Go to file
2024-09-25 20:51:20 -05:00
docs add profiling 2024-07-24 14:17:32 -05:00
fonts Preparing for github 2024-03-05 23:14:26 -06:00
icons add more icons 2024-09-21 23:48:40 -05:00
scripts rename to only use js instead of jso 2024-09-25 20:51:20 -05:00
shaders add color to sprite ssbo 2024-09-10 14:33:49 -05:00
source fix macos compile errors 2024-09-25 15:27:26 -05:00
tools now read off individual file times from packed gamefiles 2024-06-07 10:38:21 -05:00
.clang-format fix macos compile errors 2024-09-25 15:27:26 -05:00
.gitignore correct gitignore and add prosperon image 2024-07-03 16:41:38 -05:00
Info.plist Add system command; correct makefile 2024-03-24 12:44:35 -05:00
LICENSE Preparing for github 2024-03-05 23:14:26 -06:00
Makefile rename to only use js instead of jso 2024-09-25 20:51:20 -05:00
mkdocs.yml add api 2024-07-03 16:38:29 -05:00
README.md add more icons 2024-09-21 23:48:40 -05:00
requirements.txt Move doc to docs; fix colors 2024-07-03 08:29:09 -05:00
resource.manifest Add windows icon and resource files to build 2024-03-24 10:32:51 -05:00
resource.rc Add windows icon and resource files to build 2024-03-24 10:32:51 -05:00
shell.html Fix makefile; smaller wasm; generalize widgets 2024-04-18 17:34:56 -05:00

alt text

The easily moddable, programming minded, 2D-first game engine. The aim is to make the fastest way to make games.

Using ...

  • Sokol for rendering
  • Chipmunk2D for physics
  • imgui for easy editor UI
  • Clay for game UI

Includes an implementation for Nota, and Kim.

Prosperon is useful, but is a work in progress. Breaking changes are frequent.