fix makefile; prettify javascript
This commit is contained in:
parent
f95249f147
commit
f35c77c4a9
4
.prettierignore
Normal file
4
.prettierignore
Normal file
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@ -0,0 +1,4 @@
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**/*.html
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**/*.json
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**/*.css
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**/*.md
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21
.prettierrc
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21
.prettierrc
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@ -0,0 +1,21 @@
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{
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"arrowParens": "avoid",
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"bracketSameLine": false,
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"bracketSpacing": true,
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"semi": true,
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"experimentalTernaries": false,
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"singleQuote": false,
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"jsxSingleQuote": false,
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"quoteProps": "as-needed",
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"trailingComma": "all",
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"singleAttributePerLine": false,
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"htmlWhitespaceSensitivity": "css",
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"vueIndentScriptAndStyle": false,
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"proseWrap": "preserve",
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"insertPragma": false,
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"printWidth": 1000,
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"requirePragma": false,
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"tabWidth": 2,
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"useTabs": false,
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"embeddedLanguageFormatting": "auto"
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}
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10
Makefile
10
Makefile
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@ -27,19 +27,19 @@ ifeq ($(CROSS)$(CC), emcc)
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endif
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ifdef NEDITOR
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CPPFLAGS += -DNO_EDITOR
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CPPFLAGS += -DNO_EDITOR
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endif
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ifdef NFLAC
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CPPFLAGS += -DNFLAC
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CPPFLAGS += -DNFLAC
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endif
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ifdef NMP3
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CPPFLAGS += -DNMP3
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CPPFLAGS += -DNMP3
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endif
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ifdef NSVG
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CPPFLAGS += -DNSVG
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CPPFLAGS += -DNSVG
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endif
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ifdef NQOA
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@ -297,4 +297,4 @@ tags: $(TAGINC)
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MYFILES != (ls scripts/*.js* source/engine/*.[ch] source/engine/sound/*.[ch])
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pretty:
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clang-format -i $(MYFILES)
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clang-format -i $(MYFILES)
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@ -16,5 +16,5 @@ achievement.doc = {
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hidden: "True if the player shouldn't see this achievement.",
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icon: "Path to an unlocked icon.",
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licon: "Path to icon for not achieved.",
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max: "Value needed to reach to unlock the achievement."
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max: "Value needed to reach to unlock the achievement.",
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};
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108
scripts/actor.js
108
scripts/actor.js
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@ -5,8 +5,7 @@ var script_times = {};
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var actor_spawns = {};
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globalThis.class_use = function(script, config, base, callback)
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{
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globalThis.class_use = function (script, config, base, callback) {
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var file = Resources.find_script(script);
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if (!file) {
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@ -31,24 +30,21 @@ globalThis.class_use = function(script, config, base, callback)
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var script = Resources.replstrs(file);
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script = `(function() { var self = this; var $ = this.__proto__; ${script}; })`;
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var fn = os.eval(file,script);
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var fn = os.eval(file, script);
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fn.call(padawan);
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if (typeof config === 'object')
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Object.merge(padawan,config);
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if (typeof config === "object") Object.merge(padawan, config);
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return padawan;
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}
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};
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globalThis.rmactor = function(e)
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{
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globalThis.rmactor = function (e) {
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if (!actor_spawns[e._file]) return;
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actor_spawns[e._file].remove(e);
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}
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};
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actor.__stats = function()
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{
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actor.__stats = function () {
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var total = 0;
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var stats = {};
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for (var i in actor_spawns) {
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@ -57,10 +53,9 @@ actor.__stats = function()
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}
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stats.total = total;
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return stats;
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}
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};
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actor.hotreload = function()
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{
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actor.hotreload = function () {
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profile.cache("hotreload", "check");
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for (var i in script_times) {
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if (io.mod(i) > script_times[i]) {
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@ -72,54 +67,54 @@ actor.hotreload = function()
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var $ = this.__proto__;
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${script};
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})`;
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var fn = os.eval(i,script);
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var fn = os.eval(i, script);
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for (var obj of actor_spawns[i]) {
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var a = obj;
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for (var t of a.timers)
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t();
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a.timers = [];
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var save = json.decode(json.encode(a));
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for (var t of a.timers) t();
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a.timers = [];
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var save = json.decode(json.encode(a));
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fn.call(a);
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Object.merge(a,save);
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check_registers(a);
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Object.merge(a, save);
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check_registers(a);
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}
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}
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}
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profile.endcache();
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}
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};
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actor.spawn = function(script, config){
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if (typeof script !== 'string') return undefined;
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actor.spawn = function (script, config) {
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if (typeof script !== "string") return undefined;
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var padawan = class_use(script, config, actor);
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padawan.padawans = [];
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padawan.timers = [];
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padawan.master = this;
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Object.hide(padawan, "master","padawans");
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padawan.toString = function() { return script; }
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Object.hide(padawan, "master", "padawans");
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padawan.toString = function () {
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return script;
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};
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check_registers(padawan);
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this.padawans.push(padawan);
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if (padawan.awake) padawan.awake();
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return padawan;
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};
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actor.tween = function(from,to,time,fn) {
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var stop = tween(from,to,time,fn);
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actor.tween = function (from, to, time, fn) {
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var stop = tween(from, to, time, fn);
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this.timers.push(stop);
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return stop;
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}
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};
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actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`;
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actor.rm_pawn = function(pawn)
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{
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actor.rm_pawn = function (pawn) {
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this.padawans.remove(pawn);
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}
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};
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actor.timers = [];
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actor.kill = function(){
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actor.kill = function () {
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if (this.__dead__) return;
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this.timers.forEach(t => t());
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input.do_uncontrol(this);
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@ -129,62 +124,65 @@ actor.kill = function(){
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this.padawans = [];
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this.__dead__ = true;
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actor_spawns[this._file].remove(this);
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if (typeof this.die === 'function') this.die();
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if (typeof this.stop === 'function') this.stop();
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if (typeof this.garbage === 'function') this.garbage();
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if (typeof this.then === 'function') this.then();
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if (typeof this.die === "function") this.die();
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if (typeof this.stop === "function") this.stop();
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if (typeof this.garbage === "function") this.garbage();
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if (typeof this.then === "function") this.then();
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};
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actor.kill.doc = `Remove this actor and all its padawans from existence.`;
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actor.delay = function(fn, seconds) {
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actor.delay = function (fn, seconds) {
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var timers = this.timers;
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var stop = function() {
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var stop = function () {
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timers.remove(stop);
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stop = undefined;
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rm();
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}
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};
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function execute() {
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if (fn) fn();
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if (stop && stop.then) stop.then();
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stop();
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}
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stop.remain = seconds;
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stop.seconds = seconds;
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stop.pct = function() { return 1-(stop.remain / stop.seconds); };
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stop.pct = function () {
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return 1 - stop.remain / stop.seconds;
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};
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function update(dt) {
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profile.frame("timer");
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stop.remain -= dt;
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if (stop.remain <= 0) execute();
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profile.endframe();
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}
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var rm = Register.appupdate.register(update);
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timers.push(stop);
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return stop;
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};
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actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
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actor.interval = function(fn, seconds)
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{
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actor.interval = function (fn, seconds) {
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var self = this;
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var stop;
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var usefn = function() {
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var usefn = function () {
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fn();
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stop = self.delay(usefn, seconds);
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}
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};
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stop = self.delay(usefn, seconds);
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return stop;
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}
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};
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actor.padawans = [];
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global.app = Object.create(actor);
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app.die = function() { os.quit(); }
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app.die = function () {
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os.quit();
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};
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return {actor, app};
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return { actor, app };
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@ -1,58 +1,55 @@
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var ai = {
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race(list) {
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return function(dt) {
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return function (dt) {
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var good = false;
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for (var i = 0; i < list.length; i++)
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if (list[i].call(this,dt)) good=true;
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for (var i = 0; i < list.length; i++) if (list[i].call(this, dt)) good = true;
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return good;
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};
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},
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sequence(list) {
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var i = 0;
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var fn = function(dt) {
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var fn = function (dt) {
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while (i !== list.length) {
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if (list[i].call(this,dt))
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i++;
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else
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return false;
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if (list[i].call(this, dt)) i++;
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else return false;
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}
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if (fn.done) fn.done();
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return true;
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};
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fn.restart = function() { i = 0; };
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fn.restart = function () {
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i = 0;
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};
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return fn;
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},
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parallel(list) {
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return function(dt) {
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return function (dt) {
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var good = true;
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list.forEach(function(x){ if (!x.call(this,dt)) good = false; },this);
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list.forEach(function (x) {
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if (!x.call(this, dt)) good = false;
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}, this);
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return good;
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};
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},
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dofor(secs, fn) {
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return ai.race([
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ai.wait(secs),
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fn
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]);
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return ai.race([ai.wait(secs), fn]);
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},
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wait(secs = 1) {
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var accum = 0;
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return function(dt) {
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return function (dt) {
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accum += dt;
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if (accum >= secs) {
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accum = 0;
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return true;
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}
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return false;
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};
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},
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};
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return {ai};
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return { ai };
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1638
scripts/base.js
1638
scripts/base.js
File diff suppressed because it is too large
Load diff
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@ -1,43 +1,48 @@
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this.phys = physics.kinematic;
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this.dir_view2world = function(dir) { return dir.scale(this.zoom); };
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this.view2world = function(pos) {
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this.dir_view2world = function (dir) {
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return dir.scale(this.zoom);
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};
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this.view2world = function (pos) {
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var useren = window.rendersize.scale(this.zoom);
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if (window.mode === window.modetypes.stretch) {
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pos = pos.scale([window.rendersize.x/window.size.x, window.rendersize.y/window.size.y]);
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pos = pos.scale([window.rendersize.x / window.size.x, window.rendersize.y / window.size.y]);
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pos = pos.sub(window.rendersize.scale(0.5));
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pos = pos.scale(this.zoom);
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pos = pos.add(this.pos);
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}
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if (window.mode === window.modetypes.full) {
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pos = pos.sub(window.size.scale(0.5));
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pos = pos.scale(this.zoom);
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pos = pos.scale(this.zoom);
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pos = pos.add(this.pos);
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}
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if (window.mode === window.modetypes.expand) {
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pos = pos.sub(window.size.scale(0.5));
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pos = pos.scale([window.rendersize.x/window.size.x, window.rendersize.y/window.size.y]);
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pos = pos.sub(window.size.scale(0.5));
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pos = pos.scale([window.rendersize.x / window.size.x, window.rendersize.y / window.size.y]);
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}
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return pos;
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};
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this.world2view = function(pos) {
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this.world2view = function (pos) {
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if (window.mode === window.modetypes.stretch) {
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pos = pos.sub(this.pos);
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pos = pos.scale(1.0/this.zoom);
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pos = pos.scale(1.0 / this.zoom);
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pos = pos.add(window.rendersize.scale(0.5));
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}
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if (window.mode === window.modetypes.full) {
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pos = pos.sub(this.pos);
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pos = pos.scale(1/this.zoom);
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pos = pos.scale(1 / this.zoom);
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pos = pos.add(window.size.scale(0.5));
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}
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if (window.mode === window.modetypes.expand) {
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}
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return pos;
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};
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this.screenright = function() { return this.view2world(window.size).x; }
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this.screenleft = function() { return this.view2world([0,0]).x; }
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this.screenright = function () {
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return this.view2world(window.size).x;
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};
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this.screenleft = function () {
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return this.view2world([0, 0]).x;
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};
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var zoom = 1;
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@ -46,6 +51,7 @@ Object.mixin(self, {
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zoom = x;
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if (zoom <= 0.1) zoom = 0.1;
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},
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get zoom() { return zoom; }
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}
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);
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get zoom() {
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return zoom;
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},
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});
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207
scripts/color.js
207
scripts/color.js
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@ -1,113 +1,118 @@
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var Color = {
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white: [255,255,255],
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black: [0,0,0],
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blue: [0,0,255],
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green: [0,255,0],
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yellow: [255,255,0],
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red: [255,0,0],
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gray: [181,181,181],
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cyan: [0,255,255],
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purple: [162,93,227],
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orange: [255,144,64],
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magenta: [255,0,255],
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white: [255, 255, 255],
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black: [0, 0, 0],
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blue: [0, 0, 255],
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green: [0, 255, 0],
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yellow: [255, 255, 0],
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red: [255, 0, 0],
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gray: [181, 181, 181],
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cyan: [0, 255, 255],
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purple: [162, 93, 227],
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orange: [255, 144, 64],
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magenta: [255, 0, 255],
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};
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Color.editor = {};
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Color.editor.ur = Color.green;
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Color.tohtml = function(v)
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{
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var html = v.map(function(n) { return Number.hex(n*255); });
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return "#" + html.join('');
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}
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Color.tohtml = function (v) {
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var html = v.map(function (n) {
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return Number.hex(n * 255);
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});
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return "#" + html.join("");
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};
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var esc = {};
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esc.reset = "\x1b[0";
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esc.color = function(v) {
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var c = v.map(function(n) { return Math.floor(n*255); });
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var truecolor = "\x1b[38;2;" + c.join(';') + ';';
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esc.color = function (v) {
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var c = v.map(function (n) {
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return Math.floor(n * 255);
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});
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var truecolor = "\x1b[38;2;" + c.join(";") + ";";
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return truecolor;
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}
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};
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esc.doc = "Functions and constants for ANSI escape sequences.";
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Color.Arkanoid = {
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orange: [255,143,0],
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teal: [0,255,255],
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green: [0,255,0],
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red: [255,0,0],
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blue: [0,112,255],
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purple: [255,0,255],
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yellow: [255,255,0],
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silver: [157,157,157],
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gold: [188,174,0],
|
||||
orange: [255, 143, 0],
|
||||
teal: [0, 255, 255],
|
||||
green: [0, 255, 0],
|
||||
red: [255, 0, 0],
|
||||
blue: [0, 112, 255],
|
||||
purple: [255, 0, 255],
|
||||
yellow: [255, 255, 0],
|
||||
silver: [157, 157, 157],
|
||||
gold: [188, 174, 0],
|
||||
};
|
||||
|
||||
Color.Arkanoid.Powerups = {
|
||||
red: [174,0,0], /* laser */
|
||||
blue: [0,0,174], /* enlarge */
|
||||
green: [0,174,0], /* catch */
|
||||
orange: [224,143,0], /* slow */
|
||||
purple: [210,0,210], /* break */
|
||||
cyan: [0,174,255], /* disruption */
|
||||
gray: [143,143,143] /* 1up */
|
||||
red: [174, 0, 0] /* laser */,
|
||||
blue: [0, 0, 174] /* enlarge */,
|
||||
green: [0, 174, 0] /* catch */,
|
||||
orange: [224, 143, 0] /* slow */,
|
||||
purple: [210, 0, 210] /* break */,
|
||||
cyan: [0, 174, 255] /* disruption */,
|
||||
gray: [143, 143, 143] /* 1up */,
|
||||
};
|
||||
|
||||
Color.Gameboy = {
|
||||
darkest: [229,107,26],
|
||||
dark: [229,189,26],
|
||||
light: [189,229,26],
|
||||
lightest: [107,229,26],
|
||||
darkest: [229, 107, 26],
|
||||
dark: [229, 189, 26],
|
||||
light: [189, 229, 26],
|
||||
lightest: [107, 229, 26],
|
||||
};
|
||||
|
||||
Color.Apple = {
|
||||
green: [94,189,62],
|
||||
yellow: [255,185,0],
|
||||
orange: [247,130,0],
|
||||
red: [226,56,56],
|
||||
purple: [151,57,153],
|
||||
blue: [0,156,223]
|
||||
green: [94, 189, 62],
|
||||
yellow: [255, 185, 0],
|
||||
orange: [247, 130, 0],
|
||||
red: [226, 56, 56],
|
||||
purple: [151, 57, 153],
|
||||
blue: [0, 156, 223],
|
||||
};
|
||||
|
||||
Color.Debug = {
|
||||
boundingbox: Color.white,
|
||||
names: [84,110,255],
|
||||
names: [84, 110, 255],
|
||||
};
|
||||
|
||||
Color.Editor = {
|
||||
grid: [99,255,128],
|
||||
select: [255,255,55],
|
||||
newgroup: [120,255,10],
|
||||
grid: [99, 255, 128],
|
||||
select: [255, 255, 55],
|
||||
newgroup: [120, 255, 10],
|
||||
};
|
||||
|
||||
/* Detects the format of all colors and munges them into a floating point format */
|
||||
Color.normalize = function(c) {
|
||||
var add_a = function(a) {
|
||||
Color.normalize = function (c) {
|
||||
var add_a = function (a) {
|
||||
var n = this.slice();
|
||||
n.a = a;
|
||||
return n;
|
||||
};
|
||||
|
||||
|
||||
for (var p of Object.keys(c)) {
|
||||
var fmt = "nrm";
|
||||
if (typeof c[p] !== 'object') continue;
|
||||
if (typeof c[p] !== "object") continue;
|
||||
if (!Array.isArray(c[p])) {
|
||||
Color.normalize(c[p]);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
c[p][3] = 255;
|
||||
|
||||
|
||||
for (var color of c[p]) {
|
||||
if (color > 1) {
|
||||
fmt = "8b";
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(fmt) {
|
||||
switch (fmt) {
|
||||
case "8b":
|
||||
c[p] = c[p].map(function(x) { return x/255; });
|
||||
c[p] = c[p].map(function (x) {
|
||||
return x / 255;
|
||||
});
|
||||
}
|
||||
c[p].alpha = add_a;
|
||||
}
|
||||
|
@ -118,66 +123,64 @@ Color.normalize(Color);
|
|||
Object.deepfreeze(Color);
|
||||
|
||||
var ColorMap = {};
|
||||
ColorMap.makemap = function(map)
|
||||
{
|
||||
ColorMap.makemap = function (map) {
|
||||
var newmap = Object.create(ColorMap);
|
||||
Object.assign(newmap, map);
|
||||
return newmap;
|
||||
}
|
||||
};
|
||||
ColorMap.Jet = ColorMap.makemap({
|
||||
0: [0,0,131],
|
||||
0.125: [0,60,170],
|
||||
0.375: [5,255,255],
|
||||
0.625: [255,255,0],
|
||||
0.875: [250,0,0],
|
||||
1: [128,0,0]
|
||||
0: [0, 0, 131],
|
||||
0.125: [0, 60, 170],
|
||||
0.375: [5, 255, 255],
|
||||
0.625: [255, 255, 0],
|
||||
0.875: [250, 0, 0],
|
||||
1: [128, 0, 0],
|
||||
});
|
||||
|
||||
ColorMap.BlueRed = ColorMap.makemap({
|
||||
0: [0,0,255],
|
||||
1: [255,0,0]
|
||||
0: [0, 0, 255],
|
||||
1: [255, 0, 0],
|
||||
});
|
||||
|
||||
ColorMap.Inferno = ColorMap.makemap({
|
||||
0:[0,0,4],
|
||||
0.13: [31,12,72],
|
||||
0.25: [85,15,109],
|
||||
0.38: [136,34,106],
|
||||
0.5: [186,54,85],
|
||||
0.63: [227,89,51],
|
||||
0.75: [249,140,10],
|
||||
0.88: [249,201,50],
|
||||
1: [252,255,164]
|
||||
0: [0, 0, 4],
|
||||
0.13: [31, 12, 72],
|
||||
0.25: [85, 15, 109],
|
||||
0.38: [136, 34, 106],
|
||||
0.5: [186, 54, 85],
|
||||
0.63: [227, 89, 51],
|
||||
0.75: [249, 140, 10],
|
||||
0.88: [249, 201, 50],
|
||||
1: [252, 255, 164],
|
||||
});
|
||||
|
||||
ColorMap.Bathymetry = ColorMap.makemap({
|
||||
0: [40,26,44],
|
||||
0.13: [59.49,90],
|
||||
0.25: [64,76,139],
|
||||
0.38: [63,110,151],
|
||||
0.5: [72,142,158],
|
||||
0.63: [85,174,163],
|
||||
0.75: [120,206,163],
|
||||
0.88: [187,230,172],
|
||||
1: [253,254,204]
|
||||
0: [40, 26, 44],
|
||||
0.13: [59.49, 90],
|
||||
0.25: [64, 76, 139],
|
||||
0.38: [63, 110, 151],
|
||||
0.5: [72, 142, 158],
|
||||
0.63: [85, 174, 163],
|
||||
0.75: [120, 206, 163],
|
||||
0.88: [187, 230, 172],
|
||||
1: [253, 254, 204],
|
||||
});
|
||||
|
||||
ColorMap.Viridis = ColorMap.makemap({
|
||||
0: [68,1,84],
|
||||
0.13: [71,44,122],
|
||||
0.25: [59,81,139],
|
||||
0.38: [44,113,142],
|
||||
0.5: [33,144,141],
|
||||
0.63: [39,173,129],
|
||||
0.75: [92,200,99],
|
||||
0.88: [170,220,50],
|
||||
1: [253,231,37]
|
||||
0: [68, 1, 84],
|
||||
0.13: [71, 44, 122],
|
||||
0.25: [59, 81, 139],
|
||||
0.38: [44, 113, 142],
|
||||
0.5: [33, 144, 141],
|
||||
0.63: [39, 173, 129],
|
||||
0.75: [92, 200, 99],
|
||||
0.88: [170, 220, 50],
|
||||
1: [253, 231, 37],
|
||||
});
|
||||
|
||||
Color.normalize(ColorMap);
|
||||
|
||||
ColorMap.sample = function(t, map = this)
|
||||
{
|
||||
ColorMap.sample = function (t, map = this) {
|
||||
if (t < 0) return map[0];
|
||||
if (t > 1) return map[1];
|
||||
|
||||
|
@ -192,7 +195,7 @@ ColorMap.sample = function(t, map = this)
|
|||
lastkey = key;
|
||||
}
|
||||
return map[1];
|
||||
}
|
||||
};
|
||||
|
||||
ColorMap.doc = {
|
||||
sample: "Sample a given colormap at the given percentage (0 to 1).",
|
||||
|
@ -203,5 +206,5 @@ Object.freeze(ColorMap);
|
|||
return {
|
||||
Color,
|
||||
esc,
|
||||
ColorMap
|
||||
}
|
||||
ColorMap,
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load diff
169
scripts/debug.js
169
scripts/debug.js
|
@ -1,4 +1,7 @@
|
|||
debug.build = function(fn) { if (!debug.show) return; fn(); }
|
||||
debug.build = function (fn) {
|
||||
if (!debug.show) return;
|
||||
fn();
|
||||
};
|
||||
debug.show = true;
|
||||
debug.urnames = false;
|
||||
debug.termout = true;
|
||||
|
@ -7,64 +10,62 @@ debug.cheat = false;
|
|||
debug.meta = false;
|
||||
debug.showprofiler = false;
|
||||
|
||||
debug.fn_break = function(fn,obj = globalThis) {
|
||||
if (typeof fn !== 'function') return;
|
||||
|
||||
var newfn = function() {
|
||||
debug.fn_break = function (fn, obj = globalThis) {
|
||||
if (typeof fn !== "function") return;
|
||||
|
||||
var newfn = function () {
|
||||
console.log("broke");
|
||||
fn();
|
||||
};
|
||||
obj[fn.name] = newfn;
|
||||
}
|
||||
obj[fn.name] = newfn;
|
||||
};
|
||||
|
||||
debug.draw_phys = false;
|
||||
debug.draw_bb = false;
|
||||
debug.draw_gizmos = false;
|
||||
debug.draw_names = false;
|
||||
debug.sprite_nums = false;
|
||||
debug.draw = function() {
|
||||
if (this.draw_phys) game.all_objects(function(x) { debug.draw_gameobject(x); });
|
||||
|
||||
debug.draw = function () {
|
||||
if (this.draw_phys)
|
||||
game.all_objects(function (x) {
|
||||
debug.draw_gameobject(x);
|
||||
});
|
||||
|
||||
if (this.draw_bb)
|
||||
game.all_objects(function(x) { debug.boundingbox(x.boundingbox(), Color.debug.boundingbox.alpha(0.05)); });
|
||||
game.all_objects(function (x) {
|
||||
debug.boundingbox(x.boundingbox(), Color.debug.boundingbox.alpha(0.05));
|
||||
});
|
||||
|
||||
if (this.draw_gizmos)
|
||||
game.all_objects(function(x) {
|
||||
game.all_objects(function (x) {
|
||||
if (!x.icon) return;
|
||||
gui.image(x.icon, game.camera.world2view(x.pos));
|
||||
});
|
||||
|
||||
if (this.draw_names)
|
||||
game.all_objects(function(x) {
|
||||
render.text(x, game.camera.view2screen(x.pos).add([0,32]), 1, Color.debug.names);
|
||||
game.all_objects(function (x) {
|
||||
render.text(x, game.camera.view2screen(x.pos).add([0, 32]), 1, Color.debug.names);
|
||||
});
|
||||
|
||||
if (debug.gif.rec) {
|
||||
render.text("REC", [0,40], 1);
|
||||
render.text(time.timecode(time.timenow() - debug.gif.start_time, debug.gif.fps), [0,30], 1);
|
||||
render.text("REC", [0, 40], 1);
|
||||
render.text(time.timecode(time.timenow() - debug.gif.start_time, debug.gif.fps), [0, 30], 1);
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
|
||||
if (sim.paused()) render.text("PAUSED", [0,0],1);
|
||||
|
||||
render.text(sim.playing() ? "PLAYING"
|
||||
: sim.stepping() ?
|
||||
"STEP" :
|
||||
sim.paused() ?
