20:29 +00:00
John Alanbrook 55d5133414 line rendering 2023-12-19 23:28:45 +00:00
John Alanbrook dacad57577 fix camera, spline 2023-12-19 21:34:36 +00:00
John Alanbrook a1aff79d5c bug fixes; remove texture anims 2023-12-18 23:12:05 +00:00
John Alanbrook 444fb98125 bezier spline controls 2023-12-18 12:45:27 +00:00
John Alanbrook 56c8542797 spline editing 2023-12-14 01:53:09 +00:00
John Alanbrook 903ffbc607 fix spline segfault 2023-12-13 01:35:34 +00:00
John Alanbrook 2083fb6e9e Fix rotate, scale, move 2023-12-12 14:46:27 +00:00
John Alanbrook d9f6dd5e56 fix compilation bugs; add bignum 2023-12-11 22:59:59 +00:00
John Alanbrook 9fb36f5df3 spline 2023-12-11 14:36:45 +00:00
John Alanbrook 5ad3219379 time 2023-12-10 04:09:15 +00:00
John Alanbrook cb0fa34743 catmull-rom spline custom 2023-12-04 19:38:37 +00:00
John Alanbrook 6b28e60e3a scene graph 2023-11-30 16:47:59 +00:00
John Alanbrook 03fb016fbc actor delay 2023-11-29 23:31:41 +00:00
John Alanbrook b9db31c84e nodes,gameobjects cleanup 2023-11-29 18:40:13 +00:00
John Alanbrook 7e7514f5d7 dsp node js objects 2023-11-29 13:32:32 +00:00
John Alanbrook f47b6ece21 node free; pitch shift; time scale 2023-11-29 04:48:32 +00:00
John Alanbrook 1d491e694a Fix race condition for sound ending 2023-11-27 23:04:04 +00:00
John Alanbrook 44febe1c6d audio reworked 2023-11-27 20:29:55 +00:00
John Alanbrook d047ceb07b events 2023-11-22 09:51:43 +00:00
John Alanbrook 6193bceb74 music stop; sprite alpha blending; sprite sorting; change to anim 2023-11-21 07:07:50 +00:00
John Alanbrook 051d8653fb svg support; reworking of sounds; steam integration and building 2023-11-20 21:57:23 +00:00
John Alanbrook ec8b3c97c4 start steam integration; bug fixes 2023-11-20 13:49:14 +00:00
John Alanbrook cccd472f12 Tween and delay fixes now entity lifetime; spline symmetry 2023-11-17 21:16:13 +00:00
John Alanbrook e712d06244 Fix separation trigger; fix timers; add geometry creation; fix transform errors 2023-11-16 15:27:04 +00:00
John Alanbrook 563bacdb9c flip replaced with mirroring' 2023-11-15 22:42:39 +00:00
John Alanbrook f6161d04b0 transform work 2023-11-14 15:20:09 +00:00
John Alanbrook 21464c44fb Support fat macos binaries; rudimentary support for ios 2023-11-11 15:56:57 +00:00
John Alanbrook 83851ef272 collision layers 2023-11-07 23:24:26 +00:00
John Alanbrook 8c3e8aa539 timers fixed 2023-11-07 18:45:52 +00:00
John Alanbrook 1a6dbfaa88 Add vector swizzling; custom velocity function; per object gravity disabling; max velocities 2023-11-06 13:05:27 +00:00
John Alanbrook 5ee444465e cgltf glb texture pulling 2023-11-04 03:01:30 +00:00
Renamed from source/engine/ffi.c (Browse further)