John Alanbrook
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7e6fc1ffbe
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Moved all component ffi into global objects
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2024-03-20 09:04:28 -05:00 |
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John Alanbrook
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046b7c6f44
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Made debug object consistent
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2024-03-19 23:01:31 -05:00 |
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John Alanbrook
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18c07e9f82
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actor delays; fix sound playing
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2024-03-19 17:00:49 -05:00 |
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John Alanbrook
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62a34c1e7c
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Remove generic cmd from jsffi
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2024-03-19 14:39:19 -05:00 |
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John Alanbrook
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261b373a75
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refactor jsffi
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2024-03-18 12:38:32 -05:00 |
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John Alanbrook
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32b0cc7377
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quickjs log to its own file; cleanup script.c
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2024-03-15 10:51:04 -05:00 |
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John Alanbrook
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f0876825f1
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Significantly improved logging
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2024-03-14 09:34:42 -05:00 |
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John Alanbrook
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bb24fd2bc0
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Sprites are now defined in C; gameobject getsets
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2024-03-13 03:51:44 -05:00 |
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John Alanbrook
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4843981527
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Move input handling to script only
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2024-03-11 22:23:02 -05:00 |
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John Alanbrook
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74a59a1e35
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Clean up quitting before sokol app is initiated
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2024-03-11 15:11:39 -05:00 |
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John Alanbrook
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7d1f19bbf5
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Fixup makefile for docker builds
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2024-03-09 18:22:06 -06:00 |
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John Alanbrook
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aa4b3e6954
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add 'grow' function to components and entities
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2024-03-05 22:23:38 -06:00 |
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John Alanbrook
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1e9b5f6341
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create new entities in editor
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2024-03-01 17:45:06 +00:00 |
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John Alanbrook
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1e432346ff
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changed make to spawn; unified actor system for entities
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2024-02-29 19:54:33 +00:00 |
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John Alanbrook
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de74b42be2
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Add 'use' functionality; remove most global vars
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2024-02-27 16:09:15 +00:00 |
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John Alanbrook
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4351b4bf20
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Update what's in global scope
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2024-02-25 23:31:48 +00:00 |
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John Alanbrook
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ffb7631a6b
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js
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2024-01-14 16:24:31 +00:00 |
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John Alanbrook
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eb4abb9f8d
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particle params
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2024-01-04 15:46:28 +00:00 |
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John Alanbrook
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913c74db96
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fix collisions
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2024-01-03 23:19:13 +00:00 |
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John Alanbrook
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1d776855be
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particle component
|
2024-01-01 23:30:42 +00:00 |
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John Alanbrook
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4dfaaf2b52
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img anim
|
2024-01-01 20:48:58 +00:00 |
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John Alanbrook
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2983e9f3c6
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tween functions
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2024-01-01 13:44:43 +00:00 |
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John Alanbrook
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6aa44042d7
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particles, sprite animation
|
2023-12-30 01:08:53 +00:00 |
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John Alanbrook
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192c253f12
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spriteanim make function
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2023-12-28 20:34:00 +00:00 |
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John Alanbrook
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2195f9f5db
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Resources for animations
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2023-12-27 23:28:10 +00:00 |
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John Alanbrook
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5df1670538
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tiling sprites; line drawing
|
2023-12-27 20:16:43 +00:00 |
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John Alanbrook
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beee0c50f3
|
fixes
|
2023-12-27 16:34:14 +00:00 |
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John Alanbrook
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1b4a36f398
|
fix play crash
|
2023-12-27 13:04:18 +00:00 |
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John Alanbrook
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2880badc98
|
scale
|
2023-12-26 21:39:46 +00:00 |
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John Alanbrook
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885a2fd190
|
scale
|
2023-12-24 17:50:01 +00:00 |
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John Alanbrook
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2f086947b9
|
scaling
|
2023-12-24 15:14:46 +00:00 |
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John Alanbrook
|