|
||||
"PAUSED; EDITING" :
|
||||
"EDIT", [0, 0], 1);
|
||||
}
|
||||
if (sim.paused()) render.text("PAUSED", [0, 0], 1);
|
||||
|
||||
var assert = function(op, str = `assertion failed [value '${op}']`)
|
||||
{
|
||||
if (!op)
|
||||
console.panic(str);
|
||||
}
|
||||
render.text(sim.playing() ? "PLAYING" : sim.stepping() ? "STEP" : sim.paused() ? "PAUSED; EDITING" : "EDIT", [0, 0], 1);
|
||||
};
|
||||
|
||||
var assert = function (op, str = `assertion failed [value '${op}']`) {
|
||||
if (!op) console.panic(str);
|
||||
};
|
||||
|
||||
var Gizmos = {
|
||||
pick_gameobject_points(worldpos, gameobject, points) {
|
||||
var idx = Math.grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25);
|
||||
var idx = Math.grab_from_points(worldpos, points.map(gameobject.this2world, gameobject), 25);
|
||||
if (idx === -1) return undefined;
|
||||
return idx;
|
||||
},
|
||||
|
@ -72,20 +73,24 @@ var Gizmos = {
|
|||
|
||||
/* These controls are available during editing, and during play of debug builds */
|
||||
debug.inputs = {};
|
||||
debug.inputs.f1 = function () { debug.draw_phys = !debug.draw_phys; };
|
||||
debug.inputs.f1 = function () {
|
||||
debug.draw_phys = !debug.draw_phys;
|
||||
};
|
||||
debug.inputs.f1.doc = "Draw physics debugging aids.";
|
||||
debug.inputs.f3 = function() { debug.draw_bb = !debug.draw_bb; };
|
||||
debug.inputs.f3 = function () {
|
||||
debug.draw_bb = !debug.draw_bb;
|
||||
};
|
||||
debug.inputs.f3.doc = "Toggle drawing bounding boxes.";
|
||||
debug.inputs.f4 = function() {
|
||||
debug.inputs.f4 = function () {
|
||||
debug.draw_names = !debug.draw_names;
|
||||
debug.draw_gizmos = !debug.draw_gizmos;
|
||||
};
|
||||
debug.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
|
||||
|
||||
var gif = {
|
||||
w: 640, /* Max width */
|
||||
h: 480, /* Max height */
|
||||
stretch: false, /* True if you want to stretch */
|
||||
w: 640 /* Max width */,
|
||||
h: 480 /* Max height */,
|
||||
stretch: false /* True if you want to stretch */,
|
||||
cpf: 4,
|
||||
depth: 16,
|
||||
file: "out.gif",
|
||||
|
@ -97,17 +102,15 @@ var gif = {
|
|||
var w = this.w;
|
||||
var h = this.h;
|
||||
if (!this.stretch) {
|
||||
var win = window.height / window.width;
|
||||
var gif = h/w;
|
||||
if (gif > win)
|
||||
h = w * win;
|
||||
else
|
||||
w = h / win;
|
||||
var win = window.height / window.width;
|
||||
var gif = h / w;
|
||||
if (gif > win) h = w * win;
|
||||
else w = h / win;
|
||||
}
|
||||
|
||||
// cmd(131, w, h, this.cpf, this.depth);
|
||||
// cmd(131, w, h, this.cpf, this.depth);
|
||||
this.rec = true;
|
||||
this.fps = (1/this.cpf)*100;
|
||||
this.fps = (1 / this.cpf) * 100;
|
||||
this.start_time = time.now();
|
||||
|
||||
timer.oneshot(this.stop.bind(this), this.secs, this, true);
|
||||
|
@ -115,54 +118,59 @@ var gif = {
|
|||
|
||||
stop() {
|
||||
if (!this.rec) return;
|
||||
// cmd(132, this.file);
|
||||
// cmd(132, this.file);
|
||||
this.rec = false;
|
||||
},
|
||||
};
|
||||
|
||||
debug.inputs.f8 = function() {
|
||||
debug.inputs.f8 = function () {
|
||||
var now = new Date();
|
||||
debug.gif.file = now.toISOString() + ".gif";
|
||||
debug.gif.start();
|
||||
};
|
||||
debug.inputs.f9 = function() {
|
||||
debug.inputs.f9 = function () {
|
||||
debug.gif.stop();
|
||||
}
|
||||
};
|
||||
|
||||
debug.inputs.f10 = function() { time.timescale = 0.1; };
|
||||
debug.inputs.f10 = function () {
|
||||
time.timescale = 0.1;
|
||||
};
|
||||
debug.inputs.f10.doc = "Toggle timescale to 1/10.";
|
||||
debug.inputs.f10.released = function () { time.timescale = 1.0; };
|
||||
debug.inputs.f12 = function() { gui.defaults.debug = !gui.defaults.debug; console.warn("gui toggle debug");};
|
||||
debug.inputs.f10.released = function () {
|
||||
time.timescale = 1.0;
|
||||
};
|
||||
debug.inputs.f12 = function () {
|
||||
gui.defaults.debug = !gui.defaults.debug;
|
||||
console.warn("gui toggle debug");
|
||||
};
|
||||
debug.inputs.f12.doc = "Toggle drawing gui debugging aids.";
|
||||
|
||||
debug.inputs['M-1'] = render.normal;
|
||||
debug.inputs['M-2'] = render.wireframe;
|
||||
debug.inputs['C-M-f'] = function() {};
|
||||
debug.inputs['C-M-f'].doc = "Enter camera fly mode.";
|
||||
debug.inputs["M-1"] = render.normal;
|
||||
debug.inputs["M-2"] = render.wireframe;
|
||||
debug.inputs["C-M-f"] = function () {};
|
||||
debug.inputs["C-M-f"].doc = "Enter camera fly mode.";
|
||||
|
||||
debug.api = {};
|
||||
debug.api.doc_entry = function(obj, key)
|
||||
{
|
||||
if (typeof key !== 'string') {
|
||||
debug.api.doc_entry = function (obj, key) {
|
||||
if (typeof key !== "string") {
|
||||
console.warn("Cannot print a key that isn't a string.");
|
||||
return undefined;
|
||||
}
|
||||
|
||||
|
||||
var title = key;
|
||||
|
||||
|
||||
var o = obj[key];
|
||||
if (typeof o === 'undefined' && obj.impl && typeof obj.impl[key] !== 'undefined')
|
||||
o = obj.impl[key];
|
||||
if (typeof o === "undefined" && obj.impl && typeof obj.impl[key] !== "undefined") o = obj.impl[key];
|
||||
|
||||
var t = typeof o;
|
||||
if (Array.isArray(o)) t = "array";
|
||||
else if (t === 'function') {
|
||||
title = o.toString().tofirst(')') + ")";
|
||||
title = title.fromfirst('(');
|
||||
else if (t === "function") {
|
||||
title = o.toString().tofirst(")") + ")";
|
||||
title = title.fromfirst("(");
|
||||
title = key + "(" + title;
|
||||
if (o.doc) doc = o.doc;
|
||||
t = "";
|
||||
} else if (t === 'undefined') t = "";
|
||||
} else if (t === "undefined") t = "";
|
||||
|
||||
if (t) t = "**" + t + "**\n";
|
||||
|
||||
|
@ -175,12 +183,11 @@ debug.api.doc_entry = function(obj, key)
|
|||
${t}
|
||||
${doc}
|
||||
`;
|
||||
}
|
||||
};
|
||||
|
||||
debug.api.print_doc = function(name)
|
||||
{
|
||||
debug.api.print_doc = function (name) {
|
||||
var obj = name;
|
||||
if (typeof name === 'string') {
|
||||
if (typeof name === "string") {
|
||||
obj = eval(name);
|
||||
if (!obj) {
|
||||
console.warn(`Cannot print the API of '${name}', as it was not found.`);
|
||||
|
@ -189,8 +196,8 @@ debug.api.print_doc = function(name)
|
|||
|
||||
obj = globalThis[name];
|
||||
}
|
||||
|
||||
obj = eval(name);
|
||||
|
||||
obj = eval(name);
|
||||
|
||||
if (!Object.isObject(obj)) {
|
||||
console.warn("Cannot print the API of something that isn't an object.");
|
||||
|
@ -201,24 +208,24 @@ debug.api.print_doc = function(name)
|
|||
console.warn(`Object '${name}' does not exist.`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var mdoc = "# " + name + "\n";
|
||||
if (obj.doc?.doc) mdoc += obj.doc.doc + "\n";
|
||||
else if (typeof obj.doc === 'string') mdoc += obj.doc + "\n";
|
||||
else if (typeof obj.doc === "string") mdoc += obj.doc + "\n";
|
||||
|
||||
var keys = Object.keys(obj);
|
||||
for (var key of keys) {
|
||||
if (key === 'doc') continue;
|
||||
if (key === 'toString') continue;
|
||||
if (key === "doc") continue;
|
||||
if (key === "toString") continue;
|
||||
|
||||
mdoc += debug.api.doc_entry(obj, key) + "\n";
|
||||
}
|
||||
|
||||
return mdoc;
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
debug,
|
||||
Gizmos,
|
||||
assert
|
||||
}
|
||||
assert,
|
||||
};
|
||||
|
|
|
@ -1,98 +1,90 @@
|
|||
function deep_copy(from) { return json.decode(json.encode(from)); }
|
||||
function deep_copy(from) {
|
||||
return json.decode(json.encode(from));
|
||||
}
|
||||
|
||||
function valdiff(from,to)
|
||||
{
|
||||
function valdiff(from, to) {
|
||||
if (typeof from !== typeof to) return from;
|
||||
if (typeof from === 'function') return undefined;
|
||||
if (typeof from === 'undefined') return undefined;
|
||||
if (typeof from === "function") return undefined;
|
||||
if (typeof from === "undefined") return undefined;
|
||||
|
||||
if (typeof from === "number") {
|
||||
return to;
|
||||
|
||||
if (typeof from === 'number') {
|
||||
return to;
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
if (typeof from === 'object')
|
||||
return ediff(from,to);
|
||||
if (typeof from === "object") return ediff(from, to);
|
||||
|
||||
if (from !== to) return to;
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function ediff(from,to)
|
||||
{
|
||||
function ediff(from, to) {
|
||||
var ret = {};
|
||||
|
||||
if (!to)
|
||||
// return ediff(from, {});
|
||||
return deep_copy(from);
|
||||
|
||||
Object.entries(from).forEach(function([key,v]) {
|
||||
if (typeof v === 'function') return;
|
||||
if (typeof v === 'undefined') return;
|
||||
|
||||
if (!to)
|
||||
// return ediff(from, {});
|
||||
return deep_copy(from);
|
||||
|
||||
Object.entries(from).forEach(function ([key, v]) {
|
||||
if (typeof v === "function") return;
|
||||
if (typeof v === "undefined") return;
|
||||
|
||||
if (Array.isArray(v)) {
|
||||
if (!Array.isArray(to[key]) || v.length !== to[key].length) {
|
||||
var r = ediff(v,[]);
|
||||
var r = ediff(v, []);
|
||||
if (r) ret[key] = Object.values(r);
|
||||
return;
|
||||
}
|
||||
|
||||
var diff = ediff(from[key], to[key]);
|
||||
if (diff && !Object.empty(diff))
|
||||
ret[key] = Object.values(ediff(v,[]));
|
||||
if (diff && !Object.empty(diff)) ret[key] = Object.values(ediff(v, []));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeof v === 'object' && v !== null) {
|
||||
if (typeof v === "object" && v !== null) {
|
||||
var diff = ediff(v, to[key]);
|
||||
if (diff && !Object.empty(diff))
|
||||
ret[key] = diff;
|
||||
if (diff && !Object.empty(diff)) ret[key] = diff;
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeof v === 'number' || v === null) {
|
||||
if (typeof v === "number" || v === null) {
|
||||
if (!isFinite(v)) v = null; // Squash infinity to null
|
||||
if (v !== to[key])
|
||||
ret[key] = v;
|
||||
if (v !== to[key]) ret[key] = v;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!to || v !== to[key])
|
||||
ret[key] = v;
|
||||
if (!to || v !== to[key]) ret[key] = v;
|
||||
});
|
||||
if (Object.empty(ret)) return undefined;
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
ediff.doc = "Given a from and to object, returns an object that, if applied to from, will make it the same as to. Does not include deletion; it is only additive. If one element in an array is different, the entire array is copied. Squashes infinite numbers to null for use in JSON.";
|
||||
|
||||
function samediff(from, to)
|
||||
{
|
||||
function samediff(from, to) {
|
||||
var same = [];
|
||||
if (!to) return same;
|
||||
if (typeof to !== 'object') {
|
||||
if (typeof to !== "object") {
|
||||
console.warn("'To' must be an object. Got " + to);
|
||||
return same;
|
||||
}
|
||||
Object.keys(from).forEach(function(k) {
|
||||
Object.keys(from).forEach(function (k) {
|
||||
if (Object.isObject(from[k])) {
|
||||
samediff(from[k], to[k]);
|
||||
return;
|
||||
}
|
||||
|
||||
// if (Array.isArray(from[k])) {
|
||||
// var d = valdiff(from[k], to[k]);
|
||||
// if (!d)
|
||||
// }
|
||||
// if (Array.isArray(from[k])) {
|
||||
// var d = valdiff(from[k], to[k]);
|
||||
// if (!d)
|
||||
// }
|
||||
|
||||
var d = valdiff(from[k], to[k]);
|
||||
if (!d)
|
||||
delete from[k];
|
||||
if (!d) delete from[k];
|
||||
});
|
||||
|
||||
return same;
|
||||
|
@ -104,4 +96,4 @@ return {
|
|||
deep_copy,
|
||||
ediff,
|
||||
samediff,
|
||||
}
|
||||
};
|
||||
|
|
1355
scripts/editor.js
1355
scripts/editor.js
File diff suppressed because it is too large
Load diff
|
@ -4,8 +4,10 @@ os.mem_limit.doc = "Set the memory limit of the runtime in bytes.";
|
|||
os.gc_threshold.doc = "Set the threshold before a GC pass is triggered in bytes. This is set to malloc_size + malloc_size>>1 after a GC pass.";
|
||||
os.max_stacksize.doc = "Set the max stack size in bytes.";
|
||||
|
||||
Object.defineProperty(String.prototype, 'rm', {
|
||||
value: function(index, endidx = index+1) { return this.slice(0,index) + this.slice(endidx); }
|
||||
Object.defineProperty(String.prototype, "rm", {
|
||||
value: function (index, endidx = index + 1) {
|
||||
return this.slice(0, index) + this.slice(endidx);
|
||||
},
|
||||
});
|
||||
|
||||
Object.defineProperty(String.prototype, "tolast", {
|
||||
|
@ -33,23 +35,22 @@ Object.defineProperty(String.prototype, "folder", {
|
|||
|
||||
globalThis.Resources = {};
|
||||
|
||||
Resources.rm_fn = function rm_fn(fn, text)
|
||||
{
|
||||
Resources.rm_fn = function rm_fn(fn, text) {
|
||||
var reg = new RegExp(fn.source + "\\s*\\(");
|
||||
var match;
|
||||
while (match = text.match(reg)) {
|
||||
var last = match.index+match[0].length;
|
||||
while ((match = text.match(reg))) {
|
||||
var last = match.index + match[0].length;
|
||||
var par = 1;
|
||||
while (par !== 0) {
|
||||
if (text[last] === '(') par++;
|
||||
if (text[last] === ')') par--;
|
||||
if (text[last] === "(") par++;
|
||||
if (text[last] === ")") par--;
|
||||
last++;
|
||||
}
|
||||
text = text.rm(match.index, last);
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
};
|
||||
Resources.rm_fn.doc = "Remove calls to a given function from a given text script.";
|
||||
|
||||
Resources.replpath = function replpath(str, path) {
|
||||
|
@ -76,17 +77,15 @@ Resources.replstrs = function replstrs(path) {
|
|||
|
||||
var stem = path.dir();
|
||||
|
||||
if (!console.enabled)
|
||||
script = Resources.rm_fn(/console\.(spam|info|warn|error)/, script);
|
||||
|
||||
if (!profile.enabled)
|
||||
script = Resources.rm_fn(/profile\.(cache|frame|endcache|endframe)/, script);
|
||||
|
||||
if (!console.enabled) script = Resources.rm_fn(/console\.(spam|info|warn|error)/, script);
|
||||
|
||||
if (!profile.enabled) script = Resources.rm_fn(/profile\.(cache|frame|endcache|endframe)/, script);
|
||||
|
||||
if (!debug.enabled) {
|
||||
script = Resources.rm_fn(/assert/, script);
|
||||
script = Resources.rm_fn(/debug\.(build|fn_break)/, script);
|
||||
}
|
||||
|
||||
|
||||
script = script.replace(regexp, function (str) {
|
||||
var newstr = Resources.replpath(str.trimchr('"'), path);
|
||||
return `"${newstr}"`;
|
||||
|
@ -95,23 +94,21 @@ Resources.replstrs = function replstrs(path) {
|
|||
return script;
|
||||
};
|
||||
|
||||
Resources.is_sound = function(path) {
|
||||
Resources.is_sound = function (path) {
|
||||
var ext = path.ext();
|
||||
return Resources.sounds.any(x => x === ext);
|
||||
}
|
||||
};
|
||||
|
||||
Resources.is_animation = function (path) {
|
||||
if (path.ext() === "gif" && Resources.gif.frames(path) > 1) return true;
|
||||
if (path.ext() === "ase") return true;
|
||||
|
||||
Resources.is_animation = function(path)
|
||||
{
|
||||
if (path.ext() === 'gif' && Resources.gif.frames(path) > 1) return true;
|
||||
if (path.ext() === 'ase') return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
Resources.is_path = function(str)
|
||||
{
|
||||
Resources.is_path = function (str) {
|
||||
return !/[\\\/:*?"<>|]/.test(str);
|
||||
}
|
||||
};
|
||||
|
||||
globalThis.json = {};
|
||||
json.encode = function (value, replacer, space = 1) {
|
||||
|
@ -154,16 +151,14 @@ function find_ext(file, ext, root = "") {
|
|||
if (ext.some(x => x === file_ext)) return file;
|
||||
for (var e of ext) {
|
||||
var nf = `${file}.${e}`;
|
||||
if (io.exists(nf))
|
||||
return nf;
|
||||
if (io.exists(nf)) return nf;
|
||||
}
|
||||
|
||||
var all_files = io.glob(`**/${file}.*`);
|
||||
var find = undefined;
|
||||
for (var e of ext) {
|
||||
var finds = all_files.filter(x => x.ext() === e);
|
||||
if (finds.length > 1)
|
||||
console.warn(`Found conflicting files when searching for '${file}': ${json.encode(finds)}. Returning the first one.`);
|
||||
if (finds.length > 1) console.warn(`Found conflicting files when searching for '${file}': ${json.encode(finds)}. Returning the first one.`);
|
||||
if (finds.length > 0) {
|
||||
find = finds[0];
|
||||
break;
|
||||
|
@ -176,18 +171,17 @@ function find_ext(file, ext, root = "") {
|
|||
var hashhit = 0;
|
||||
var hashmiss = 0;
|
||||
|
||||
Object.defineProperty(Function.prototype, 'hashify', {
|
||||
value: function() {
|
||||
Object.defineProperty(Function.prototype, "hashify", {
|
||||
value: function () {
|
||||
var hash = new Map();
|
||||
var fn = this;
|
||||
function ret() {
|
||||
if (!hash.has(arguments[0]))
|
||||
hash.set(arguments[0], fn(...arguments));
|
||||
if (!hash.has(arguments[0])) hash.set(arguments[0], fn(...arguments));
|
||||
|
||||
return hash.get(arguments[0]);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
Resources.find_image = function (file, root = "") {
|
||||
|
@ -258,7 +252,7 @@ console.stackstr = function (skip = 0) {
|
|||
};
|
||||
|
||||
console.stack = function (skip = 0) {
|
||||
var stack = console.stackstr(skip+1);
|
||||
var stack = console.stackstr(skip + 1);
|
||||
console.log(stack);
|
||||
return stack;
|
||||
};
|
||||
|
@ -301,9 +295,9 @@ globalThis.use = function use(file) {
|
|||
profile.endcache();
|
||||
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
function stripped_use (file, script) {
|
||||
function stripped_use(file, script) {
|
||||
file = Resources.find_script(file);
|
||||
|
||||
if (use_cache[file]) {
|
||||
|
@ -316,12 +310,11 @@ function stripped_use (file, script) {
|
|||
var fn = os.eval(file, script);
|
||||
var ret = fn();
|
||||
profile.endcache();
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
function bare_use(file)
|
||||
{
|
||||
function bare_use(file) {
|
||||
var script = io.slurp(file);
|
||||
if (!script) return;
|
||||
script = `(function() { var self = this; ${script}; })`;
|
||||
|
@ -337,17 +330,15 @@ debug.enabled = true;
|
|||
bare_use("scripts/base.js");
|
||||
bare_use("scripts/profile.js");
|
||||
|
||||
prosperon.release = function()
|
||||
{
|
||||
prosperon.release = function () {
|
||||
profile.enabled = false;
|
||||
console.enabled = false;
|
||||
debug.enabled = false;
|
||||
}
|
||||
};
|
||||
|
||||
bare_use("preconfig.js");
|
||||
|
||||
if (!profile.enabled)
|
||||
use = stripped_use;
|
||||
if (!profile.enabled) use = stripped_use;
|
||||
|
||||
Object.assign(globalThis, use("scripts/prosperon.js"));
|
||||
|
||||
|
@ -359,4 +350,3 @@ app.interval(_ => {
|
|||
repl.hotreload();
|
||||
profile.endframe();
|
||||
}, 1);
|
||||
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
globalThis.entityreport = {};
|
||||
|
||||
var timer_update = function(dt)
|
||||
{
|
||||
var timer_update = function (dt) {
|
||||
this.fn();
|
||||
}
|
||||
};
|
||||
|
||||
function obj_unique_name(name, obj) {
|
||||
name = name.replaceAll('.', '_');
|
||||
name = name.replaceAll(".", "_");
|
||||
if (!(name in obj)) return name;
|
||||
var t = 1;
|
||||
var n = name + t;
|
||||
|
@ -18,7 +17,7 @@ function obj_unique_name(name, obj) {
|
|||
}
|
||||
|
||||
function unique_name(list, name = "new_object") {
|
||||
var str = name.replaceAll('.', '_');
|
||||
var str = name.replaceAll(".", "_");
|
||||
var n = 1;
|
||||
var t = str;
|
||||
while (list.indexOf(t) !== -1) {
|
||||
|
@ -26,23 +25,22 @@ function unique_name(list, name = "new_object") {
|
|||
n++;
|
||||
}
|
||||
return t;
|
||||
};
|
||||
}
|
||||
|
||||
var entity = {
|
||||
drawlayer: -1,
|
||||
get_comp_by_name(name) {
|
||||
var comps = [];
|
||||
for (var c of Object.values(this.components))
|
||||
if (c.comp === name) comps.push(c);
|
||||
|
||||
for (var c of Object.values(this.components)) if (c.comp === name) comps.push(c);
|
||||
|
||||
if (comps.length) return comps;
|
||||
return undefined;
|
||||
},
|
||||
|
||||
|
||||
rigidify() {
|
||||
this.body = os.make_body(this.transform);
|
||||
},
|
||||
|
||||
|
||||
path_from(o) {
|
||||
var p = this.toString();
|
||||
var c = this.master;
|
||||
|
@ -53,15 +51,17 @@ var entity = {
|
|||
if (c === world) p = "world." + p;
|
||||
return p;
|
||||
},
|
||||
|
||||
|
||||
drawlayer: 0,
|
||||
|
||||
full_path() { return this.path_from(world); },
|
||||
|
||||
|
||||
full_path() {
|
||||
return this.path_from(world);
|
||||
},
|
||||
|
||||
clear() {
|
||||
for (var k in this.objects) {
|
||||
this.objects[k].kill();
|
||||
};
|
||||
}
|
||||
this.objects = {};
|
||||
},
|
||||
|
||||
|
@ -72,54 +72,75 @@ var entity = {
|
|||
|
||||
delay(fn, seconds) {
|
||||
var timers = this.timers;
|
||||
var stop = function() {
|
||||
var stop = function () {
|
||||
timers.remove(stop);
|
||||
execute = undefined;
|
||||
stop = undefined;
|
||||
rm?.();
|
||||
rm = undefined;
|
||||
update = undefined;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
function execute() {
|
||||
fn();
|
||||
stop?.();
|
||||
}
|
||||
|
||||
|
||||
stop.remain = seconds;
|
||||
stop.seconds = seconds;
|
||||
stop.pct = function() { return 1 - (stop.remain/stop.seconds); };
|
||||
|
||||
stop.pct = function () {
|
||||
return 1 - stop.remain / stop.seconds;
|
||||
};
|
||||
|
||||
function update(dt) {
|
||||
profile.frame("timer");
|
||||
if (stop) { // TODO: This seems broken
|
||||
stop.remain -= dt;
|
||||
if (stop.remain <= 0) execute();
|
||||
if (stop) {
|
||||
// TODO: This seems broken
|
||||
stop.remain -= dt;
|
||||
if (stop.remain <= 0) execute();
|
||||
}
|
||||
profile.endframe();
|
||||
}
|
||||
|
||||
|
||||
var rm = Register.update.register(update);
|
||||
timers.push(stop);
|
||||
return stop;
|
||||
},
|
||||
|
||||
cry(file) { return audio.cry(file); },
|
||||
|
||||
get pos() { return this.transform.pos; },
|
||||
set pos(x) { this.transform.pos = x; },
|
||||
get angle() { return this.transform.angle; },
|
||||
set angle(x) { this.transform.angle = x; },
|
||||
get scale() { return this.transform.scale; },
|
||||
set scale(x) { this.transform.scale = x; },
|
||||
|
||||
move(vec) { this.pos = this.pos.add(vec); },
|
||||
rotate(x) { this.transform.rotate(x, [0,0,-1]); },
|
||||
grow(vec) {
|
||||
if (typeof vec === 'number') vec = [vec,vec];
|
||||
this.scale = this.scale.map((x,i) => x*vec[i]);
|
||||
|
||||
cry(file) {
|
||||
return audio.cry(file);
|
||||
},
|
||||
|
||||
|
||||
get pos() {
|
||||
return this.transform.pos;
|
||||
},
|
||||
set pos(x) {
|
||||
this.transform.pos = x;
|
||||
},
|
||||
get angle() {
|
||||
return this.transform.angle;
|
||||
},
|
||||
set angle(x) {
|
||||
this.transform.angle = x;
|
||||
},
|
||||
get scale() {
|
||||
return this.transform.scale;
|
||||
},
|
||||
set scale(x) {
|
||||
this.transform.scale = x;
|
||||
},
|
||||
|
||||
move(vec) {
|
||||
this.pos = this.pos.add(vec);
|
||||
},
|
||||
rotate(x) {
|
||||
this.transform.rotate(x, [0, 0, -1]);
|
||||
},
|
||||
grow(vec) {
|
||||
if (typeof vec === "number") vec = [vec, vec];
|
||||
this.scale = this.scale.map((x, i) => x * vec[i]);
|
||||
},
|
||||
|
||||
/* Reparent 'this' to be 'parent's child */
|
||||
reparent(parent) {
|
||||
assert(parent, `Tried to reparent ${this.toString()} to nothing.`);
|
||||
|
@ -127,28 +148,26 @@ var entity = {
|
|||
console.warn(`not reparenting ... ${this.master} is the same as ${parent}`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var name = unique_name(Object.keys(parent), this.name);
|
||||
this.name = name;
|
||||
|
||||
|
||||
this.master?.remove_obj(this);
|
||||
this.master = parent;
|
||||
parent.objects[this.guid] = this;
|
||||
parent[name] = this;
|
||||
Object.hide(parent, name);
|
||||
},
|
||||
|
||||
|
||||
remove_obj(obj) {
|
||||
if (this.objects)
|
||||
delete this.objects[obj.guid];
|
||||
else
|
||||
console.warn(`Object ${this.guid} has no objects file.`);
|
||||
if (this.objects) delete this.objects[obj.guid];
|
||||
else console.warn(`Object ${this.guid} has no objects file.`);
|
||||
delete this[obj.name];
|
||||
Object.unhide(this, obj.name);
|
||||
},
|
||||
|
||||
|
||||
spawn(text, config, callback) {
|
||||
var ent = class_use(text, config, entity, function(ent) {
|
||||
var ent = class_use(text, config, entity, function (ent) {
|
||||
ent.transform = os.make_transform();
|
||||
ent.guid = prosperon.guid();
|
||||
ent.components = {};
|
||||
|
@ -157,7 +176,7 @@ var entity = {
|
|||
ent.ur = {};
|
||||
ent.urname = text;
|
||||
});
|
||||
/*
|
||||
/*
|
||||
if (!text)
|
||||
ent.ur = emptyur;
|
||||
else if (text instanceof Object) {// assume it's an ur
|
||||
|
@ -192,15 +211,15 @@ var entity = {
|
|||
profile.cache("ENTITY TIME", ent.ur.name);
|
||||
*/
|
||||
ent.reparent(this);
|
||||
|
||||
|
||||
for (var [prop, p] of Object.entries(ent)) {
|
||||
if (!p) continue;
|
||||
if (typeof p !== 'object') continue;
|
||||
if (typeof p !== "object") continue;
|
||||
if (!p.comp) continue;
|
||||
ent[prop] = component[p.comp](ent);
|
||||
Object.merge(ent[prop], p);
|
||||
ent.components[prop] = ent[prop];
|
||||
};
|
||||
}
|
||||
|
||||
check_registers(ent);
|
||||
|
||||
|
@ -209,20 +228,20 @@ var entity = {
|
|||
ent._started = true;
|
||||
if (ent.start instanceof Function) ent.start();
|
||||
}
|
||||
|
||||
Object.hide(ent, 'ur', 'components', 'objects', 'timers', 'guid', 'master', 'guid');
|
||||
|
||||
|
||||
Object.hide(ent, "ur", "components", "objects", "timers", "guid", "master", "guid");
|
||||
|
||||
ent._ed = {
|
||||
selectable: true,
|
||||
dirty: false,
|
||||
inst: false,
|
||||
urdiff: {}
|
||||
urdiff: {},
|
||||
};
|
||||
|
||||
Object.hide(ent, '_ed');
|
||||
|
||||
|
||||
Object.hide(ent, "_ed");
|
||||
|
||||
ent.sync();
|
||||
|
||||
|
||||
if (!Object.empty(ent.objects)) {
|
||||
var o = ent.objects;
|
||||
delete ent.objects;
|
||||
|
@ -235,46 +254,63 @@ var entity = {
|
|||
ent.rename_obj(n.toString(), i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (ent.tag) game.tag_add(ent.tag, ent);
|
||||
|
||||
|
||||
if (callback) callback(ent);
|
||||
|
||||
|
||||
ent.ur.fresh ??= json.decode(json.encode(ent));
|
||||
ent.ur.fresh.objects = {};
|
||||
for (var i in ent.objects)
|
||||
ent.ur.fresh.objects[i] = ent.objects[i].instance_obj();
|
||||
for (var i in ent.objects) ent.ur.fresh.objects[i] = ent.objects[i].instance_obj();
|
||||
|
||||
profile.endcache();
|
||||
|
||||
|
||||
return ent;
|
||||
},
|
||||
|
||||
disable() { for (var x of this.components) x.disable(); },
|
||||
enable() { for (var x of this.components) x.enable(); },
|
||||
|
||||
this2screen(pos) { return game.camera.world2view(this.this2world(pos)); },
|
||||
screen2this(pos) { return this.world2this(game.camera.view2world(pos)); },
|
||||
|
||||
|
||||
disable() {
|
||||
for (var x of this.components) x.disable();
|
||||
},
|
||||
enable() {
|
||||
for (var x of this.components) x.enable();
|
||||
},
|
||||
|
||||
this2screen(pos) {
|
||||
return game.camera.world2view(this.this2world(pos));
|
||||
},
|
||||
screen2this(pos) {
|
||||
return this.world2this(game.camera.view2world(pos));
|
||||
},
|
||||
|
||||
/* Make a unique object the same as its prototype */
|
||||
revert() { Object.merge(this, this.ur.fresh); },
|
||||
|
||||
revert() {
|
||||
Object.merge(this, this.ur.fresh);
|
||||
},
|
||||
|
||||
name: "new_object",
|
||||
toString() { return this.name; },
|
||||
toString() {
|
||||
return this.name;
|
||||
},
|
||||
width() {
|
||||
var bb = this.boundingbox();
|
||||
return bb.r - bb.l;
|
||||
},
|
||||
|
||||
|
||||
height() {
|
||||
var bb = this.boundingbox();
|
||||
return bb.t - bb.b;
|
||||
},
|
||||
|
||||
flipx() { return this.scale.x < 0; },
|
||||
flipy() { return this.scale.y < 0; },
|
||||
|
||||
mirror(plane) { this.scale = Vector.reflect(this.scale, plane); },
|
||||
|
||||
flipx() {
|
||||
return this.scale.x < 0;
|
||||
},
|
||||
flipy() {
|
||||
return this.scale.y < 0;
|
||||
},
|
||||
|
||||
mirror(plane) {
|
||||
this.scale = Vector.reflect(this.scale, plane);
|
||||
},
|
||||
|
||||
/* Bounding box of the object in world dimensions */
|
||||
boundingbox() {
|
||||
|
@ -283,46 +319,42 @@ var entity = {
|
|||
t: 0,
|
||||
r: 0,
|
||||
b: 0,
|
||||
l: 0
|
||||
l: 0,
|
||||
});
|
||||
|
||||
|
||||
for (var key in this.components) {
|
||||
if ('boundingbox' in this.components[key])
|
||||
boxes.push(this.components[key].boundingbox());
|
||||
if ("boundingbox" in this.components[key]) boxes.push(this.components[key].boundingbox());
|
||||
}
|
||||
for (var key in this.objects)
|
||||
boxes.push(this.objects[key].boundingbox());
|
||||
|
||||
for (var key in this.objects) boxes.push(this.objects[key].boundingbox());
|
||||
|
||||
var bb = boxes.shift();
|
||||
|
||||
|
||||
for (var x of boxes) bb = bbox.expand(bb, x);
|
||||
|
||||
|
||||
bb = bbox.move(bb, this.pos);
|
||||
|
||||
|
||||
return bb ? bb : bbox.fromcwh([0, 0], [0, 0]);
|
||||
},
|
||||
|
||||
toJSON() {
|
||||
return {guid:this.guid};
|
||||
return { guid: this.guid };
|
||||
},
|
||||
|
||||
|
||||
/* The unique components of this object. Its diff. */
|
||||
json_obj(depth=0) {
|
||||
json_obj(depth = 0) {
|
||||
var fresh = this.ur.fresh;
|
||||
var thiso = json.decode(json.encode(this)); // TODO: SLOW. Used to ignore properties in toJSON of components.
