prosperon/scripts/editor.js

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/*
Editor-only variables on objects
selectable
*/
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game.loadurs();
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player[0].control(debug);
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var show_frame = true;
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var editor = {
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toString() {
return "editor";
},
grid_size: 100,
ruler_mark_px: 100,
grid_color: Color.green.alpha(0.3),
machine: undefined,
device_test: undefined,
selectlist: [],
scalelist: [],
rotlist: [],
camera: undefined,
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edit_level: undefined /* The current level that is being edited */,
desktop: undefined /* The editor desktop, where all editing objects live */,
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working_layer: 0,
get cursor() {
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if (this.selectlist.length === 0) return input.mouse.worldpos();
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return physics.com(this.selectlist.map(x => x.pos));
},
edit_mode: "basic",
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get_this() {
return this.edit_level;
},
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try_select() {
/* nullify true if it should set selected to null if it doesn't find an object */
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var go = physics.pos_query(input.mouse.worldpos());
return this.do_select(go);
},
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do_select(obj) {
/* select an object, if it is selectable given the current editor state */
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if (!obj) return;
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if (!obj._ed.selectable) return undefined;
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if (obj.master !== this.edit_level) {
var testlevel = obj.master;
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while (testlevel && testlevel.master !== world && testlevel.master !== this.edit_level && testlevel !== testlevel.master) testlevel = testlevel.master;
return testlevel;
}
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return obj;
if (this.working_layer > -1 && obj.draw_layer !== this.working_layer) return undefined;
return obj;
},
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curpanel: undefined,
check_level_nested() {
if (this.edit_level.master) {
this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
return true;
}
return false;
},
programmode: false,
dup_objects(x) {
var objs = x.slice();
var duped = [];
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objs.forEach(x => duped.push(x.dup()));
return duped;
},
sel_start: [],
mover(amt, snap) {
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return function (go) {
go.pos = go.pos.add(amt);
};
},
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step_amt() {
return input.keyboard.down("shift") ? 10 : 1;
},
on_grid(pos) {
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return pos.every(function (x) {
return x % editor.grid_size === 0;
});
},
snapper(dir, grid) {
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return function (go) {
go.pos = go.pos.add(dir.scale(grid / 2));
go.pos = go.pos.map(function (x) {
return Math.snap(x, grid);
}, this);
};
},
key_move(dir) {
if (!editor.grabselect) return;
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if (input.keyboard.down("ctrl")) this.selectlist.forEach(this.snapper(dir.scale(1.01), editor.grid_size));
else this.selectlist.forEach(this.mover(dir.scale(this.step_amt())));
},
/* Snapmode
0 No snap
1 Pixel snap
2 Grid snap
*/
snapmode: 0,
snapped_pos(pos) {
switch (this.snapmode) {
case 0:
return pos;
case 1:
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return pos.map(function (x) {
return Math.round(x);
});
case 2:
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return pos.map;
}
},
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unselect() {
editor.selectlist = [];
this.grabselect = [];
this.scalelist = [];
this.rotlist = [];
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this.sel_comp = undefined;
},
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sel_comp: undefined,
comp_info: false,
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brush_obj: undefined,
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camera_recalls: {},
camera_recall_stack: [],
camera_recall_store() {
this.camera_recall_stack.push({
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pos: this.camera.pos,
zoom: this.camera.zoom,
});
},
camera_recall_pop() {
Object.assign(this.camera, this.camera_recalls.pop());
},
camera_recall_clear() {
this.camera_recall_stack = [];
},
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input_num_pressed(num) {
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if (input.keyboard.down("ctrl")) {
this.camera_recalls[num] = {
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pos: this.camera.pos,
zoom: this.camera.zoom,
};
return;
}
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if (num in this.camera_recalls) Object.assign(this.camera, this.camera_recalls[num]);
},
zoom_to_bb(bb) {
var cwh = bbox.tocwh(bb);
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var xscale = cwh.wh.x / window.width;
var yscale = cwh.wh.y / window.height;
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var zoom = yscale > xscale ? yscale : xscale;
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this.camera.pos = cwh.c;
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this.camera.zoom = zoom * 1.3;
},
z_start: undefined,
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grabselect: undefined,
mousejoy: undefined,
joystart: undefined,
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stash: undefined,
start_play_ed() {
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this.stash = this.desktop.instance_obj();
world.clear();
global.mixin("config.js");
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sim.play();
player[0].uncontrol(this);
player[0].control(limited_editor);
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editor.cbs.forEach(cb => cb());
editor.cbs = [];
global.mixin("predbg.js");
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console.warn(`starting game with ${this.dbg_ur}`);
editor.dbg_play = world.spawn(this.dbg_ur);
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editor.dbg_play.pos = [0, 0];
global.mixin("debug.js");
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},
start_play() {
world.clear();
global.mixin("config.js");
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sim.play();
player[0].uncontrol(this);
player[0].control(limited_editor);
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editor.cbs.forEach(cb => cb());
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editor.cbs = [];
actor.spawn("game.js");
},
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cbs: [],
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enter_editor() {
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sim.pause();
player[0].control(this);
player[0].uncontrol(limited_editor);
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editor.cbs.push(Register.gui.register(editor.gui.bind(editor)));
editor.cbs.push(Register.draw.register(editor.draw.bind(editor)));
editor.cbs.push(Register.debug.register(editor.ed_debug.bind(editor)));
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editor.cbs.push(Register.update.register(gui.controls.update, gui.controls));
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this.desktop = world.spawn();
world.rename_obj(this.desktop.toString(), "desktop");
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this.edit_level = this.desktop;
editor.edit_level._ed.selectable = false;
if (this.stash) {
this.desktop.make_objs(this.stash.objects);
Object.dainty_assign(this.desktop, this.stash);
}
this.selectlist = [];
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editor.camera = world.spawn("scripts/camera2d");
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editor.camera._ed.selectable = false;
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game.camera = editor.camera;
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},
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openpanel(panel) {
if (this.curpanel) {
this.curpanel.close();
player[0].uncontrol(this.curpanel);
}
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this.curpanel = panel;
player[0].control(this.curpanel);
this.curpanel.open();
},
curpanels: [],
addpanel(panel) {
this.curpanels.push(panel);
panel.open();
},
cleanpanels(panel) {
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this.curpanels = this.curpanels.filter(function (x) {
return x.on;
});
},
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snapshots: [],
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curlvl: {} /* What the level currently looks like on file */,
reset_undos() {
this.snapshots = [];
this.backshots = [];
},
