prosperon/source/engine
2022-06-30 21:38:51 +00:00
..
glad Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
KHR Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
thirdparty ... 2022-06-23 18:16:39 +00:00
2dcamera.h Executable 2022-01-25 15:22:03 +00:00
2dphysics.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
2dphysics.h Executable 2022-01-25 15:22:03 +00:00
3dphysics.c Executable 2022-01-25 15:22:03 +00:00
3dphysics.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
billboard.h Executable 2022-01-25 15:22:03 +00:00
camera.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
camera.h Executable 2022-01-25 15:22:03 +00:00
component.h Executable 2022-01-25 15:22:03 +00:00
config.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
datastream.c Datastream manages its own video shader now 2022-06-27 20:16:16 +00:00
datastream.h Datastream manages its own video shader now 2022-06-27 20:16:16 +00:00
debugdraw.c Executable 2022-01-25 15:22:03 +00:00
debugdraw.h Executable 2022-01-25 15:22:03 +00:00
engine.c X 2022-06-30 15:31:23 +00:00
engine.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
font.c Background properly renders 2022-06-30 21:38:51 +00:00
font.h X 2022-06-30 15:31:23 +00:00
gameobject.c Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
gameobject.h Executable 2022-01-25 15:22:03 +00:00
gizmo.c Executable 2022-01-25 15:22:03 +00:00
gizmo.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
input.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
input.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
level.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
level.h Executable 2022-01-25 15:22:03 +00:00
light.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
light.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
log.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
log.h Add easy log macros; add vec_init; windows managed by vec now 2022-06-27 19:12:26 +00:00
mathc.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
mathc.h t 2022-06-29 03:13:39 +00:00
mesh.c t 2022-06-29 03:13:39 +00:00
mesh.h Executable 2022-01-25 15:22:03 +00:00
miniaudio.h No more SDL 2022-06-23 01:39:18 +00:00
model.c t 2022-06-29 03:13:39 +00:00
model.h Executable 2022-01-25 15:22:03 +00:00
openglrender.c Font rendering 2022-06-30 18:03:17 +00:00
openglrender.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
registry.c Update 2022-06-21 20:21:00 +00:00
registry.h Update 2022-06-21 20:21:00 +00:00
render.c Executable 2022-01-25 15:22:03 +00:00
render.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
resources.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
resources.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
script.c Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
script.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
shader.c X 2022-06-30 15:31:23 +00:00
shader.h Executable 2022-01-25 15:22:03 +00:00
skybox.c t 2022-06-29 03:13:39 +00:00
skybox.h Executable 2022-01-25 15:22:03 +00:00
sound.c X 2022-06-30 15:31:23 +00:00
sound.h Add acme scripts 2022-06-28 23:51:21 +00:00
sprite.c X 2022-06-30 15:31:23 +00:00
sprite.h X 2022-06-30 15:31:23 +00:00
static_actor.c Executable 2022-01-25 15:22:03 +00:00
static_actor.h Executable 2022-01-25 15:22:03 +00:00
texture.c Background properly renders 2022-06-30 21:38:51 +00:00
texture.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
thirdpersonfollow.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
thirdpersonfollow.h Turned on warnings and fixed 2022-02-06 16:14:57 +00:00
timer.c X 2022-06-30 15:31:23 +00:00
timer.h Large refactor - IMGUI to Nuklear 2022-06-21 17:48:19 +00:00
transform.c Executable 2022-01-25 15:22:03 +00:00
transform.h Executable 2022-01-25 15:22:03 +00:00
vec.c X 2022-06-30 15:31:23 +00:00
vec.h X 2022-06-30 15:31:23 +00:00
window.c X 2022-06-30 15:31:23 +00:00
window.h X 2022-06-30 15:31:23 +00:00
yugine.c Turned on warnings and fixed 2022-02-06 16:14:57 +00:00