|
||||
var d = ediff(thiso, fresh);
|
||||
|
||||
|
||||
d ??= {};
|
||||
|
||||
|
||||
fresh.objects ??= {};
|
||||
var curobjs = {};
|
||||
for (var o in this.objects)
|
||||
curobjs[o] = this.objects[o].instance_obj();
|
||||
|
||||
for (var o in this.objects) curobjs[o] = this.objects[o].instance_obj();
|
||||
|
||||
var odiff = ediff(curobjs, fresh.objects);
|
||||
if (odiff)
|
||||
d.objects = curobjs;
|
||||
|
||||
if (odiff) d.objects = curobjs;
|
||||
|
||||
delete d.pos;
|
||||
delete d.angle;
|
||||
delete d.scale;
|
||||
|
@ -330,7 +362,7 @@ var entity = {
|
|||
delete d.angularvelocity;
|
||||
return d;
|
||||
},
|
||||
|
||||
|
||||
/* The object needed to store an object as an instance of a master */
|
||||
instance_obj() {
|
||||
var t = os.make_transform();
|
||||
|
@ -338,65 +370,65 @@ var entity = {
|
|||
t.ur = this.ur.name;
|
||||
return t;
|
||||
},
|
||||
|
||||
|
||||
transform() {
|
||||
var t = {};
|
||||
t.pos = this.get_pos(this.master).map(x => Math.places(x, 0));
|
||||
t.angle = Math.places(this.get_angle(this.master), 4);
|
||||
t.scale = this.get_scale(this.master).map(x => Math.places(x, 2));;
|
||||
t.scale = this.get_scale(this.master).map(x => Math.places(x, 2));
|
||||
return t;
|
||||
},
|
||||
|
||||
dup(diff) {
|
||||
dup(diff) {
|
||||
var n = this.master.spawn(this.ur);
|
||||
Object.totalmerge(n, this.transform());
|
||||
return n;
|
||||
},
|
||||
|
||||
|
||||
kill() {
|
||||
if (this.__kill) return;
|
||||
this.__kill = true;
|
||||
|
||||
|
||||
this.timers.forEach(x => x());
|
||||
delete this.timers;
|
||||
Event.rm_obj(this);
|
||||
input.do_uncontrol(this);
|
||||
|
||||
|
||||
if (this.master) {
|
||||
this.master.remove_obj(this);
|
||||
this.master = undefined;
|
||||
}
|
||||
|
||||
|
||||
for (var key in this.components) {
|
||||
this.components[key].kill?.();
|
||||
this.components[key].gameobject = undefined;
|
||||
this.components[key].enabled = false;
|
||||
delete this.components[key];
|
||||
}
|
||||
|
||||
|
||||
delete this.components;
|
||||
|
||||
|
||||
this.clear();
|
||||
if (this.stop instanceof Function) this.stop();
|
||||
if (typeof this.garbage === 'function') this.garbage();
|
||||
if (typeof this.then === 'function') this.then();
|
||||
|
||||
if (typeof this.garbage === "function") this.garbage();
|
||||
if (typeof this.then === "function") this.then();
|
||||
|
||||
game.tag_clear_guid(this.guid);
|
||||
|
||||
rmactor(this);
|
||||
|
||||
|
||||
for (var i in this) {
|
||||
if (this[i] instanceof Object || this[i] instanceof Function) delete this[i];
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
make_objs(objs) {
|
||||
for (var prop in objs) {
|
||||
say(`spawning ${json.encode(objs[prop])}`);
|
||||
var newobj = this.spawn(objs[prop]);
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
rename_obj(name, newname) {
|
||||
if (!this.objects[name]) {
|
||||
console.warn(`No object with name ${name}. Could not rename to ${newname}.`);
|
||||
|
@ -406,18 +438,19 @@ dup(diff) {
|
|||
Object.hide(this, name);
|
||||
return;
|
||||
}
|
||||
if (this.objects[newname])
|
||||
return;
|
||||
|
||||
if (this.objects[newname]) return;
|
||||
|
||||
this.objects[newname] = this.objects[name];
|
||||
this[newname] = this[name];
|
||||
this[newname].toString = function() { return newname; };
|
||||
this[newname].toString = function () {
|
||||
return newname;
|
||||
};
|
||||
Object.hide(this, newname);
|
||||
delete this.objects[name];
|
||||
delete this[name];
|
||||
return this.objects[newname];
|
||||
},
|
||||
|
||||
|
||||
add_component(comp, data) {
|
||||
var name = prosperon.guid();
|
||||
this.components[name] = comp(this);
|
||||
|
@ -438,10 +471,8 @@ var gameobject = {
|
|||
if (!lur) return;
|
||||
var lur = lur.objects[this.toString()];
|
||||
var d = ediff(this._ed.urdiff, lur);
|
||||
if (!d || Object.empty(d))
|
||||
this._ed.inst = true;
|
||||
else
|
||||
this._ed.inst = false;
|
||||
if (!d || Object.empty(d)) this._ed.inst = true;
|
||||
else this._ed.inst = false;
|
||||
},
|
||||
|
||||
namestr() {
|
||||
|
@ -460,9 +491,9 @@ var gameobject = {
|
|||
|
||||
/* pin this object to the to object */
|
||||
pin(to) {
|
||||
var p = joint.pin(this,to);
|
||||
var p = joint.pin(this, to);
|
||||
},
|
||||
slide(to, a = [0,0], b = [0,0], min = 0, max = 50) {
|
||||
slide(to, a = [0, 0], b = [0, 0], min = 0, max = 50) {
|
||||
var p = joint.slide(this, to, a, b, min, max);
|
||||
p.max_force = 500;
|
||||
p.break();
|
||||
|
@ -471,10 +502,10 @@ var gameobject = {
|
|||
var p = joint.pivot(this, to, piv);
|
||||
},
|
||||
/* groove is on to, from local points a and b, anchored to this at local anchor */
|
||||
groove(to, a, b, anchor = [0,0]) {
|
||||
groove(to, a, b, anchor = [0, 0]) {
|
||||
var p = joint.groove(to, this, a, b, anchor);
|
||||
},
|
||||
damped_spring(to, length = Vector.length(this.pos,to.pos), stiffness = 1, damping = 1) {
|
||||
damped_spring(to, length = Vector.length(this.pos, to.pos), stiffness = 1, damping = 1) {
|
||||
var dc = 2 * Math.sqrt(stiffness * this.mass);
|
||||
var p = joint.damped_spring(this, to, [0, 0], [0, 0], stiffness, damping * dc);
|
||||
},
|
||||
|
@ -506,7 +537,7 @@ var gameobject = {
|
|||
this.rpos = newpos;
|
||||
for (var o of this.objects) o.move(move);
|
||||
},
|
||||
|
||||
|
||||
set_angle(x, relative = world) {
|
||||
var newangle = relative.angle + x;
|
||||
var diff = newangle - this.angle;
|
||||
|
@ -516,37 +547,42 @@ var gameobject = {
|
|||
obj.set_pos(Vector.rotate(obj.get_pos(obj.master), diff), obj.master);
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
set_scale(x, relative = world) {
|
||||
if (typeof x === 'number') x = [x,x,x];
|
||||
var newscale = relative.scale.map((s,i) => x[i]*s);
|
||||
var pct = this.scale.map((s,i) => newscale[i]/s);
|
||||
if (typeof x === "number") x = [x, x, x];
|
||||
var newscale = relative.scale.map((s, i) => x[i] * s);
|
||||
var pct = this.scale.map((s, i) => newscale[i] / s);
|
||||
this.rscale = newscale;
|
||||
for (var obj of this.objects) {
|
||||
obj.grow(pct);
|
||||
obj.set_pos(obj.get_pos(obj.master).map((x,i) => x*pct[i]), obj.master);
|
||||
};
|
||||
obj.set_pos(
|
||||
obj.get_pos(obj.master).map((x, i) => x * pct[i]),
|
||||
obj.master,
|
||||
);
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
get_pos(relative = world) {
|
||||
if (relative === world) return this.pos;
|
||||
return relative.world2this(this.pos);
|
||||
//return this.pos.sub(relative.pos);
|
||||
},
|
||||
|
||||
|
||||
get_angle(relative = world) {
|
||||
if (relative === world) return this.angle;
|
||||
return this.angle - relative.angle;
|
||||
},
|
||||
|
||||
|
||||
get_scale(relative = world) {
|
||||
if (relative === world) return this.scale;
|
||||
var masterscale = relative.scale;
|
||||
return this.scale.map((x,i) => x/masterscale[i]);
|
||||
return this.scale.map((x, i) => x / masterscale[i]);
|
||||
},
|
||||
|
||||
in_air() { return this.in_air(); },
|
||||
|
||||
|
||||
in_air() {
|
||||
return this.in_air();
|
||||
},
|
||||
|
||||
/* Velocity and angular velocity of the object */
|
||||
phys_obj() {
|
||||
var phys = {};
|
||||
|
@ -554,13 +590,13 @@ var gameobject = {
|
|||
phys.angularvelocity = this.angularvelocity;
|
||||
return phys;
|
||||
},
|
||||
|
||||
|
||||
set category(n) {
|
||||
if (n === 0) {
|
||||
this.categories = n;
|
||||
return;
|
||||
}
|
||||
var cat = (1 << (n-1));
|
||||
var cat = 1 << (n - 1);
|
||||
this.categories = cat;
|
||||
},
|
||||
get category() {
|
||||
|
@ -568,16 +604,16 @@ var gameobject = {
|
|||
var pos = 0;
|
||||
var num = this.categories;
|
||||
while (num > 0) {
|
||||
if (num & 1) {
|
||||
break;
|
||||
}
|
||||
pos++;
|
||||
num >>>= 1;
|
||||
if (num & 1) {
|
||||
break;
|
||||
}
|
||||
pos++;
|
||||
num >>>= 1;
|
||||
}
|
||||
|
||||
return pos+1;
|
||||
}
|
||||
}
|
||||
|
||||
return pos + 1;
|
||||
},
|
||||
};
|
||||
|
||||
entity.spawn.doc = `Spawn an entity of type 'ur' on this entity. Returns the spawned entity.`;
|
||||
|
||||
|
@ -598,12 +634,12 @@ gameobject.doc = {
|
|||
set_pos: `Function to set the position of the object in world coordinates.`,
|
||||
worldangle: `Function to get the angle of the entity in the world.`,
|
||||
rotate: `Function to rotate this object by x degrees.`,
|
||||
move: 'Move an object by x,y,z. If the first parameter is an array, uses up to the first three array values.',
|
||||
move: "Move an object by x,y,z. If the first parameter is an array, uses up to the first three array values.",
|
||||
pulse: `Apply an impulse to this body in world coordinates. Impulse is a short force.`,
|
||||
shove: `Apply a force to this body in world coordinates. Should be used over many frames.`,
|
||||
shove_at: 'Apply a force to this body, at a position relative to itself.',
|
||||
max_velocity: 'The max linear velocity this object can travel.',
|
||||
max_angularvelocity: 'The max angular velocity this object can rotate.',
|
||||
shove_at: "Apply a force to this body, at a position relative to itself.",
|
||||
max_velocity: "The max linear velocity this object can travel.",
|
||||
max_angularvelocity: "The max angular velocity this object can rotate.",
|
||||
on_ground: `Return true if the object is on the ground.`,
|
||||
spawn: `Create an instance of a supplied ur-type on this object. Optionally provide a data object to modify the created entity.`,
|
||||
hide: `Make this object invisible.`,
|
||||
|
@ -616,28 +652,27 @@ gameobject.doc = {
|
|||
transform: `Return an object representing the transform state of this object.`,
|
||||
kill: `Remove this object from the world.`,
|
||||
master: "The entity this entity belongs to.",
|
||||
delay: 'Run the given function after the given number of seconds has elapsed.',
|
||||
cry: 'Make a sound. Can only make one at a time.',
|
||||
add_component: 'Add a component to the object by name.',
|
||||
pin: 'Pin joint to another object. Acts as if a rigid rod is between the two objects.',
|
||||
slide: 'Slide joint, similar to a pin but with min and max allowed distances.',
|
||||
pivot: 'Pivot joint to an object, with the pivot given in world coordinates.',
|
||||
groove: 'Groove joint. The groove is on to, from to local coordinates a and b, with this object anchored at anchor.',
|
||||
damped_spring: 'Damped spring to another object. Length is the distance it wants to be, stiffness is the spring constant, and damping is the damping ratio. 1 is critical, < 1 is underdamped, > 1 is overdamped.',
|
||||
damped_rotary_spring: 'Similar to damped spring but for rotation. Rest angle is the attempted angle.',
|
||||
rotary_limit: 'Limit the angle relative to the to body between min and max.',
|
||||
ratchet: 'Like a socket wrench, relative to to. ratch is the distance between clicks.',
|
||||
gear: 'Keeps the angular velocity ratio of this body and to constant. Ratio is the gear ratio.',
|
||||
motor: 'Keeps the relative angular velocity of this body to to at a constant rate. The most simple idea is for one of the bodies to be static, to the other is kept at rate.',
|
||||
layer: 'Bitmask for collision layers.',
|
||||
drawlayer: 'Layer for drawing. Higher numbers draw above lower ones.',
|
||||
warp_filter: 'Bitmask for selecting what warps should affect this entity.',
|
||||
delay: "Run the given function after the given number of seconds has elapsed.",
|
||||
cry: "Make a sound. Can only make one at a time.",
|
||||
add_component: "Add a component to the object by name.",
|
||||
pin: "Pin joint to another object. Acts as if a rigid rod is between the two objects.",
|
||||
slide: "Slide joint, similar to a pin but with min and max allowed distances.",
|
||||
pivot: "Pivot joint to an object, with the pivot given in world coordinates.",
|
||||
groove: "Groove joint. The groove is on to, from to local coordinates a and b, with this object anchored at anchor.",
|
||||
damped_spring: "Damped spring to another object. Length is the distance it wants to be, stiffness is the spring constant, and damping is the damping ratio. 1 is critical, < 1 is underdamped, > 1 is overdamped.",
|
||||
damped_rotary_spring: "Similar to damped spring but for rotation. Rest angle is the attempted angle.",
|
||||
rotary_limit: "Limit the angle relative to the to body between min and max.",
|
||||
ratchet: "Like a socket wrench, relative to to. ratch is the distance between clicks.",
|
||||
gear: "Keeps the angular velocity ratio of this body and to constant. Ratio is the gear ratio.",
|
||||
motor: "Keeps the relative angular velocity of this body to to at a constant rate. The most simple idea is for one of the bodies to be static, to the other is kept at rate.",
|
||||
layer: "Bitmask for collision layers.",
|
||||
drawlayer: "Layer for drawing. Higher numbers draw above lower ones.",
|
||||
warp_filter: "Bitmask for selecting what warps should affect this entity.",
|
||||
};
|
||||
|
||||
global.ur = {};
|
||||
|
||||
if (io.exists(`${io.dumpfolder}/ur.json`))
|
||||
ur = json.decode(io.slurp(`${io.dumpfolder}/ur.json`));
|
||||
if (io.exists(`${io.dumpfolder}/ur.json`)) ur = json.decode(io.slurp(`${io.dumpfolder}/ur.json`));
|
||||
else {
|
||||
ur = {};
|
||||
ur._list = [];
|
||||
|
@ -655,79 +690,72 @@ ur {
|
|||
/* Apply an ur u to an entity e */
|
||||
/* u is given as */
|
||||
function apply_ur(u, ent) {
|
||||
if (typeof u !== 'string') {
|
||||
if (typeof u !== "string") {
|
||||
console.warn("Must give u as a string.");
|
||||
return;
|
||||
}
|
||||
|
||||
var urs = u.split('.');
|
||||
var urs = u.split(".");
|
||||
if (!urs.every(u => ur[u])) {
|
||||
console.error(`Attempted to make ur combo ${u} but not every ur in the chain exists.`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (var u of urs) {
|
||||
var text = u.text;
|
||||
var data = u.data;
|
||||
if (typeof text === 'string')
|
||||
use(text, ent);
|
||||
else if (Array.isArray(text))
|
||||
for (var path of text) use(path,ent);
|
||||
|
||||
if (typeof data === 'string')
|
||||
Object.merge(ent, json.decode(Resources.replstrs(data)));
|
||||
if (typeof text === "string") use(text, ent);
|
||||
else if (Array.isArray(text)) for (var path of text) use(path, ent);
|
||||
|
||||
if (typeof data === "string") Object.merge(ent, json.decode(Resources.replstrs(data)));
|
||||
else if (Array.isArray(data)) {
|
||||
for (var path of data) {
|
||||
if (typeof path === 'string')
|
||||
Object.merge(ent, json.decode(Resources.replstrs(data)));
|
||||
else if (path instanceof Object)
|
||||
Object.merge(ent,path);
|
||||
};
|
||||
if (typeof path === "string") Object.merge(ent, json.decode(Resources.replstrs(data)));
|
||||
else if (path instanceof Object) Object.merge(ent, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var emptyur = {
|
||||
name: "empty"
|
||||
}
|
||||
name: "empty",
|
||||
};
|
||||
|
||||
var getur = function(text, data)
|
||||
{
|
||||
var getur = function (text, data) {
|
||||
if (!text && !data) {
|
||||
console.info('empty ur');
|
||||
console.info("empty ur");
|
||||
return {
|
||||
name: "empty"
|
||||
name: "empty",
|
||||
};
|
||||
}
|
||||
var urstr = text;
|
||||
if (data)
|
||||
urstr += "+" + data;
|
||||
if (data) urstr += "+" + data;
|
||||
|
||||
if (!ur[urstr]) {
|
||||
ur[urstr] = {
|
||||
name: urstr,
|
||||
text: text,
|
||||
data: data
|
||||
}
|
||||
data: data,
|
||||
};
|
||||
}
|
||||
return ur[urstr];
|
||||
}
|
||||
};
|
||||
|
||||
var ur_from_file = function(file) {
|
||||
var ur_from_file = function (file) {
|
||||
var urname = file.name();
|
||||
if (ur[urname]) {
|
||||
console.warn(`Tried to make another ur with the name ${urname} from ${file}, but it already exists.`);
|
||||
return undefined;
|
||||
}
|
||||
var newur = {
|
||||
name: urname
|
||||
name: urname,
|
||||
};
|
||||
ur[urname] = newur;
|
||||
ur._list.push(urname);
|
||||
return newur;
|
||||
}
|
||||
};
|
||||
|
||||
game.loadurs = function() {
|
||||
game.loadurs = function () {
|
||||
return;
|
||||
ur = {};
|
||||
ur._list = [];
|
||||
|
@ -739,12 +767,12 @@ game.loadurs = function() {
|
|||
var urjson = json.decode(uur);
|
||||
Object.assign(newur, urjson);
|
||||
}
|
||||
|
||||
|
||||
for (var file of io.glob("**.jso").filter(f => !ur[f.name()])) {
|
||||
if (file[0] === '.' || file[0] === '_') continue;
|
||||
if (file[0] === "." || file[0] === "_") continue;
|
||||
var newur = ur_from_file(file);
|
||||
if (!newur) continue;
|
||||
newur.text = file;
|
||||
newur.text = file;
|
||||
|
||||
var data = file.set_ext(".json");
|
||||
if (io.exists(data)) {
|
||||
|
@ -755,9 +783,8 @@ game.loadurs = function() {
|
|||
};
|
||||
|
||||
game.ur = {};
|
||||
game.ur.load = function(str) {}
|
||||
game.ur.add_data = function(str, data)
|
||||
{
|
||||
game.ur.load = function (str) {};
|
||||
game.ur.add_data = function (str, data) {
|
||||
var nur = ur[str];
|
||||
if (!nur) {
|
||||
console.warn(`Cannot add data to the ur ${str}.`);
|
||||
|
@ -768,17 +795,16 @@ game.ur.add_data = function(str, data)
|
|||
if (ur.data) arr.push(ur.data);
|
||||
ur.data = arr;
|
||||
}
|
||||
|
||||
ur.data.push(data);
|
||||
}
|
||||
|
||||
game.ur.save = function(str)
|
||||
{
|
||||
ur.data.push(data);
|
||||
};
|
||||
|
||||
game.ur.save = function (str) {
|
||||
var nur = ur[str];
|
||||
if (!nur) {
|
||||
console.warn(`Cannot save ur ${str}.`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return { entity }
|
||||
return { entity };
|
||||
|
|
|
@ -1,81 +1,70 @@
|
|||
var shape = {};
|
||||
shape.box = {};
|
||||
shape.box.points = function(ll, ur)
|
||||
{
|
||||
return [ll, ll.add([ur.x-ll.x,0]), ur, ll.add([0,ur.y-ll.y])];
|
||||
}
|
||||
shape.box.points = function (ll, ur) {
|
||||
return [ll, ll.add([ur.x - ll.x, 0]), ur, ll.add([0, ur.y - ll.y])];
|
||||
};
|
||||
shape.sphere = {};
|
||||
shape.circle = {};
|
||||
shape.sphere.volume = function(r) { return Math.pi*r*r*r*4/3; };
|
||||
shape.sphere.random = function(r,theta = [0,1], phi = [-0.5,0.5])
|
||||
{
|
||||
if (typeof r === 'number') r = [r,r];
|
||||
if (typeof theta === 'number') theta = [theta,theta];
|
||||
if (typeof phi === 'number') phi = [phi,phi];
|
||||
|
||||
var ra = Math.random_range(r[0],r[1]);
|
||||
var ta = Math.turn2rad(Math.random_range(theta[0],theta[1]));
|
||||
var pa = Math.turn2rad(Math.random_range(phi[0],phi[1]));
|
||||
return [
|
||||
ra*Math.sin(ta)*Math.cos(pa),
|
||||
ra*Math.sin(ta)*Math.sin(pa),
|
||||
ra*Math.cos(ta)
|
||||
];
|
||||
}
|
||||
shape.sphere.volume = function (r) {
|
||||
return (Math.pi * r * r * r * 4) / 3;
|
||||
};
|
||||
shape.sphere.random = function (r, theta = [0, 1], phi = [-0.5, 0.5]) {
|
||||
if (typeof r === "number") r = [r, r];
|
||||
if (typeof theta === "number") theta = [theta, theta];
|
||||
if (typeof phi === "number") phi = [phi, phi];
|
||||
|
||||
shape.circle.area = function(r) { return Math.pi*r*r; };
|
||||
shape.circle.random = function(r,theta)
|
||||
{
|
||||
return shape.sphere.random(r,theta).xz;
|
||||
}
|
||||
var ra = Math.random_range(r[0], r[1]);
|
||||
var ta = Math.turn2rad(Math.random_range(theta[0], theta[1]));
|
||||
var pa = Math.turn2rad(Math.random_range(phi[0], phi[1]));
|
||||
return [ra * Math.sin(ta) * Math.cos(pa), ra * Math.sin(ta) * Math.sin(pa), ra * Math.cos(ta)];
|
||||
};
|
||||
|
||||
shape.box = function(w,h) {
|
||||
shape.circle.area = function (r) {
|
||||
return Math.pi * r * r;
|
||||
};
|
||||
shape.circle.random = function (r, theta) {
|
||||
return shape.sphere.random(r, theta).xz;
|
||||
};
|
||||
|
||||
shape.box = function (w, h) {
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
|
||||
var points = [
|
||||
[w,h],
|
||||
[-w,h],
|
||||
[-w,-h],
|
||||
[w,-h]
|
||||
[w, h],
|
||||
[-w, h],
|
||||
[-w, -h],
|
||||
[w, -h],
|
||||
];
|
||||
|
||||
return points;
|
||||
};
|
||||
|
||||
shape.ngon = function(radius, n) {
|
||||
return shape.arc(radius,360,n);
|
||||
shape.ngon = function (radius, n) {
|
||||
return shape.arc(radius, 360, n);
|
||||
};
|
||||
|
||||
shape.arc = function(radius, angle, n, start = 0) {
|
||||
shape.arc = function (radius, angle, n, start = 0) {
|
||||
start = Math.deg2rad(start);
|
||||
if (angle >= 360)
|
||||
angle = 360;
|
||||
if (angle >= 360) angle = 360;
|
||||
|
||||
if (n <= 1) return [];
|
||||
var points = [];
|
||||
|
||||
angle = Math.deg2rad(angle);
|
||||
var arclen = angle/n;
|
||||
for (var i = 0; i < n; i++)
|
||||
points.push(Vector.rotate([radius,0], start + (arclen*i)));
|
||||
var arclen = angle / n;
|
||||
for (var i = 0; i < n; i++) points.push(Vector.rotate([radius, 0], start + arclen * i));
|
||||
|
||||
return points;
|
||||
};
|
||||
|
||||
shape.circle.points = function(radius, n) {
|
||||
shape.circle.points = function (radius, n) {
|
||||
if (n <= 1) return [];
|
||||
return shape.arc(radius, 360, n);
|
||||
};
|
||||
|
||||
shape.corners2points = function(ll, ur)
|
||||
{
|
||||
return [
|
||||
ll,
|
||||
ll.add([ur.x,0]),
|
||||
ur,
|
||||
ll.add([0,ur.y]),
|
||||
];
|
||||
}
|
||||
shape.corners2points = function (ll, ur) {
|
||||
return [ll, ll.add([ur.x, 0]), ur, ll.add([0, ur.y])];
|
||||
};
|
||||
|
||||
return {shape};
|
||||
return { shape };
|
||||
|
|
307
scripts/input.js
307
scripts/input.js
|
@ -1,31 +1,30 @@
|
|||
input.keycodes = {
|
||||
32: "space",
|
||||
45: "minus",
|
||||
256: "escape",
|
||||
32: "space",
|
||||
45: "minus",
|
||||
256: "escape",
|
||||
257: "enter",
|
||||
258: "tab",
|
||||
259: "backspace",
|
||||
260: "insert",
|
||||
261: "delete",
|
||||
262: "right",
|
||||
262: "right",
|
||||
263: "left",
|
||||
264: "down",
|
||||
264: "down",
|
||||
265: "up",
|
||||
266: "pgup",
|
||||
266: "pgup",
|
||||
267: "pgdown",
|
||||
268: "home",
|
||||
269: "end",
|
||||
};
|
||||
|
||||
input.codekeys = {};
|
||||
for (var code in input.keycodes)
|
||||
input.codekeys[input.keycodes[code]] = code;
|
||||
for (var code in input.keycodes) input.codekeys[input.keycodes[code]] = code;
|
||||
|
||||
var mod = {
|
||||
shift: 0,
|
||||
ctrl: 0,
|
||||
alt: 0,
|
||||
super: 0
|
||||
super: 0,
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -35,32 +34,32 @@ pressed
|
|||
down
|
||||
*/
|
||||
|
||||
function keycode(name) { return charCodeAt(name); }
|
||||
function keycode(name) {
|
||||
return charCodeAt(name);
|
||||
}
|
||||
|
||||
function keyname_extd(key) {
|
||||
if (!parseInt(key)) return key;
|
||||
|
||||
function keyname_extd(key)
|
||||
{
|
||||
if (!parseInt(key)) return key;
|
||||
|
||||
if (key > 289 && key < 302) {
|
||||
var num = key-289;
|
||||
var num = key - 289;
|
||||
return `f${num}`;
|
||||
}
|
||||
|
||||
|
||||
if (key >= 320 && key <= 329) {
|
||||
var num = key-320;
|
||||
var num = key - 320;
|
||||
return `kp${num}`;
|
||||
}
|
||||
|
||||
|
||||
if (input.keycodes[key]) return input.keycodes[key];
|
||||
if (key >= 32 && key <= 126) return String.fromCharCode(key).lc();
|
||||
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
var downkeys = {};
|
||||
|
||||
function modstr()
|
||||
{
|
||||
function modstr() {
|
||||
var s = "";
|
||||
if (mod.ctrl) s += "C-";
|
||||
if (mod.alt) s += "M-";
|
||||
|
@ -68,98 +67,89 @@ function modstr()
|
|||
return s;
|
||||
}
|
||||
|
||||
prosperon.keydown = function(key, repeat)
|
||||
{
|
||||
prosperon.keydown = function (key, repeat) {
|
||||
downkeys[key] = true;
|
||||
|
||||
if (key == 341 || key == 345)
|
||||
mod.ctrl = 1;
|
||||
else if (key == 342 || key == 346)
|
||||
mod.alt = 1;
|
||||
else if (key == 343 || key == 347)
|
||||
mod.super = 1;
|
||||
else if (key == 340 || key == 344)
|
||||
mod.shift = 1;
|
||||
|
||||
if (key == 341 || key == 345) mod.ctrl = 1;
|
||||
else if (key == 342 || key == 346) mod.alt = 1;
|
||||
else if (key == 343 || key == 347) mod.super = 1;
|
||||
else if (key == 340 || key == 344) mod.shift = 1;
|
||||
else {
|
||||
var emacs = modstr() + keyname_extd(key);
|
||||
if (repeat)
|
||||
player[0].raw_input(emacs, "rep");
|
||||
else
|
||||
player[0].raw_input(emacs, "pressed");
|
||||
if (repeat) player[0].raw_input(emacs, "rep");
|
||||
else player[0].raw_input(emacs, "pressed");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
prosperon.keyup = function(key)
|
||||
{
|
||||
prosperon.keyup = function (key) {
|
||||
delete downkeys[key];
|
||||
|
||||
if (key == 341 || key == 345)
|
||||
mod.ctrl = 0;
|
||||
|
||||
else if (key == 342 || key == 346)
|
||||
mod.alt = 0;
|
||||
else if (key == 343 || key == 347)
|
||||
mod.super = 0;
|
||||
else if (key == 340 || key == 344)
|
||||
mod.shift = 0;
|
||||
if (key == 341 || key == 345) mod.ctrl = 0;
|
||||
else if (key == 342 || key == 346) mod.alt = 0;
|
||||
else if (key == 343 || key == 347) mod.super = 0;
|
||||
else if (key == 340 || key == 344) mod.shift = 0;
|
||||
else {
|
||||
var emacs = modstr() + keyname_extd(key);
|
||||
player[0].raw_input(emacs, "released");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
prosperon.droppedfile = function(path)
|
||||
{
|
||||
prosperon.droppedfile = function (path) {
|
||||
player[0].raw_input("drop", "pressed", path);
|
||||
}
|
||||