snapshot() {
return; // TODO: Implement
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var dif = this.edit_level.json_obj();
if (!dif) return;
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if (this.snapshots.length !== 0) {
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var ddif = ediff(dif, this.snapshots.last());
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if (!ddif) return;
dif = ddif;
}
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this.snapshots.push(dif);
this.backshots = [];
return;
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this.snapshots.push(dif);
this.backshots = [];
this.backshots.push(diff(this.curlvl, cur));
this.curlvl = cur;
this.edit_level.check_dirty();
},
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backshots: [] /* Redo snapshots */,
restore_lvl(lvl) {
this.unselect();
this.edit_level.clear();
this.edit_level.load(lvl);
this.edit_level.check_dirty();
},
redo() {
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if (Object.empty(this.backshots)) {
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console.info("Nothing to redo.");
return;
}
this.snapshots.push(this.edit_level.save());
var dd = this.backshots.pop();
this.edit_level.clear();
this.edit_level.load(dd);
this.edit_level.check_dirty();
this.curlvl = dd;
},
undo() {
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if (Object.empty(this.snapshots)) {
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console.info("Nothing to undo.");
return;
}
this.unselect();
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// this.backshots.push(this.edit_level.save());
var dd = this.snapshots.pop();
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Object.dainty_assign(this.edit_level, dd);
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this.edit_level.check_dirty();
},
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restore_buffer() {
this.restore_level(this.filesnap);
},
save_current() {
if (!this.edit_level.file) {
this.openpanel(saveaspanel);
return;
}
},
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draw_objects_names(obj, root, depth = 0) {
if (!obj) return;
if (!obj.objects) return;
root = root ? root + "." : root;
Object.entries(obj.objects).forEach(function (x) {
var p = root + x[0];
render.text(p, x[1].this2screen(), 1, editor.color_depths[depth]);
editor.draw_objects_names(x[1], p, depth + 1);
});
},
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_sel_comp: undefined,
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get sel_comp() {
return this._sel_comp;
},
set sel_comp(x) {
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if (this._sel_comp) player[0].uncontrol(this._sel_comp);
this._sel_comp = x;
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if (this._sel_comp) player[0].control(this._sel_comp);
},
time: 0,
color_depths: [],
draw() {
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this.selectlist.forEach(x => {
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if ("gizmo" in x && typeof x["gizmo"] === "function") x.gizmo();
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});
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render.line(bbox.topoints(bbox.fromcwh([0, 0], [game.width, game.height])).wrapped(1), Color.green);
/* Draw selection box */
if (this.sel_start) {
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var endpos = input.mouse.worldpos();
var c = [];
c[0] = (endpos[0] - this.sel_start[0]) / 2;
c[0] += this.sel_start[0];
c[1] = (endpos[1] - this.sel_start[1]) / 2;
c[1] += this.sel_start[1];
var wh = [];
wh[0] = Math.abs(endpos[0] - this.sel_start[0]);
wh[1] = Math.abs(endpos[1] - this.sel_start[1]);
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var bb = bbox.fromcwh(c, wh);
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render.boundingbox(bb, Color.Editor.select.alpha(0.1));
render.line(bbox.topoints(bb).wrapped(1), Color.white);
}
},
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gui() {
/* Clean out killed objects */
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// if (show_frame)
/// render.line(shape.box(window.rendersize.x, window.rendersize.y).wrapped(1).map(p => game.camera.world2view(p)), Color.yellow);
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render.text([0, 0], game.camera.world2view([0, 0]));
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render.text("WORKING LAYER: " + this.working_layer, [0, 520]);
render.text("MODE: " + this.edit_mode, [0, 520 - render.font.linegap]);
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if (this.comp_info && this.sel_comp) render.text(input.print_pawn_kbm(this.sel_comp, false), [100, 700], 1);
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render.cross(editor.edit_level.this2screen(), 3, Color.blue);
var thiso = editor.get_this();
var clvl = thiso;
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var lvlchain = [];
while (clvl !== world) {
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lvlchain.push(clvl);
clvl = clvl.master;
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}
lvlchain.push(clvl);
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var colormap = ColorMap.Inferno;
editor.color_depths = [];
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for (var i = 1; i > 0; i -= 0.1) editor.color_depths.push(colormap.sample(i));
var ypos = 200;
var depth = 0;
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var alldirty = false;
for (var lvl of lvlchain) {
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if (!lvl._ed?.selectable) continue;
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if (alldirty) lvl._ed.dirty = true;
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else {
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if (!lvl._ed) continue;
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lvl.check_dirty();
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if (lvl._ed.dirty) alldirty = true;
}
}
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lvlchain.reverse();
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lvlchain.forEach(function (x, i) {
depth = i;
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var lvlstr = x.namestr();
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if (i === lvlchain.length - 1) lvlstr += "[this]";
render.text(lvlstr, [0, ypos], 1, editor.color_depths[depth]);
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ypos += render.font.linegap;
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render.text("^^^^^^", [0, ypos], 1);
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ypos += render.font.linegap;
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});
depth++;
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render.text("$$$$$$", [0, ypos], 1, editor.color_depths[depth]);
this.selectlist.forEach(function (x) {
render.text(x.urstr(), x.this2screen().add([0, render.font.linegap * 2]), 1, Color.editor.ur);
render.text(
x.pos.map(function (x) {
return Math.round(x);
}),
x.this2screen(),
);
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render.cross(x.this2screen(), 10, Color.blue);
});
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Object.entries(thiso.objects).forEach(function (x) {
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var p = x[1].namestr();
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render.text(p, x[1].this2screen().add([0, render.font.linegap]), 1, editor.color_depths[depth]);
render.point(x[1].this2screen(), 5, Color.blue.alpha(0.3));
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render.point(x[1].this2screen(), 1, Color.red);
});
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var mg = physics.pos_query(input.mouse.worldpos());
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if (mg && mg._ed?.selectable) {
var p = mg.path_from(thiso);
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render.text(p, input.mouse.screenpos(), 1, Color.teal);
}
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if (this.rotlist.length === 1) render.text(Math.places(this.rotlist[0].angle, 3), input.mouse.screenpos(), 1, Color.teal);
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if (this.selectlist.length === 1) {
var i = 1;
for (var key in this.selectlist[0].components) {
var selected = this.sel_comp === this.selectlist[0].components[key];
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var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].toString() + "]";
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render.text(str, this.selectlist[0].this2screen().add([0, -render.font.linegap * i++]));
}
if (this.sel_comp) {
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if ("gizmo" in this.sel_comp) this.sel_comp.gizmo();
}
}
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editor.edit_level.objects.forEach(function (obj) {
if (!obj._ed.selectable) render.text("lock", obj, screenpos());
});
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render.grid(1, editor.grid_size, editor.grid_color);
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var startgrid = game.camera.view2world([-20, 0]).map(function (x) {
