2023-09-04 09:48:44 -05:00
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#include "render.h"
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2021-11-30 21:29:18 -06:00
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2023-05-12 13:22:05 -05:00
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#include "config.h"
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#include "datastream.h"
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#include "font.h"
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#include "gameobject.h"
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#include "log.h"
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2023-05-12 13:22:05 -05:00
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#include "window.h"
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#include "model.h"
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#include "stb_ds.h"
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#include "resources.h"
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#include "yugine.h"
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2023-09-18 07:36:07 -05:00
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#include "sokol/sokol_app.h"
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2024-03-03 16:49:34 -06:00
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#define SOKOL_GLUE_IMPL
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#include "sokol/sokol_glue.h"
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#include "stb_image_write.h"
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#include "sokol/sokol_gfx.h"
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#include "gui.h"
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2024-05-08 11:07:19 -05:00
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static HMM_Vec2 lastuse = {0};
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2024-03-20 16:48:03 -05:00
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HMM_Vec2 campos = {0,0};
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float camzoom = 1;
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2024-05-12 18:36:14 -05:00
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viewstate globalview = {0};
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2024-04-23 15:58:08 -05:00
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sg_sampler std_sampler;
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sg_sampler nofilter_sampler;
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sg_sampler tex_sampler;
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2024-05-16 14:50:18 -05:00
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int TOPLEFT = 0;
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sg_pass offscreen;
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#include "sokol/sokol_app.h"
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#include "HandmadeMath.h"
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sg_pass_action pass_action = {0};
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sg_pass_action off_action = {0};
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sg_image screencolor = {0};
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sg_image screendepth = {0};
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2024-09-25 12:46:59 -05:00
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struct rfd {
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int num_passes;
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int num_apply_viewport;
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int num_apply_scissor_rect;
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int num_apply_pipeline;
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int num_apply_uniforms;
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int size_uniforms;
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};
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static struct rfd rfd = {0};
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void trace_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range *data, void *user_data)
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{
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rfd.num_apply_uniforms++;
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rfd.size_uniforms += data->size;
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}
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void trace_draw(int base_e, int num_e, int num_inst, void *data)
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{
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}
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void trace_apply_pipeline(sg_pipeline pip, void *data)
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{
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// YughSpam("Applying pipeline %u %s.", pip, sg_query_pipeline_desc(pip).label);
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}
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void trace_begin_pass(sg_pass pass, const sg_pass_action *action, void *data)
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{
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// YughSpam("Begin pass %s", pass.label);
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}
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#define SG_TRACE_SET(NAME) \
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void trace_alloc_##NAME (sg_##NAME id, void *data) \
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{ \
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sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
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} \
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\
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void trace_dealloc_##NAME(sg_##NAME id, void *data) \
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{ \
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sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
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} \
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\
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void trace_make_##NAME(sg_##NAME##_desc *desc, void *data) \
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{ \
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} \
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\
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void trace_destroy_##NAME(sg_##NAME id, void *data) \
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{ \
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sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
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} \
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\
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void trace_init_##NAME(sg_##NAME id, sg_##NAME##_desc *desc, void *data) \
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{ \
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} \
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\
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void trace_uninit_##NAME(sg_##NAME id, void *data) \
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{ \
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sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
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} \
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\
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void trace_fail_##NAME(sg_##NAME id, void *data) \
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{ \
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sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
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YughError("Failed " #NAME " %d: %s", id, desc.label); \
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} \
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SG_TRACE_SET(buffer)
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SG_TRACE_SET(image)
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SG_TRACE_SET(sampler)
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SG_TRACE_SET(shader)
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SG_TRACE_SET(pipeline)
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SG_TRACE_SET(attachments)
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#define SG_HOOK_SET(NAME) \
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.alloc_##NAME = trace_alloc_##NAME, \
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.dealloc_##NAME = trace_dealloc_##NAME, \
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.init_##NAME = trace_init_##NAME, \
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.uninit_##NAME = trace_uninit_##NAME, \
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.fail_##NAME = trace_fail_##NAME, \
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.destroy_##NAME = trace_destroy_##NAME, \
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.make_##NAME = trace_make_##NAME \
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void trace_append_buffer(sg_buffer id, sg_range *data, void *user)
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{
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sg_buffer_desc desc = sg_query_buffer_desc(id);
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// YughSpam("Appending buffer %d [%s]", id, desc.label);
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}
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static sg_trace_hooks hooks = {
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.apply_pipeline = trace_apply_pipeline,