};
|
||||
|
||||
var mousepos = [0,0];
|
||||
var mousepos = [0, 0];
|
||||
|
||||
prosperon.textinput = function(c){
|
||||
prosperon.textinput = function (c) {
|
||||
player[0].raw_input("char", "pressed", c);
|
||||
};
|
||||
prosperon.mousemove = function(pos, dx){
|
||||
prosperon.mousemove = function (pos, dx) {
|
||||
mousepos = pos;
|
||||
mousepos.y = window.size.y - mousepos.y;
|
||||
player[0].mouse_input("move", pos, dx);
|
||||
};
|
||||
prosperon.mousescroll = function(dx){
|
||||
prosperon.mousescroll = function (dx) {
|
||||
player[0].mouse_input(modstr() + "scroll", dx);
|
||||
};
|
||||
prosperon.mousedown = function(b){
|
||||
prosperon.mousedown = function (b) {
|
||||
player[0].raw_input(modstr() + input.mouse.button[b], "pressed");
|
||||
downkeys[input.mouse.button[b]] = true;
|
||||
};
|
||||
prosperon.mouseup = function(b){
|
||||
prosperon.mouseup = function (b) {
|
||||
player[0].raw_input(input.mouse.button[b], "released");
|
||||
delete downkeys[input.mouse.button[b]];
|
||||
};
|
||||
|
||||
input.mouse = {};
|
||||
input.mouse.screenpos = function() { return mousepos.slice(); };
|
||||
input.mouse.worldpos = function() { return game.camera.view2world(mousepos); };
|
||||
input.mouse.disabled = function() { input.mouse_mode(1); };
|
||||
input.mouse.normal = function() { input.mouse_mode(0); };
|
||||
input.mouse.mode = function(m) {
|
||||
if (input.mouse.custom[m])
|
||||
input.cursor_img(input.mouse.custom[m]);
|
||||
else
|
||||
input.mouse_cursor(m);
|
||||
input.mouse.screenpos = function () {
|
||||
return mousepos.slice();
|
||||
};
|
||||
|
||||
input.mouse.set_custom_cursor = function(img, mode = input.mouse.cursor.default) {
|
||||
if (!img)
|
||||
delete input.mouse.custom[mode];
|
||||
input.mouse.worldpos = function () {
|
||||
return game.camera.view2world(mousepos);
|
||||
};
|
||||
input.mouse.disabled = function () {
|
||||
input.mouse_mode(1);
|
||||
};
|
||||
input.mouse.normal = function () {
|
||||
input.mouse_mode(0);
|
||||
};
|
||||
input.mouse.mode = function (m) {
|
||||
if (input.mouse.custom[m]) input.cursor_img(input.mouse.custom[m]);
|
||||
else input.mouse_cursor(m);
|
||||
};
|
||||
|
||||
input.mouse.set_custom_cursor = function (img, mode = input.mouse.cursor.default) {
|
||||
if (!img) delete input.mouse.custom[mode];
|
||||
else {
|
||||
input.cursor_img(img);
|
||||
input.mouse.custom[mode] = img;
|
||||
}
|
||||
};
|
||||
|
||||
input.mouse.button = { /* left, right, middle mouse */
|
||||
0: "lm",
|
||||
|
||||
input.mouse.button = {
|
||||
/* left, right, middle mouse */ 0: "lm",
|
||||
1: "rm",
|
||||
2: "mm"
|
||||
2: "mm",
|
||||
};
|
||||
input.mouse.custom = [];
|
||||
input.mouse.cursor = {
|
||||
|
@ -173,7 +163,7 @@ input.mouse.cursor = {
|
|||
nwse: 7,
|
||||
nesw: 8,
|
||||
resize: 9,
|
||||
no: 10
|
||||
no: 10,
|
||||
};
|
||||
|
||||
input.mouse.doc = {};
|
||||
|
@ -183,14 +173,14 @@ input.mouse.disabled.doc = "Set the mouse to hidden. This locks it to the game a
|
|||
input.mouse.normal.doc = "Set the mouse to show again after hiding.";
|
||||
|
||||
input.keyboard = {};
|
||||
input.keyboard.down = function(code) {
|
||||
if (typeof code === 'number') return downkeys[code];
|
||||
if (typeof code === 'string') return (downkeys[code.uc().charCodeAt()] || downkeys[code.lc().charCodeAt()]);
|
||||
input.keyboard.down = function (code) {
|
||||
if (typeof code === "number") return downkeys[code];
|
||||
if (typeof code === "string") return downkeys[code.uc().charCodeAt()] || downkeys[code.lc().charCodeAt()];
|
||||
return undefined;
|
||||
}
|
||||
};
|
||||
|
||||
input.state2str = function(state) {
|
||||
if (typeof state === 'string') return state;
|
||||
input.state2str = function (state) {
|
||||
if (typeof state === "string") return state;
|
||||
switch (state) {
|
||||
case 0:
|
||||
return "down";
|
||||
|
@ -199,10 +189,10 @@ input.state2str = function(state) {
|
|||
case 2:
|
||||
return "released";
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
input.print_pawn_kbm = function(pawn) {
|
||||
if (!('inputs' in pawn)) return;
|
||||
input.print_pawn_kbm = function (pawn) {
|
||||
if (!("inputs" in pawn)) return;
|
||||
var str = "";
|
||||
for (var key in pawn.inputs) {
|
||||
if (!pawn.inputs[key].doc) continue;
|
||||
|
@ -217,13 +207,11 @@ joysticks["wasd"] = {
|
|||
uy: "w",
|
||||
dy: "s",
|
||||
ux: "d",
|
||||
dx: "a"
|
||||
dx: "a",
|
||||
};
|
||||
|
||||
input.procdown = function()
|
||||
{
|
||||
for (var k in downkeys)
|
||||
player[0].raw_input(keyname_extd(k), "down");
|
||||
input.procdown = function () {
|
||||
for (var k in downkeys) player[0].raw_input(keyname_extd(k), "down");
|
||||
|
||||
for (var i in joysticks) {
|
||||
var joy = joysticks[i];
|
||||
|
@ -231,10 +219,10 @@ input.procdown = function()
|
|||
var y = joy.uy - joy.dy;
|
||||
player[0].joy_input(i, joysticks[i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
input.print_md_kbm = function(pawn) {
|
||||
if (!('inputs' in pawn)) return;
|
||||
input.print_md_kbm = function (pawn) {
|
||||
if (!("inputs" in pawn)) return;
|
||||
|
||||
var str = "";
|
||||
str += "|control|description|\n|---|---|\n";
|
||||
|
@ -247,8 +235,8 @@ input.print_md_kbm = function(pawn) {
|
|||
return str;
|
||||
};
|
||||
|
||||
input.has_bind = function(pawn, bind) {
|
||||
return (typeof pawn.inputs?.[bind] === 'function');
|
||||
input.has_bind = function (pawn, bind) {
|
||||
return typeof pawn.inputs?.[bind] === "function";
|
||||
};
|
||||
|
||||
input.action = {
|
||||
|
@ -263,28 +251,36 @@ input.action = {
|
|||
actions: [],
|
||||
};
|
||||
|
||||
input.tabcomplete = function(val, list) {
|
||||
if (!val) return val;
|
||||
list.dofilter(function(x) { return x.startsWith(val); });
|
||||
input.tabcomplete = function (val, list) {
|
||||
if (!val) return val;
|
||||
list.dofilter(function (x) {
|
||||
return x.startsWith(val);
|
||||
});
|
||||
|
||||
if (list.length === 1) {
|
||||
return list[0];
|
||||
}
|
||||
|
||||
var ret = undefined;
|
||||
var i = val.length;
|
||||
while (!ret && !Object.empty(list)) {
|
||||
var char = list[0][i];
|
||||
if (!list.every(function(x) { return x[i] === char; }))
|
||||
ret = list[0].slice(0, i);
|
||||
else {
|
||||
i++;
|
||||
list.dofilter(function(x) { return x.length-1 > i; });
|
||||
}
|
||||
}
|
||||
if (list.length === 1) {
|
||||
return list[0];
|
||||
}
|
||||
|
||||
return ret ? ret : val;
|
||||
}
|
||||
var ret = undefined;
|
||||
var i = val.length;
|
||||
while (!ret && !Object.empty(list)) {
|
||||
var char = list[0][i];
|
||||
if (
|
||||
!list.every(function (x) {
|
||||
return x[i] === char;
|
||||
})
|
||||
)
|
||||
ret = list[0].slice(0, i);
|
||||
else {
|
||||
i++;
|
||||
list.dofilter(function (x) {
|
||||
return x.length - 1 > i;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return ret ? ret : val;
|
||||
};
|
||||
|
||||
/* May be a human player; may be an AI player */
|
||||
|
||||
|
@ -300,24 +296,22 @@ var Player = {
|
|||
|
||||
mouse_input(type, ...args) {
|
||||
for (var pawn of this.pawns.reversed()) {
|
||||
if (typeof pawn.inputs?.mouse?.[type] === 'function') {
|
||||
pawn.inputs.mouse[type].call(pawn,...args);
|
||||
pawn.inputs.post?.call(pawn);
|
||||
if (!pawn.inputs.fallthru)
|
||||
return;
|
||||
if (typeof pawn.inputs?.mouse?.[type] === "function") {
|
||||
pawn.inputs.mouse[type].call(pawn, ...args);
|
||||
pawn.inputs.post?.call(pawn);
|
||||
if (!pawn.inputs.fallthru) return;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
char_input(c) {
|
||||
for (var pawn of this.pawns.reversed()) {
|
||||
if (typeof pawn.inputs?.char === 'function') {
|
||||
if (typeof pawn.inputs?.char === "function") {
|
||||
pawn.inputs.char.call(pawn, c);
|
||||
pawn.inputs.post?.call(pawn);
|
||||
if (!pawn.inputs.fallthru)
|
||||
return;
|
||||
pawn.inputs.post?.call(pawn);
|
||||
if (!pawn.inputs.fallthru) return;
|
||||
}
|
||||
};
|
||||
}
|
||||
},
|
||||
|
||||
joy_input(name, joystick) {
|
||||
|
@ -329,11 +323,11 @@ var Player = {
|
|||
var x = 0;
|
||||
if (input.keyboard.down(joystick.ux)) x++;
|
||||
if (input.keyboard.down(joystick.dx)) x--;
|
||||
var y = 0;
|
||||
var y = 0;
|
||||
if (input.keyboard.down(joystick.uy)) y++;
|
||||
if (input.keyboard.down(joystick.dy)) y--;
|
||||
|
||||
pawn.inputs.joystick[name](x,y);
|
||||
pawn.inputs.joystick[name](x, y);
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -341,62 +335,56 @@ var Player = {
|
|||
for (var pawn of this.pawns.reversed()) {
|
||||
if (!pawn.inputs) {
|
||||
console.error(`pawn no longer has inputs object.`);
|
||||
continue;
|
||||
continue;
|
||||
}
|
||||
|
||||
var block = pawn.inputs.block;
|
||||
|
||||
|
||||
if (!pawn.inputs[cmd]) {
|
||||
if (pawn.inputs.block) return;
|
||||
continue;
|
||||
continue;
|
||||
}
|
||||
|
||||
var fn = null;
|
||||
|
||||
switch (state) {
|
||||
case 'pressed':
|
||||
fn = pawn.inputs[cmd];
|
||||
break;
|
||||
case 'rep':
|
||||
fn = pawn.inputs[cmd].rep ? pawn.inputs[cmd] : null;
|
||||
break;
|
||||
case 'released':
|
||||
fn = pawn.inputs[cmd].released;
|
||||
break;
|
||||
case 'down':
|
||||
if (typeof pawn.inputs[cmd].down === 'function')
|
||||
fn = pawn.inputs[cmd].down;
|
||||
else if (pawn.inputs[cmd].down)
|
||||
fn = pawn.inputs[cmd];
|
||||
case "pressed":
|
||||
fn = pawn.inputs[cmd];
|
||||
break;
|
||||
case "rep":
|
||||
fn = pawn.inputs[cmd].rep ? pawn.inputs[cmd] : null;
|
||||
break;
|
||||
case "released":
|
||||
fn = pawn.inputs[cmd].released;
|
||||
break;
|
||||
case "down":
|
||||
if (typeof pawn.inputs[cmd].down === "function") fn = pawn.inputs[cmd].down;
|
||||
else if (pawn.inputs[cmd].down) fn = pawn.inputs[cmd];
|
||||
}
|
||||
|
||||
if (typeof fn === 'function')
|
||||
fn.call(pawn, ... args);
|
||||
if (typeof fn === "function") fn.call(pawn, ...args);
|
||||
|
||||
if (!pawn.inputs)
|
||||
if (block) return;
|
||||
else continue;
|
||||
else continue;
|
||||
|
||||
if (state === 'released')
|
||||
pawn.inputs.release_post?.call(pawn);
|
||||
if (state === "released") pawn.inputs.release_post?.call(pawn);
|
||||
|
||||
if (!pawn.inputs.fallthru) return;
|
||||
if (pawn.inputs.block) return;
|
||||
if (pawn.inputs.block) return;
|
||||
}
|
||||
},
|
||||
|
||||
obj_controlled(obj) {
|
||||
for (var p in Player.players) {
|
||||
if (p.pawns.contains(obj))
|
||||
return true;
|
||||
if (p.pawns.contains(obj)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
print_pawns() {
|
||||
for (var pawn of this.pawns.reversed())
|
||||
say(pawn.toString());
|
||||
for (var pawn of this.pawns.reversed()) say(pawn.toString());
|
||||
},
|
||||
|
||||
create() {
|
||||
|
@ -404,7 +392,7 @@ var Player = {
|
|||
n.pawns = [];
|
||||
n.gamepads = [];
|
||||
this.players.push(n);
|
||||
this[this.players.length-1] = n;
|
||||
this[this.players.length - 1] = n;
|
||||
return n;
|
||||
},
|
||||
|
||||
|
@ -423,12 +411,11 @@ var Player = {
|
|||
},
|
||||
};
|
||||
|
||||
input.do_uncontrol = function(pawn)
|
||||
{
|
||||
Player.players.forEach(function(p) {
|
||||
input.do_uncontrol = function (pawn) {
|
||||
Player.players.forEach(function (p) {
|
||||
p.pawns = p.pawns.filter(x => x !== pawn);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
for (var i = 0; i < 4; i++) {
|
||||
Player.create();
|
||||
|
@ -443,5 +430,5 @@ Player.doc.players = "A list of current players.";
|
|||
var player = Player;
|
||||
|
||||
return {
|
||||
player
|
||||
player,
|
||||
};
|
||||
|
|
249
scripts/mum.js
249
scripts/mum.js
|
@ -5,17 +5,16 @@ var panel;
|
|||
var selected = undefined;
|
||||
|
||||
mum.inputs = {};
|
||||
mum.inputs.lm = function()
|
||||
{
|
||||
mum.inputs.lm = function () {
|
||||
if (!selected) return;
|
||||
if (!selected.action) return;
|
||||
selected.action();
|
||||
}
|
||||
};
|
||||
|
||||
mum.base = {
|
||||
pos: null, // If set, puts the cursor to this position before drawing the element
|
||||
offset:[0,0], // Move x,y to the right and down before drawing
|
||||
padding:[0,0], // Pad inwards after drawing, to prepare for the next element
|
||||
offset: [0, 0], // Move x,y to the right and down before drawing
|
||||
padding: [0, 0], // Pad inwards after drawing, to prepare for the next element
|
||||
font: "fonts/c64.ttf",
|
||||
selectable: false,
|
||||
selected: false,
|
||||
|
@ -23,33 +22,33 @@ mum.base = {
|
|||
scale: 1,
|
||||
angle: 0,
|
||||
inset: null,
|
||||
anchor: [0,1], // where to draw the item from, relative to the cursor. [0,1] is from the top left corner. [1,0] is from the bottom right
|
||||
anchor: [0, 1], // where to draw the item from, relative to the cursor. [0,1] is from the top left corner. [1,0] is from the bottom right
|
||||
background_image: null,
|
||||
slice: null, // pass to slice an image as a 9 slice. see render.slice9 for its format
|
||||
hover: {
|
||||
color: Color.red,
|
||||
},
|
||||
text_shadow: {
|
||||
pos: [0,0],
|
||||
pos: [0, 0],
|
||||
color: Color.white,
|
||||
},
|
||||
border: 0, // Draw a border around the element. For text, an outline.
|
||||
overflow: "wrap", // how to deal with overflow from parent element
|
||||
wrap: -1,
|
||||
text_align: "left", /* left, center, right */
|
||||
text_align: "left" /* left, center, right */,
|
||||
shader: null, // Use this shader, instead of the engine provided one
|
||||
color: Color.white,
|
||||
opacity:1,
|
||||
width:0,
|
||||
height:0,
|
||||
opacity: 1,
|
||||
width: 0,
|
||||
height: 0,
|
||||
max_width: Infinity,
|
||||
max_height: Infinity,
|
||||
image_repeat: false,
|
||||
image_repeat_offset: [0,0],
|
||||
debug: false, /* set to true to draw debug boxes */
|
||||
image_repeat_offset: [0, 0],
|
||||
debug: false /* set to true to draw debug boxes */,
|
||||
hide: false,
|
||||
tooltip: null,
|
||||
}
|
||||
};
|
||||
|
||||
// data is passed into each function, and various stats are generated
|
||||
// drawpos: the point to start the drawing from
|
||||
|
@ -57,22 +56,23 @@ mum.base = {
|
|||
// bound: a boundingbox around the drawn UI element
|
||||
// extent: a boundingbox around the total extents of the element (ie before padding)
|
||||
|
||||
function show_debug() { return prosperon.debug && mum.debug; }
|
||||
function show_debug() {
|
||||
return prosperon.debug && mum.debug;
|
||||
}
|
||||
|
||||
mum.debug = false;
|
||||
|
||||
var post = function() {};
|
||||
var post = function () {};
|
||||
var posts = [];
|
||||
|
||||
mum.style = mum.base;
|
||||
|
||||
var cursor = [0,0];
|
||||
var cursor = [0, 0];
|
||||
|
||||
var pre = function(data)
|
||||
{
|
||||
var pre = function (data) {
|
||||
if (data.hide) return true;
|
||||
data.__proto__ = mum.style;
|
||||
|
||||
|
||||
if (data.pos) cursor = data.pos.slice();
|
||||
data.drawpos = cursor.slice().add(data.offset);
|
||||
|
||||
|
@ -81,87 +81,77 @@ var pre = function(data)
|
|||
data.color[3] = data.opacity;
|
||||
}
|
||||
|
||||
data.wh = [data.width,data.height];
|
||||
}
|
||||
data.wh = [data.width, data.height];
|
||||
};
|
||||
|
||||
var anchor_calc = function(data)
|
||||
{
|
||||
var aa = [0,1].sub(data.anchor);
|
||||
data.drawpos = data.drawpos.add([data.width,data.height]).scale(aa);
|
||||
}
|
||||
var anchor_calc = function (data) {
|
||||
var aa = [0, 1].sub(data.anchor);
|
||||
data.drawpos = data.drawpos.add([data.width, data.height]).scale(aa);
|
||||
};
|
||||
|
||||
var end = function(data)
|
||||
{
|
||||
var end = function (data) {
|
||||
cursor = cursor.add(data.padding);
|
||||
post(data);
|
||||
}
|
||||
};
|
||||
|
||||
mum.list = function(fn, data = {})
|
||||
{
|
||||
mum.list = function (fn, data = {}) {
|
||||
if (pre(data)) return;
|
||||
var aa = [0,1].sub(data.anchor);
|
||||
cursor = cursor.add([data.width,data.height].scale(aa)).add(data.offset).add(data.padding);
|
||||
var aa = [0, 1].sub(data.anchor);
|
||||
cursor = cursor.add([data.width, data.height].scale(aa)).add(data.offset).add(data.padding);
|
||||
|
||||
posts.push(post);
|
||||
post = mum.list.post.bind(data);
|
||||
|
||||
|
||||
if (show_debug())
|
||||
render.boundingbox({
|
||||
t:cursor.y,
|
||||
b:cursor.y-data.height,
|
||||
l:cursor.x,
|
||||
r:cursor.x+data.width
|
||||
t: cursor.y,
|
||||
b: cursor.y - data.height,
|
||||
l: cursor.x,
|
||||
r: cursor.x + data.width,
|
||||
});
|
||||
|
||||
//if (data.background_image) mum.image(null, Object.create(data))
|
||||
|
||||
//if (data.background_image) mum.image(null, Object.create(data))
|
||||
if (data.background_image) {
|
||||
var imgpos = data.pos.slice();
|
||||
imgpos.y -= data.height/2;
|
||||
imgpos.x -= data.width/2;
|
||||
var imgscale = [data.width,data.height];
|
||||
if (data.slice)
|
||||
render.slice9(game.texture(data.background_image), imgpos, data.slice, imgscale);
|
||||
else
|
||||
render.image(game.texture(data.background_image), imgpos, [data.width,data.height]);
|
||||
imgpos.y -= data.height / 2;
|
||||
imgpos.x -= data.width / 2;
|
||||
var imgscale = [data.width, data.height];
|
||||
if (data.slice) render.slice9(game.texture(data.background_image), imgpos, data.slice, imgscale);
|
||||
else render.image(game.texture(data.background_image), imgpos, [data.width, data.height]);
|
||||
}
|
||||
|
||||
|
||||
fn();
|
||||
|
||||
|
||||
data.bb.l -= data.padding.x;
|
||||
data.bb.r += data.padding.x;
|
||||
data.bb.t += data.padding.y;
|
||||
data.bb.b -= data.padding.y;
|
||||
|
||||
if (show_debug())
|
||||
render.boundingbox(data.bb);
|
||||
if (show_debug()) render.boundingbox(data.bb);
|
||||
|
||||
post = posts.pop();
|
||||
end(data);
|
||||
}
|
||||
};
|
||||
|
||||
mum.list.post = function(e)
|
||||
{
|
||||
cursor.y -= (e.bb.t - e.bb.b);
|
||||
mum.list.post = function (e) {
|
||||
cursor.y -= e.bb.t - e.bb.b;
|
||||
cursor.y -= e.padding.y;
|
||||
|
||||
if (this.bb)
|
||||
this.bb = bbox.expand(this.bb,e.bb)
|
||||
else
|
||||
this.bb = e.bb;
|
||||
}
|
||||
|
||||
mum.label = function(str, data = {})
|
||||
{
|
||||
if (this.bb) this.bb = bbox.expand(this.bb, e.bb);
|
||||
else this.bb = e.bb;
|
||||
};
|
||||
|
||||
mum.label = function (str, data = {}) {
|
||||
if (pre(data)) return;
|
||||
|
||||
render.set_font(data.font, data.font_size);
|
||||
|
||||
|
||||
data.bb = render.text_bb(str, data.scale, -1, cursor);
|
||||
data.wh = bbox.towh(data.bb);
|
||||
|
||||
var aa = [0,1].sub(data.anchor);
|
||||
|
||||
data.drawpos.y -= (data.bb.t-cursor.y);
|
||||
|
||||
var aa = [0, 1].sub(data.anchor);
|
||||
|
||||
data.drawpos.y -= data.bb.t - cursor.y;
|
||||
data.drawpos = data.drawpos.add(data.wh.scale(aa)).add(data.offset);
|
||||
|
||||
data.bb = render.text_bb(str, data.scale, data.wrap, data.drawpos);
|
||||
|
@ -175,87 +165,72 @@ mum.label = function(str, data = {})
|
|||
}
|
||||
|
||||
data.bb = render.text(str, data.drawpos, data.scale, data.color, data.wrap);
|
||||
|
||||
if (show_debug())
|
||||
render.boundingbox(data.bb);
|
||||
|
||||
end(data);
|
||||
}
|
||||
|
||||
mum.image = function(path, data = {})
|
||||
{
|
||||
if (show_debug()) render.boundingbox(data.bb);
|
||||
|
||||
end(data);
|
||||
};
|
||||
|
||||
mum.image = function (path, data = {}) {
|
||||
if (pre(data)) return;
|
||||
path ??= data.background_image;
|
||||
var tex = path;
|
||||
if (typeof path === 'string')
|
||||
tex = game.texture(path);
|
||||
if (typeof path === "string") tex = game.texture(path);
|
||||
|
||||
if (!data.height)
|
||||
if (data.width)
|
||||
data.height = tex.height * (data.width/tex.width);
|
||||
else
|
||||
data.height = tex.height;
|
||||
if (data.width) data.height = tex.height * (data.width / tex.width);
|
||||
else data.height = tex.height;
|
||||
|
||||
if (!data.width)
|
||||
if (data.height)
|
||||
data.width = tex.width * (data.height/tex.height);
|
||||
else
|
||||
data.height = tex.height;
|
||||
if (data.height) data.width = tex.width * (data.height / tex.height);
|
||||
else data.height = tex.height;
|
||||
|
||||
if (!data.width) data.width = tex.width;
|
||||
if (!data.height) data.height = tex.height;
|
||||
|
||||
var aa = [0,1].sub(data.anchor);
|
||||
data.drawpos = data.drawpos.add(aa.scale([data.width,data.height]));
|
||||
|
||||
if (data.slice)
|
||||
render.slice9(tex, data.drawpos, data.slice, [data.width,data.height]);
|
||||
else
|
||||
data.bb = render.image(tex, data.drawpos, [data.width, data.height]);
|
||||
|
||||
end(data);
|
||||
}
|
||||
var aa = [0, 1].sub(data.anchor);
|
||||
data.drawpos = data.drawpos.add(aa.scale([data.width, data.height]));
|
||||
|
||||
mum.rectangle = function(data = {})
|
||||
{
|
||||
if (data.slice) render.slice9(tex, data.drawpos, data.slice, [data.width, data.height]);
|
||||
else data.bb = render.image(tex, data.drawpos, [data.width, data.height]);
|
||||
|
||||
end(data);
|
||||
};
|
||||
|
||||
mum.rectangle = function (data = {}) {
|
||||
if (pre(data)) return;
|
||||
var aa = [0,0].sub(data.anchor);
|
||||
data.drawpos = data.drawpos.add(aa.scale([data.width,data.height]));
|
||||
|
||||
render.rectangle(data.drawpos, data.drawpos.add([data.width,data.height]), data.color);
|
||||
var aa = [0, 0].sub(data.anchor);
|
||||
data.drawpos = data.drawpos.add(aa.scale([data.width, data.height]));
|
||||
|
||||
render.rectangle(data.drawpos, data.drawpos.add([data.width, data.height]), data.color);
|
||||
|
||||
end(data);
|
||||
}
|
||||
};
|
||||
|
||||
var btnbb;
|
||||
var btnpost = function()
|
||||
{
|
||||
var btnpost = function () {
|
||||
btnbb = data.bb;
|
||||
}
|
||||
};
|
||||
|
||||
mum.button = function(str, data = {padding:[4,4], color:Color.black})
|
||||
{
|
||||
mum.button = function (str, data = { padding: [4, 4], color: Color.black }) {
|
||||
if (pre(data)) return;
|
||||
posts.push(post);
|
||||
post = btnpost;
|
||||
if (typeof str === 'string')
|
||||
render.text(str, cursor.add(data.padding), data.scale, data.color);
|
||||
else
|
||||
str();
|
||||
if (typeof str === "string") render.text(str, cursor.add(data.padding), data.scale, data.color);
|
||||
else str();
|
||||
|
||||
if (data.action && data.hover && bbox.pointin(btnbb, input.mouse.screenpos())) {
|
||||
data.hover.__proto__ = data;
|
||||
data = data.hover;
|
||||
}
|
||||
render.rectangle([btnbb.l-data.padding.x, btnbb.b-data.padding.y], [btnbb.r+data.padding.y, btnbb.t+data.padding.y], data.color);
|
||||
render.rectangle([btnbb.l - data.padding.x, btnbb.b - data.padding.y], [btnbb.r + data.padding.y, btnbb.t + data.padding.y], data.color);
|
||||
data.bb = btnbb;
|
||||
|
||||
post = posts.pop();
|
||||
end(data);
|
||||
}
|
||||
};
|
||||
|
||||
mum.window = function(fn, data = {})
|
||||
{
|
||||
mum.window = function (fn, data = {}) {
|
||||
if (pre(data)) return;
|
||||
|
||||
render.rectangle(cursor, cursor.add(data.size), data.color);
|
||||
|
@ -263,28 +238,34 @@ mum.window = function(fn, data = {})
|
|||
cursor = cursor.add(data.padding);
|
||||
fn();
|
||||
end(data);
|
||||
}
|
||||
};
|
||||
|
||||
mum.ex_hud = function()
|
||||
{
|
||||
mum.label("TOP LEFT", {pos:[0,game.size.y], anchor:[0,1]});
|
||||
mum.label("BOTTOM LEFT", {pos:[0,0], anchor:[0,0]});
|
||||
mum.label("TOP RIGHT", {pos:game.size, anchor:[1,1]});
|
||||
mum.label("BOTTOM RIGHT", {pos:[game.size.x, 0], anchor:[1,0]});
|
||||
}
|
||||
mum.ex_hud = function () {
|
||||
mum.label("TOP LEFT", { pos: [0, game.size.y], anchor: [0, 1] });
|
||||
mum.label("BOTTOM LEFT", { pos: [0, 0], anchor: [0, 0] });
|
||||
mum.label("TOP RIGHT", { pos: game.size, anchor: [1, 1] });
|
||||
mum.label("BOTTOM RIGHT", { pos: [game.size.x, 0], anchor: [1, 0] });
|
||||
};
|
||||
|
||||
mum.drawinput = undefined;
|
||||
var ptext = "";
|
||||
var panpan = {
|
||||
draw() {
|
||||
mum.rectangle({pos:[0,0], anchor:[0,0], height:20, width: window.size.x, padding:[10,16], color:Color.black});
|
||||
mum.rectangle({
|
||||
pos: [0, 0],
|
||||
anchor: [0, 0],
|
||||
height: 20,
|
||||
width: window.size.x,
|
||||
padding: [10, 16],
|
||||
color: Color.black,
|
||||
});
|
||||
mum.label("input level: ");
|
||||
mum.label(ptext, {offset:[50,0], color:Color.red});
|
||||
mum.label(ptext, { offset: [50, 0], color: Color.red });
|
||||
},
|
||||
inputs: {
|
||||
block: true,
|
||||
char(c) {
|
||||
ptext += c
|
||||
ptext += c;
|
||||
},
|
||||
enter() {
|
||||
delete mum.drawinput;
|
||||
|
@ -295,18 +276,18 @@ var panpan = {
|
|||
player[0].uncontrol(panpan);
|
||||
},
|
||||
backspace() {
|
||||
ptext = ptext.slice(0,ptext.length-1);
|
||||
}
|
||||
ptext = ptext.slice(0, ptext.length - 1);
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
mum.textinput = function (fn, str = "") {
|
||||
mum.drawinput = panpan.draw;
|
||||
ptext = str;
|
||||
player[0].control(panpan);
|
||||
panpan.inputs.enter = function() {
|
||||
panpan.inputs.enter = function () {
|
||||
fn(ptext);
|
||||
delete mum.drawinput;
|
||||
player[0].uncontrol(panpan);
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
this.hud = function()
|
||||
{
|
||||
mum.label("No game yet! Make game.js to get started!", {pos:game.size.scale(0.5), anchor:[0.5,0.5]});
|
||||
}
|
||||
this.hud = function () {
|
||||
mum.label("No game yet! Make game.js to get started!", {