return Math.snap(x, editor.grid_size);
});
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var endgrid = game.camera.view2world([window.width, window.height]);
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var w_step = Math.round(((editor.ruler_mark_px / window.width) * (endgrid.x - startgrid.x)) / editor.grid_size) * editor.grid_size;
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if (w_step === 0) w_step = editor.grid_size;
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var h_step = Math.round(((editor.ruler_mark_px / window.height) * (endgrid.y - startgrid.y)) / editor.grid_size) * editor.grid_size;
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if (h_step === 0) h_step = editor.grid_size;
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while (startgrid[0] <= endgrid[0]) {
render.text(startgrid[0], [game.camera.world2view([startgrid[0], 0])[0], 0]);
startgrid[0] += w_step;
}
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while (startgrid[1] <= endgrid[1]) {
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render.text(startgrid[1], [0, game.camera.world2view([0, startgrid[1]])[1]]);
startgrid[1] += h_step;
}
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if (this.curpanel && this.curpanel.on) this.curpanel.gui();
this.curpanels.forEach(function (x) {
if (x.on) x.gui();
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});
},
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ed_debug() {
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if (!debug.phys_drawing)
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this.selectlist.forEach(function (x) {
debug.draw_obj_phys(x);
});
},
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killring: [],
killcom: [],
lvl_history: [],
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load(urstr) {
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var mur = ur[urstr];
if (!mur) return;
var obj = editor.edit_level.spawn(mur);
obj.set_pos(input.mouse.worldpos());
this.selectlist = [obj];
},
load_prev() {
if (this.lvl_history.length === 0) return;
var file = this.lvl_history.pop();
this.edit_level = Level.loadfile(file);
this.unselect();
},
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/* Checking to save an entity as a subtype. */
/* sub is the name of the (sub)type; obj is the object to save it as */
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/* if saving subtype of 'empty', it appears on the top level */
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saveas_check(sub, obj) {
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if (!sub) {
console.warn(`Cannot save an object to an empty ur.`);
return;
}
if (!obj) {
console.warn(`Specify an obejct to save.`);
return;
}
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if (obj.ur === "empty") {
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/* make a new type path */
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if (Object.access(ur, sub)) {
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console.warn(`Ur named ${sub} already exists.`);
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return;
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}
var file = `${sub}.json`;
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io.slurpwrite(file, json.encode(obj.json_obj(), null, 1));
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ur[sub] = {
name: sub,
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data: file,
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fresh: json.decode(json.encode(obj)),
};
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obj.ur = sub;
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return;
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} else if (!sub.startsWith(obj.ur)) {
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console.warn(`Cannot make an ur of type ${sub} from an object with the ur ${obj.ur}`);
return;
}
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var curur = Object.access(ur, sub);
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if (curur) {
notifypanel.action = editor.saveas;
this.openpanel(gen_notify("Entity already exists with that name. Delete first."));
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} else {
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var path = sub.replaceAll(".", "/") + ".json";
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var saveobj = obj.json_obj();
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io.slurpwrite(path, JSON.stringify(saveobj, null, 1));
if (obj === editor.edit_level) {
if (obj === editor.desktop) {
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obj.clear();
var nobj = editor.edit_level.spawn(sub);
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editor.selectlist = [nobj];
return;
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}
editor.edit_level = editor.edit_level.master;
}
var t = obj.transform();
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editor.unselect();
obj.kill();
obj = editor.edit_level.spawn(sub);
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obj.pos = t.pos;
obj.angle = t.angle;
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}
},
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};
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editor.new_object = function () {
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var obj = editor.edit_level.spawn();
obj.set_pos(input.mouse.worldpos());
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this.selectlist = [obj];
return obj;
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};
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editor.new_object.doc = "Create an empty object.";
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editor.new_from_img = function (path) {
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var o = editor.new_object();
o.add_component(component.sprite).path = path;
return o;
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};
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editor.inputs = {};
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editor.inputs["C-b"] = function () {
if (this.selectlist.length !== 1) {
console.warn(`Can only bake a single object at a time.`);
return;
}
var obj = this.selectlist[0];
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obj.components.forEach(function (c) {
if (typeof c.grow !== "function") return;
c.grow(obj.scale);
c.sync?.();
});
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obj.set_scale([1, 1, 1]);
};
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editor.inputs.drop = function (str) {
str = str.slice(os.cwd().length + 1);
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if (!Resources.is_image(str)) {
console.warn("NOT AN IMAGE");
return;
}
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if (this.selectlist.length === 0) return editor.new_from_img(str);
if (this.sel_comp?.comp === "sprite") {
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this.sel_comp.path = str;
return;
}
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var mg = physics.pos_query(input.mouse.worldpos());
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if (!mg) return;
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var img = mg.get_comp_by_name("sprite");
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if (!img) return;
img[0].path = str;
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};
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editor.inputs.f9 = function () {
os.capture("capture.bmp", 0, 0, 500, 500);
};
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editor.inputs.release_post = function () {
editor.snapshot();
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editor.selectlist?.forEach(x => x.check_dirty());
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/* snap all objects to be pixel perfect */
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game.all_objects(o => (o.pos = o.pos.map(x => Math.round(x))), editor.edit_level);
};
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editor.inputs["C-a"] = function () {
if (!Object.empty(editor.selectlist)) {
editor.unselect();
return;
}
editor.unselect();
editor.selectlist = editor.edit_level.objects.slice();
};
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editor.inputs["C-a"].doc = "Select all objects.";
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editor.inputs["C-`"] = function () {
editor.openpanel(replpanel);
};
editor.inputs["C-`"].doc = "Open or close the repl.";
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editor.inputs.n = function () {
if (editor.selectlist.length !== 1) return;
var o = editor.try_select();
if (!o) return;
if (o === editor.selectlist[0]) return;
if (o.master !== editor.selectlist[0].master) return;
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var tpos = editor.selectlist[0].get_pos(editor.selectlist[0].master);
tpos.x *= -1;
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o.set_pos(tpos, o.master);
};
