John Alanbrook
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1195e6c73d
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makefile doesn't rebuild everything on one script change
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2024-03-29 12:38:14 -05:00 |
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John Alanbrook
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c3aa598300
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Move jsffi defines to header
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2024-03-26 14:57:35 -05:00 |
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John Alanbrook
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fa5398474b
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Add steam quickjs
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2024-03-26 13:05:25 -05:00 |
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John Alanbrook
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459ef00330
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Fix sprite animation crash; move text/image to render
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2024-03-26 07:53:36 -05:00 |
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John Alanbrook
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5e3fb73398
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move infos to spam
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2024-03-22 13:40:56 -05:00 |
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John Alanbrook
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1540da8392
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Move texture caching/handling to javascript
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2024-03-21 21:07:24 -05:00 |
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John Alanbrook
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f5d610cbed
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'use' now how to load extra programs; cached
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2024-03-21 11:33:36 -05:00 |
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John Alanbrook
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51f3b5abeb
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removed ffi stop [memleak]
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2024-03-20 17:12:36 -05:00 |
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John Alanbrook
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d3db5ca61e
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unseparated body from gameobject; now 'entity'
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2024-03-20 16:07:23 -05:00 |
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John Alanbrook
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7e6fc1ffbe
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Moved all component ffi into global objects
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2024-03-20 09:04:28 -05:00 |
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John Alanbrook
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046b7c6f44
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Made debug object consistent
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2024-03-19 23:01:31 -05:00 |
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John Alanbrook
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18c07e9f82
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actor delays; fix sound playing
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2024-03-19 17:00:49 -05:00 |
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John Alanbrook
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62a34c1e7c
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Remove generic cmd from jsffi
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2024-03-19 14:39:19 -05:00 |
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John Alanbrook
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9730f8defb
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--amend
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2024-03-19 09:06:28 -05:00 |
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John Alanbrook
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261b373a75
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refactor jsffi
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2024-03-18 12:38:32 -05:00 |
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John Alanbrook
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088dd4d4fd
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Move main process into javascript
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2024-03-15 13:04:56 -05:00 |
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John Alanbrook
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32b0cc7377
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quickjs log to its own file; cleanup script.c
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2024-03-15 10:51:04 -05:00 |
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John Alanbrook
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f0876825f1
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Significantly improved logging
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2024-03-14 09:34:42 -05:00 |
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John Alanbrook
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bb24fd2bc0
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Sprites are now defined in C; gameobject getsets
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2024-03-13 03:51:44 -05:00 |
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John Alanbrook
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74a59a1e35
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Clean up quitting before sokol app is initiated
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2024-03-11 15:11:39 -05:00 |
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John Alanbrook
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7d1f19bbf5
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Fixup makefile for docker builds
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2024-03-09 18:22:06 -06:00 |
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John Alanbrook
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aa4b3e6954
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add 'grow' function to components and entities
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2024-03-05 22:23:38 -06:00 |
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John Alanbrook
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7b8be5b4f8
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actors have delay now; fix sprite rendering for painters algo
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2024-03-04 15:18:11 -06:00 |
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John Alanbrook
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6b3cea4ca5
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utilize sokol_fetch for game.cdb fetching on load
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2024-03-04 11:15:55 -06:00 |