|
||||
pos: game.size.scale(0.5),
|
||||
anchor: [0.5, 0.5],
|
||||
});
|
||||
};
|
||||
|
|
|
@ -7,44 +7,38 @@ emitter.spawn_timer = 0;
|
|||
emitter.pps = 0;
|
||||
emitter.color = Color.white;
|
||||
|
||||
emitter.draw = function()
|
||||
{
|
||||
emitter.draw = function () {
|
||||
var pars = Object.values(this.particles);
|
||||
if (pars.length === 0) return;
|
||||
render.use_shader(this.shader);
|
||||
render.use_mat(this);
|
||||
render.make_particle_ssbo(pars, this.ssbo);
|
||||
render.draw(this.shape, this.ssbo, pars.length);
|
||||
}
|
||||
};
|
||||
|
||||
emitter.kill = function()
|
||||
{
|
||||
emitter.kill = function () {
|
||||
emitters.remove(this);
|
||||
}
|
||||
};
|
||||
|
||||
var std_step = function(p)
|
||||
{
|
||||
var std_step = function (p) {
|
||||
if (p.time < this.grow_for) {
|
||||
var s = Math.lerp(0, this.scale, p.time/this.grow_for);
|
||||
p.transform.scale = [s,s,s];
|
||||
}
|
||||
else if (p.time > (p.life - this.shrink_for)) {
|
||||
var s = Math.lerp(0,this.scale,(p.life-p.time)/this.shrink_for);
|
||||
p.transform.scale=[s,s,s];
|
||||
} else
|
||||
p.transform.scale = [this.scale,this.scale,this.scale];
|
||||
}
|
||||
var s = Math.lerp(0, this.scale, p.time / this.grow_for);
|
||||
p.transform.scale = [s, s, s];
|
||||
} else if (p.time > p.life - this.shrink_for) {
|
||||
var s = Math.lerp(0, this.scale, (p.life - p.time) / this.shrink_for);
|
||||
p.transform.scale = [s, s, s];
|
||||
} else p.transform.scale = [this.scale, this.scale, this.scale];
|
||||
};
|
||||
|
||||
emitter.step_hook = std_step;
|
||||
|
||||
emitter.spawn = function(t)
|
||||
{
|
||||
emitter.spawn = function (t) {
|
||||
t ??= this.transform;
|
||||
|
||||
|
||||
var par = this.dead.shift();
|
||||
if (par) {
|
||||
par.body.pos = t.pos;
|
||||
par.transform.scale = [this.scale,this.scale,this.scale];
|
||||
par.transform.scale = [this.scale, this.scale, this.scale];
|
||||
this.particles[par.id] = par;
|
||||
par.time = 0;
|
||||
this.spawn_hook?.(par);
|
||||
|
@ -56,25 +50,24 @@ emitter.spawn = function(t)
|
|||
transform: os.make_transform(),
|
||||
life: this.life,
|
||||
time: 0,
|
||||
color: this.color
|
||||
color: this.color,
|
||||
};
|
||||
|
||||
par.body = os.make_body(par.transform);
|
||||
|
||||
par.body.pos = t.pos;
|
||||
par.transform.scale = [this.scale,this.scale,this.scale];
|
||||
par.transform.scale = [this.scale, this.scale, this.scale];
|
||||
par.id = prosperon.guid();
|
||||
this.particles[par.id] = par;
|
||||
|
||||
this.spawn_hook(par);
|
||||
}
|
||||
};
|
||||
|
||||
emitter.step = function(dt)
|
||||
{
|
||||
emitter.step = function (dt) {
|
||||
// update spawning particles
|
||||
if (this.on && this.pps > 0) {
|
||||
this.spawn_timer += dt;
|
||||
var pp = 1/this.pps;
|
||||
var pp = 1 / this.pps;
|
||||
while (this.spawn_timer > pp) {
|
||||
this.spawn_timer -= pp;
|
||||
this.spawn();
|
||||
|
@ -92,16 +85,15 @@ emitter.step = function(dt)
|
|||
delete this.particles[p.id];
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
emitter.burst = function(count, t) {
|
||||
emitter.burst = function (count, t) {
|
||||
for (var i = 0; i < count; i++) this.spawn(t);
|
||||
}
|
||||
};
|
||||
|
||||
var emitters = [];
|
||||
|
||||
var make_emitter = function()
|
||||
{
|
||||
var make_emitter = function () {
|
||||
var e = Object.create(emitter);
|
||||
e.ssbo = render.make_textssbo();
|
||||
e.shape = shape.centered_quad;
|
||||
|
@ -109,17 +101,14 @@ var make_emitter = function()
|
|||
e.dead = [];
|
||||
emitters.push(e);
|
||||
return e;
|
||||
};
|
||||
|
||||
function update_emitters(dt) {
|
||||
for (var e of emitters) e.step(dt);
|
||||
}
|
||||
|
||||
function update_emitters(dt)
|
||||
{
|
||||
for (var e of emitters)
|
||||
e.step(dt);
|
||||
}
|
||||
|
||||
function draw_emitters()
|
||||
{
|
||||
function draw_emitters() {
|
||||
for (var e of emitters) e.draw();
|
||||
}
|
||||
|
||||
return {make_emitter, update_emitters, draw_emitters};
|
||||
return { make_emitter, update_emitters, draw_emitters };
|
||||
|
|
|
@ -9,27 +9,25 @@ var HIT = {
|
|||
};
|
||||
*/
|
||||
|
||||
physics.pos_query = function(pos, start = world, give = 10) {
|
||||
physics.pos_query = function (pos, start = world, give = 10) {
|
||||
var ret;
|
||||
ret = physics.point_query_nearest(pos, 0);
|
||||
|
||||
if (ret)
|
||||
return ret.entity;
|
||||
if (ret) return ret.entity;
|
||||
|
||||
return game.all_objects(function(o) {
|
||||
return game.all_objects(function (o) {
|
||||
var dist = Vector.length(o.pos.sub(pos));
|
||||
if (dist <= give) return o;
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
physics.box_point_query = function(box,points) {
|
||||
physics.box_point_query = function (box, points) {
|
||||
if (!box || !points) return [];
|
||||
var bbox = bbox.fromcwh(box.pos,box.wh);
|
||||
var bbox = bbox.fromcwh(box.pos, box.wh);
|
||||
var inside = [];
|
||||
for (var i in points)
|
||||
if (bbox.pointin(bbox,points[i])) inside.push[i];
|
||||
for (var i in points) if (bbox.pointin(bbox, points[i])) inside.push[i];
|
||||
return inside;
|
||||
}
|
||||
};
|
||||
|
||||
Object.assign(physics, {
|
||||
dynamic: 0,
|
||||
|
@ -37,8 +35,8 @@ Object.assign(physics, {
|
|||
static: 2,
|
||||
|
||||
com(pos) {
|
||||
if (!Array.isArray(pos)) return [0,0];
|
||||
return pos.reduce((a,i) => a.add(i)).map(g => g/pos.length);
|
||||
if (!Array.isArray(pos)) return [0, 0];
|
||||
return pos.reduce((a, i) => a.add(i)).map(g => g / pos.length);
|
||||
},
|
||||
});
|
||||
|
||||
|
@ -53,8 +51,8 @@ physics.gravity.strength = 500;
|
|||
physics.damp = physics.make_damp();
|
||||
physics.damp.mask = ~1;
|
||||
|
||||
physics.delta = 1/240;
|
||||
physics.delta = 1 / 240;
|
||||
|
||||
return {
|
||||
physics
|
||||
}
|
||||
physics,
|
||||
};
|
||||
|
|
|
@ -10,47 +10,48 @@
|
|||
memory - can see how much memory is allocated and from where
|
||||
*/
|
||||
|
||||
var t_units = [ "ns", "us", "ms", "s", "ks", "Ms" ];
|
||||
var t_units = ["ns", "us", "ms", "s", "ks", "Ms"];
|
||||
|
||||
function calc_cpu (fn, times, diff = 0) {
|
||||
function calc_cpu(fn, times, diff = 0) {
|
||||
var series = [];
|
||||
|
||||
for (var i = 0; i < times; i++) {
|
||||
var st = profile.now();
|
||||
fn (i);
|
||||
fn(i);
|
||||
series.push(profile.now() - st - diff);
|
||||
}
|
||||
|
||||
return series;
|
||||
}
|
||||
|
||||
function empty_fn () {}
|
||||
function empty_fn() {}
|
||||
|
||||
profile.cpu = function profile_cpu(fn, times = 1, q = "unnamed") {
|
||||
var retgather = gathering_cpu;
|
||||
profile.gather_stop();
|
||||
var empty = calc_cpu(empty_fn, 100000);
|
||||
var mean = Math.mean(empty);
|
||||
var series = calc_cpu(fn,times, mean);
|
||||
|
||||
var series = calc_cpu(fn, times, mean);
|
||||
|
||||
var elapsed = Math.sum(series);
|
||||
var avgt = profile.best_t(elapsed/series.length);
|
||||
var avgt = profile.best_t(elapsed / series.length);
|
||||
var totalt = profile.best_t(elapsed);
|
||||
|
||||
|
||||
say(`profile [${q}]: ${avgt} ± ${profile.best_t(Math.ci(series))} [${totalt} for ${times} loops]`);
|
||||
say(`result of function is ${fn()}`);
|
||||
|
||||
if (retgather)
|
||||
profile.start_prof_gather();
|
||||
}
|
||||
|
||||
profile.ms = function(t) { return profile.secs(t)*1000; }
|
||||
if (retgather) profile.start_prof_gather();
|
||||
};
|
||||
|
||||
profile.ms = function (t) {
|
||||
return profile.secs(t) * 1000;
|
||||
};
|
||||
|
||||
var callgraph = {};
|
||||
profile.rawstacks = {};
|
||||
profile.cpu_cg = callgraph;
|
||||
|
||||
function add_callgraph (fn, line, time) {
|
||||
function add_callgraph(fn, line, time) {
|
||||
var cc = callgraph[line];
|
||||
if (!cc) {
|
||||
var cc = {};
|
||||
|
@ -70,87 +71,82 @@ var start_gather = profile.now();
|
|||
|
||||
profile.cpu_start = undefined;
|
||||
|
||||
profile.clear_cpu = function()
|
||||
{
|
||||
profile.clear_cpu = function () {
|
||||
callgraph = {};
|
||||
}
|
||||
};
|
||||
|
||||
profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'time' seconds
|
||||
{
|
||||
profile.start_cpu_gather = function (gathertime = 5) {
|
||||
// gather cpu frames for 'time' seconds
|
||||
if (profile.cpu_start) return;
|
||||
profile.cpu_start = profile.now();
|
||||
var st = profile.cpu_start;
|
||||
|
||||
profile.gather(hittar, function() {
|
||||
var time = profile.now()-st;
|
||||
|
||||
|
||||
profile.gather(hittar, function () {
|
||||
var time = profile.now() - st;
|
||||
|
||||
var err = new Error();
|
||||
var stack = err.stack.split("\n").slice(1);
|
||||
var rawstack = stack.join('\n');
|
||||
var stack = err.stack.split("\n").slice(1);
|
||||
var rawstack = stack.join("\n");
|
||||
profile.rawstacks[rawstack] ??= {
|
||||
time: 0,
|
||||
hits: 0
|
||||
hits: 0,
|
||||
};
|
||||
profile.rawstacks[rawstack].hits++;
|
||||
profile.rawstacks[rawstack].time += time;
|
||||
|
||||
stack = stack.map(x => x.slice(7).split(' '));
|
||||
|
||||
var fns = stack.map(x => x[0]).filter(x=>x);
|
||||
|
||||
stack = stack.map(x => x.slice(7).split(" "));
|
||||
|
||||
var fns = stack.map(x => x[0]).filter(x => x);
|
||||
var lines = stack.map(x => x[1]).filter(x => x);
|
||||
lines = lines.map(x => x.slice(1,x.length-1));
|
||||
|
||||
for (var i = 0; i < fns.length; i++)
|
||||
add_callgraph(fns[i], lines[i], time);
|
||||
|
||||
lines = lines.map(x => x.slice(1, x.length - 1));
|
||||
|
||||
for (var i = 0; i < fns.length; i++) add_callgraph(fns[i], lines[i], time);
|
||||
|
||||
st = profile.now();
|
||||
if (profile.secs(st-profile.cpu_start) < gathertime)
|
||||
profile.gather_rate(Math.variate(hittar,hitpct));
|
||||
if (profile.secs(st - profile.cpu_start) < gathertime) profile.gather_rate(Math.variate(hittar, hitpct));
|
||||
else {
|
||||
profile.gather_stop();
|
||||
profile.cpu_start = undefined;
|
||||
var e = Object.values(callgraph);
|
||||
e = e.sort((a,b) => {
|
||||
e = e.sort((a, b) => {
|
||||
if (a.time > b.time) return -1;
|
||||
return 1;
|
||||
});
|
||||
return 1;
|
||||
});
|
||||
|
||||
for (var x of e) {
|
||||
var ffs = x.line.split(':');
|
||||
x.timestr = profile.best_t(x.time);
|
||||
var pct = profile.secs(x.time)/gathertime*100;
|
||||
x.timeper = x.time / x.hits;
|
||||
x.timeperstr = profile.best_t(x.timeper);
|
||||
x.fncall = get_line(ffs[0], ffs[1]);
|
||||
x.log =`${x.line}::${x.fn}:: ${x.timestr} (${pct.toPrecision(3)}%) (${x.hits} hits) --> ${get_line(ffs[0], ffs[1])}`;
|
||||
}
|
||||
for (var x of e) {
|
||||
var ffs = x.line.split(":");
|
||||
x.timestr = profile.best_t(x.time);
|
||||
var pct = (profile.secs(x.time) / gathertime) * 100;
|
||||
x.timeper = x.time / x.hits;
|
||||
x.timeperstr = profile.best_t(x.timeper);
|
||||
x.fncall = get_line(ffs[0], ffs[1]);
|
||||
x.log = `${x.line}::${x.fn}:: ${x.timestr} (${pct.toPrecision(3)}%) (${x.hits} hits) --> ${get_line(ffs[0], ffs[1])}`;
|
||||
}
|
||||
|
||||
profile.cpu_instr = e;
|
||||
profile.cpu_instr = e;
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
function push_time(arr, ob, max)
|
||||
{
|
||||
function push_time(arr, ob, max) {
|
||||
arr.push({
|
||||
time:profile.now(),
|
||||
ob
|
||||
time: profile.now(),
|
||||
ob,
|
||||
});
|
||||
}
|
||||
|
||||
profile.cpu_frames = [];
|
||||
profile.last_cpu_frame = undefined;
|
||||
profile.cpu_frame = function()
|
||||
{
|
||||
profile.gather(Math.random_range(300,600), function() {
|
||||
profile.cpu_frame = function () {
|
||||
profile.gather(Math.random_range(300, 600), function () {
|
||||
var err = new Error();
|
||||
profile.last_cpu_frame = err.stack;//.split('\n').slicconsole.stack(2);
|
||||
profile.last_cpu_frame = err.stack; //.split('\n').slicconsole.stack(2);
|
||||
profile.gather_stop();
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
var filecache = {};
|
||||
function get_line (file, line) {
|
||||
function get_line(file, line) {
|
||||
var text = filecache[file];
|
||||
if (!text) {
|
||||
var f = io.slurp(file);
|
||||
|
@ -158,17 +154,19 @@ function get_line (file, line) {
|
|||
filecache[file] = "undefined";
|
||||
return filecache[file];
|
||||
}
|
||||
filecache[file] = io.slurp(file).split('\n');
|
||||
filecache[file] = io.slurp(file).split("\n");
|
||||
text = filecache[file];
|
||||
}
|
||||
|
||||
if (typeof text === 'string') return text;
|
||||
text = text[Number (line) - 1];
|
||||
if (typeof text === "string") return text;
|
||||
text = text[Number(line) - 1];
|
||||
if (!text) return "NULL";
|
||||
return text.trim();
|
||||
}
|
||||
|
||||
profile.stop_cpu_instr = function () { return; }
|
||||
profile.stop_cpu_instr = function () {
|
||||
return;
|
||||
};
|
||||
|
||||
profile.best_t = function (t) {
|
||||
var qq = 0;
|
||||
|
@ -193,26 +191,23 @@ profile.report = function (start, msg = "[undefined report]") {
|
|||
var frame_avg = false;
|
||||
profile.frame_avg_t = 72000;
|
||||
|
||||
profile.start_frame_avg = function()
|
||||
{
|
||||
profile.start_frame_avg = function () {
|
||||
if (frame_avg) return;
|
||||
profile_frames = {};
|
||||
profile_frame_ts = [];
|
||||
profile_cframe = profile_frames;
|
||||
pframe = 0;
|
||||
frame_avg = true;
|
||||
}
|
||||
};
|
||||
|
||||
profile.stop_frame_avg = function()
|
||||
{
|
||||
profile.stop_frame_avg = function () {
|
||||
frame_avg = false;
|
||||
}
|
||||
};
|
||||
|
||||
profile.toggle_frame_avg = function()
|
||||
{
|
||||
profile.toggle_frame_avg = function () {
|
||||
if (frame_avg) profile.stop_frame_avg();
|
||||
else profile.start_frame_avg();
|
||||
}
|
||||
};
|
||||
|
||||
var profile_framer = {
|
||||
series: [],
|
||||
|
@ -223,52 +218,46 @@ var profile_cframe = undefined;
|
|||
var pframe = 0;
|
||||
var profile_stack = [];
|
||||
|
||||
profile.frame = function profile_frame(title)
|
||||
{
|
||||
profile.frame = function profile_frame(title) {
|
||||
if (profile.cpu_start) return;
|
||||
if (!frame_avg) return;
|
||||
|
||||
|
||||
if (!profile_cframe) {
|
||||
profile_cframe = {};
|
||||
profile_framer.series.push({
|
||||
time:profile.now(),
|
||||
data:profile_cframe
|
||||
time: profile.now(),
|
||||
data: profile_cframe,
|
||||
});
|
||||
} else
|
||||
profile_stack.push(profile_cframe);
|
||||
|
||||
} else profile_stack.push(profile_cframe);
|
||||
|
||||
profile_cframe[title] ??= {};
|
||||
profile_cframe = profile_cframe[title];
|
||||
profile_cframe.time = profile.now();
|
||||
}
|
||||
};
|
||||
|
||||
profile.endframe = function profile_endframe()
|
||||
{
|
||||
profile.endframe = function profile_endframe() {
|
||||
if (!frame_avg) return;
|
||||
profile_cframe.time = profile.now() - profile_cframe.time;
|
||||
profile_cframe = profile_frame_ts.pop();
|
||||
}
|
||||
};
|
||||
|
||||
var print_frame = function(frame, indent, title)
|
||||
{
|
||||
var print_frame = function (frame, indent, title) {
|
||||
say(indent + `${title} ::::: ${profile.best_t(Math.mean(frame._times))} ± ${profile.best_t(Math.ci(frame._times))} (${frame._times.length} hits)`);
|
||||
|
||||
|
||||
for (var i in frame) {
|
||||
if (i === '_times') continue;
|
||||
if (i === "_times") continue;
|
||||
print_frame(frame[i], indent + " ", i);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
profile.print_frame_avg = function()
|
||||
{
|
||||
profile.print_frame_avg = function () {
|
||||
say("===FRAME AVERAGES===\n");
|
||||
|
||||
|
||||
var indent = "";
|
||||
for (var i in profile_frames)
|
||||
print_frame(profile_frames[i], "", 'frame');
|
||||
|
||||
for (var i in profile_frames) print_frame(profile_frames[i], "", "frame");
|
||||
|
||||
say("\n");
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Cache reporting is to measure how long specific events take, that are NOT every frame
|
||||
|
@ -283,47 +272,48 @@ var cachest = 0;
|
|||
var cachegroup;
|
||||
var cachetitle;
|
||||
|
||||
profile.cache_reporting = function() { return cache_reporting; }
|
||||
profile.cache_toggle = function() { cache_reporting = !cache_reporting; }
|
||||
profile.cache_dump = function() {
|
||||
profile.cache_reporting = function () {
|
||||
return cache_reporting;
|
||||
};
|
||||
profile.cache_toggle = function () {
|
||||
cache_reporting = !cache_reporting;
|
||||
};
|
||||
profile.cache_dump = function () {
|
||||
report_cache = {};
|
||||
}
|
||||
};
|
||||
|
||||
profile.cache = function profile_cache(group, title)
|
||||
{
|
||||
profile.cache = function profile_cache(group, title) {
|
||||
if (!cache_reporting) return;
|
||||
cachest = profile.now();
|
||||
cachegroup = group;
|
||||
cachetitle = title;
|
||||
}
|
||||
};
|
||||
|
||||
profile.endcache = function profile_endcache(tag = "")
|
||||
{
|
||||
profile.endcache = function profile_endcache(tag = "") {
|
||||
addreport(cachegroup, cachetitle + tag, cachest);
|
||||
}
|
||||
};
|
||||
|
||||
function addreport(group, line, start) {
|
||||
if (typeof group !== 'string') group = 'UNGROUPED';
|
||||
if (typeof group !== "string") group = "UNGROUPED";
|
||||
report_cache[group] ??= {};
|
||||
var cache = report_cache[group];
|
||||
cache[line] ??= [];
|
||||
var t = profile.now();
|
||||
cache[line].push(t - start);
|
||||
return t;
|
||||
};
|
||||
}
|
||||
|
||||
function printreport (cache, name) {
|
||||
var report = `==${name}==` +
|
||||
"\n";
|
||||
function printreport(cache, name) {
|
||||
var report = `==${name}==` + "\n";
|
||||
|
||||
var reports = [];
|
||||
for (var i in cache) {
|
||||
var time = cache[i].reduce((a, b) => a + b);
|
||||
reports.push({
|
||||
time : time,
|
||||
name : i,
|
||||
hits : cache[i].length,
|
||||
avg : time / cache[i].length
|
||||
time: time,
|
||||
name: i,
|
||||
hits: cache[i].length,
|
||||
avg: time / cache[i].length,
|
||||
});
|
||||
}
|
||||
reports = reports.sort((a, b) => {
|
||||
|
@ -331,47 +321,40 @@ function printreport (cache, name) {
|
|||
return -1;
|
||||
});
|
||||
|
||||
for (var rep of reports)
|
||||
report += `${rep.name} ${profile.best_t(rep.avg)} (${
|
||||
rep.hits} hits) (total ${profile.best_t(rep.time)})\n`;
|
||||
for (var rep of reports) report += `${rep.name} ${profile.best_t(rep.avg)} (${rep.hits} hits) (total ${profile.best_t(rep.time)})\n`;
|
||||
|
||||
return report;
|
||||
};
|
||||
}
|
||||
|
||||
profile.data = {};
|
||||
profile.curframe = 0;
|
||||
|
||||
function prof_add_stats (obj, stat) {
|
||||
function prof_add_stats(obj, stat) {
|
||||
for (var i in stat) {
|
||||
obj[i] ??= [];
|
||||
if (obj[i].last() !== stat[i]) obj[i][profile.curframe] = stat[i];
|
||||
}
|
||||
}
|
||||
|
||||
profile.pushdata = function(arr, val)
|
||||
{
|
||||
if (arr.last() !== val)
|
||||
arr[profile.curframe] = val;
|
||||
}
|
||||
profile.pushdata = function (arr, val) {
|
||||
if (arr.last() !== val) arr[profile.curframe] = val;
|
||||
};
|
||||
|
||||
profile.capture_data = function()
|
||||
{
|
||||
profile.capture_data = function () {
|
||||
prof_add_stats(profile.data.memory, os.mem());
|
||||
prof_add_stats(profile.data.gfx, imgui.framestats());
|
||||
prof_add_stats(profile.data.actors, actor.__stats());
|
||||
profile.curframe++;
|
||||
}
|
||||
};
|
||||
|
||||
profile.best_mem = function(bytes)
|
||||
{
|
||||
var sizes = ['Bytes', 'KB', 'MB', 'GB', 'TB'];
|
||||
if (bytes == 0) return '0 Bytes';
|
||||
profile.best_mem = function (bytes) {
|
||||
var sizes = ["Bytes", "KB", "MB", "GB", "TB"];
|
||||
if (bytes == 0) return "0 Bytes";
|
||||
var i = parseInt(Math.floor(Math.log(bytes) / Math.log(1024)));
|
||||
return (bytes / Math.pow(1024, i)).toPrecision(3) + ' ' + sizes[i];
|
||||
}
|
||||
return (bytes / Math.pow(1024, i)).toPrecision(3) + " " + sizes[i];
|
||||
};
|
||||
|
||||
profile.cleardata = function()
|
||||
{
|
||||
profile.cleardata = function () {
|
||||
profile.data.gpu = {};
|
||||
profile.data.physics = {};
|
||||
profile.data.script = {};
|
||||
|
@ -383,19 +366,18 @@ profile.cleardata = function()
|
|||
render: [],
|
||||
physics: [],
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
profile.cleardata();
|
||||
|
||||
profile.last_mem = undefined;
|
||||
profile.mems = [];
|
||||
profile.gcs = [];
|
||||
profile.print_gc = function()
|
||||
{
|
||||
profile.print_gc = function () {
|
||||
var gc = os.check_gc();
|
||||
if (!gc) return;
|
||||
profile.data.gc ??= [];
|
||||
profile.data.gc[profile.curframe] = gc;
|
||||
}
|
||||
};
|
||||
|
||||
return {profile};
|
||||
return { profile };
|
||||
|
|
|
@ -2,14 +2,14 @@ globalThis.gamestate = {};
|
|||
|
||||
global.check_registers = function (obj) {
|
||||
for (var reg in Register.registries) {
|
||||
if (typeof obj[reg] === 'function') {
|
||||
if (typeof obj[reg] === "function") {
|
||||
var fn = obj[reg].bind(obj);
|
||||
fn.layer = obj[reg].layer;
|
||||
var name = obj.ur ? obj.ur.name : obj.toString();
|
||||
obj.timers.push(Register.registries[reg].register(fn, name));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (var k in obj) {
|
||||
if (!k.startsWith("on_")) continue;
|
||||
var signal = k.fromfirst("on_");
|
||||
|
@ -70,7 +70,7 @@ game.engine_start = function (s) {
|
|||
|
||||
prosperon.camera = prosperon.make_camera();
|
||||
var camera = prosperon.camera;
|
||||
camera.transform.pos = [0,0,-100];
|
||||
camera.transform.pos = [0, 0, -100];
|
||||
camera.mode = "keep";
|
||||
camera.break = "fit";
|
||||
camera.size = game.size;
|
||||
|
@ -87,11 +87,11 @@ game.engine_start = function (s) {
|
|||
var appcam = prosperon.appcam;
|
||||
appcam.near = 0;
|
||||
appcam.size = window.size;
|
||||
appcam.transform.pos = [window.size.x,window.size.y,-100];
|
||||
appcam.transform.pos = [window.size.x, window.size.y, -100];
|
||||
prosperon.screencolor = render.screencolor();
|
||||
|
||||
|
||||
globalThis.imgui = render.imgui_init();
|
||||
|
||||
|
||||
s();
|
||||
|
||||
shape.quad = {
|
||||
|
@ -109,13 +109,13 @@ game.engine_start = function (s) {
|
|||
count: 3,
|
||||
index: os.make_buffer([0, 2, 1], 1),
|
||||
};
|
||||
|
||||
|
||||
shape.centered_quad = {
|
||||
pos: os.make_buffer([-0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5], 0),
|
||||
verts: 4,
|
||||
uv: os.make_buffer([0,1,1,1,0,0,1,0],2),
|
||||
index: os.make_buffer([0,1,2,2,1,3],1),
|
||||
count: 6
|
||||
uv: os.make_buffer([0, 1, 1, 1, 0, 0, 1, 0], 2),
|
||||
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
|
||||
count: 6,
|
||||
};
|
||||
|
||||
render.init();
|
||||
|
@ -128,12 +128,11 @@ game.engine_start = function (s) {
|
|||
|
||||
game.startengine = 0;
|
||||
|
||||
prosperon.release_mode = function()
|
||||
{
|
||||
prosperon.release_mode = function () {
|
||||
prosperon.debug = false;
|
||||
mum.debug = false;
|
||||
debug.kill();
|
||||
}
|
||||
};
|
||||
prosperon.debug = true;
|
||||
|
||||
game.timescale = 1;
|
||||
|
@ -142,8 +141,7 @@ var eachobj = function (obj, fn) {
|
|||
var val = fn(obj);
|
||||
if (val) return val;
|
||||
for (var o in obj.objects) {
|
||||
if (obj.objects[o] === obj)
|
||||
console.error(`Object ${obj.toString()} is referenced by itself.`);
|
||||
if (obj.objects[o] === obj) console.error(`Object ${obj.toString()} is referenced by itself.`);
|
||||
val = eachobj(obj.objects[o], fn);
|
||||
if (val) return val;
|
||||
}
|
||||
|
@ -179,8 +177,7 @@ game.doc.pause = "Pause game simulation.";
|
|||
game.doc.play = "Resume or start game simulation.";
|
||||
game.doc.camera = "Current camera.";
|
||||
|
||||
game.tex_hotreload = function()
|
||||
{
|
||||
game.tex_hotreload = function () {
|
||||
for (var path in game.texture.cache) {
|
||||
if (io.mod(path) > game.texture.time_cache[path]) {
|
||||
var tex = game.texture.cache[path];
|
||||
|
@ -188,17 +185,17 @@ game.tex_hotreload = function()
|
|||
os.texture_swap(path, game.texture.cache[path]);
|
||||
for (var sprite of Object.values(allsprites)) {
|
||||
if (sprite.texture == tex) {
|
||||
sprite.tex_sync();
|
||||
}
|
||||
sprite.tex_sync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
game.texture = function (path) {
|
||||
if (!path) return game.texture("icons/no_text.gif");
|
||||
path = Resources.find_image(path);
|
||||
|
||||
|
||||
if (!io.exists(path)) {
|
||||
console.error(`Missing texture: ${path}`);
|
||||
game.texture.cache[path] = game.texture("icons/no_tex.gif");
|
||||
|
@ -229,8 +226,7 @@ prosperon.semver.valid = function (v, range) {
|
|||
|
||||
if (range[0] === "~") {
|
||||
range[0] = range[0].slice(1);
|
||||
for (var i = 0; i < 2; i++)
|
||||
if (parseInt(v[i]) < parseInt(range[i])) return false;
|
||||
for (var i = 0; i < 2; i++) if (parseInt(v[i]) < parseInt(range[i])) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -251,8 +247,7 @@ prosperon.semver.cmp = function (v1, v2) {
|
|||
return 0;
|
||||
};
|
||||
|
||||
prosperon.semver.cmp.doc =
|
||||
"Compare two semantic version numbers, given like X.X.X.";
|
||||
prosperon.semver.cmp.doc = "Compare two semantic version numbers, given like X.X.X.";
|
||||
prosperon.semver.valid.doc = `Test if semantic version v is valid, given a range.
|
||||
Range is given by a semantic versioning number, prefixed with nothing, a ~, or a ^.
|
||||
~ means that MAJOR and MINOR must match exactly, but any PATCH greater or equal is valid.