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editor.inputs.n.doc = "Set the hovered object's position to mirror the selected object's position on the X axis.";
editor.inputs["M-n"] = function () {
if (editor.selectlist.length !== 1) return;
var o = editor.try_select();
if (!o) return;
if (o === editor.selectlist[0]) return;
if (o.master !== editor.selectlist[0].master) return;
var tpos = editor.selectlist[0].pos;
tpos.y *= -1;
o.pos = tpos;
};
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editor.inputs.n.doc = "Set the hovered object's position to mirror the selected object's position on the Y axis.";
/* Return if selected component. */
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editor.inputs["h"] = function () {
var visible = true;
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editor.selectlist.forEach(function (x) {
if (x.visible) visible = false;
});
editor.selectlist.forEach(function (x) {
x.visible = visible;
});
};
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editor.inputs["h"].doc = "Toggle object hidden.";
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editor.inputs["C-h"] = function () {
world.objects.forEach(function (x) {
x.visible = true;
});
};
editor.inputs["C-h"].doc = "Unhide all objects.";
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editor.inputs["C-e"] = function () {
editor.openpanel(assetexplorer);
};
editor.inputs["C-e"].doc = "Open asset explorer.";
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editor.inputs["C-l"] = function () {
editor.openpanel(entitylistpanel);
};
editor.inputs["C-l"].doc = "Open list of spawned entities.";
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editor.inputs["C-i"] = function () {
if (editor.selectlist.length !== 1) return;
objectexplorer.obj = editor.selectlist[0];
editor.openpanel(objectexplorer);
};
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editor.inputs["C-i"].doc = "Open the object explorer for a selected object.";
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editor.inputs["C-d"] = function () {
if (editor.selectlist.length === 0) return;
var duped = editor.dup_objects(editor.selectlist);
editor.unselect();
editor.selectlist = duped;
};
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editor.inputs["C-d"].doc = "Duplicate all selected objects.";
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editor.inputs["C-m"] = function () {
if (editor.sel_comp) {
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if ("flipy" in editor.sel_comp) editor.sel_comp.flipy = !editor.sel_comp.flipy;
return;
}
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editor.selectlist.forEach(function (x) {
x.mirror([0, 1]);
});
};
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editor.inputs["C-m"].doc = "Mirror selected objects on the Y axis.";
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editor.inputs.m = function () {
if (editor.sel_comp) {
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if ("flipx" in editor.sel_comp) editor.sel_comp.flipx = !editor.sel_comp.flipx;
return;
}
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editor.selectlist.forEach(obj => obj.grow([-1, 1, 1]));
};
editor.inputs.m.doc = "Mirror selected objects on the X axis.";
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editor.inputs.q = function () {
editor.comp_info = !editor.comp_info;
};
editor.inputs.q.doc = "Toggle help for the selected component.";
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editor.inputs.f = function () {
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return;
if (editor.selectlist.length === 0) return;
var bb = editor.selectlist[0].boundingbox();
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editor.selectlist.forEach(function (obj) {
bb = bbox.expand(bb, obj.boundingbox());
});
editor.zoom_to_bb(bb);
};
editor.inputs.f.doc = "Find the selected objects.";
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editor.inputs["C-f"] = function () {
if (editor.selectlist.length !== 1) return;
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editor.edit_level = editor.selectlist[0];
editor.unselect();
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editor.reset_undos();
};
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editor.inputs["C-f"].doc = "Tunnel into the selected level object to edit it.";
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editor.inputs["M-f"] = function () {
if (editor.edit_level.master === world) return;
editor.edit_level = editor.edit_level.master;
editor.unselect();
editor.reset_undos();
};
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editor.inputs["M-f"].doc = "Tunnel out of the level you are editing, saving it in the process.";
editor.inputs["C-r"] = function () {
editor.selectlist.forEach(function (x) {
x.rotate(-x.angle * 2);
});
};
editor.inputs["C-r"].doc = "Negate the selected's angle.";
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editor.inputs.r = function () {
if (editor.sel_comp && "angle" in editor.sel_comp) {
var relpos = input.mouse.worldpos().sub(editor.sel_comp.gameobject.pos);
return;
}
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editor.rotlist = editor.selectlist;
};
editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
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editor.inputs.r.released = function () {
editor.rotlist = [];
};
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editor.inputs.f5 = function () {
editor.start_play_ed();
};
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editor.inputs.f5.doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
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editor.inputs.f6 = function () {
editor.start_play();
};
editor.inputs.f6.doc = "Start game as if the player started it.";
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editor.inputs["M-p"] = function () {
if (sim.playing()) sim.pause();
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sim.step();
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};
editor.inputs["M-p"].doc = "Do one time step, pausing if necessary.";
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editor.inputs["C-M-p"] = function () {
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if (!sim.playing()) {
editor.start_play_ed();
}
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console.warn(`Starting edited level ...`);
};
2024-09-26 11:36:09 -05:00
editor.inputs["C-M-p"].doc = "Start game from currently edited level.";
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editor.inputs["C-q"] = function () {};
editor.inputs["C-q"].doc = "Quit simulation and return to editor.";
var rebinder = {};
rebinder.inputs = {};
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rebinder.inputs.any = function (cmd) {};
2024-09-26 11:36:09 -05:00
editor.inputs["C-space"] = function () {};
editor.inputs["C-space"].doc = "Search to execute a specific command.";
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editor.inputs["M-m"] = function () {
// player[0].control(rebinder);
};
2024-09-26 11:36:09 -05:00
editor.inputs["M-m"].doc = "Rebind a shortcut. Usage: M-m SHORTCUT TARGET";
2024-09-26 11:36:09 -05:00
editor.inputs["M-S-8"] = function () {
editor.camera_recall_pop();
};
2024-09-26 11:36:09 -05:00
editor.inputs["M-S-8"].doc = "Jump to last location.";
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editor.inputs.escape = function () {
editor.openpanel(quitpanel);
};
editor.inputs.escape.doc = "Quit editor.";
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editor.inputs["C-s"] = function () {
var saveobj = undefined;
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if (editor.selectlist.length === 0) {
if (editor.edit_level === editor.desktop) {
saveaspanel.stem = editor.edit_level.ur.toString();
saveaspanel.obj = editor.edit_level;
editor.openpanel(saveaspanel);
return;
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} else saveobj = editor.edit_level;
} else if (editor.selectlist.length === 1) saveobj = editor.selectlist[0];
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saveobj.check_dirty();
if (!saveobj._ed.dirty) {
console.warn(`Object ${saveobj.full_path()} does not need saved.`);
return;
}
var savejs = saveobj.json_obj();
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var tur = saveobj.ur;
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if (!tur) {
console.warn(`Can't save object because it has no ur.`);
return;
}
if (!tur.data) {
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io.slurpwrite(tur.text.set_ext(".json"), json.encode(savejs, null, 1));
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tur.data = tur.text.set_ext(".json");
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} else {
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var oldjs = json.decode(io.slurp(tur.data));
Object.merge(oldjs, savejs);
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io.slurpwrite(tur.data, json.encode(oldjs, null, 1));
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}
2023-10-02 17:03:01 -05:00
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Object.merge(tur.fresh, savejs);
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saveobj.check_dirty();
