enumerable C abased js

This commit is contained in:
John Alanbrook 2024-02-01 16:11:09 +00:00
parent 262cd50e1a
commit 7706aa8462
7 changed files with 15 additions and 19 deletions

View file

@ -1015,11 +1015,11 @@ typedef struct JSCFunctionListEntry {
#define JS_DEF_ALIAS 9
/* Note: c++ does not like nested designators */
#define JS_CFUNC_DEF(name, length, func1) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE, JS_DEF_CFUNC, 0, .u = { .func = { length, JS_CFUNC_generic, { .generic = func1 } } } }
#define JS_CFUNC_DEF(name, length, func1) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CFUNC, 0, .u = { .func = { length, JS_CFUNC_generic, { .generic = func1 } } } }
#define JS_CFUNC_MAGIC_DEF(name, length, func1, magic) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE, JS_DEF_CFUNC, magic, .u = { .func = { length, JS_CFUNC_generic_magic, { .generic_magic = func1 } } } }
#define JS_CFUNC_SPECIAL_DEF(name, length, cproto, func1) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE, JS_DEF_CFUNC, 0, .u = { .func = { length, JS_CFUNC_ ## cproto, { .cproto = func1 } } } }
#define JS_ITERATOR_NEXT_DEF(name, length, func1, magic) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE, JS_DEF_CFUNC, magic, .u = { .func = { length, JS_CFUNC_iterator_next, { .iterator_next = func1 } } } }
#define JS_CGETSET_DEF(name, fgetter, fsetter) { name, JS_PROP_CONFIGURABLE, JS_DEF_CGETSET, 0, .u = { .getset = { .get = { .getter = fgetter }, .set = { .setter = fsetter } } } }
#define JS_CGETSET_DEF(name, fgetter, fsetter) { name, JS_PROP_ENUMERABLE | JS_PROP_CONFIGURABLE, JS_DEF_CGETSET, 0, .u = { .getset = { .get = { .getter = fgetter }, .set = { .setter = fsetter } } } }
#define JS_CGETSET_MAGIC_DEF(name, fgetter, fsetter, magic) { name, JS_PROP_CONFIGURABLE, JS_DEF_CGETSET_MAGIC, magic, .u = { .getset = { .get = { .getter_magic = fgetter }, .set = { .setter_magic = fsetter } } } }
#define JS_PROP_STRING_DEF(name, cstr, prop_flags) { name, prop_flags, JS_DEF_PROP_STRING, 0, .u = { .str = cstr } }
#define JS_PROP_INT32_DEF(name, val, prop_flags) { name, prop_flags, JS_DEF_PROP_INT32, 0, .u = { .i32 = val } }

View file

@ -9,7 +9,7 @@ var Sound = {
}
var src = DSP.source(file);
bus ??= Sound.bus.master;
src.plugin(bus);
// src.plugin(bus);
return src;
},
};

View file

@ -326,7 +326,7 @@ void debugdraw_init()
void draw_line(HMM_Vec2 *points, int n, struct rgba color, float seg_len, float seg_speed)
{
if (n < 2) return;
seg_speed = 1;
struct line_vert v[n];

View file

@ -189,7 +189,6 @@ JSValue strarr2js(char **c)
}
double js2number(JSValue v) {
return JS_VALUE_GET_FLOAT64(v);
double g;
JS_ToFloat64(js, &g, v);
return g;
@ -420,7 +419,6 @@ cpBitmask js2bitmask(JSValue v) {
return mask;
}
/* Does not need to be freed by returning; but not reentrant */
HMM_Vec2 *js2cpvec2arr(JSValue v) {
HMM_Vec2 *arr = NULL;
int n = js_arrlen(v);
@ -1439,21 +1437,13 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
break;
}
if (str)
JS_FreeCString(js, str);
if (str2)
JS_FreeCString(js, str2);
if (str) JS_FreeCString(js, str);
if (str2) JS_FreeCString(js, str2);
if (d1) free(d1);
if (d2) free(d2);
if (v1) arrfree(v1);
if (!JS_IsNull(ret)) {
return ret;
}
if (!JS_IsNull(ret)) return ret;
return JS_UNDEFINED;
}
@ -2122,7 +2112,6 @@ void ffi_load() {
sound_proto = JS_NewObject(js);
JS_SetPropertyFunctionList(js, sound_proto, js_sound_funcs, countof(js_sound_funcs));
JS_SetPrototype(js, sound_proto, dsp_node_proto);
JS_FreeValue(js, sound_proto);
QJSCLASSPREP_FUNCS(emitter);
QJSCLASSPREP_FUNCS(warp_gravity);
@ -2130,3 +2119,8 @@ void ffi_load() {
QJSCLASSPREP_FUNCS(constraint);
}
void ffi_stop()
{
JS_FreeValue(js, sound_proto);
}

View file

@ -6,6 +6,7 @@
#include "dsp.h"
void ffi_load();
void ffi_stop();
JSValue vec2js(HMM_Vec2 v);
HMM_Vec2 js2vec2(JSValue v);

View file

@ -73,6 +73,7 @@ void script_stop()
{
script_evalf("Event.notify('quit');");
send_signal("quit",0,NULL);
ffi_stop();
for (int i = 0; i < shlen(jsstrs); i++)
JS_FreeValue(js,jsstrs[i].value);
JS_FreeContext(js);

View file

@ -17,7 +17,7 @@
#include "sprite.sglsl.h"
#include "9slice.sglsl.h"
struct TextureOptions TEX_SPRITE = {1, 0, 0};
struct TextureOptions TEX_SPRITE = {1};
static struct sprite *sprites = NULL;