|
||||
|
@ -277,7 +272,9 @@ prosperon.quit = function () {
|
|||
|
||||
window.size = [640, 480];
|
||||
window.mode = "keep";
|
||||
window.toggle_fullscreen = function() { window.fullscreen = !window.fullscreen; }
|
||||
window.toggle_fullscreen = function () {
|
||||
window.fullscreen = !window.fullscreen;
|
||||
};
|
||||
|
||||
window.set_icon.doc = "Set the icon of the window using the PNG image at path.";
|
||||
|
||||
|
@ -285,14 +282,13 @@ window.doc = {};
|
|||
window.doc.dimensions = "Window width and height packaged in an array [width,height]";
|
||||
window.doc.title = "Name in the title bar of the window.";
|
||||
window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width.";
|
||||
window.__proto__.toJSON = function()
|
||||
{
|
||||
window.__proto__.toJSON = function () {
|
||||
return {
|
||||
size: this.size,
|
||||
fullscreen: this.fullscreen,
|
||||
title: this.title
|
||||
};
|
||||
}
|
||||
title: this.title,
|
||||
};
|
||||
};
|
||||
|
||||
global.mixin("scripts/input");
|
||||
global.mixin("scripts/std");
|
||||
|
@ -302,7 +298,7 @@ global.mixin("scripts/tween");
|
|||
global.mixin("scripts/ai");
|
||||
global.mixin("scripts/particle");
|
||||
global.mixin("scripts/physics");
|
||||
global.mixin("scripts/geometry")
|
||||
global.mixin("scripts/geometry");
|
||||
|
||||
/*
|
||||
Factory for creating registries. Register one with 'X.register',
|
||||
|
@ -317,44 +313,43 @@ var Register = {
|
|||
|
||||
n.register = function (fn, oname) {
|
||||
if (!(fn instanceof Function)) return;
|
||||
|
||||
|
||||
var guid = prosperon.guid();
|
||||
|
||||
var dofn = function(...args) {
|
||||
profile.cache(name,oname);
|
||||
var dofn = function (...args) {
|
||||
profile.cache(name, oname);
|
||||
var st = profile.now();
|
||||
fn(...args);
|
||||
profile.endcache();
|
||||
}
|
||||
profile.endcache();
|
||||
};
|
||||
|
||||
fns.push(dofn);
|
||||
dofn.layer = fn.layer;
|
||||
dofn.layer ??= 0;
|
||||
|
||||
fns.sort((a,b) => a.layer > b.layer);
|
||||
|
||||
fns.sort((a, b) => a.layer > b.layer);
|
||||
|
||||
return function () {
|
||||
fns.remove(dofn);
|
||||
};
|
||||
};
|
||||
|
||||
if (!flush) {
|
||||
prosperon[name] = function(...args) {
|
||||
prosperon[name] = function (...args) {
|
||||
fns.forEach(fn => fn(...args));
|
||||
}
|
||||
}
|
||||
else
|
||||
prosperon[name] = function(...args) {
|
||||
};
|
||||
} else
|
||||
prosperon[name] = function (...args) {
|
||||
var layer = undefined;
|
||||
for (var fn of fns) {
|
||||
if (layer !== fn.layer) {
|
||||
flush();
|
||||
layer = fn.layer;
|
||||
}
|
||||
fn();
|
||||
if (layer !== fn.layer) {
|
||||
flush();
|
||||
layer = fn.layer;
|
||||
}
|
||||
fn();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
prosperon[name].fns = fns;
|
||||
n.clear = function () {
|
||||
fns = [];
|
||||
|
@ -384,11 +379,11 @@ var Event = {
|
|||
},
|
||||
|
||||
unobserve(name, obj) {
|
||||
this.events[name] = this.events[name].filter((x) => x[0] !== obj);
|
||||
this.events[name] = this.events[name].filter(x => x[0] !== obj);
|
||||
},
|
||||
|
||||
rm_obj(obj) {
|
||||
Object.keys(this.events).forEach((name) => Event.unobserve(name, obj));
|
||||
Object.keys(this.events).forEach(name => Event.unobserve(name, obj));
|
||||
},
|
||||
|
||||
notify(name, ...args) {
|
||||
|
@ -435,5 +430,5 @@ return {
|
|||
sim,
|
||||
frame_t,
|
||||
physlag,
|
||||
Event
|
||||
}
|
||||
Event,
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -3,13 +3,13 @@ var repl = {};
|
|||
var file = "repl.jj";
|
||||
var last = 0;
|
||||
|
||||
repl.hotreload = function() {
|
||||
repl.hotreload = function () {
|
||||
if (io.mod(file) > last) {
|
||||
say("REPL:::");
|
||||
last = io.mod(file);
|
||||
var script = io.slurp(file);
|
||||
eval(script);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return {repl:repl};
|
||||
return { repl: repl };
|
||||
|
|
101
scripts/sound.js
101
scripts/sound.js
|
@ -1,12 +1,12 @@
|
|||
/* This file runs after the audio system is initiated */
|
||||
|
||||
Object.readonly(audio, 'samplerate');
|
||||
Object.readonly(audio, 'channels');
|
||||
Object.readonly(audio, 'buffer_frames');
|
||||
Object.readonly(audio, "samplerate");
|
||||
Object.readonly(audio, "channels");
|
||||
Object.readonly(audio, "buffer_frames");
|
||||
|
||||
var sources = [];
|
||||
|
||||
audio.play = function(file,bus = audio.bus.master) {
|
||||
audio.play = function (file, bus = audio.bus.master) {
|
||||
var filename = file;
|
||||
file = Resources.find_sound(file);
|
||||
if (!file) {
|
||||
|
@ -20,7 +20,7 @@ audio.play = function(file,bus = audio.bus.master) {
|
|||
src.type = "source";
|
||||
sources.push(src);
|
||||
return src;
|
||||
}
|
||||
};
|
||||
audio.bus = {};
|
||||
audio.bus.master = dspsound.master();
|
||||
audio.dsp = {};
|
||||
|
@ -30,47 +30,45 @@ audio.bus.master.__proto__.type = "bus";
|
|||
audio.bus.master.name = "master";
|
||||
|
||||
var plugin_node = audio.bus.master.plugin;
|
||||
audio.bus.master.__proto__.plugin = function(to)
|
||||
{
|
||||
audio.bus.master.__proto__.plugin = function (to) {
|
||||
this.tos ??= [];
|
||||
this.tos.push(to);
|
||||
to.ins ??= [];
|
||||
to.ins.push(this);
|
||||
plugin_node.call(this, to);
|
||||
}
|
||||
};
|
||||
|
||||
var unplug_node = audio.bus.master.unplug;
|
||||
audio.bus.master.__proto__.unplug = function()
|
||||
{
|
||||
audio.bus.master.__proto__.unplug = function () {
|
||||
if (this.tos) {
|
||||
for (var node of this.tos)
|
||||
node.ins.remove(this);
|
||||
|
||||
for (var node of this.tos) node.ins.remove(this);
|
||||
|
||||
this.tos = [];
|
||||
}
|
||||
|
||||
unplug_node.call(this);
|
||||
}
|
||||
|
||||
audio.dsp.mix().__proto__.imgui = function()
|
||||
{
|
||||
unplug_node.call(this);
|
||||
};
|
||||
|
||||
audio.dsp.mix().__proto__.imgui = function () {
|
||||
imgui.pushid(this.memid());
|
||||
this.volume = imgui.slider("Volume", this.volume);
|
||||
this.off = imgui.checkbox("Mute", this.off);
|
||||
imgui.popid();
|
||||
}
|
||||
};
|
||||
|
||||
audio.cry = function(file, bus = audio.bus.sfx)
|
||||
{
|
||||
audio.cry = function (file, bus = audio.bus.sfx) {
|
||||
file = Resources.find_sound(file);
|
||||
var player = audio.play(file, bus);
|
||||
if (!player) return;
|
||||
player.ended = function() { player.unplug(); player = undefined; }
|
||||
player.ended = function () {
|
||||
player.unplug();
|
||||
player = undefined;
|
||||
};
|
||||
return player.ended;
|
||||
}
|
||||
};
|
||||
|
||||
// This function is called when every audio source is finished
|
||||
var killer = Register.appupdate.register(function() {
|
||||
var killer = Register.appupdate.register(function () {
|
||||
for (var src of sources) {
|
||||
if (!src.loop && (src.frame < src.lastframe || src.frame === src.frames())) {
|
||||
src.unplug();
|
||||
|
@ -83,10 +81,9 @@ var killer = Register.appupdate.register(function() {
|
|||
var song;
|
||||
|
||||
// Play 'file' for new song, cross fade for seconds
|
||||
audio.music = function(file, fade = 0.5) {
|
||||
audio.music = function (file, fade = 0.5) {
|
||||
if (!file) {
|
||||
if (song)
|
||||
song.volume = 0;
|
||||
if (song) song.volume = 0;
|
||||
return;
|
||||
}
|
||||
file = Resources.find_sound(file);
|
||||
|
@ -99,20 +96,20 @@ audio.music = function(file, fade = 0.5) {
|
|||
if (!song) {
|
||||
song = audio.play(file, audio.bus.music);
|
||||
song.volume = 1;
|
||||
// tween(song,'volume', 1, fade);
|
||||
// tween(song,'volume', 1, fade);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var temp = audio.play(file, audio.bus.music);
|
||||
if (!temp) return;
|
||||
|
||||
|
||||
temp.volume = 1;
|
||||
var temp2 = song;
|
||||
// tween(temp, 'volume', 1, fade);
|
||||
// tween(temp2, 'volume', 0, fade);
|
||||
// tween(temp, 'volume', 1, fade);
|
||||
// tween(temp2, 'volume', 0, fade);
|
||||
song = temp;
|
||||
song.loop = true;
|
||||
}
|
||||
};
|
||||
|
||||
audio.bus.music = audio.dsp.mix();
|
||||
audio.bus.music.plugin(audio.bus.master);
|
||||
|
@ -122,16 +119,16 @@ audio.bus.sfx = audio.dsp.mix();
|
|||
audio.bus.sfx.plugin(audio.bus.master);
|
||||
audio.bus.sfx.name = "sfx";
|
||||
|
||||
audio.dsp.allpass = function(secs, decay) {
|
||||
audio.dsp.allpass = function (secs, decay) {
|
||||
var composite = {};
|
||||
var fwd = audio.dsp.fwd_delay(secs,-decay);
|
||||
var fbk = audio.dsp.delay(secs,decay);
|
||||
var fwd = audio.dsp.fwd_delay(secs, -decay);
|
||||
var fbk = audio.dsp.delay(secs, decay);
|
||||
composite.id = fwd.id;
|
||||
composite.plugin = composite.plugin.bind(fbk);
|
||||
composite.unplug = dsp_node.unplug.bind(fbk);
|
||||
fwd.plugin(fbk);
|
||||
return composite;
|
||||
}
|
||||
};
|
||||
|
||||
audio.dsp.doc = {
|
||||
delay: "Delays the input by secs, multiplied by decay",
|
||||
|
@ -146,27 +143,35 @@ audio.dsp.doc = {
|
|||
pitchshift: "Shift sound by octaves",
|
||||
noise: "Plain randon noise",
|
||||
pink: "Pink noise",
|
||||
red: "Red noise"
|
||||
red: "Red noise",
|
||||
};
|
||||
|
||||
audio.dsp.obscure('doc');
|
||||
audio.dsp.obscure("doc");
|
||||
|
||||
Object.mixin(audio.bus.master.__proto__, {
|
||||
get db() { return 20*Math.log10(Math.abs(this.volume)); },
|
||||
set db(x) { x = Math.clamp(x,-100,0); this.volume = Math.pow(10, x/20); },
|
||||
get volume() { return this.gain; },
|
||||
set volume(x) { this.gain = x; },
|
||||
get db() {
|
||||
return 20 * Math.log10(Math.abs(this.volume));
|
||||
},
|
||||
set db(x) {
|
||||
x = Math.clamp(x, -100, 0);
|
||||
this.volume = Math.pow(10, x / 20);
|
||||
},
|
||||
get volume() {
|
||||
return this.gain;
|
||||
},
|
||||
set volume(x) {
|
||||
this.gain = x;
|
||||
},
|
||||
});
|
||||
|
||||
audio.bus.master.__proto__.toJSON = function()
|
||||
{
|
||||
audio.bus.master.__proto__.toJSON = function () {
|
||||
return {
|
||||
volume: this.volume,
|
||||
off: this.off,
|
||||
pan: this.pan,
|
||||
pass: this.pass
|
||||
pass: this.pass,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
/*Object.mixin(audio.dsp.source().__proto__, {
|
||||
length() { return this.frames()/audio.samplerate(); },
|
||||
|
@ -175,4 +180,4 @@ audio.bus.master.__proto__.toJSON = function()
|
|||
});
|
||||
*/
|
||||
|
||||
return {audio};
|
||||
return { audio };
|
||||
|
|
|
@ -1,117 +1,121 @@
|
|||
var Spline = {};
|
||||
Spline.sample_angle = function(type, points, angle) {
|
||||
Spline.sample_angle = function (type, points, angle) {
|
||||
if (type === 0) return spline.catmull(points, angle);
|
||||
else if (type === 1) return spline.bezier(points,angle);
|
||||
else if (type === 1) return spline.bezier(points, angle);
|
||||
return undefined;
|
||||
}
|
||||
};
|
||||
|
||||
Spline.bezier_loop = function(cp)
|
||||
{
|
||||
cp.push(Vector.reflect_point(cp.at(-2),cp.at(-1)));
|
||||
cp.push(Vector.reflect_point(cp[1],cp[0]));
|
||||
Spline.bezier_loop = function (cp) {
|
||||
cp.push(Vector.reflect_point(cp.at(-2), cp.at(-1)));
|
||||
cp.push(Vector.reflect_point(cp[1], cp[0]));
|
||||
cp.push(cp[0].slice());
|
||||
return cp;
|
||||
}
|
||||
};
|
||||
|
||||
Spline.bezier_node_count = function(cp)
|
||||
{
|
||||
Spline.bezier_node_count = function (cp) {
|
||||
if (cp.length === 4) return 2;
|
||||
return 2 + (cp.length-4)/3;
|
||||
}
|
||||
return 2 + (cp.length - 4) / 3;
|
||||
};
|
||||
|
||||
Spline.is_bezier = function(t) { return t === Spline.type.bezier; }
|
||||
Spline.is_catmull = function(t) { return t === Spline.type.catmull; }
|
||||
Spline.is_bezier = function (t) {
|
||||
return t === Spline.type.bezier;
|
||||
};
|
||||
Spline.is_catmull = function (t) {
|
||||
return t === Spline.type.catmull;
|
||||
};
|
||||
|
||||
Spline.bezier2catmull = function(b)
|
||||
{
|
||||
Spline.bezier2catmull = function (b) {
|
||||
var c = [];
|
||||
for (var i = 0; i < b.length; i += 3)
|
||||
c.push(b[i]);
|
||||
for (var i = 0; i < b.length; i += 3) c.push(b[i]);
|
||||
return c;
|
||||
}
|
||||
};
|
||||
|
||||
Spline.catmull2bezier = function(c)
|
||||
{
|
||||
Spline.catmull2bezier = function (c) {
|
||||
var b = [];
|
||||
for (var i = 1; i < c.length-2; i++) {
|
||||
for (var i = 1; i < c.length - 2; i++) {
|
||||
b.push(c[i].slice());
|
||||
b.push(c[i+1].sub(c[i-1]).scale(0.25).add(c[i]));
|
||||
b.push(c[i].sub(c[i+2]).scale(0.25).add(c[i+1]));
|
||||
b.push(
|
||||
c[i + 1]
|
||||
.sub(c[i - 1])
|
||||
.scale(0.25)
|
||||
.add(c[i]),
|
||||
);
|
||||
b.push(
|
||||
c[i]
|
||||
.sub(c[i + 2])
|
||||
.scale(0.25)
|
||||
.add(c[i + 1]),
|
||||
);
|
||||
}
|
||||
b.push(c[c.length-2]);
|
||||
b.push(c[c.length - 2]);
|
||||
return b;
|
||||
}
|
||||
};
|
||||
|
||||
Spline.catmull_loop = function(cp)
|
||||
{
|
||||
Spline.catmull_loop = function (cp) {
|
||||
cp = cp.slice();
|
||||
cp.unshift(cp.last());
|
||||
cp.push(cp[1]);
|
||||
cp.push(cp[2]);
|
||||
return cp;
|
||||
}
|
||||
};
|
||||
|
||||
Spline.catmull_caps = function(cp)
|
||||
{
|
||||
Spline.catmull_caps = function (cp) {
|
||||
if (cp.length < 2) return;
|
||||
cp = cp.slice();
|
||||
cp.unshift(cp[0].sub(cp[1]).add(cp[0]));
|
||||
cp.push(cp.last().sub(cp.at(-2).add(cp.last())));
|
||||
return cp;
|
||||
}
|
||||
};
|
||||
|
||||
Spline.catmull_caps.doc = "Given a set of control points cp, return the necessary caps added to the spline.";
|
||||
|
||||
Spline.catmull2bezier.doc = "Given a set of control points C for a camtull-rom type curve, return a set of cubic bezier points to give the same curve."
|
||||
Spline.catmull2bezier.doc = "Given a set of control points C for a camtull-rom type curve, return a set of cubic bezier points to give the same curve.";
|
||||
|
||||
Spline.type = {
|
||||
catmull: 0,
|
||||
bezier: 1,
|
||||
bspline: 2,
|
||||
cubichermite: 3
|
||||
cubichermite: 3,
|
||||
};
|
||||
|
||||
Spline.bezier_tan_partner = function(points, i)
|
||||
{
|
||||
if (i%3 === 0) return undefined;
|
||||
var partner_i = (i%3) === 2 ? i-1 : i+1;
|
||||
Spline.bezier_tan_partner = function (points, i) {
|
||||
if (i % 3 === 0) return undefined;
|
||||
var partner_i = i % 3 === 2 ? i - 1 : i + 1;
|
||||
return points[i];
|
||||
}
|
||||
};
|
||||
|
||||
Spline.bezier_cp_mirror = function(points, i)
|
||||
{
|
||||
if (i%3 === 0) return undefined;
|
||||
var partner_i = (i%3) === 2 ? i+2 : i-2;
|
||||
var node_i = (i%3) === 2 ? i+1 : i-1;
|
||||
Spline.bezier_cp_mirror = function (points, i) {
|
||||
if (i % 3 === 0) return undefined;
|
||||
var partner_i = i % 3 === 2 ? i + 2 : i - 2;
|
||||
var node_i = i % 3 === 2 ? i + 1 : i - 1;
|
||||
if (partner_i >= points.length || node_i >= points.length) return;
|
||||
points[partner_i] = points[node_i].sub(points[i]).add(points[node_i]);
|
||||
}
|
||||
};
|
||||
|
||||
Spline.bezier_point_handles = function(points, i)
|
||||
{
|
||||
if (!Spline.bezier_is_node(points,i)) return [];
|
||||
var a = i-1;
|
||||
var b = i+1;
|
||||
var c = []
|
||||
if (a > 0)
|
||||
c.push(a);
|
||||
|
||||
if (b < points.length)
|
||||
c.push(b);
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
Spline.bezier_nodes = function(points)
|
||||
{
|
||||
Spline.bezier_point_handles = function (points, i) {
|
||||
if (!Spline.bezier_is_node(points, i)) return [];
|
||||
var a = i - 1;
|
||||
var b = i + 1;
|
||||
var c = [];
|
||||
for (var i = 0; i < points.length; i+=3)
|
||||
c.push(points[i].slice());
|
||||
if (a > 0) c.push(a);
|
||||
|
||||
if (b < points.length) c.push(b);
|
||||
|
||||
return c;
|
||||
}
|
||||
};
|
||||
|
||||
Spline.bezier_is_node = function(points, i) { return i%3 === 0; }
|
||||
Spline.bezier_is_handle = function(points, i) { return !Spline.bezier_is_node(points,i); }
|
||||
Spline.bezier_nodes = function (points) {
|
||||
var c = [];
|
||||
for (var i = 0; i < points.length; i += 3) c.push(points[i].slice());
|
||||
|
||||
return {Spline};
|
||||
return c;
|
||||
};
|
||||
|
||||
Spline.bezier_is_node = function (points, i) {
|
||||
return i % 3 === 0;
|
||||
};
|
||||
Spline.bezier_is_handle = function (points, i) {
|
||||
return !Spline.bezier_is_node(points, i);
|
||||
};
|
||||
|
||||
return { Spline };
|
||||
|
|
744
scripts/std.js
744
scripts/std.js
|
@ -1,28 +1,34 @@
|
|||
os.cwd.doc = "Get the absolute path of the current working directory.";
|
||||
os.env.doc = "Return the value of the environment variable v.";
|
||||
os.platform = "steam";
|
||||
if (os.sys() === 'windows')
|
||||
os.user = os.env("USERNAME");
|
||||
else
|
||||
os.user = os.env("USER");
|
||||
|
||||
if (os.sys() === "windows") os.user = os.env("USERNAME");
|
||||
else os.user = os.env("USER");
|
||||
|
||||
var appy = {};
|
||||
appy.inputs = {};
|
||||
if (os.sys() === 'macos') {
|
||||
appy.inputs['S-q'] = os.quit;
|
||||
if (os.sys() === "macos") {
|
||||
appy.inputs["S-q"] = os.quit;
|
||||
}
|
||||
|
||||
appy.inputs.f7 = function() { debug.meta = !debug.meta; }
|
||||
appy.inputs.f8 = function() { debug.cheat = !debug.cheat; }
|
||||
appy.inputs.f9 = function() { debug.console = !debug.console; }
|
||||
appy.inputs.f10 = function() { debug.show = !debug.show; }
|
||||
appy.inputs.f7 = function () {
|
||||
debug.meta = !debug.meta;
|
||||
};
|
||||
appy.inputs.f8 = function () {
|
||||
debug.cheat = !debug.cheat;
|
||||
};
|
||||
appy.inputs.f9 = function () {
|
||||
debug.console = !debug.console;
|
||||
};
|
||||
appy.inputs.f10 = function () {
|
||||
debug.show = !debug.show;
|
||||
};
|
||||
appy.inputs.f11 = window.toggle_fullscreen;
|
||||
appy.inputs.f11.doc = "Toggle window fullscreen.";
|
||||
appy.inputs.f11.title = "Toggle Fullscreen";
|
||||
appy.inputs['M-f4'] = os.quit;
|
||||
appy.inputs["M-f4"] = os.quit;
|
||||
|
||||
player[0].control(appy);
|
||||
|
||||
|
||||
//steam.appid = 480;
|
||||
//steam.userid = 8437843;
|
||||
|
||||
|
@ -35,30 +41,32 @@ os.home = os.env("HOME");
|
|||
};
|
||||
*/
|
||||
var otherpath = {
|
||||
windows:`C:/Users/${os.user}/Saved Games`,
|
||||
windows: `C:/Users/${os.user}/Saved Games`,
|
||||
macos: `${os.home}/Library/Application Support`,
|
||||
linux: `${os.home}/.local/share`
|
||||
}
|
||||
linux: `${os.home}/.local/share`,
|
||||
};
|
||||
|
||||
os.prefpath = function() {
|
||||
os.prefpath = function () {
|
||||
return otherpath[os.sys()] + "/" + (game.title ? game.title : "Untitled Prosperon Game");
|
||||
}
|
||||
};
|
||||
|
||||
os.openurl = function(url) {
|
||||
if (os.sys() === 'windows')
|
||||
os.system(`start ${url}`);
|
||||
else
|
||||
os.system(`open ${url}`);
|
||||
}
|
||||
os.openurl = function (url) {
|
||||
if (os.sys() === "windows") os.system(`start ${url}`);
|
||||
else os.system(`open ${url}`);
|
||||
};
|
||||
|
||||
var projectfile = "project.prosperon";
|
||||
io.dumpfolder = '.prosperon';
|
||||
io.dumpfolder = ".prosperon";
|
||||
|
||||
Resources.texture = {};
|
||||
Resources.texture.dimensions = function(path) { texture.dimensions(path); }
|
||||
Resources.texture.dimensions = function (path) {
|
||||
texture.dimensions(path);
|
||||
};
|
||||
|
||||
Resources.gif = {};
|
||||
Resources.gif.frames = function(path) { return render.gif_frames(path); }
|
||||
Resources.gif.frames = function (path) {
|
||||
return render.gif_frames(path);
|
||||
};
|
||||
|
||||
/*
|
||||
io path rules. Starts with, meaning:
|
||||
|
@ -68,30 +76,27 @@ Resources.gif.frames = function(path) { return render.gif_frames(path); }
|
|||
*/
|
||||
|
||||
var tmpchm = io.chmod;
|
||||
io.chmod = function(file,mode) {
|
||||
return tmpchm(file,parseInt(mode,8));
|
||||
}
|
||||
io.chmod = function (file, mode) {
|
||||
return tmpchm(file, parseInt(mode, 8));
|
||||
};
|
||||
|
||||
var tmpslurp = io.slurp;
|
||||
io.slurp = function(path)
|
||||
{
|
||||
io.slurp = function (path) {
|
||||
path = Resources.replpath(path);
|
||||
return tmpslurp(path);
|
||||
}
|
||||
};
|
||||
|
||||
var tmpslurpb = io.slurpbytes;
|
||||
io.slurpbytes = function(path)
|
||||
{
|
||||
io.slurpbytes = function (path) {
|
||||
path = Resources.replpath(path);
|
||||
return tmpslurpb(path);
|
||||
}
|
||||
};
|
||||
|
||||
io.mkpath = function(dir)
|
||||
{
|
||||
io.mkpath = function (dir) {
|
||||
if (!dir) return;
|
||||
var mkstack = [];
|
||||
while (!io.exists(dir)) {
|
||||
mkstack.push(dir.fromlast('/'));
|
||||
mkstack.push(dir.fromlast("/"));
|
||||
dir = dir.dir();
|
||||
}
|
||||
for (var d of mkstack) {
|
||||
|
@ -99,55 +104,54 @@ io.mkpath = function(dir)
|
|||
say(`making ${dir}`);
|
||||
io.mkdir(dir);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var tmpslurpw = io.slurpwrite;
|
||||
io.slurpwrite = function(path, c)
|
||||
{
|
||||
io.slurpwrite = function (path, c) {
|
||||
path = Resources.replpath(path);
|
||||
io.mkpath(path.dir());
|
||||
return tmpslurpw(path, c);
|
||||
}
|
||||
};
|
||||
|
||||
var tmpcp = io.cp;
|
||||
io.cp = function(f1,f2)
|
||||
{
|
||||
io.cp = function (f1, f2) {
|
||||
io.mkpath(f2.dir());
|
||||
tmpcp(f1,f2);
|
||||
}
|
||||
tmpcp(f1, f2);
|
||||
};
|
||||
|
||||
var tmprm = io.rm;
|
||||
io.rm = function(f)
|
||||
{
|
||||
io.rm = function (f) {
|
||||
tmprm(Resources.replpath(f));
|
||||
}
|
||||
};
|
||||
|
||||
io.globToRegex = function(glob) {
|
||||
// Escape special regex characters
|
||||
// Replace glob characters with regex equivalents
|
||||
let regexStr = glob
|
||||
.replace(/[\.\\]/g, '\\$&') // Escape literal backslashes and dots
|
||||
.replace(/([^\*])\*/g, '$1[^/]*') // * matches any number of characters except /
|
||||
.replace(/\*\*/g, '.*') // ** matches any number of characters, including none
|
||||
.replace(/\[(.*?)\]/g, '[$1]') // Character sets
|
||||
.replace(/\?/g, '.'); // ? matches any single character
|
||||
io.globToRegex = function (glob) {
|
||||
// Escape special regex characters
|
||||
// Replace glob characters with regex equivalents
|
||||
let regexStr = glob
|
||||
.replace(/[\.\\]/g, "\\$&") // Escape literal backslashes and dots
|
||||
.replace(/([^\*])\*/g, "$1[^/]*") // * matches any number of characters except /
|
||||
.replace(/\*\*/g, ".*") // ** matches any number of characters, including none
|
||||
.replace(/\[(.*?)\]/g, "[$1]") // Character sets
|
||||
.replace(/\?/g, "."); // ? matches any single character
|
||||
|
||||
// Ensure the regex matches the whole string
|
||||
regexStr = '^' + regexStr + '$';
|
||||
// Ensure the regex matches the whole string
|
||||
regexStr = "^" + regexStr + "$";
|
||||
|
||||
// Create and return the regex object
|
||||
return new RegExp(regexStr);
|
||||
}
|
||||
// Create and return the regex object
|
||||
return new RegExp(regexStr);
|
||||
};
|
||||
|
||||
io.mixin({
|
||||
extensions(ext) {
|
||||
var paths = io.ls();
|
||||
paths = paths.filter(function(str) { return str.ext() === ext; });
|
||||
paths = paths.filter(function (str) {
|
||||
return str.ext() === ext;
|
||||
});
|
||||
return paths;
|
||||
},
|
||||
|
||||
glob(pat) {
|
||||
var paths = io.ls('.');
|
||||
var paths = io.ls(".");
|
||||
var regex = io.globToRegex(pat);
|
||||
paths = paths.filter(str => str.match(regex)).sort();
|
||||
return paths;
|
||||
|
@ -172,328 +176,409 @@ var Cmdline = {};
|
|||
|
||||
Cmdline.cmds = [];
|
||||
Cmdline.orders = {};
|
||||
Cmdline.register_cmd = function(flag, fn, doc) {
|
||||
Cmdline.register_cmd = function (flag, fn, doc) {
|
||||
Cmdline.cmds.push({
|
||||
flag: flag,
|
||||
fn: fn,
|
||||
doc: doc
|
||||
doc: doc,
|
||||
});
|
||||
};
|
||||
|
||||
Cmdline.register_order = function(order, fn, doc, usage = "") {
|
||||
Cmdline.register_order = function (order, fn, doc, usage = "") {
|
||||
Cmdline.orders[order] = fn;
|
||||
fn.doc = doc;
|
||||
fn.usage = `${order} ${usage}`;
|
||||
}
|
||||
};
|
||||
|
||||
Cmdline.register_order("edit", function() {
|
||||
if (!io.exists(projectfile)) {
|
||||
say("No game to edit. Try making one with 'prosperon init'.");
|
||||
return;
|
||||
}
|
||||
|
||||
window.size = [1280, 720];
|
||||
window.mode = "full";
|
||||
sim.pause();
|
||||
|
||||
game.engine_start(function() {
|
||||
global.mixin("scripts/editor.js");
|
||||
use("editorconfig.js");
|
||||
use("config.js");
|
||||
render.set_font("fonts/c64.ttf", 8);
|
||||
editor.enter_editor();
|
||||
});
|
||||
}, "Edit the project in this folder. Give it the name of an UR to edit that specific object.", "?UR?");
|
||||
|
||||
Cmdline.register_order("init", function() {
|
||||
if (io.exists(projectfile)) {
|
||||
say("Already a game here.");
|
||||
return;
|
||||
}
|
||||
|
||||
io.mkdir(io.dumpfolder);
|
||||
var project = {};
|
||||
project.version = prosperon.version;
|
||||
project.revision = prosperon.revision;
|
||||
io.slurpwrite(projectfile, json.encode(project));
|
||||
}, "Turn the directory into a Prosperon game.");
|
||||
|
||||
Cmdline.register_order("debug", function() {
|
||||
Cmdline.orders.play([]);
|
||||
}, "Play the game with debugging enabled.");
|
||||
|
||||
Cmdline.register_order("web", function() {
|
||||
Cmdline.orders.play([]);
|
||||
}, "Play the game in a web browser.");
|
||||
|
||||
Cmdline.register_order("play", function(argv) {
|
||||
if (argv[0])
|
||||
io.chdir(argv[0]);
|
||||
|
||||
// game.loadurs();
|
||||
|
||||
if (!io.exists(projectfile)) {
|
||||
say("No game to play. Try making one with 'prosperon init'.");
|
||||
return;
|
||||
}
|
||||
|
||||
var project = json.decode(io.slurp(projectfile));
|
||||
game.title = project.title;
|
||||
game.size = [1280,720];
|
||||
window.size = game.size;
|
||||
if (io.exists("config.js"))
|
||||
global.mixin("config.js");
|
||||
else
|
||||
console.warn('No config.js file found. Starting with default parameters.');
|
||||
|
||||
if (project.title) window.title = project.title;
|
||||
|
||||
game.engine_start(function() {
|
||||
render.set_font("fonts/c64.ttf", 8);
|
||||
if (io.exists("game.js"))
|
||||
global.app = actor.spawn("game.js");
|
||||
else
|
||||
global.app = actor.spawn("scripts/nogame.js");
|
||||
|
||||
if (project.icon) window.set_icon(game.texture(project.icon));
|
||||
game.camera = world.spawn("scripts/camera2d");
|
||||
});
|
||||
}, "Play the game present in this folder.");
|
||||
|
||||