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// Object.values(saveobj.objects).forEach(function(x) { x.check_dirty(); });
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return;
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game.all_objects(function (x) {
if (typeof x !== "object") return;
if (!("_ed" in x)) return;
if (x._ed.dirty) return;
x.revert();
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x.check_dirty();
});
};
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editor.inputs["C-s"].doc = "Save selected.";
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editor.inputs["C-S"] = function () {
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if (editor.selectlist.length !== 1) return;
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if (this.selectlist[0].ur !== "empty") saveaspanel.stem = this.selectlist[0].ur + ".";
else saveaspanel.stem = "";
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saveaspanel.obj = this.selectlist[0];
editor.openpanel(saveaspanel);
};
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editor.inputs["C-S"].doc = "Save selected as.";
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editor.inputs["C-z"] = function () {
editor.undo();
};
editor.inputs["C-z"].doc = "Undo the last change made.";
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editor.inputs["C-S-z"] = function () {
editor.redo();
};
editor.inputs["C-S-z"].doc = "Redo the last undo.";
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editor.inputs.t = function () {
editor.selectlist.forEach(function (x) {
x._ed.selectable = false;
});
};
editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
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editor.inputs["M-t"] = function () {
editor.edit_level.objects.forEach(function (x) {
x._ed.selectable = true;
});
};
editor.inputs["M-t"].doc = "Unlock all objects in current level.";
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editor.inputs["C-n"] = editor.new_object;
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editor.inputs["C-o"] = function () {
editor.openpanel(openlevelpanel);
};
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editor.inputs["C-o"].doc = "Open a level.";
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editor.inputs["C-M-o"] = function () {
if (editor.selectlist.length === 1 && editor.selectlist[0].file) {
if (editor.edit_level._ed.dirty) return;
editor.load(editor.selectlist[0].file);
}
};
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editor.inputs["C-M-o"].doc = "Revert opened level back to its disk form.";
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editor.inputs["C-S-o"] = function () {
if (!editor.edit_level._ed.dirty) editor.load_prev();
};
2024-09-26 11:36:09 -05:00
editor.inputs["C-S-o"].doc = "Open previous level.";
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editor.inputs["C-y"] = function () {
texteditor.on_close = function () {
editor.edit_level.script = texteditor.value;
};
editor.openpanel(texteditor);
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texteditor.value = "";
texteditor.start();
};
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editor.inputs["C-y"].doc = "Open script editor for the level.";
2024-09-26 11:36:09 -05:00
editor.inputs["C-p"] = function () {
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os.system("prosperon");
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};
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editor.inputs["M-y"] = function () {
editor.programmode = !editor.programmode;
};
editor.inputs["M-y"].doc = "Toggle program mode.";
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editor.inputs.minus = function () {
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if (!Object.empty(editor.selectlist)) {
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editor.selectlist.forEach(function (x) {
x.draw_layer--;
});
return;
}
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if (editor.working_layer > -1) editor.working_layer--;
};
editor.inputs.minus.doc = "Go down one working layer, or, move selected objects down one layer.";
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editor.inputs.plus = function () {
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if (!Object.empty(editor.selectlist)) {
editor.selectlist.forEach(x => x.draw_layer++);
return;
}
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if (editor.working_layer < 4) editor.working_layer++;
};
editor.inputs.plus.doc = "Go up one working layer, or, move selected objects down one layer.";
2024-09-26 11:36:09 -05:00
editor.inputs["C-f1"] = function () {
editor.edit_mode = "basic";
};
editor.inputs["C-f1"].doc = "Enter basic edit mode.";
editor.inputs["C-f2"] = function () {
editor.edit_mode = "brush";
};
editor.inputs["C-f2"].doc = "Enter brush mode.";
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editor.inputs.f2 = function () {
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if (this.selectlist.length !== 1) return;
objectexplorer.obj = this.selectlist[0];
this.openpanel(objectexplorer);
};
editor.inputs.f2.doc = "Open configurations object.";
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editor.inputs.f3 = function () {
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if (this.selectlist.length !== 1) return;
this.openpanel(componentexplorer);
};
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editor.inputs.lm = function () {
editor.sel_start = input.mouse.worldpos();
};
editor.inputs.lm.doc = "Selection box.";
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editor.inputs.lm.released = function () {
input.mouse.normal();
editor.unselect();
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if (!editor.sel_start) return;
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if (editor.sel_comp) {
editor.sel_start = undefined;
return;
}
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var selects = [];
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/* TODO: selects somehow gets undefined objects in here */
if (Vector.equal(input.mouse.worldpos(), editor.sel_start, 5)) {
var sel = editor.try_select();
if (sel) selects.push(sel);
} else {
var box = bbox.frompoints([editor.sel_start, input.mouse.worldpos()]);
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physics.box_query(bbox.tocwh(box), function (entity) {
var obj = editor.do_select(entity);
if (obj) selects.push(obj);
});
}
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this.sel_start = undefined;
selects = selects.flat();
selects = selects.unique();
if (Object.empty(selects)) return;
if (input.keyboard.down("shift")) {
selects.forEach(function (x) {
this.selectlist.push_unique(x);
}, this);
return;
}
if (input.keyboard.down("ctrl")) {
selects.forEach(function (x) {
delete this.selectlist[x.toString()];
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}, this);
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return;
}
editor.selectlist = [];
selects.forEach(function (x) {
if (x !== undefined) this.selectlist.push(x);
}, this);
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};
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editor.inputs.rm = function () {
if (editor.brush_obj) editor.brush_obj = undefined;
if (editor.sel_comp) {
editor.sel_comp = undefined;
return;
}
editor.unselect();
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};
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editor.try_pick = function () {
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editor.grabselect = [];
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if (editor.sel_comp && "pick" in editor.sel_comp) return editor.sel_comp.pick(input.mouse.worldpos());
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return editor.try_select();
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};
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editor.inputs.mm = function () {
if (editor.brush_obj) {
editor.selectlist = editor.dup_objects([editor.brush_obj]);
editor.selectlist[0].pos = input.mouse.worldpos();
editor.grabselect = editor.selectlist[0];
return;
}
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var o = editor.try_pick();
if (!o) return;
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// editor.selectlist = [o];
editor.grabselect = [o];
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};
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editor.inputs["C-mm"] = editor.inputs.mm;
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editor.inputs["C-M-lm"] = function () {
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var go = physics.pos_query(input.mouse.worldpos());
if (!go) return;
editor.edit_level = go.master;
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};
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editor.inputs["C-M-mm"] = function () {
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editor.mousejoy = input.mouse.screenpos();
editor.joystart = editor.camera.pos;
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};
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editor.inputs["C-M-rm"] = function () {