e84d3b60af
|
spline fixes
|
2023-12-21 16:49:44 +00:00 |
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John Alanbrook
|
a03143463e
|
spline fixes
|
2023-12-20 23:20:29 +00:00 |
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John Alanbrook
|
dacad57577
|
fix camera, spline
|
2023-12-19 21:34:36 +00:00 |
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John Alanbrook
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a1aff79d5c
|
bug fixes; remove texture anims
|
2023-12-18 23:12:05 +00:00 |
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John Alanbrook
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444fb98125
|
bezier spline controls
|
2023-12-18 12:45:27 +00:00 |
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John Alanbrook
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b732d12bed
|
rendering simplified
|
2023-12-15 18:45:09 +00:00 |
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John Alanbrook
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56c8542797
|
spline editing
|
2023-12-14 01:53:09 +00:00 |
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John Alanbrook
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e06d12213f
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add spline component controls
|
2023-12-13 14:06:24 +00:00 |
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John Alanbrook
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903ffbc607
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fix spline segfault
|
2023-12-13 01:35:34 +00:00 |
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John Alanbrook
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2083fb6e9e
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Fix rotate, scale, move
|
2023-12-12 14:46:27 +00:00 |
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John Alanbrook
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03fb016fbc
|
actor delay
|
2023-11-29 23:31:41 +00:00 |
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John Alanbrook
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6193bceb74
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music stop; sprite alpha blending; sprite sorting; change to anim
|
2023-11-21 07:07:50 +00:00 |
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John Alanbrook
|
cccd472f12
|
Tween and delay fixes now entity lifetime; spline symmetry
|
2023-11-17 21:16:13 +00:00 |
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John Alanbrook
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e712d06244
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Fix separation trigger; fix timers; add geometry creation; fix transform errors
|
2023-11-16 15:27:04 +00:00 |
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John Alanbrook
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1a6dbfaa88
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Add vector swizzling; custom velocity function; per object gravity disabling; max velocities
|
2023-11-06 13:05:27 +00:00 |
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John Alanbrook
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366a20e7ed
|
3d rendering
|
2023-11-03 13:31:06 +00:00 |
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John Alanbrook
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a854764636
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Fix char2d; add camera reset in editor; default entity physics is static
|
2023-11-02 22:25:00 +00:00 |
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John Alanbrook
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71d5ae7619
|
Update sokol
|
2023-11-01 20:33:22 +00:00 |
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John Alanbrook
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05a596746e
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sprite color mixing; make timers and tweens workable
|
2023-10-31 17:38:23 +00:00 |
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John Alanbrook
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ecd31eeafa
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Add enabling and disabling colliders; fix bug related to it
|
2023-10-31 13:31:56 +00:00 |
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John Alanbrook
|
6eefa95546
|
spline editing works; hollow, etc; add M-g for move all points
|
2023-10-29 21:39:45 +00:00 |
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John Alanbrook
|
0fcc2286fa
|
instance saving
|
2023-10-26 16:48:02 +00:00 |
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John Alanbrook
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264a365a1a
|
Reconfigure logging; add markdown output for input controls and important api
|
2023-10-23 13:08:11 +00:00 |
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John Alanbrook
|
567691edce
|
Bug fixes for input, cleanup on engine exit
|
2023-10-16 14:40:43 +00:00 |
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John Alanbrook
|
8229c94a5b
|
fix debug draw shapes
|
2023-10-12 22:05:49 +00:00 |
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John Alanbrook
|
8f455476f1
|
Start and restart play mode
|
2023-10-11 22:22:41 +00:00 |
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John Alanbrook
|
cff5483325
|
proper saving
|
2023-10-10 22:37:58 +00:00 |
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John Alanbrook
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661d29a01c
|
level saving
|
2023-10-09 23:10:10 +00:00 |
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John Alanbrook
|
9701cd2b4a
|
Mum padding and text wrap; save as works
|
2023-10-06 17:38:49 +00:00 |
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John Alanbrook
|
272719736c
|
easier saving
|
2023-10-05 22:30:17 +00:00 |
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John Alanbrook
|
03f209ddef
|
proper proto chaining in ur construction
|
2023-10-05 18:33:43 +00:00 |
|
John Alanbrook
|
8c69dfd71f
|
font caret underlining; repl line editing
|
2023-10-05 13:02:12 +00:00 |
|
John Alanbrook
|
5578b0f7e4
|
ur reworking; mum improvements
|
2023-10-04 22:57:37 +00:00 |
|
John Alanbrook
|
f5c7b0433d
|
proper saving of object list
|
2023-10-02 22:03:01 +00:00 |
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John Alanbrook
|
ac91e0742a
|
level object saving; transform and physics objects
|
2023-10-02 12:58:17 +00:00 |
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John Alanbrook
|
39ab236d66
|
repl improvements to object selection
|
2023-09-29 18:16:59 +00:00 |
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John Alanbrook
|
70e4105e1b
|
bucket renamed to edge2d and saves now; proper input blocking with reversed()
|
2023-09-27 22:40:04 +00:00 |
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John Alanbrook
|
98ba229c9c
|
correct polygon2d saving and editing
|
2023-09-27 17:36:32 +00:00 |
|
John Alanbrook
|
7984c90140
|
remove ur from components
|
2023-09-27 14:37:20 +00:00 |
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John Alanbrook
|
1143b9b3dc
|
circle and sprites work with saves
|
2023-09-26 22:07:51 +00:00 |
|
John Alanbrook
|
db8e59a8eb
|
improved UR loading
|
2023-09-26 13:37:19 +00:00 |
|
John Alanbrook
|
9a1f1408a6
|
Simplify reparenting; fix deleting objects and copying objects
|
2023-09-25 21:34:48 +00:00 |
|
John Alanbrook
|
d52b15e1be
|
aseprite importer
|
2023-09-25 13:21:02 +00:00 |
|
John Alanbrook
|
0256f4cd15
|
add gif for animations; unique anim types
|
2023-09-24 16:26:44 +00:00 |
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John Alanbrook
|
174a9ed586
|
Fix Object.merge; add many color palettes, normalize color fns
|
2023-09-23 17:35:02 +00:00 |
|
John Alanbrook
|
14d743e704
|
added colors; repl works
|
2023-09-21 17:50:39 +00:00 |
|
John Alanbrook
|
47dc6aa1fe
|
flip, scale, angle works for subobject movement
|
2023-09-21 13:38:23 +00:00 |
|
John Alanbrook
|
81875c3436
|
objects now correctly register components and subobjects
|
2023-09-20 22:58:18 +00:00 |
|
John Alanbrook
|
f6d491b142
|
tojson for ur and entity separation
|
2023-09-20 18:33:11 +00:00 |
|
John Alanbrook
|
31331af57d
|
merge made functions into original prototype
|
2023-09-20 13:11:14 +00:00 |
|
John Alanbrook
|
c9c05d931d
|
JSO compiler; packer; update CDB to 0.80; assets now packed into binary
|
2023-09-18 12:36:07 +00:00 |
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