John Alanbrook
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e712d06244
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Fix separation trigger; fix timers; add geometry creation; fix transform errors
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2023-11-16 15:27:04 +00:00 |
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John Alanbrook
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1a6dbfaa88
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Add vector swizzling; custom velocity function; per object gravity disabling; max velocities
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2023-11-06 13:05:27 +00:00 |
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John Alanbrook
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366a20e7ed
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3d rendering
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2023-11-03 13:31:06 +00:00 |
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John Alanbrook
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a854764636
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Fix char2d; add camera reset in editor; default entity physics is static
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2023-11-02 22:25:00 +00:00 |
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John Alanbrook
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71d5ae7619
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Update sokol
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2023-11-01 20:33:22 +00:00 |
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John Alanbrook
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05a596746e
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sprite color mixing; make timers and tweens workable
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2023-10-31 17:38:23 +00:00 |
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John Alanbrook
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ecd31eeafa
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Add enabling and disabling colliders; fix bug related to it
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2023-10-31 13:31:56 +00:00 |
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John Alanbrook
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6eefa95546
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spline editing works; hollow, etc; add M-g for move all points
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2023-10-29 21:39:45 +00:00 |
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John Alanbrook
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0fcc2286fa
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instance saving
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2023-10-26 16:48:02 +00:00 |
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John Alanbrook
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264a365a1a
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Reconfigure logging; add markdown output for input controls and important api
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2023-10-23 13:08:11 +00:00 |
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John Alanbrook
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567691edce
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Bug fixes for input, cleanup on engine exit
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2023-10-16 14:40:43 +00:00 |
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John Alanbrook
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8229c94a5b
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fix debug draw shapes
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2023-10-12 22:05:49 +00:00 |
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John Alanbrook
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8f455476f1
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Start and restart play mode
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2023-10-11 22:22:41 +00:00 |
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John Alanbrook
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cff5483325
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proper saving
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2023-10-10 22:37:58 +00:00 |
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John Alanbrook
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661d29a01c
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level saving
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2023-10-09 23:10:10 +00:00 |
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John Alanbrook
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9701cd2b4a
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Mum padding and text wrap; save as works
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2023-10-06 17:38:49 +00:00 |
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John Alanbrook
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272719736c
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easier saving
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2023-10-05 22:30:17 +00:00 |
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John Alanbrook
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03f209ddef
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proper proto chaining in ur construction
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2023-10-05 18:33:43 +00:00 |
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John Alanbrook
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8c69dfd71f
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font caret underlining; repl line editing
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2023-10-05 13:02:12 +00:00 |
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John Alanbrook
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5578b0f7e4
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ur reworking; mum improvements
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2023-10-04 22:57:37 +00:00 |
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John Alanbrook
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f5c7b0433d
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proper saving of object list
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2023-10-02 22:03:01 +00:00 |
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John Alanbrook
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ac91e0742a
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level object saving; transform and physics objects
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2023-10-02 12:58:17 +00:00 |
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John Alanbrook
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39ab236d66
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repl improvements to object selection
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2023-09-29 18:16:59 +00:00 |
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John Alanbrook
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70e4105e1b
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bucket renamed to edge2d and saves now; proper input blocking with reversed()
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2023-09-27 22:40:04 +00:00 |
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John Alanbrook
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98ba229c9c
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correct polygon2d saving and editing
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2023-09-27 17:36:32 +00:00 |
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John Alanbrook
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7984c90140
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remove ur from components
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2023-09-27 14:37:20 +00:00 |
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John Alanbrook
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1143b9b3dc
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circle and sprites work with saves
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2023-09-26 22:07:51 +00:00 |
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John Alanbrook
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db8e59a8eb
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improved UR loading
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2023-09-26 13:37:19 +00:00 |
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John Alanbrook
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9a1f1408a6
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Simplify reparenting; fix deleting objects and copying objects
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2023-09-25 21:34:48 +00:00 |
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John Alanbrook
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d52b15e1be
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aseprite importer
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2023-09-25 13:21:02 +00:00 |
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John Alanbrook
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0256f4cd15
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add gif for animations; unique anim types
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2023-09-24 16:26:44 +00:00 |
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John Alanbrook
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174a9ed586
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Fix Object.merge; add many color palettes, normalize color fns
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2023-09-23 17:35:02 +00:00 |
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John Alanbrook
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14d743e704
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added colors; repl works
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2023-09-21 17:50:39 +00:00 |
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John Alanbrook
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47dc6aa1fe
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flip, scale, angle works for subobject movement
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2023-09-21 13:38:23 +00:00 |
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John Alanbrook
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81875c3436
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objects now correctly register components and subobjects
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2023-09-20 22:58:18 +00:00 |
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John Alanbrook
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f6d491b142
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tojson for ur and entity separation
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2023-09-20 18:33:11 +00:00 |
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John Alanbrook
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31331af57d
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merge made functions into original prototype
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2023-09-20 13:11:14 +00:00 |
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John Alanbrook
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c9c05d931d
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JSO compiler; packer; update CDB to 0.80; assets now packed into binary
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2023-09-18 12:36:07 +00:00 |
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