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editor.mousejoy = input.mouse.screenpos();
editor.z_start = editor.camera.zoom;
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input.mouse.disabled();
};
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editor.inputs.rm.released = function () {
editor.mousejoy = undefined;
editor.z_start = undefined;
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input.mouse.normal();
};
editor.inputs.mm.released = function () {
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input.mouse.normal();
this.grabselect = [];
editor.mousejoy = undefined;
editor.joystart = undefined;
};
editor.inputs.mouse = {};
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editor.inputs.mouse.move = function (pos, dpos) {
if (editor.mousejoy) {
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if (editor.z_start) editor.camera.zoom -= dpos.y / 500;
else if (editor.joystart) editor.camera.pos = editor.camera.pos.sub(game.camera.dir_view2world(dpos));
}
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editor.grabselect?.forEach(function (x) {
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x.move(game.camera.dir_view2world(dpos));
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x.sync();
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});
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var relpos = input.mouse.worldpos().sub(editor.cursor);
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var lastpos = relpos.sub(dpos);
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var dist = Vector.length(relpos.add(dpos)) - Vector.length(relpos);
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var scalediff = 1 + dist / editor.scaleoffset;
editor.scalelist?.forEach(function (x) {
x.grow(scalediff);
});
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var anglediff = Math.atan2(relpos.y, relpos.x) - Math.atan2(lastpos.y, lastpos.x);
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editor.rotlist?.forEach(function (x) {
x.rotate(anglediff / (2 * Math.PI));
if (input.keyboard.down("shift")) {
var rotate = Math.nearest(x.angle, 1 / 24) - x.angle;
x.rotate(rotate);
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}
});
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};
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editor.inputs.mouse.scroll = function (scroll) {
scroll.y *= -1;
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editor.camera.move(game.camera.dir_view2world(scroll.scale(-3)));
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};
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editor.inputs.mouse["C-scroll"] = function (scroll) {
editor.camera.zoom += scroll.y / 100;
};
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editor.inputs["C-M-S-lm"] = function () {
editor.selectlist[0].set_center(input.mouse.worldpos());
};
editor.inputs["C-M-S-lm"].doc = "Set world center to mouse position.";
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editor.inputs.delete = function () {
this.selectlist.forEach(x => x.kill());
this.unselect();
};
editor.inputs.delete.doc = "Delete selected objects.";
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editor.inputs["S-d"] = editor.inputs.delete;
editor.inputs["C-k"] = editor.inputs.delete;
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editor.inputs["C-u"] = function () {
this.selectlist.forEach(x => x.revert());
};
editor.inputs["C-u"].doc = "Revert selected objects back to their prefab form.";
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editor.inputs["M-u"] = function () {
this.selectlist.forEach(function (x) {
x.unique = true;
});
};
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editor.inputs["M-u"].doc = "Make selected objects unique.";
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editor.inputs["C-S-g"] = function () {
editor.openpanel(groupsaveaspanel);
};
editor.inputs["C-S-g"].doc = "Save selected objects as a new level.";
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editor.inputs.g = function () {
if (editor.selectlist.length === 0) {
var o = editor.try_pick();
if (!o) return;
editor.selectlist = [o];
}
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if (editor.sel_comp) {
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if ("pick" in editor.sel_comp) {
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editor.grabselect = [editor.sel_comp.pick(input.mouse.worldpos())];
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return;
}
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if ("pos" in editor.sel_comp) {
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var comp = editor.sel_comp;
var o = {
pos: editor.sel_comp.pos,
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move(d) {
comp.pos = comp.pos.add(comp.gameobject.dir_world2this(d));
},
sync: comp.sync.bind(comp),
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};
editor.grabselect = [o];
return;
}
}
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if (editor.sel_comp && "pick" in editor.sel_comp) {
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var o = editor.sel_comp.pick(input.mouse.worldpos());
if (o) editor.grabselect = [o];
return;
}
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editor.grabselect = editor.selectlist.slice();
};
editor.inputs.g.doc = "Move selected objects.";
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editor.inputs.g.released = function () {
editor.grabselect = [];
input.mouse.normal();
};
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editor.inputs.up = function () {
this.key_move([0, 1]);
};
editor.inputs.up.rep = true;
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editor.inputs.left = function () {
this.key_move([-1, 0]);
};
editor.inputs.left.rep = true;
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editor.inputs.right = function () {
this.key_move([1, 0]);
};
editor.inputs.right.rep = true;
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editor.inputs.down = function () {
this.key_move([0, -1]);
};
editor.inputs.down.rep = true;
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editor.inputs.tab = function () {
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if (!(this.selectlist.length === 1)) return;
if (!this.selectlist[0].components) return;
var sel = this.selectlist[0].components;
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if (!this.sel_comp) this.sel_comp = sel.nth(0);
else {
var idx = sel.findIndex(this.sel_comp) + 1;
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if (idx >= Object.keys(sel).length) this.sel_comp = undefined;
else this.sel_comp = sel.nth(idx);
}
};
editor.inputs.tab.doc = "Cycle through selected object's components.";
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editor.inputs["C-g"] = function () {
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if (!this.selectlist) return;
this.selectlist = this.dup_objects(this.selectlist);
editor.inputs.g();
};
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editor.inputs["C-g"].doc = "Duplicate selected objects, then move them.";
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editor.inputs["M-g"] = function () {
if (this.sel_comp && "pick_all" in this.sel_comp) this.grabselect = this.sel_comp.pick_all();
};
editor.inputs["M-g"].doc = "Move all.";
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editor.inputs["C-lb"] = function () {
editor.grid_size -= input.keyboard.down("shift") ? 10 : 1;
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if (editor.grid_size <= 0) editor.grid_size = 1;
};
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editor.inputs["C-lb"].doc = "Decrease grid size. Hold shift to decrease it more.";
editor.inputs["C-lb"].rep = true;
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editor.inputs["C-rb"] = function () {
editor.grid_size += input.keyboard.down("shift") ? 10 : 1;
};
editor.inputs["C-rb"].doc = "Increase grid size. Hold shift to increase it more.";
editor.inputs["C-rb"].rep = true;
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editor.inputs["C-c"] = function () {
this.killring = [];
this.killcom = [];
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this.killcom = physics.com(this.selectlist.map(x => x.pos));
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this.selectlist.forEach(function (x) {
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this.killring.push(x.instance_obj());
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}, this);
};
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editor.inputs["C-c"].doc = "Copy selected objects to killring.";
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editor.inputs["C-x"] = function () {
editor.inputs["C-c"].call(editor);
this.selectlist.forEach(function (x) {
x.kill();
});
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editor.unselect();
};
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editor.inputs["C-x"].doc = "Cut objects to killring.";
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editor.inputs["C-v"] = function () {
this.unselect();
this.killring.forEach(function (x) {