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.begin_pass = trace_begin_pass,
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SG_HOOK_SET(buffer),
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SG_HOOK_SET(image),
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SG_HOOK_SET(shader),
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SG_HOOK_SET(sampler),
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SG_HOOK_SET(pipeline),
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SG_HOOK_SET(attachments),
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.append_buffer = trace_append_buffer
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};
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void render_init() {
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sg_setup(&(sg_desc){
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.environment = sglue_environment(),
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.logger = { .func = sg_logging },
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.buffer_pool_size = 1024,
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.image_pool_size = 1024,
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});
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std_sampler = sg_make_sampler(&(sg_sampler_desc){});
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tex_sampler = sg_make_sampler(&(sg_sampler_desc){
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.min_filter = SG_FILTER_LINEAR,
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.mag_filter = SG_FILTER_LINEAR,
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.mipmap_filter = SG_FILTER_LINEAR,
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.wrap_u = SG_WRAP_REPEAT,
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.wrap_v = SG_WRAP_REPEAT
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});
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2023-08-31 13:00:33 -05:00
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2024-04-16 07:51:22 -05:00
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#ifndef NDEBUG
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sg_trace_hooks hh = sg_install_trace_hooks(&hooks);
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#endif
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sg_features feat = sg_query_features();
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TOPLEFT = feat.origin_top_left;
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sg_color c = (sg_color){0,0,0,1};
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pass_action = (sg_pass_action){
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.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = c},
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};
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sg_color oc = (sg_color){35.0/255,60.0/255,92.0/255,1};
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off_action = (sg_pass_action){
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.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = oc},
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.depth = {
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.load_action = SG_LOADACTION_CLEAR,
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.clear_value = 1
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//.store_action = SG_STOREACTION_STORE
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}
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};
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screencolor = sg_make_image(&(sg_image_desc){
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.render_target = true,
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.width = 500,
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.height = 500,
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.pixel_format = sapp_color_format(),
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.sample_count = 1,
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});
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screendepth = sg_make_image(&(sg_image_desc){
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.render_target = true,
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.width =500,
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.height=500,
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.pixel_format = sapp_depth_format(),
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.sample_count = 1
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});
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offscreen = (sg_pass){
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.attachments = sg_make_attachments(&(sg_attachments_desc){
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.colors[0].image = screencolor,
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.depth_stencil.image = screendepth,
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}),
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.action = off_action,
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};
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}
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HMM_Mat4 projection = {0.f};
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HMM_Mat4 hudproj = {0.f};
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HMM_Mat4 useproj = {0};
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void openglRender(HMM_Vec2 usesize) {
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if (usesize.x != lastuse.x || usesize.y != lastuse.y) {
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sg_destroy_image(screencolor);
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sg_destroy_image(screendepth);
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sg_destroy_attachments(offscreen.attachments);
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screencolor = sg_make_image(&(sg_image_desc){
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.render_target = true,
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.width = usesize.x,
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.height = usesize.y,
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.pixel_format = sapp_color_format(),
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.sample_count = 1,
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});
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screendepth = sg_make_image(&(sg_image_desc){
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.render_target = true,
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.width =usesize.x,
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.height=usesize.y,
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.pixel_format = sapp_depth_format(),
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.sample_count = 1
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});
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offscreen = (sg_pass){
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.attachments = sg_make_attachments(&(sg_attachments_desc){
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.colors[0].image = screencolor,
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.depth_stencil.image = screendepth
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}),
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.action = off_action,
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};
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}
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lastuse = usesize;
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sg_begin_pass(&offscreen);
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}
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struct boundingbox cwh2bb(HMM_Vec2 c, HMM_Vec2 wh) {
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struct boundingbox bb = {
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.t = c.Y + wh.Y/2,
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.b = c.Y - wh.Y/2,
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.r = c.X + wh.X/2,
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.l = c.X - wh.X/2
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};
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return bb;
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}
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float *rgba2floats(float *r, struct rgba c)
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{
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r[0] = (float)c.r / RGBA_MAX;
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r[1] = (float)c.g / RGBA_MAX;
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r[2] = (float)c.b / RGBA_MAX;
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r[3] = (float)c.a / RGBA_MAX;
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return r;
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}
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sg_blend_state blend_trans = {
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.enabled = true,
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.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA,
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.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
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.src_factor_alpha = SG_BLENDFACTOR_SRC_ALPHA,
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.dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
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};
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