Cmdline.register_order("pack", function(str) {
|
||||
var packname;
|
||||
if (str.length === 0)
|
||||
packname = "game.zip";
|
||||
else if (str.length > 1) {
|
||||
console.warn("Give me a single filename for the pack.");
|
||||
return;
|
||||
} else
|
||||
packname = str[0];
|
||||
|
||||
say(`Packing into ${packname}`);
|
||||
|
||||
io.pack_start(packname);
|
||||
var files = io.ls('.');
|
||||
files = files.filter(f => !f.startsWith('.git'));
|
||||
files = files.filter(f => !f.startsWith('.nova'));
|
||||
files = files.filter(f => !f.includes('.DS_Store'));
|
||||
files = files.filter(f => !f.startsWith('.gitignore'));
|
||||
say(files);
|
||||
for (var f of files)
|
||||
io.pack_add(f);
|
||||
io.pack_end();
|
||||
}, "Pack the game into the given name.", "NAME");
|
||||
|
||||
Cmdline.register_order("cdb", function(argv) {
|
||||
var cdb = "game.zip";
|
||||
if (!io.exists(cdb)) {
|
||||
say(`No 'game.zip' present.`);
|
||||
return;
|
||||
}
|
||||
if (argv.length === 0) {
|
||||
say(`cdb name: ${cdb}`);
|
||||
|
||||
}
|
||||
}, "CDB commands.");
|
||||
|
||||
Cmdline.register_order("qoa", function(argv) {
|
||||
var sounds = Resources.sounds.filter(x => x !== "qoa");
|
||||
for (var file of argv) {
|
||||
if (!sounds.includes(file.ext())) continue;
|
||||
say(`converting ${file}`);
|
||||
io.save_qoa(file);
|
||||
}
|
||||
}, "Convert file(s) to qoa.");
|
||||
|
||||
Cmdline.register_order("about", function(argv) {
|
||||
|
||||
if (!argv[0]) {
|
||||
say('About your game');
|
||||
say(`Prosperon version ${prosperon.version}`);
|
||||
say(`Total entities ${ur._list.length}`);
|
||||
}
|
||||
switch (argv[0]) {
|
||||
case "entities":
|
||||
for (var i of ur._list) say(i);
|
||||
break;
|
||||
}
|
||||
}, "Get information about this game.");
|
||||
|
||||
Cmdline.register_order("ur", function(argv) {
|
||||
// game.loadurs();
|
||||
for (var i of ur._list.sort()) say(i);
|
||||
}, "Get information about the ur types in your game.");
|
||||
|
||||
Cmdline.register_order("env", function(argv) {
|
||||
if (argv.length > 2) return;
|
||||
var gg = json.decode(io.slurp(projectfile));
|
||||
if (argv.length === 0) {
|
||||
say(json.encode(gg,null,1));
|
||||
return;
|
||||
}
|
||||
|
||||
if (argv.length === 1) {
|
||||
var v = gg[argv[0]];
|
||||
if (!v) {
|
||||
say(`Value ${argv[0]} not found.`);
|
||||
Cmdline.register_order(
|
||||
"edit",
|
||||
function () {
|
||||
if (!io.exists(projectfile)) {
|
||||
say("No game to edit. Try making one with 'prosperon init'.");
|
||||
return;
|
||||
}
|
||||
say(`${argv[0]}:${v}`);
|
||||
} else {
|
||||
gg[argv[0]] = argv[1];
|
||||
say(`Set ${argv[0]}:${v}`);
|
||||
say(json.encode(gg,null,1));
|
||||
io.slurpwrite(projectfile, json.encode(gg));
|
||||
}
|
||||
}, "Get or set game variables.");
|
||||
|
||||
Cmdline.register_order("unpack", function() {
|
||||
say("Unpacking not implemented.");
|
||||
}, "Unpack this binary's contents into this folder for editing.");
|
||||
window.size = [1280, 720];
|
||||
window.mode = "full";
|
||||
sim.pause();
|
||||
|
||||
Cmdline.register_order("build", function() {
|
||||
say("Building not implemented.");
|
||||
}, "Build static assets for this project.");
|
||||
game.engine_start(function () {
|
||||
global.mixin("scripts/editor.js");
|
||||
use("editorconfig.js");
|
||||
use("config.js");
|
||||
render.set_font("fonts/c64.ttf", 8);
|
||||
editor.enter_editor();
|
||||
});
|
||||
},
|
||||
"Edit the project in this folder. Give it the name of an UR to edit that specific object.",
|
||||
"?UR?",
|
||||
);
|
||||
|
||||
Cmdline.register_order("nota", function(argv) {
|
||||
for (var file of argv) {
|
||||
if (!io.exists(file)) {
|
||||
say(`File ${file} does not exist.`);
|
||||
continue;
|
||||
Cmdline.register_order(
|
||||
"init",
|
||||
function () {
|
||||
if (io.exists(projectfile)) {
|
||||
say("Already a game here.");
|
||||
return;
|
||||
}
|
||||
|
||||
var obj = json.decode(io.slurp(file));
|
||||
var nn = nota.encode(obj);
|
||||
io.slurpwrite(file.set_ext(".nota"), nn);
|
||||
}
|
||||
}, "Create a nota file from a json.");
|
||||
io.mkdir(io.dumpfolder);
|
||||
var project = {};
|
||||
project.version = prosperon.version;
|
||||
project.revision = prosperon.revision;
|
||||
io.slurpwrite(projectfile, json.encode(project));
|
||||
},
|
||||
"Turn the directory into a Prosperon game.",
|
||||
);
|
||||
|
||||
Cmdline.register_order("json", function(argv) {
|
||||
for (var file of argv) {
|
||||
if (!io.exists(file)) {
|
||||
say(`File ${file} does not exist.`);
|
||||
continue;
|
||||
Cmdline.register_order(
|
||||
"debug",
|
||||
function () {
|
||||
Cmdline.orders.play([]);
|
||||
},
|
||||
"Play the game with debugging enabled.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"web",
|
||||
function () {
|
||||
Cmdline.orders.play([]);
|
||||
},
|
||||
"Play the game in a web browser.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"play",
|
||||
function (argv) {
|
||||
if (argv[0]) io.chdir(argv[0]);
|
||||
|
||||
// game.loadurs();
|
||||
|
||||
if (!io.exists(projectfile)) {
|
||||
say("No game to play. Try making one with 'prosperon init'.");
|
||||
return;
|
||||
}
|
||||
say(file.ext());
|
||||
var obj = nota.decode(io.slurp(file));
|
||||
var nn = json.encode(obj);
|
||||
io.slurpwrite(file.set_ext(".json", nn));
|
||||
}
|
||||
}, "Create a JSON from a nota.");
|
||||
|
||||
Cmdline.register_order("api", function(obj) {
|
||||
if (!obj[0]) {
|
||||
Cmdline.print_order("api");
|
||||
return;
|
||||
}
|
||||
var project = json.decode(io.slurp(projectfile));
|
||||
game.title = project.title;
|
||||
game.size = [1280, 720];
|
||||
window.size = game.size;
|
||||
if (io.exists("config.js")) global.mixin("config.js");
|
||||
else console.warn("No config.js file found. Starting with default parameters.");
|
||||
|
||||
use("scripts/editor.js");
|
||||
var api = debug.api.print_doc(obj[0]);
|
||||
if (!api)
|
||||
return;
|
||||
if (project.title) window.title = project.title;
|
||||
|
||||
say(api);
|
||||
}, "Print the API for an object as markdown. Give it a file to save the output to.", "OBJECT");
|
||||
game.engine_start(function () {
|
||||
render.set_font("fonts/c64.ttf", 8);
|
||||
if (io.exists("game.js")) global.app = actor.spawn("game.js");
|
||||
else global.app = actor.spawn("scripts/nogame.js");
|
||||
|
||||
Cmdline.register_order("input", function(pawn) {
|
||||
use("scripts/editor.js");
|
||||
say(`## Input for ${pawn}`);
|
||||
eval(`say(input.print_md_kbm(${pawn}));`);
|
||||
}, "Print input documentation for a given object as markdown. Give it a file to save the output to", "OBJECT ?FILE?");
|
||||
if (project.icon) window.set_icon(game.texture(project.icon));
|
||||
game.camera = world.spawn("scripts/camera2d");
|
||||
});
|
||||
},
|
||||
"Play the game present in this folder.",
|
||||
);
|
||||
|
||||
Cmdline.register_order("run", function(script) {
|
||||
script = script.join(" ");
|
||||
if (!script) {
|
||||
say("Need something to run.");
|
||||
return;
|
||||
}
|
||||
|
||||
say(eval(script));
|
||||
}, "Run a given script. SCRIPT can be the script itself, or a file containing the script", "SCRIPT");
|
||||
Cmdline.register_order(
|
||||
"pack",
|
||||
function (str) {
|
||||
var packname;
|
||||
if (str.length === 0) packname = "game.zip";
|
||||
else if (str.length > 1) {
|
||||
console.warn("Give me a single filename for the pack.");
|
||||
return;
|
||||
} else packname = str[0];
|
||||
|
||||
say(`Packing into ${packname}`);
|
||||
|
||||
io.pack_start(packname);
|
||||
var files = io.ls(".");
|
||||
files = files.filter(f => !f.startsWith(".git"));
|
||||
files = files.filter(f => !f.startsWith(".nova"));
|
||||
files = files.filter(f => !f.includes(".DS_Store"));
|
||||
files = files.filter(f => !f.startsWith(".gitignore"));
|
||||
say(files);
|
||||
for (var f of files) io.pack_add(f);
|
||||
io.pack_end();
|
||||
},
|
||||
"Pack the game into the given name.",
|
||||
"NAME",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"cdb",
|
||||
function (argv) {
|
||||
var cdb = "game.zip";
|
||||
if (!io.exists(cdb)) {
|
||||
say(`No 'game.zip' present.`);
|
||||
return;
|
||||
}
|
||||
if (argv.length === 0) {
|
||||
say(`cdb name: ${cdb}`);
|
||||
}
|
||||
},
|
||||
"CDB commands.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"qoa",
|
||||
function (argv) {
|
||||
var sounds = Resources.sounds.filter(x => x !== "qoa");
|
||||
for (var file of argv) {
|
||||
if (!sounds.includes(file.ext())) continue;
|
||||
say(`converting ${file}`);
|
||||
io.save_qoa(file);
|
||||
}
|
||||
},
|
||||
"Convert file(s) to qoa.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"about",
|
||||
function (argv) {
|
||||
if (!argv[0]) {
|
||||
say("About your game");
|
||||
say(`Prosperon version ${prosperon.version}`);
|
||||
say(`Total entities ${ur._list.length}`);
|
||||
}
|
||||
switch (argv[0]) {
|
||||
case "entities":
|
||||
for (var i of ur._list) say(i);
|
||||
break;
|
||||
}
|
||||
},
|
||||
"Get information about this game.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"ur",
|
||||
function (argv) {
|
||||
// game.loadurs();
|
||||
for (var i of ur._list.sort()) say(i);
|
||||
},
|
||||
"Get information about the ur types in your game.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"env",
|
||||
function (argv) {
|
||||
if (argv.length > 2) return;
|
||||
var gg = json.decode(io.slurp(projectfile));
|
||||
if (argv.length === 0) {
|
||||
say(json.encode(gg, null, 1));
|
||||
return;
|
||||
}
|
||||
|
||||
if (argv.length === 1) {
|
||||
var v = gg[argv[0]];
|
||||
if (!v) {
|
||||
say(`Value ${argv[0]} not found.`);
|
||||
return;
|
||||
}
|
||||
say(`${argv[0]}:${v}`);
|
||||
} else {
|
||||
gg[argv[0]] = argv[1];
|
||||
say(`Set ${argv[0]}:${v}`);
|
||||
say(json.encode(gg, null, 1));
|
||||
io.slurpwrite(projectfile, json.encode(gg));
|
||||
}
|
||||
},
|
||||
"Get or set game variables.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"unpack",
|
||||
function () {
|
||||
say("Unpacking not implemented.");
|
||||
},
|
||||
"Unpack this binary's contents into this folder for editing.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"build",
|
||||
function () {
|
||||
say("Building not implemented.");
|
||||
},
|
||||
"Build static assets for this project.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"nota",
|
||||
function (argv) {
|
||||
for (var file of argv) {
|
||||
if (!io.exists(file)) {
|
||||
say(`File ${file} does not exist.`);
|
||||
continue;
|
||||
}
|
||||
|
||||
var obj = json.decode(io.slurp(file));
|
||||
var nn = nota.encode(obj);
|
||||
io.slurpwrite(file.set_ext(".nota"), nn);
|
||||
}
|
||||
},
|
||||
"Create a nota file from a json.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"json",
|
||||
function (argv) {
|
||||
for (var file of argv) {
|
||||
if (!io.exists(file)) {
|
||||
say(`File ${file} does not exist.`);
|
||||
continue;
|
||||
}
|
||||
say(file.ext());
|
||||
var obj = nota.decode(io.slurp(file));
|
||||
var nn = json.encode(obj);
|
||||
io.slurpwrite(file.set_ext(".json", nn));
|
||||
}
|
||||
},
|
||||
"Create a JSON from a nota.",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"api",
|
||||
function (obj) {
|
||||
if (!obj[0]) {
|
||||
Cmdline.print_order("api");
|
||||
return;
|
||||
}
|
||||
|
||||
use("scripts/editor.js");
|
||||
var api = debug.api.print_doc(obj[0]);
|
||||
if (!api) return;
|
||||
|
||||
say(api);
|
||||
},
|
||||
"Print the API for an object as markdown. Give it a file to save the output to.",
|
||||
"OBJECT",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"input",
|
||||
function (pawn) {
|
||||
use("scripts/editor.js");
|
||||
say(`## Input for ${pawn}`);
|
||||
eval(`say(input.print_md_kbm(${pawn}));`);
|
||||
},
|
||||
"Print input documentation for a given object as markdown. Give it a file to save the output to",
|
||||
"OBJECT ?FILE?",
|
||||
);
|
||||
|
||||
Cmdline.register_order(
|
||||
"run",
|
||||
function (script) {
|
||||
script = script.join(" ");
|
||||
if (!script) {
|
||||
say("Need something to run.");
|
||||
return;
|
||||
}
|
||||
|
||||
say(eval(script));
|
||||
},
|
||||
"Run a given script. SCRIPT can be the script itself, or a file containing the script",
|
||||
"SCRIPT",
|
||||
);
|
||||
|
||||
Cmdline.orders.script = Cmdline.orders.run;
|
||||
|
||||
Cmdline.print_order = function(fn)
|
||||
{
|
||||
if (typeof fn === 'string')
|
||||
fn = Cmdline.orders[fn];
|
||||
|
||||
Cmdline.print_order = function (fn) {
|
||||
if (typeof fn === "string") fn = Cmdline.orders[fn];
|
||||
|
||||
if (!fn) return;
|
||||
say(`Usage: prosperon ${fn.usage}`);
|
||||
say(fn.doc);
|
||||
}
|
||||
};
|
||||
|
||||
Cmdline.register_order("help", function(order) {
|
||||
|
||||
if (!Object.empty(order)) {
|
||||
var orfn = Cmdline.orders[order];
|
||||
|
||||
if (!orfn) {
|
||||
console.warn(`No command named ${order}.`);
|
||||
Cmdline.register_order(
|
||||
"help",
|
||||
function (order) {
|
||||
if (!Object.empty(order)) {
|
||||
var orfn = Cmdline.orders[order];
|
||||
|
||||
if (!orfn) {
|
||||
console.warn(`No command named ${order}.`);
|
||||
return;
|
||||
}
|
||||
|
||||
Cmdline.print_order(orfn);
|
||||
return;
|
||||
}
|
||||
|
||||
Cmdline.print_order(orfn);
|
||||
return;
|
||||
}
|
||||
|
||||
Cmdline.print_order("help");
|
||||
Cmdline.print_order("help");
|
||||
|
||||
for (var cmd of Object.keys(Cmdline.orders).sort())
|
||||
say(cmd);
|
||||
for (var cmd of Object.keys(Cmdline.orders).sort()) say(cmd);
|
||||
|
||||
Cmdline.orders.version();
|
||||
}, "Give help with a specific command.", "TOPIC");
|
||||
Cmdline.orders.version();
|
||||
},
|
||||
"Give help with a specific command.",
|
||||
"TOPIC",
|
||||
);
|
||||
|
||||
Cmdline.register_order("version", function() {
|
||||
say(`Prosperon version ${prosperon.version} [${prosperon.revision}]`);
|
||||
}, "Display Prosperon info.");
|
||||
Cmdline.register_order(
|
||||
"version",
|
||||
function () {
|
||||
say(`Prosperon version ${prosperon.version} [${prosperon.revision}]`);
|
||||
},
|
||||
"Display Prosperon info.",
|
||||
);
|
||||
|
||||
function cmd_args(cmdargs)
|
||||
{
|
||||
function cmd_args(cmdargs) {
|
||||
var play = false;
|
||||
var cmds = cmdargs.split(/\s+/).slice(1);
|
||||
|
||||
if (cmds.length === 0)
|
||||
cmds[0] = "play";
|
||||
if (cmds.length === 0) cmds[0] = "play";
|
||||
else if (!Cmdline.orders[cmds[0]]) {
|
||||
console.warn(`Command ${cmds[0]} not found. Playing instead.`);
|
||||
cmds[0] = "play";
|
||||
}
|
||||
|
||||
Cmdline.orders[cmds[0]](cmds.slice(1));
|
||||
if (!game.startengine)
|
||||
os.exit(0);
|
||||
if (!game.startengine) os.exit(0);
|
||||
}
|
||||
|
||||
Cmdline.register_order("clean", function(argv) {
|
||||
say("Cleaning not implemented.");
|
||||
}, "Clean up a given object file.", "JSON ...");
|
||||
Cmdline.register_order(
|
||||
"clean",
|
||||
function (argv) {
|
||||
say("Cleaning not implemented.");
|
||||
},
|
||||
"Clean up a given object file.",
|
||||
"JSON ...",
|
||||
);
|
||||
|
||||
Cmdline.register_order("test", function(argv) {
|
||||
use("scripts/test.js");
|
||||
}, "Run tests.");
|
||||
Cmdline.register_order(
|
||||
"test",
|
||||
function (argv) {
|
||||
use("scripts/test.js");
|
||||
},
|
||||
"Run tests.",
|
||||
);
|
||||
|
||||
Cmdline.register_cmd("l", function(n) {
|
||||
console.level = n;
|
||||
}, "Set log level.");
|
||||
Cmdline.register_cmd(
|
||||
"l",
|
||||
function (n) {
|
||||
console.level = n;
|
||||
},
|
||||
"Set log level.",
|
||||
);
|
||||
|
||||
function convertYAMLtoJSON(yamlString) {
|
||||
const lines = yamlString.split('\n');
|
||||
const lines = yamlString.split("\n");
|
||||
const jsonObj = {};
|
||||
|
||||
let currentKey = '';
|
||||
let currentValue = '';
|
||||
let currentKey = "";
|
||||
let currentValue = "";
|
||||
let currentDepth = 0;
|
||||
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
const line = lines[i].trim();
|
||||
if (!line || line.startsWith('#')) {
|
||||
if (!line || line.startsWith("#")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const depth = (line.match(/^\s+/g) || [''])[0].length;
|
||||
const keyValue = line.split(':');
|
||||
const depth = (line.match(/^\s+/g) || [""])[0].length;
|
||||
const keyValue = line.split(":");
|
||||
const key = keyValue[0].trim();
|
||||
const value = keyValue[1].trim();
|
||||
|
||||
|
@ -507,8 +592,8 @@ function convertYAMLtoJSON(yamlString) {
|
|||
currentValue = value;
|
||||
} else {
|
||||
jsonObj[currentKey] = convertYAMLtoJSON(currentValue);
|
||||
currentKey = '';
|
||||
currentValue = '';
|
||||
currentKey = "";
|
||||
currentValue = "";
|
||||
i--; // To reprocess the current line with updated values
|
||||
}
|
||||
|
||||
|
@ -526,6 +611,5 @@ return {
|
|||
Resources,
|
||||
Cmdline,
|
||||
cmd_args,
|
||||
convertYAMLtoJSON
|
||||
convertYAMLtoJSON,
|
||||
};
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
var aa = [1,2,3,4,5,6,7,8,9,10];
|
||||
var aa = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
|
||||
|
||||
/*
|
||||
var ta = [1,2,3,4,5,6,7,8,9,10];
|
||||
|
|
|
@ -2,9 +2,5 @@ test.run("set transform scale", _ => {
|
|||
var t = os.make_transform();
|
||||
var s1 = t.scale.slice();
|
||||
t.scale = s1;
|
||||
return (t.scale.equal(s1));
|
||||
return t.scale.equal(s1);
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -7,20 +7,16 @@ var pass = 0;
|
|||
var fail = 0;
|
||||
var failed = [];
|
||||
|
||||
test.run_suite = function(file)
|
||||
{
|
||||
test.run_suite = function (file) {
|
||||
test = [];
|
||||
pass = 0;
|
||||
fail = 0;
|
||||
failed = [];
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
test.run = function(name, fn)
|
||||
{
|
||||
var func = function() {
|
||||
print(`${pass+fail+1}/${tests.length}: ${name} ... `);
|
||||
test.run = function (name, fn) {
|
||||
var func = function () {
|
||||
print(`${pass + fail + 1}/${tests.length}: ${name} ... `);
|
||||
var p = profile.now();
|
||||
var b = fn();
|
||||
p = profile.lap(p);
|
||||
|
@ -29,12 +25,11 @@ test.run = function(name, fn)
|
|||
};
|
||||
func.testname = name;
|
||||
tests.push(func);
|
||||
}
|
||||
};
|
||||
|
||||
say(`Testing ${tests.length} tests.`);
|
||||
for (var t of tests) {
|
||||
if (t())
|
||||
pass++;
|
||||
if (t()) pass++;
|
||||
else {
|
||||
fail++;
|
||||
failed.push(t.testname);
|
||||
|
@ -42,11 +37,10 @@ for (var t of tests) {
|
|||
print("\n");
|
||||
}
|
||||
|
||||
say(`Passed ${pass} tests and failed ${fail} [${(pass*100/(pass+fail)).toPrecision(4)}%].`);
|
||||
say(`Passed ${pass} tests and failed ${fail} [${((pass * 100) / (pass + fail)).toPrecision(4)}%].`);
|
||||
say(`Failed tests are:`);
|
||||
for (var f of failed)
|
||||
say(f);
|
||||
|
||||
for (var f of failed) say(f);
|
||||
|
||||
os.quit();
|
||||
|
||||
return {test};
|
||||
return { test };
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
var texteditor = Object.copy(inputpanel, {
|
||||
title: "text editor",
|
||||
wh: [700,500],
|
||||
_cursor:0, /* Text cursor: [char,line] */
|
||||
get cursor() { return this._cursor; },
|
||||
wh: [700, 500],
|
||||
_cursor: 0 /* Text cursor: [char,line] */,
|
||||
get cursor() {
|
||||
return this._cursor;
|
||||
},
|
||||
set cursor(x) {
|
||||
if (x > this.value.length)
|
||||
x = this.value.length;
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
|
||||
if (x > this.value.length) x = this.value.length;
|
||||
if (x < 0) x = 0;
|
||||
|
||||
this._cursor = x;
|
||||
this.line = this.get_line();
|
||||
},
|
||||
|
@ -31,31 +31,27 @@ var texteditor = Object.copy(inputpanel, {
|
|||
},
|
||||
|
||||
copy(start, end) {
|
||||
return this.value.slice(start,end);
|
||||
return this.value.slice(start, end);
|
||||
},
|
||||
|
||||
delete_line(p) {
|
||||
var ls = this.line_start(p);
|
||||
var le = this.line_end(p)+1;
|
||||
this.cut_span(ls,le);
|
||||
var le = this.line_end(p) + 1;
|
||||
this.cut_span(ls, le);
|
||||
this.to_line_start();
|
||||
},
|
||||
|
||||
line_blank(p) {
|
||||
var ls = this.line_start(p);
|
||||
var le = this.line_end(p);
|
||||
var line = this.value.slice(ls, le);
|
||||
if (line.search(/[^\s]/g) === -1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
var line = this.value.slice(ls, le);
|
||||
if (line.search(/[^\s]/g) === -1) return true;
|
||||
else return false;
|
||||
},
|
||||
|
||||
get_line() {
|
||||
var line = 0;
|
||||
for (var i = 0; i < this.cursor; i++)
|
||||
if (this.value[i] === "\n")
|
||||
line++;
|
||||
for (var i = 0; i < this.cursor; i++) if (this.value[i] === "\n") line++;
|
||||
|
||||
return line;
|
||||
},
|
||||
|
@ -72,14 +68,11 @@ var texteditor = Object.copy(inputpanel, {
|
|||
src: "NEW FILE",
|
||||
|
||||
guibody() {
|
||||
return [
|
||||
Mum.text({str:`EDITING ${this.src}`}),
|
||||
Mum.text({str:this.value, caret:this.cursor, offset:[0,-16]}),
|
||||
];
|
||||
return [Mum.text({ str: `EDITING ${this.src}` }), Mum.text({ str: this.value, caret: this.cursor, offset: [0, -16] })];
|
||||
},
|
||||
|
||||
insert_char(char) {
|
||||
this.value = this.value.slice(0,this.cursor) + char + this.value.slice(this.cursor);
|
||||
this.value = this.value.slice(0, this.cursor) + char + this.value.slice(this.cursor);
|
||||
this.cursor++;
|
||||
},
|
||||
|
||||
|
@ -98,117 +91,115 @@ var texteditor = Object.copy(inputpanel, {
|
|||
cut_span(start, end) {
|
||||
if (end < start) return;
|
||||
this.savestate();
|
||||
var ret = this.value.slice(start,end);
|
||||
this.value = this.value.slice(0,start) + this.value.slice(end);
|
||||
if (start > this.cursor)
|
||||
return ret;
|
||||
|
||||
var ret = this.value.slice(start, end);
|
||||
this.value = this.value.slice(0, start) + this.value.slice(end);
|
||||
if (start > this.cursor) return ret;
|
||||
|
||||
this.cursor -= ret.length;
|
||||
return ret;
|
||||
},
|
||||
|
||||
next_word(pos) {
|
||||
var v = this.value.slice(pos+1).search(/[^\w]\w/g);
|
||||
var v = this.value.slice(pos + 1).search(/[^\w]\w/g);
|
||||
if (v === -1) return pos;
|
||||
return pos + v + 2;
|
||||
},
|
||||
|
||||
prev_word(pos) {
|
||||
while (this.value.slice(pos,pos+2).search(/[^\w]\w/g) === -1 && pos > 0)
|
||||
pos--;
|
||||
while (this.value.slice(pos, pos + 2).search(/[^\w]\w/g) === -1 && pos > 0) pos--;
|
||||
|
||||
return pos+1;
|
||||
return pos + 1;
|
||||
},
|
||||
|
||||
end_of_word(pos) {
|
||||
var l = this.value.slice(pos).search(/\w[^\w]/g);
|
||||
return l+pos;
|
||||
return l + pos;
|
||||
},
|
||||
|
||||
get inset() {
|
||||
return this.cursor - this.value.prev('\n', this.cursor) - 1;
|
||||
return this.cursor - this.value.prev("\n", this.cursor) - 1;
|
||||
},
|
||||
|
||||
line_start(p) {
|
||||
return this.value.prev('\n', p)+1;
|
||||
return this.value.prev("\n", p) + 1;
|
||||
},
|
||||
|
||||
line_end(p) {
|
||||
return this.value.next('\n', p);
|
||||
return this.value.next("\n", p);
|
||||
},
|
||||
|
||||
next_line(p) {
|
||||
return this.value.next('\n',p)+1;
|
||||
return this.value.next("\n", p) + 1;
|
||||
},
|
||||
|
||||
prev_line(p) {
|
||||
return this.line_start(this.value.prev('\n', p));
|
||||
return this.line_start(this.value.prev("\n", p));
|
||||
},
|
||||
|
||||
to_line_start() {
|
||||
this.cursor = this.value.prev('\n', this.cursor)+1;
|
||||
this.cursor = this.value.prev("\n", this.cursor) + 1;
|
||||
},
|
||||
|
||||
to_line_end() {
|
||||
var p = this.value.next('\n', this.cursor);
|
||||
if (p === -1)
|
||||
this.to_file_end();
|
||||
else
|
||||
this.cursor = p;
|
||||
var p = this.value.next("\n", this.cursor);
|
||||
if (p === -1) this.to_file_end();
|
||||
else this.cursor = p;
|
||||
},
|
||||
|
||||
line_width(pos) {
|
||||
var start = this.line_start(pos);
|
||||
var end = this.line_end(pos);
|
||||
if (end === -1)
|
||||
end = this.value.length;
|
||||
if (end === -1) end = this.value.length;
|
||||
|
||||
return end-start;
|
||||
return end - start;
|
||||
},
|
||||
|
||||
to_file_end() { this.cursor = this.value.length; },
|
||||
to_file_end() {
|
||||
this.cursor = this.value.length;
|
||||
},
|
||||
|
||||
to_file_start() { this.cursor = 0; },
|
||||
to_file_start() {
|
||||
this.cursor = 0;
|
||||
},
|
||||
|
||||
desired_inset: 0,
|
||||
});
|
||||
|
||||
texteditor.inputs = {};
|
||||
|
||||
texteditor.inputs.char = function(char) {
|
||||
(texteditor.inputs.char = function (char) {
|
||||
this.insert_char(char);
|
||||
this.keycb();
|
||||
},
|
||||
}),
|
||||
(texteditor.inputs.enter = function () {
|
||||
var white = this.line_starting_whitespace(this.cursor);
|
||||
this.insert_char("\n");
|
||||
|
||||
texteditor.inputs.enter = function(){
|
||||
var white = this.line_starting_whitespace(this.cursor);
|
||||
this.insert_char('\n');
|
||||
|
||||
for (var i = 0; i < white; i++)
|
||||
this.insert_char(" ");
|
||||
};
|
||||
for (var i = 0; i < white; i++) this.insert_char(" ");
|
||||
});
|
||||
texteditor.inputs.enter.rep = true;
|
||||
|
||||
texteditor.inputs.backspace = function(){
|
||||
this.value = this.value.slice(0,this.cursor-1) + this.value.slice(this.cursor);
|
||||
texteditor.inputs.backspace = function () {
|
||||
this.value = this.value.slice(0, this.cursor - 1) + this.value.slice(this.cursor);
|
||||
this.cursor--;
|
||||
};
|
||||
texteditor.inputs.backspace.rep = true;
|
||||
|
||||
|
||||
texteditor.inputs['C-s'] = function() {
|
||||
if (this.srctype === 'function') {
|
||||
texteditor.inputs["C-s"] = function () {
|
||||
if (this.srctype === "function") {
|
||||
eval(`${this.src} = ${this.value}`);
|
||||
}
|
||||
};
|
||||
texteditor.inputs['C-s'].doc = "Save edited text.";
|
||||
texteditor.inputs["C-s"].doc = "Save edited text.";
|
||||
|
||||
texteditor.inputs['C-u'] = function() { this.popstate(); };
|
||||
texteditor.inputs['C-u'].doc = "Undo.";
|
||||
texteditor.inputs["C-u"] = function () {
|
||||
this.popstate();
|
||||
};
|
||||
texteditor.inputs["C-u"].doc = "Undo.";
|
||||
|
||||
texteditor.inputs['C-q'] = function() {
|
||||
texteditor.inputs["C-q"] = function () {