editor.selectlist.push(editor.edit_level.spawn(x));
});
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this.selectlist.forEach(function (x) {
x.pos = x.pos.sub(this.killcom).add(this.cursor);
}, this);
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};
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editor.inputs["C-v"].doc = "Pull objects from killring to world.";
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editor.inputs.char = function (c) {
if (c === "0") {
this.camera.pos = [0, 0];
this.camera.zoom = 1;
}
};
var brushmode = {};
brushmode.inputs = {};
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brushmode.inputs.lm = function () {
editor.inputs["C-v"].call(editor);
};
brushmode.inputs.lm.doc = "Paste selected brush.";
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brushmode.inputs.b = function () {
if (editor.brush_obj) {
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editor.brush_obj = undefined;
return;
}
if (editor.selectlist.length !== 1) return;
editor.brush_obj = editor.seliectlist[0];
editor.unselect();
};
brushmode.inputs.b.doc = "Clear brush, or set a new one.";
var compmode = {};
compmode.inputs = {};
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compmode.inputs["C-c"] = function () {}; /* Simply a blocker */
compmode.inputs["C-x"] = function () {};
editor.scalelist = [];
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editor.inputs.s = function () {
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editor.scaleoffset = Vector.length(input.mouse.worldpos().sub(editor.cursor));
editor.scalelist = [];
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if (editor.sel_comp) {
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if (!("scale" in editor.sel_comp)) return;
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editor.scalelist.push(editor.sel_comp);
return;
}
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editor.scalelist = editor.selectlist;
};
editor.inputs.s.doc = "Scale selected.";
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editor.inputs.s.released = function () {
this.scalelist = [];
};
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var replpanel = Object.copy(inputpanel, {
title: "",
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closeonsubmit: false,
wh: [700, 300],
pos: [50, 50],
anchor: [0, 1],
padding: [0, 0],
scrolloffset: [0, 0],
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guibody() {
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this.win.selectable = true;
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var log = console.transcript;
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return [
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Mum.text({
str: log,
anchor: [0, 0],
offset: [0, -300].sub(this.scrolloffset),
selectable: true,
}),
Mum.text({
str: this.value,
color: Color.green,
offset: [0, -290],
caret: this.caret,
}),
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];
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},
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prevmark: -1,
prevthis: [],
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action() {
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if (!this.value) return;
this.prevthis.unshift(this.value);
this.prevmark = -1;
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var ecode = "";
var repl_obj = editor.get_this();
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ecode += `var $ = repl_obj.objects;`;
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for (var key in repl_obj.objects) ecode += `var ${key} = editor.edit_level.objects['${key}'];`;
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ecode += this.value;
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say(this.value);
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this.value = "";
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this.caret = 0;
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var ret = function () {
return eval(ecode);
}.call(repl_obj);
if (typeof ret === "object") ret = json.encode(ret, null, 1);
if (typeof ret !== "undefined") say(ret);
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},
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resetscroll() {
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this.scrolloffset.y = 0;
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},
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});
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replpanel.inputs = Object.create(inputpanel.inputs);
replpanel.inputs.block = true;
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replpanel.inputs.lm = function () {
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var mg = physics.pos_query(input.mouse.worldpos());
if (!mg) return;
var p = mg.path_from(editor.get_this());
this.value = p;
this.caret = this.value.length;
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};
replpanel.inputs.tab = function () {
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this.resetscroll();
if (!this.value) return;
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var obj = globalThis;
var keys = [];
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var keyobj = this.value.tolast(".");
var o = this.value.tolast(".");
var stub = this.value.fromlast(".");
var replobj = editor.selectlist.length === 1 ? "editor.selectlist[0]" : "editor.edit_level";
if (this.value.startsWith("this.")) keyobj = keyobj.replace("this", replobj);
if (!this.value.includes(".")) keys.push("this");
if (eval(`typeof ${keyobj.tofirst(".")}`) === "object" && eval(`typeof ${keyobj.replace(".", "?.")}`) === "object") obj = eval(keyobj);
else if (this.value.includes(".")) {
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say(`${this.value} is not an object.`);
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return;
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}
for (var k in obj) keys.push(k);
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for (var k in editor.get_this()) keys.push(k);
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var comp = "";
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if (stub) comp = input.tabcomplete(stub, keys);
else if (!this.value.includes(".")) comp = input.tabcomplete(o, keys);
else comp = input.tabcomplete("", keys);
if (stub) this.value = o + "." + comp;
else if (this.value.endsWith(".")) this.value = o + "." + comp;
else this.value = comp;
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this.caret = this.value.length;
keys = keys.sort();
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keys = keys.map(function (x) {
if (typeof obj[x] === "function") return esc.color(Color.Apple.orange) + x + esc.reset;
if (Object.isObject(obj[x])) return esc.color(Color.Apple.purple) + x + esc.reset;
if (Array.isArray(obj[x])) return esc.color(Color.Apple.green) + x + esc.reset;
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return x;
});
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if (keys.length > 1) say(keys.join(", "));
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};
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replpanel.inputs["C-p"] = function () {
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if (this.prevmark >= this.prevthis.length) return;
this.prevmark++;
this.value = this.prevthis[this.prevmark];
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this.inputs["C-e"].call(this);
};
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replpanel.inputs["C-n"] = function () {
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this.prevmark--;
if (this.prevmark < 0) {
this.prevmark = -1;
this.value = "";
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} else this.value = this.prevthis[this.prevmark];
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this.inputs["C-e"].call(this);
};
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replpanel.inputs.mouse = {};
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replpanel.inputs.mouse.scroll = function (scroll) {
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if (!this.win.selected) return;
this.scrolloffset.y += scroll.y;
if (this.scrolloffset.y < 0) this.scrolloffset.y = 0;
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};
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replpanel.inputs.mm = function () {
this.mm = true;
};
replpanel.inputs.mm.released = function () {
this.mm = false;
};
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replpanel.inputs.mouse.move = function (pos, dpos) {
if (this.mm) this.scrolloffset.y -= dpos.y;
};
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replpanel.inputs.up = function () {
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this.scrolloffset.y += 40;
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};
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replpanel.inputs.up.rep = true;
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replpanel.inputs.down = function () {
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this.scrolloffset.y -= 40;