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John Alanbrook
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83f5019f3e
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Recusrive mkdir; delete files; path replacers
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2024-03-03 05:34:41 +00:00 |
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John Alanbrook
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0054c7ab2e
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cdb command line options; packing and playing game; add stb_vorbis
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2024-03-02 06:00:35 +00:00 |
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John Alanbrook
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1e9b5f6341
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create new entities in editor
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2024-03-01 17:45:06 +00:00 |
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John Alanbrook
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1e432346ff
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changed make to spawn; unified actor system for entities
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2024-02-29 19:54:33 +00:00 |
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John Alanbrook
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de74b42be2
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Add 'use' functionality; remove most global vars
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2024-02-27 16:09:15 +00:00 |
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John Alanbrook
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4351b4bf20
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Update what's in global scope
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2024-02-25 23:31:48 +00:00 |
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John Alanbrook
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9c8fe27ce4
|
Command line overhaul
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2024-02-23 22:05:30 +00:00 |
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John Alanbrook
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11b369b368
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Documentation overhaul
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2024-02-21 09:45:26 +00:00 |
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John Alanbrook
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5f33ac53b7
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clean up docs
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2024-02-20 02:31:26 +00:00 |
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John Alanbrook
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262cd50e1a
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nota leaks fixed
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2024-01-31 08:42:15 +00:00 |
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John Alanbrook
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ffb7631a6b
|
js
|
2024-01-14 16:24:31 +00:00 |
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John Alanbrook
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913c74db96
|
fix collisions
|
2024-01-03 23:19:13 +00:00 |
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John Alanbrook
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da5b7154d7
|
tests; new callbacks
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2024-01-03 20:26:42 +00:00 |
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John Alanbrook
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2983e9f3c6
|
tween functions
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2024-01-01 13:44:43 +00:00 |
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John Alanbrook
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5bdf311da9
|
initial physics constraints
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2023-12-28 23:38:17 +00:00 |
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John Alanbrook
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705c793bb1
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add component
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2023-12-28 18:49:48 +00:00 |
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John Alanbrook
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2195f9f5db
|
Resources for animations
|
2023-12-27 23:28:10 +00:00 |
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John Alanbrook
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beee0c50f3
|
fixes
|
2023-12-27 16:34:14 +00:00 |
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John Alanbrook
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2880badc98
|
scale
|
2023-12-26 21:39:46 +00:00 |
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John Alanbrook
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885a2fd190
|
scale
|
2023-12-24 17:50:01 +00:00 |
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John Alanbrook
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2f086947b9
|
scaling
|
2023-12-24 15:14:46 +00:00 |
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John Alanbrook
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606dfbea93
|
bug fixing
|
2023-12-22 13:14:44 +00:00 |
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John Alanbrook
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a03143463e
|
spline fixes
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2023-12-20 23:20:29 +00:00 |
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John Alanbrook
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a8ee53ec33
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drag n drop editor images
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2023-12-20 15:19:04 +00:00 |
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John Alanbrook
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dacad57577
|
fix camera, spline
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2023-12-19 21:34:36 +00:00 |
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John Alanbrook
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a1aff79d5c
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bug fixes; remove texture anims
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2023-12-18 23:12:05 +00:00 |
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John Alanbrook
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444fb98125
|
bezier spline controls
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2023-12-18 12:45:27 +00:00 |
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John Alanbrook
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2083fb6e9e
|
Fix rotate, scale, move
|
2023-12-12 14:46:27 +00:00 |
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John Alanbrook
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9fb36f5df3
|
spline
|
2023-12-11 14:36:45 +00:00 |
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John Alanbrook
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cb0fa34743
|
catmull-rom spline custom