|
||||
var ws = this.prev_word(this.cursor);
|
||||
var we = this.end_of_word(this.cursor)+1;
|
||||
var we = this.end_of_word(this.cursor) + 1;
|
||||
var find = this.copy(ws, we);
|
||||
var obj = editor.edit_level.varname2obj(find);
|
||||
|
||||
|
@ -217,109 +208,109 @@ texteditor.inputs['C-q'] = function() {
|
|||
editor.selectlist.push(obj);
|
||||
}
|
||||
};
|
||||
texteditor.inputs['C-q'].doc = "Select object of selected word.";
|
||||
texteditor.inputs["C-q"].doc = "Select object of selected word.";
|
||||
|
||||
texteditor.inputs['C-o'] = function() {
|
||||
this.insert_char('\n');
|
||||
texteditor.inputs["C-o"] = function () {
|
||||
this.insert_char("\n");
|
||||
this.cursor--;
|
||||
};
|
||||
texteditor.inputs['C-o'].doc = "Insert newline.";
|
||||
texteditor.inputs['C-o'].rep = true;
|
||||
texteditor.inputs["C-o"].doc = "Insert newline.";
|
||||
texteditor.inputs["C-o"].rep = true;
|
||||
|
||||
texteditor.inputs['M-o'] = function() {
|
||||
while (this.line_blank(this.next_line(this.cursor)))
|
||||
this.delete_line(this.next_line(this.cursor));
|
||||
texteditor.inputs["M-o"] = function () {
|
||||
while (this.line_blank(this.next_line(this.cursor))) this.delete_line(this.next_line(this.cursor));
|
||||
|
||||
while (this.line_blank(this.prev_line(this.cursor)))
|
||||
this.delete_line(this.prev_line(this.cursor));
|
||||
while (this.line_blank(this.prev_line(this.cursor))) this.delete_line(this.prev_line(this.cursor));
|
||||
};
|
||||
texteditor.inputs['M-o'].doc = "Delete surround blank lines.";
|
||||
texteditor.inputs["M-o"].doc = "Delete surround blank lines.";
|
||||
|
||||
texteditor.inputs['C-d'] = function () { this.value = this.value.slice(0,this.cursor) + this.value.slice(this.cursor+1); };
|
||||
texteditor.inputs['C-d'].doc = "Delete character.";
|
||||
texteditor.inputs["C-d"] = function () {
|
||||
this.value = this.value.slice(0, this.cursor) + this.value.slice(this.cursor + 1);
|
||||
};
|
||||
texteditor.inputs["C-d"].doc = "Delete character.";
|
||||
|
||||
texteditor.inputs['M-d'] = function() { this.cut_span(this.cursor, this.end_of_word(this.cursor)+1); };
|
||||
texteditor.inputs['M-d'].doc = "Delete word.";
|
||||
texteditor.inputs["M-d"] = function () {
|
||||
this.cut_span(this.cursor, this.end_of_word(this.cursor) + 1);
|
||||
};
|
||||
texteditor.inputs["M-d"].doc = "Delete word.";
|
||||
|
||||
texteditor.inputs['C-a'] = function() {
|
||||
texteditor.inputs["C-a"] = function () {
|
||||
this.to_line_start();
|
||||
this.desired_inset = this.inset;
|
||||
};
|
||||
texteditor.inputs['C-a'].doc = "To start of line.";
|
||||
texteditor.inputs["C-a"].doc = "To start of line.";
|
||||
|
||||
texteditor.inputs['C-y'] = function() {
|
||||
texteditor.inputs["C-y"] = function () {
|
||||
if (this.killring.length === 0) return;
|
||||
this.insert_char(this.killring.pop());
|
||||
};
|
||||
texteditor.inputs['C-y'].doc = "Insert from killring.";
|
||||
texteditor.inputs["C-y"].doc = "Insert from killring.";
|
||||
|
||||
texteditor.inputs['C-e'] = function() {
|
||||
texteditor.inputs["C-e"] = function () {
|
||||
this.to_line_end();
|
||||
this.desired_inset = this.inset;
|
||||
};
|
||||
texteditor.inputs['C-e'].doc = "To line end.";
|
||||
texteditor.inputs["C-e"].doc = "To line end.";
|
||||
|
||||
texteditor.inputs['C-k'] = function() {
|
||||
if (this.cursor === this.value.length-1) return;
|
||||
var killamt = this.value.next('\n', this.cursor) - this.cursor;
|
||||
var killed = this.cut_span(this.cursor-1, this.cursor+killamt);
|
||||
texteditor.inputs["C-k"] = function () {
|
||||
if (this.cursor === this.value.length - 1) return;
|
||||
var killamt = this.value.next("\n", this.cursor) - this.cursor;
|
||||
var killed = this.cut_span(this.cursor - 1, this.cursor + killamt);
|
||||
this.killring.push(killed);
|
||||
};
|
||||
texteditor.inputs['C-k'].doc = "Kill from cursor to end of line.";
|
||||
texteditor.inputs["C-k"].doc = "Kill from cursor to end of line.";
|
||||
|
||||
texteditor.inputs['M-k'] = function() {
|
||||
var prevn = this.value.prev('\n', this.cursor);
|
||||
texteditor.inputs["M-k"] = function () {
|
||||
var prevn = this.value.prev("\n", this.cursor);
|
||||
var killamt = this.cursor - prevn;
|
||||
var killed = this.cut_span(prevn+1, prevn+killamt);
|
||||
var killed = this.cut_span(prevn + 1, prevn + killamt);
|
||||
this.killring.push(killed);
|
||||
this.to_line_start();
|
||||
};
|
||||
texteditor.inputs['M-k'].doc = "Kill entire line the cursor is on.";
|
||||
texteditor.inputs["M-k"].doc = "Kill entire line the cursor is on.";
|
||||
|
||||
texteditor.inputs['C-b'] = function() {
|
||||
texteditor.inputs["C-b"] = function () {
|
||||
this.cursor--;
|
||||
this.desired_inset = this.inset;
|
||||
};
|
||||
texteditor.inputs['C-b'].rep = true;
|
||||
texteditor.inputs['M-b'] = function() {
|
||||
this.cursor = this.prev_word(this.cursor-2);
|
||||
texteditor.inputs["C-b"].rep = true;
|
||||
texteditor.inputs["M-b"] = function () {
|
||||
this.cursor = this.prev_word(this.cursor - 2);
|
||||
this.desired_inset = this.inset;
|
||||
};
|
||||
texteditor.inputs['M-b'].rep = true;
|
||||
texteditor.inputs["M-b"].rep = true;
|
||||
|
||||
texteditor.inputs['C-f'] = function() {
|
||||
texteditor.inputs["C-f"] = function () {
|
||||
this.cursor++;
|
||||
this.desired_inset = this.inset;
|
||||
};
|
||||
texteditor.inputs['C-f'].rep = true;
|
||||
texteditor.inputs['M-f'] = function() {
|
||||
texteditor.inputs["C-f"].rep = true;
|
||||
texteditor.inputs["M-f"] = function () {
|
||||
this.cursor = this.next_word(this.cursor);
|
||||
this.desired_inset = this.inset;
|
||||
};
|
||||
texteditor.inputs['M-f'].rep = true;
|
||||
texteditor.inputs["M-f"].rep = true;
|
||||
|
||||
texteditor.inputs['C-p'] = function() {
|
||||
texteditor.inputs["C-p"] = function () {
|
||||
if (this.cursor === 0) return;
|
||||
this.desired_inset = Math.max(this.desired_inset, this.inset);
|
||||
this.cursor = this.prev_line(this.cursor);
|
||||
var newlinew = this.line_width(this.cursor);
|
||||
this.cursor += Math.min(this.desired_inset, newlinew);
|
||||
};
|
||||
texteditor.inputs['C-p'].rep = true;
|
||||
texteditor.inputs["C-p"].rep = true;
|
||||
|
||||
texteditor.inputs['M-p'] = function() {
|
||||
while (this.line_blank(this.cursor))
|
||||
this.cursor = this.prev_line(this.cursor);
|
||||
texteditor.inputs["M-p"] = function () {
|
||||
while (this.line_blank(this.cursor)) this.cursor = this.prev_line(this.cursor);
|
||||
|
||||
while (!this.line_blank(this.cursor))
|
||||
this.cursor = this.prev_line(this.cursor);
|
||||
while (!this.line_blank(this.cursor)) this.cursor = this.prev_line(this.cursor);
|
||||
};
|
||||
texteditor.inputs['M-p'].doc = "Go up to next line with text on it.";
|
||||
texteditor.inputs['M-p'].rep = true;
|
||||
texteditor.inputs["M-p"].doc = "Go up to next line with text on it.";
|
||||
texteditor.inputs["M-p"].rep = true;
|
||||
|
||||
texteditor.inputs['C-n'] = function() {
|
||||
if (this.cursor === this.value.length-1) return;
|
||||
if (this.value.next('\n', this.cursor) === -1) {
|
||||
texteditor.inputs["C-n"] = function () {
|
||||
if (this.cursor === this.value.length - 1) return;
|
||||
if (this.value.next("\n", this.cursor) === -1) {
|
||||
this.to_file_end();
|
||||
return;
|
||||
}
|
||||
|
@ -329,20 +320,16 @@ texteditor.inputs['C-n'] = function() {
|
|||
var newlinew = this.line_width(this.cursor);
|
||||
this.cursor += Math.min(this.desired_inset, newlinew);
|
||||
};
|
||||
texteditor.inputs['C-n'].rep = true;
|
||||
texteditor.inputs["C-n"].rep = true;
|
||||
|
||||
texteditor.inputs['M-n'] = function() {
|
||||
while (this.line_blank(this.cursor))
|
||||
this.cursor = this.next_line(this.cursor);
|
||||
|
||||
while (!this.line_blank(this.cursor))
|
||||
this.cursor = this.next_line(this.cursor);
|
||||
texteditor.inputs["M-n"] = function () {
|
||||
while (this.line_blank(this.cursor)) this.cursor = this.next_line(this.cursor);
|
||||
while (!this.line_blank(this.cursor)) this.cursor = this.next_line(this.cursor);
|
||||
};
|
||||
texteditor.inputs['M-n'].doc = "Go down to next line with text on it.";
|
||||
texteditor.inputs['M-n'].rep = true;
|
||||
texteditor.inputs["M-n"].doc = "Go down to next line with text on it.";
|
||||
texteditor.inputs["M-n"].rep = true;
|
||||
|
||||
texteditor.open_fn = function(fnstr)
|
||||
{
|
||||
texteditor.open_fn = function (fnstr) {
|
||||
var fn = eval(fnstr);
|
||||
if (!fn) {
|
||||
console.warn(`${fnstr} is not a function.`);
|
||||
|
@ -353,4 +340,4 @@ texteditor.open_fn = function(fnstr)
|
|||
editor.openpanel(this);
|
||||
this.value = fn;
|
||||
this.cursor = 0;
|
||||
}
|
||||
};
|
||||
|
|
143
scripts/tween.js
143
scripts/tween.js
|
@ -1,40 +1,43 @@
|
|||
/* Take numbers from 0 to 1 and remap them to easing functions */
|
||||
var Ease = {
|
||||
linear(t) { return t; },
|
||||
linear(t) {
|
||||
return t;
|
||||
},
|
||||
|
||||
in(t) { return t*t; },
|
||||
in(t) {
|
||||
return t * t;
|
||||
},
|
||||
|
||||
out(t) {
|
||||
var d = 1-t;
|
||||
return 1 - d*d
|
||||
var d = 1 - t;
|
||||
return 1 - d * d;
|
||||
},
|
||||
|
||||
inout(t) {
|
||||
var d = -2*t + 2;
|
||||
var d = -2 * t + 2;
|
||||
return t < 0.5 ? 2 * t * t : 1 - (d * d) / 2;
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
function make_easing_fns(num) {
|
||||
var obj = {};
|
||||
|
||||
obj.in = function(t) {
|
||||
return Math.pow(t,num);
|
||||
obj.in = function (t) {
|
||||
return Math.pow(t, num);
|
||||
};
|
||||
|
||||
obj.out = function(t) {
|
||||
obj.out = function (t) {
|
||||
return 1 - Math.pow(1 - t, num);
|
||||
};
|
||||
|
||||
var mult = Math.pow(2, num-1);
|
||||
var mult = Math.pow(2, num - 1);
|
||||
|
||||
obj.inout = function(t) {
|
||||
obj.inout = function (t) {
|
||||
return t < 0.5 ? mult * Math.pow(t, num) : 1 - Math.pow(-2 * t + 2, num) / 2;
|
||||
};
|
||||
|
||||
return obj;
|
||||
};
|
||||
}
|
||||
|
||||
Ease.quad = make_easing_fns(2);
|
||||
Ease.cubic = make_easing_fns(3);
|
||||
|
@ -52,7 +55,7 @@ Ease.expo = {
|
|||
|
||||
inout(t) {
|
||||
return t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ? Math.pow(2, 20 * t - 10) / 2 : (2 - Math.pow(2, -20 * t + 10)) / 2;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
Ease.bounce = {
|
||||
|
@ -64,52 +67,57 @@ Ease.bounce = {
|
|||
var n1 = 7.5625;
|
||||
var d1 = 2.75;
|
||||
|
||||
if (t < 1 / d1) { return n1 * t * t; }
|
||||
else if (t < 2 / d1) { return n1 * (t -= 1.5 / d1) * t + 0.75; }
|
||||
else if (t < 2.5 / d1) { return n1 * (t -= 2.25 / d1) * t + 0.9375; }
|
||||
else
|
||||
return n1 * (t -= 2.625 / d1) * t + 0.984375;
|
||||
if (t < 1 / d1) {
|
||||
return n1 * t * t;
|
||||
} else if (t < 2 / d1) {
|
||||
return n1 * (t -= 1.5 / d1) * t + 0.75;
|
||||
} else if (t < 2.5 / d1) {
|
||||
return n1 * (t -= 2.25 / d1) * t + 0.9375;
|
||||
} else return n1 * (t -= 2.625 / d1) * t + 0.984375;
|
||||
},
|
||||
|
||||
inout(t) {
|
||||
return t < 0.5 ? (1 - this.out(1 - 2 * t)) / 2 : (1 + this.out(2 * t - 1)) / 2;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
Ease.sine = {
|
||||
in(t) { return 1 - Math.cos((t * Math.PI)/2); },
|
||||
in(t) {
|
||||
return 1 - Math.cos((t * Math.PI) / 2);
|
||||
},
|
||||
|
||||
out(t) { return Math.sin((t*Math.PI)/2); },
|
||||
out(t) {
|
||||
return Math.sin((t * Math.PI) / 2);
|
||||
},
|
||||
|
||||
inout(t) { return -(Math.cos(Math.PI*t) - 1) / 2; }
|
||||
inout(t) {
|
||||
return -(Math.cos(Math.PI * t) - 1) / 2;
|
||||
},
|
||||
};
|
||||
|
||||
Ease.elastic = {
|
||||
in(t) {
|
||||
return t === 0 ? 0 : t === 1 ? 1 : -Math.pow(2, 10*t-10) * Math.sin((t * 10 - 10.75) * this.c4);
|
||||
return t === 0 ? 0 : t === 1 ? 1 : -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * this.c4);
|
||||
},
|
||||
|
||||
out(t) {
|
||||
return t === 0 ? 0 : t === 1 ? 1 : Math.pow(2, -10*t) * Math.sin((t * 10 - 0.75) * this.c4) + 1;
|
||||
return t === 0 ? 0 : t === 1 ? 1 : Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * this.c4) + 1;
|
||||
},
|
||||
|
||||
inout(t) {
|
||||
t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ?
|
||||
-(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2
|
||||
: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2 + 1;
|
||||
t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2 : (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2 + 1;
|
||||
},
|
||||
};
|
||||
|
||||
Ease.elastic.c4 = 2*Math.PI/3;
|
||||
Ease.elastic.c5 = 2*Math.PI / 4.5;
|
||||
Ease.elastic.c4 = (2 * Math.PI) / 3;
|
||||
Ease.elastic.c5 = (2 * Math.PI) / 4.5;
|
||||
|
||||
var tween = function(from, to, time, fn, endfn)
|
||||
{
|
||||
var tween = function (from, to, time, fn, endfn) {
|
||||
var start = profile.secs(profile.now());
|
||||
var update = function(dt) {
|
||||
var update = function (dt) {
|
||||
profile.frame("tween");
|
||||
var elapsed = profile.secs(profile.now()) - start;
|
||||
fn(from.lerp(to,elapsed/time));
|
||||
fn(from.lerp(to, elapsed / time));
|
||||
if (elapsed >= time) {
|
||||
fn(to);
|
||||
if (stop.then) stop.then();
|
||||
|
@ -120,7 +128,7 @@ var tween = function(from, to, time, fn, endfn)
|
|||
};
|
||||
var stop = Register.update.register(update);
|
||||
return stop;
|
||||
}
|
||||
};
|
||||
|
||||
var Tween = {
|
||||
default: {
|
||||
|
@ -133,22 +141,19 @@ var Tween = {
|
|||
yoyo: go up and then back down
|
||||
circle: go up and back down, looped
|
||||
*/
|
||||
time: 1, /* seconds to do */
|
||||
time: 1 /* seconds to do */,
|
||||
ease: Ease.linear,
|
||||
whole: true, /* True if time is for the entire tween, false if each stage */
|
||||
cb: function(){},
|
||||
whole: true /* True if time is for the entire tween, false if each stage */,
|
||||
cb: function () {},
|
||||
},
|
||||
|
||||
start(obj, target, tvals, options)
|
||||
{
|
||||
start(obj, target, tvals, options) {
|
||||
var defn = Object.create(this.default);
|
||||
Object.assign(defn, options);
|
||||
|
||||
if (defn.loop === 'circle')
|
||||
tvals.push(tvals[0]);
|
||||
else if (defn.loop === 'yoyo') {
|
||||
for (var i = tvals.length-2; i >= 0; i--)
|
||||
tvals.push(tvals[i]);
|
||||
if (defn.loop === "circle") tvals.push(tvals[0]);
|
||||
else if (defn.loop === "yoyo") {
|
||||
for (var i = tvals.length - 2; i >= 0; i--) tvals.push(tvals[i]);
|
||||
}
|
||||
|
||||
defn.accum = 0;
|
||||
|
@ -156,22 +161,19 @@ var Tween = {
|
|||
var slices = tvals.length - 1;
|
||||
var slicelen = 1 / slices;
|
||||
|
||||
defn.fn = function(dt) {
|
||||
defn.fn = function (dt) {
|
||||
defn.accum += dt;
|
||||
if (defn.accum >= defn.time && defn.loop === 'hold') {
|
||||
if (typeof target === 'string')
|
||||
obj[target] = tvals[tvals.length-1];
|
||||
else
|
||||
target(tvals[tvals.length-1]);
|
||||
|
||||
if (defn.accum >= defn.time && defn.loop === "hold") {
|
||||
if (typeof target === "string") obj[target] = tvals[tvals.length - 1];
|
||||
else target(tvals[tvals.length - 1]);
|
||||
|
||||
defn.pause();
|
||||
defn.cb.call(obj);
|
||||
return;
|
||||
defn.cb.call(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
defn.pct = (defn.accum % defn.time) / defn.time;
|
||||
if (defn.loop === 'none' && defn.accum >= defn.time)
|
||||
defn.stop();
|
||||
if (defn.loop === "none" && defn.accum >= defn.time) defn.stop();
|
||||
|
||||
var t = defn.whole ? defn.ease(defn.pct) : defn.pct;
|
||||
|
||||
|
@ -179,31 +181,30 @@ var Tween = {
|
|||
var i = Math.trunc(nval);
|
||||
nval -= i;
|
||||
|
||||
if (!defn.whole)
|
||||
nval = defn.ease(nval);
|
||||
if (!defn.whole) nval = defn.ease(nval);
|
||||
|
||||
if (typeof target === 'string')
|
||||
obj[target] = tvals[i].lerp(tvals[i+1], nval);
|
||||
else
|
||||
target(tvals[i].lerp(tvals[i+1],nval));
|
||||
if (typeof target === "string") obj[target] = tvals[i].lerp(tvals[i + 1], nval);
|
||||
else target(tvals[i].lerp(tvals[i + 1], nval));
|
||||
};
|
||||
|
||||
var playing = false;
|
||||
|
||||
defn.play = function() {
|
||||
|
||||
defn.play = function () {
|
||||
if (playing) return;
|
||||
defn._end = Register.update.register(defn.fn.bind(defn));
|
||||
playing = true;
|
||||
};
|
||||
defn.restart = function() {
|
||||
defn.restart = function () {
|
||||
defn.accum = 0;
|
||||
if (typeof target === 'string')
|
||||
obj[target] = tvals[0];
|
||||
else
|
||||
target(tvals[0]);
|
||||
if (typeof target === "string") obj[target] = tvals[0];
|
||||
else target(tvals[0]);
|
||||
};
|
||||
defn.stop = function() { if (!playing) return; defn.pause(); defn.restart(); };
|
||||
defn.pause = function() {
|
||||
defn.stop = function () {
|
||||
if (!playing) return;
|
||||
defn.pause();
|
||||
defn.restart();
|
||||
};
|
||||
defn.pause = function () {
|
||||
defn._end();
|
||||
if (!playing) return;
|
||||
|
||||
|
@ -216,4 +217,4 @@ var Tween = {
|
|||
|
||||
Tween.make = Tween.start;
|
||||
|
||||
return {Tween, Ease, tween};
|
||||
return { Tween, Ease, tween };
|
||||
|
|
|
@ -1,63 +1,62 @@
|
|||
var inputpanel = {
|
||||
title: "untitled",
|
||||
toString() { return this.title; },
|
||||
toString() {
|
||||
return this.title;
|
||||
},
|
||||
value: "",
|
||||
on: false,
|
||||
pos:[20,window.size.y-20],
|
||||
wh:[100,100],
|
||||
anchor: [0,1],
|
||||
padding:[5,-15],
|
||||
pos: [20, window.size.y - 20],
|
||||
wh: [100, 100],
|
||||
anchor: [0, 1],
|
||||
padding: [5, -15],
|
||||
|
||||
gui() {
|
||||
this.win ??= Mum.window({width:this.wh.x,height:this.wh.y, color:Color.black.alpha(0.1), anchor:this.anchor, padding:this.padding});
|
||||
this.win ??= Mum.window({
|
||||
width: this.wh.x,
|
||||
height: this.wh.y,
|
||||
color: Color.black.alpha(0.1),
|
||||
anchor: this.anchor,
|
||||
padding: this.padding,
|
||||
});
|
||||
var itms = this.guibody();
|
||||
if (!Array.isArray(itms)) itms = [itms];
|
||||
if (this.title)
|
||||
this.win.items = [
|
||||
Mum.column({items: [Mum.text({str:this.title}), ...itms ]})
|
||||
];
|
||||
else
|
||||
this.win.items = itms;
|
||||
|
||||
this.win.draw([100, window.size.y-50]);
|
||||
if (this.title) this.win.items = [Mum.column({ items: [Mum.text({ str: this.title }), ...itms] })];
|
||||
else this.win.items = itms;
|
||||
|
||||
this.win.draw([100, window.size.y - 50]);
|
||||
},
|
||||
|
||||
|
||||
guibody() {
|
||||
return [
|
||||
Mum.text({str:this.value, color:Color.green}),
|
||||
Mum.button({str:"SUBMIT", action:this.submit.bind(this)})
|
||||
];
|
||||
return [Mum.text({ str: this.value, color: Color.green }), Mum.button({ str: "SUBMIT", action: this.submit.bind(this) })];
|
||||
},
|
||||
|
||||
|
||||
open() {
|
||||
this.on = true;
|
||||
this.value = "";
|
||||
this.start();
|
||||
this.keycb();
|
||||
},
|
||||
|
||||
|
||||
start() {},
|
||||
|
||||
|
||||
close() {
|
||||
player[0].uncontrol(this);
|
||||
this.on = false;
|
||||
if ('on_close' in this)
|
||||
this.on_close();
|
||||
if ("on_close" in this) this.on_close();
|
||||
},
|
||||
|
||||
action() {
|
||||
|
||||
},
|
||||
action() {},
|
||||
|
||||
closeonsubmit: true,
|
||||
submit() {
|
||||
if (!this.submit_check()) return;
|
||||
this.action();
|
||||
if (this.closeonsubmit)
|
||||
this.close();
|
||||
if (this.closeonsubmit) this.close();
|
||||
},
|
||||
|
||||
submit_check() { return true; },
|
||||
submit_check() {
|
||||
return true;
|
||||
},
|
||||
|
||||
keycb() {},
|
||||
|
||||
|
@ -67,9 +66,9 @@ var inputpanel = {
|
|||
this.value = "";
|
||||
this.caret = 0;
|
||||
},
|
||||
|
||||
|
||||
input_backspace_pressrep() {
|
||||
this.value = this.value.slice(0,-1);
|
||||
this.value = this.value.slice(0, -1);
|
||||
this.keycb();
|
||||
},
|
||||
};
|
||||
|
@ -77,49 +76,62 @@ var inputpanel = {
|
|||
inputpanel.inputs = {};
|
||||
inputpanel.inputs.block = true;
|
||||
|
||||
inputpanel.inputs.post = function() { this.keycb(); }
|
||||
inputpanel.inputs.post = function () {
|
||||
this.keycb();
|
||||
};
|
||||
|
||||
inputpanel.inputs.char = function(c) {
|
||||
this.value = this.value.slice(0,this.caret) + c + this.value.slice(this.caret);
|
||||
inputpanel.inputs.char = function (c) {
|
||||
this.value = this.value.slice(0, this.caret) + c + this.value.slice(this.caret);
|
||||
this.caret++;
|
||||
}
|
||||
inputpanel.inputs['C-d'] = function() { this.value = this.value.slice(0,this.caret) + this.value.slice(this.caret+1); };
|
||||
inputpanel.inputs['C-d'].rep = true;
|
||||
inputpanel.inputs.tab = function() {
|
||||
};
|
||||
inputpanel.inputs["C-d"] = function () {
|
||||
this.value = this.value.slice(0, this.caret) + this.value.slice(this.caret + 1);
|
||||
};
|
||||
inputpanel.inputs["C-d"].rep = true;
|
||||
inputpanel.inputs.tab = function () {
|
||||
this.value = input.tabcomplete(this.value, this.assets);
|
||||
this.caret = this.value.length;
|
||||
}
|
||||
inputpanel.inputs.escape = function() { this.close(); }
|
||||
inputpanel.inputs['C-b'] = function() {
|
||||
};
|
||||
inputpanel.inputs.escape = function () {
|
||||
this.close();
|
||||
};
|
||||
inputpanel.inputs["C-b"] = function () {
|
||||
if (this.caret === 0) return;
|
||||
this.caret--;
|
||||
};
|
||||
inputpanel.inputs['C-b'].rep = true;
|
||||
inputpanel.inputs['C-u'] = function()
|
||||
{
|
||||
inputpanel.inputs["C-b"].rep = true;
|
||||
inputpanel.inputs["C-u"] = function () {
|
||||
this.value = this.value.slice(this.caret);
|
||||
this.caret = 0;
|
||||
}
|
||||
inputpanel.inputs['C-f'] = function() {
|
||||
};
|
||||
inputpanel.inputs["C-f"] = function () {
|
||||
if (this.caret === this.value.length) return;
|
||||
this.caret++;
|
||||
};
|
||||
inputpanel.inputs['C-f'].rep = true;
|
||||
inputpanel.inputs['C-a'] = function() { this.caret = 0; };
|
||||
inputpanel.inputs['C-e'] = function() { this.caret = this.value.length; };
|
||||
inputpanel.inputs.backspace = function() {
|
||||
inputpanel.inputs["C-f"].rep = true;
|
||||
inputpanel.inputs["C-a"] = function () {
|
||||
this.caret = 0;
|
||||
};
|
||||
inputpanel.inputs["C-e"] = function () {
|
||||
this.caret = this.value.length;
|
||||
};
|
||||
inputpanel.inputs.backspace = function () {
|
||||
if (this.caret === 0) return;
|
||||
this.value = this.value.slice(0,this.caret-1) + this.value.slice(this.caret);
|
||||
this.value = this.value.slice(0, this.caret - 1) + this.value.slice(this.caret);
|
||||
this.caret--;
|
||||
};
|
||||
inputpanel.inputs.backspace.rep = true;
|
||||
inputpanel.inputs.enter = function() { this.submit(); }
|
||||
|
||||
inputpanel.inputs['C-k'] = function() {
|
||||
this.value = this.value.slice(0,this.caret);
|
||||
inputpanel.inputs.enter = function () {
|
||||
this.submit();
|
||||
};
|
||||
|
||||
inputpanel.inputs.lm = function() { gui.controls.check_submit(); }
|
||||
inputpanel.inputs["C-k"] = function () {
|
||||
this.value = this.value.slice(0, this.caret);
|
||||
};
|
||||
|
||||
inputpanel.inputs.lm = function () {
|
||||
gui.controls.check_submit();
|
||||
};
|
||||
|
||||
var notifypanel = Object.copy(inputpanel, {
|
||||
title: "notification",
|
||||
|
@ -127,28 +139,32 @@ var notifypanel = Object.copy(inputpanel, {
|
|||
action() {
|
||||
this.close();
|
||||
},
|
||||
|
||||
|
||||
guibody() {
|
||||
return Mum.column({items: [
|
||||
Mum.text({str:this.msg}),
|
||||
Mum.button({str:"OK", action:this.close.bind(this)})
|
||||
]});
|
||||
return Mum.column({
|
||||
items: [Mum.text({ str: this.msg }), Mum.button({ str: "OK", action: this.close.bind(this) })],
|
||||
});
|
||||
},
|
||||
});
|
||||
|
||||
var gen_notify = function(val, fn) {
|
||||
var gen_notify = function (val, fn) {
|
||||
var panel = Object.create(notifypanel);
|
||||
panel.msg = val;
|
||||
panel.yes = fn;
|
||||
panel.inputs = {};
|
||||
panel.inputs.y = function() { panel.yes(); panel.close(); };
|
||||
panel.inputs.y = function () {
|
||||
panel.yes();
|
||||
panel.close();
|
||||
};
|
||||
panel.inputs.y.doc = "Confirm yes.";
|
||||
panel.inputs.enter = function() { panel.close(); };
|
||||
panel.inputs.enter = function () {
|
||||
panel.close();
|
||||
};
|
||||
panel.inputs.enter.doc = "Close.";
|
||||
return panel;
|
||||
};
|
||||
|
||||
var listpanel = Object.copy(inputpanel, {
|
||||
var listpanel = Object.copy(inputpanel, {
|
||||
assets: [],
|
||||
allassets: [],
|
||||
mumlist: {},
|
||||
|
@ -164,28 +180,31 @@ var listpanel = Object.copy(inputpanel, {
|
|||
this.assets = this.allassets.slice();
|
||||
this.caret = 0;
|
||||
this.mumlist = [];
|
||||
this.assets.forEach(function(x) {
|
||||
this.mumlist[x] = Mum.text({str:x, action:this.action, color: Color.blue, hovered: {color:Color.red}, selectable:true});
|
||||
this.assets.forEach(function (x) {
|
||||
this.mumlist[x] = Mum.text({
|
||||
str: x,
|
||||
action: this.action,
|
||||
color: Color.blue,
|
||||
hovered: { color: Color.red },
|
||||
selectable: true,
|
||||
});
|
||||
}, this);
|
||||
},
|
||||
|
||||
keycb() {
|
||||
if(this.value)
|
||||
this.assets = this.allassets.filter(x => x.startsWith(this.value));
|
||||
else
|
||||
this.assets = this.allassets.slice();
|
||||
for (var m in this.mumlist)
|
||||
this.mumlist[m].hide = true;
|
||||
this.assets.forEach(function(x) {
|
||||
this.mumlist[x].hide = false;
|
||||
if (this.value) this.assets = this.allassets.filter(x => x.startsWith(this.value));
|
||||
else this.assets = this.allassets.slice();
|
||||
for (var m in this.mumlist) this.mumlist[m].hide = true;
|
||||
this.assets.forEach(function (x) {
|
||||
this.mumlist[x].hide = false;
|
||||
}, this);
|
||||
},
|
||||
|
||||
|
||||
guibody() {
|
||||
var a = [Mum.text({str:this.value,color:Color.green, caret:this.caret})];
|
||||
var a = [Mum.text({ str: this.value, color: Color.green, caret: this.caret })];
|
||||
var b = a.concat(Object.values(this.mumlist));
|
||||
return Mum.column({items:b, offset:[0,-10]});
|
||||
return Mum.column({ items: b, offset: [0, -10] });
|
||||
},
|
||||
});
|
||||
|
||||
return {inputpanel, gen_notify, notifypanel, listpanel}
|
||||
return { inputpanel, gen_notify, notifypanel, listpanel };
|
||||
|
|
Loading…
Reference in a new issue