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if (this.scrolloffset.y < 0) this.scrolloffset.y = 0;
};
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replpanel.inputs.down.rep = true;
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replpanel.inputs.pgup = function () {
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this.scrolloffset.y += 300;
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};
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replpanel.inputs.pgup.rep = true;
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replpanel.inputs.pgdown = function () {
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this.scrolloffset.y -= 300;
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if (this.scrolloffset.y < 0) this.scrolloffset.y = 0;
};
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replpanel.inputs.pgdown.rep = true;
var objectexplorer = Object.copy(inputpanel, {
title: "object explorer",
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obj: undefined,
previous: [],
start() {
this.previous = [];
},
goto_obj(obj) {
if (obj === this.obj) return;
this.previous.push(this.obj);
this.obj = obj;
},
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prev_obj() {
this.obj = this.previous.pop();
},
guibody() {
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var items = [];
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items.push(Mum.text({ str: "Examining " + this.obj.toString() + " entity" }));
items.push(Mum.text({ str: JSON.stringify(this.obj, undefined, 1) }));
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return items;
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var n = 0;
var curobj = this.obj;
while (curobj) {
n++;
curobj = curobj.__proto__;
}
n--;
curobj = this.obj.__proto__;
while (curobj) {
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items.push(Mum.text({ str: curobj.toString(), action: this.goto_obj(curobj) }));
curobj = curobj.__proto__;
}
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if (!Object.empty(this.previous))
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items.push(
Mum.text({
str: "prev: " + this.previous.last(),
action: this.prev_obj,
}),
);
Object.getOwnPropertyNames(this.obj).forEach(key => {
var descriptor = Object.getOwnPropertyDescriptor(this.obj, key);
if (!descriptor) return;
var hidden = !descriptor.enumerable;
var writable = descriptor.writable;
var configurable = descriptor.configurable;
if (!descriptor.configurable) return;
if (hidden) return;
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var name = (hidden ? "[hidden] " : "") + key;
var val = this.obj[key];
switch (typeof val) {
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case "object":
if (val) {
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items.push(Mum.text({ str: name }));
items.push(
Mum.text({
str: val.toString(),
action: this.goto_obj.bind(val),
}),
);
}
break;
case "function":
items.push(Mum.text({ str: name }));
items.push(Mum.text({ str: "function" }));
break;
default:
items.push(Mum.text({ str: name }));
items.push(Mum.text({ str: val.toString() }));
break;
}
});
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items.push(Mum.text({ str: "Properties that can be pulled in ..." }));
var pullprops = [];
for (var key in this.obj.__proto__) {
if (!this.obj.hasOwn(key)) {
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if (typeof this.obj[key] === "object" || typeof this.obj[key] === "function") continue;
pullprops.push(key);
}
}
pullprops = pullprops.sort();
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pullprops.forEach(function (key) {
items.push(Mum.text({ str: key }));
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});
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return items;
},
});
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var openlevelpanel = Object.copy(inputpanel, {
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title: "open entity",
action() {
editor.load(this.value);
},
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assets: [],
allassets: [],
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mumlist: {},
submit_check() {
if (this.assets.length === 0) return false;
this.value = this.assets[0];
return true;
},
start() {
this.allassets = ur._list.sort();
this.assets = this.allassets.slice();
this.caret = 0;
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var click_ur = function (btn) {
this.value = btn.str;
this.keycb();
this.submit();
};
click_ur = click_ur.bind(this);
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this.mumlist = [];
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this.assets.forEach(function (x) {
this.mumlist[x] = Mum.text({
str: x,
action: click_ur,
color: Color.blue,
hovered: { color: Color.red },
selectable: true,
});
}, this);
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},
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keycb() {
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if (this.value) this.assets = this.allassets.filter(x => x.startsWith(this.value));
else this.assets = this.allassets.slice();
for (var m in this.mumlist) this.mumlist[m].hide = true;
this.assets.forEach(function (x) {
this.mumlist[x].hide = false;
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}, this);
},
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guibody() {
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var a = [Mum.text({ str: this.value, color: Color.green, caret: this.caret })];
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var b = a.concat(Object.values(this.mumlist));
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return Mum.column({ items: b, offset: [0, -10] });
},
});
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/* Should set stem to the ur path folloed by a '.' before opening */
var saveaspanel = Object.copy(inputpanel, {
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get title() {
var full = this.stem ? this.stem : "";
return `save level as: ${full}.`;
},
action() {
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var saveur = this.value;
if (this.stem) saveur = this.stem + saveur;
editor.saveas_check(saveur, this.obj);
},
});
var groupsaveaspanel = Object.copy(inputpanel, {
title: "group save as",
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action() {
editor.groupsaveas(editor.selectlist, this.value);
},
});
var quitpanel = Object.copy(inputpanel, {
title: "really quit?",
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action() {
os.quit();
},
guibody() {
return Mum.text({ str: "Really quit?" });
},
});
var allfiles = [];
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allfiles.push(Resources.scripts, Resources.images, Resources.sounds);
allfiles = allfiles.flat();
var assetexplorer = Object.copy(openlevelpanel, {
title: "asset explorer",
extensions: allfiles,
closeonsubmit: false,
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allassets: [],
action() {
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if (editor.sel_comp && "asset" in editor.sel_comp) editor.sel_comp.asset = this.value;
else editor.viewasset(this.value);
},
});
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var componentexplorer = Object.copy(inputpanel, {
title: "component menu",
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assets: ["sprite", "model", "edge2d", "polygon2d", "circle2d"],
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click(name) {
if (editor.selectlist.length !== 1) return;
editor.selectlist[0].add_component(component[name]);
},
guibody() {
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return componentexplorer.assets.map(x =>
Mum.text({
str: x,
action: this.click,
color: Color.blue,
hovered: { Color: Color.red },
selectable: true,
}),
);
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},
});
var entitylistpanel = Object.copy(inputpanel, {
title: "Level object list",
level: {},
start() {
this.master = editor.edit_level;
},
});
var limited_editor = {};
limited_editor.inputs = {};
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limited_editor.inputs["C-p"] = function () {
if (sim.playing()) sim.pause();
else sim.play();
};
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limited_editor.inputs["M-p"] = function () {
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sim.pause();
sim.step();
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};
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limited_editor.inputs["C-q"] = function () {
world.clear();
global.mixin("editorconfig.js");
global.mixin("dbgret.js");
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editor.enter_editor();
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};
/* This is used for editing during a paused game */
var limited_editing = {};
limited_editing.inputs = {};
/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
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sim.pause();
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window.editor = true;
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debug.draw_phys = true;
return {
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editor,
};