|
2023-12-04 19:38:37 +00:00 |
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John Alanbrook
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de8c8c9168
|
transforms
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2023-11-30 22:24:26 +00:00 |
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John Alanbrook
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6b28e60e3a
|
scene graph
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2023-11-30 16:47:59 +00:00 |
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John Alanbrook
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03fb016fbc
|
actor delay
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2023-11-29 23:31:41 +00:00 |
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John Alanbrook
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b9db31c84e
|
nodes,gameobjects cleanup
|
2023-11-29 18:40:13 +00:00 |
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John Alanbrook
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1d491e694a
|
Fix race condition for sound ending
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2023-11-27 23:04:04 +00:00 |
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John Alanbrook
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44febe1c6d
|
audio reworked
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2023-11-27 20:29:55 +00:00 |
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John Alanbrook
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d047ceb07b
|
events
|
2023-11-22 09:51:43 +00:00 |
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John Alanbrook
|
6193bceb74
|
music stop; sprite alpha blending; sprite sorting; change to anim
|
2023-11-21 07:07:50 +00:00 |
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John Alanbrook
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051d8653fb
|
svg support; reworking of sounds; steam integration and building
|
2023-11-20 21:57:23 +00:00 |
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John Alanbrook
|
ec8b3c97c4
|
start steam integration; bug fixes
|
2023-11-20 13:49:14 +00:00 |
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John Alanbrook
|
cccd472f12
|
Tween and delay fixes now entity lifetime; spline symmetry
|
2023-11-17 21:16:13 +00:00 |
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John Alanbrook
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e712d06244
|
Fix separation trigger; fix timers; add geometry creation; fix transform errors
|
2023-11-16 15:27:04 +00:00 |
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John Alanbrook
|
563bacdb9c
|
flip replaced with mirroring'
|
2023-11-15 22:42:39 +00:00 |
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John Alanbrook
|
f6161d04b0
|
transform work
|
2023-11-14 15:20:09 +00:00 |
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John Alanbrook
|
51438a5328
|
update docs
|
2023-11-12 02:01:42 +00:00 |
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John Alanbrook
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8bef401be4
|
fix timer freeing; add window resolution compensation on play; device testing
|
2023-11-08 07:39:10 +00:00 |
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John Alanbrook
|
83851ef272
|
collision layers
|
2023-11-07 23:24:26 +00:00 |
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John Alanbrook
|
8c3e8aa539
|
timers fixed
|
2023-11-07 18:45:52 +00:00 |
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John Alanbrook
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1a6dbfaa88
|
Add vector swizzling; custom velocity function; per object gravity disabling; max velocities
|
2023-11-06 13:05:27 +00:00 |
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John Alanbrook
|
a854764636
|
Fix char2d; add camera reset in editor; default entity physics is static
|
2023-11-02 22:25:00 +00:00 |
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John Alanbrook
|
92ccb72c04
|
Add update and physics timings; add instance reversion on save urtype
|
2023-10-30 22:41:32 +00:00 |
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John Alanbrook
|
6eefa95546
|
spline editing works; hollow, etc; add M-g for move all points
|
2023-10-29 21:39:45 +00:00 |
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John Alanbrook
|
0fcc2286fa
|
instance saving
|
2023-10-26 16:48:02 +00:00 |
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John Alanbrook
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264a365a1a
|
Reconfigure logging; add markdown output for input controls and important api
|
2023-10-23 13:08:11 +00:00 |
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John Alanbrook
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29698dbca5
|
add config startup files; add object.dig; editor gui additions; improved translating
|
2023-10-18 22:20:23 +00:00 |
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John Alanbrook
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b87cd41e70
|
Add console object; add intuitive object view; console clear; add play hooks
|
2023-10-17 17:22:06 +00:00 |
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John Alanbrook
|
f29981ca77
|
fix check dirty; fix input stack for editor
|
2023-10-17 00:59:58 +00:00 |
|
John Alanbrook
|
567691edce
|
Bug fixes for input, cleanup on engine exit
|
2023-10-16 14:40:43 +00:00 |
|
John Alanbrook
|
8f455476f1
|
Start and restart play mode
|
2023-10-11 22:22:41 +00:00 |
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John Alanbrook
|
cff5483325
|
proper saving
|
2023-10-10 22:37:58 +00:00 |
|
John Alanbrook
|
661d29a01c
|
level saving
|
2023-10-09 23:10:10 +00:00 |
|
John Alanbrook
|
5db00e9019
|
repl tab completion; rgb text coloring
|
2023-10-09 18:03:12 +00:00 |
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John Alanbrook
|
9701cd2b4a
|
Mum padding and text wrap; save as works
|
2023-10-06 17:38:49 +00:00 |
|
John Alanbrook
|
272719736c
|
easier saving
|
2023-10-05 22:30:17 +00:00 |
|
John Alanbrook
|
03f209ddef
|
proper proto chaining in ur construction
|
2023-10-05 18:33:43 +00:00 |
|
John Alanbrook
|
8c69dfd71f
|
font caret underlining; repl line editing
|
2023-10-05 13:02:12 +00:00 |
|
John Alanbrook
|
5578b0f7e4
|
ur reworking; mum improvements
|
2023-10-04 22:57:37 +00:00 |
|
John Alanbrook
|
e02054bd10
|
Mum gui init
|
2023-10-04 13:18:09 +00:00 |
|
John Alanbrook
|
2b402d7a2d
|
removed nuke; restored quickjs due to mem leaks
|
2023-10-03 22:16:38 +00:00 |
|
John Alanbrook
|
f5c7b0433d
|
proper saving of object list
|
2023-10-02 22:03:01 +00:00 |
|
John Alanbrook
|
ac91e0742a
|
level object saving; transform and physics objects
|
2023-10-02 12:58:17 +00:00 |
|
John Alanbrook
|
39ab236d66
|
repl improvements to object selection
|
2023-09-29 18:16:59 +00:00 |
|
John Alanbrook
|
0168e81ffe
|
unify grabbing controls
|
2023-09-29 13:27:34 +00:00 |
|
John Alanbrook
|
70e4105e1b
|
bucket renamed to edge2d and saves now; proper input blocking with reversed()
|
2023-09-27 22:40:04 +00:00 |
|
John Alanbrook
|
98ba229c9c
|
correct polygon2d saving and editing
|
2023-09-27 17:36:32 +00:00 |
|
John Alanbrook
|
7984c90140
|
remove ur from components
|
2023-09-27 14:37:20 +00:00 |
|